const electron = require('electron') // Module to control application life. const app = electron.app // Module to create native browser window. const BrowserWindow = electron.BrowserWindow const Tray = electron.Tray const Menu = electron.Menu // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let mainWindow function createWindow () { // Create the browser window. mainWindow = new BrowserWindow({ width: 850, height: 600, icon: 'img/darkID-logo-white.png' }) tray = new Tray('img/darkID-logo-white.png') const contextMenu = Menu.buildFromTemplate([ {label: 'Obre la finestra', type: 'radio'}, {label: 'javascript madness', type: 'radio'}, {label: 'Tanca', type: 'radio'} //{label: 'Tanca', type: 'radio', checked: true} ]) tray.setToolTip('Panopticon, projectNSA') tray.setContextMenu(contextMenu) mainWindow.setMenu(null); // and load the index.html of the app. mainWindow.loadURL(`file://${__dirname}/index.html`) // Open the DevTools. //mainWindow.webContents.openDevTools() // Emitted when the window is closed. mainWindow.on('closed', function () { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null }) } // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow) // Quit when all windows are closed. app.on('window-all-closed', function () { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', function () { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (mainWindow === null) { createWindow() } }) // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and require them here.