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Fix VirtualTree.addBatch bucket levels
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24
vt_test.go
24
vt_test.go
@@ -143,6 +143,30 @@ func TestVirtualTreeAddBatch(t *testing.T) {
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c.Assert(vTree.root.h, qt.DeepEquals, root)
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}
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func TestVirtualTreeAddBatchFullyUsed(t *testing.T) {
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c := qt.New(t)
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vTree1 := newVT(7, HashFunctionPoseidon) // used for add one by one
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vTree2 := newVT(7, HashFunctionPoseidon) // used for addBatch
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var keys, values [][]byte
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for i := 0; i < 128; i++ {
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k := BigIntToBytes(32, big.NewInt(int64(i)))
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v := k
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keys = append(keys, k)
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values = append(values, v)
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// add one by one expecting no error
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err := vTree1.add(0, k, v)
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c.Assert(err, qt.IsNil)
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}
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invalids, err := vTree2.addBatch(keys, values)
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c.Assert(err, qt.IsNil)
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c.Assert(0, qt.Equals, len(invalids))
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}
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func TestGetNodesAtLevel(t *testing.T) {
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c := qt.New(t)
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