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const electron = require('electron')
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// Module to control application life.
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const app = electron.app
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// Module to create native browser window.
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const BrowserWindow = electron.BrowserWindow
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const Tray = electron.Tray
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const Menu = electron.Menu
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let mainWindow
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function createWindow () {
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// Create the browser window.
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mainWindow = new BrowserWindow({
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width: 850,
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height: 600,
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icon: 'icon.png'
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})
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tray = new Tray('icon.png')
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const contextMenu = Menu.buildFromTemplate([
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{label: 'Obre la finestra', type: 'radio'},
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{label: 'javascript madness', type: 'radio'},
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{label: 'Tanca', type: 'radio'}
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//{label: 'Tanca', type: 'radio', checked: true}
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])
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tray.setToolTip('Panopticon, projectNSA')
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tray.setContextMenu(contextMenu)
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//mainWindow.setMenu(null);
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// and load the index.html of the app.
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mainWindow.loadURL(`file://${__dirname}/index.html`)
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// Open the DevTools.
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//mainWindow.webContents.openDevTools()
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// Emitted when the window is closed.
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mainWindow.on('closed', function () {
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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mainWindow = null
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})
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}
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', function () {
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// On OS X it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', function () {
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// On OS X it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) {
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createWindow()
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}
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})
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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