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"metadescr": "arnaucube blog",
"metaimg": "img/logoArnauCube.png",
"posts": [
+ {
+ "thumb": "ai-connections_thumb.md",
+ "md": "ai-connections.md",
+ "metadescr": "A short note on aiccelerationism, hyperreality, and the recovery of human connections.",
+ "metaimg": "img/posts/ai/two-worlds.jpg"
+ },
+ {
+ "thumb": "sonobe-talk_thumb.md",
+ "metadescr": "[zkSummit12 talk] Sonobe, a modular folding schemes library",
+ "outsideArticle": "https://www.youtube.com/watch?v=z3FH9I8klDk"
+ },
{
"thumb": "protogalaxy_thumb.md",
"md": "protogalaxy.md",
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+# Human connections in the early days of AI
+*2025-06-03*
+
+*Special thanks to [dhole](https://dhole.github.io) for review and suggestions.*
+
+### 1. Online world as an extension of physical world
+IRL stands for 'in real life', used to describe the *offline* life of a person.
+Many years ago, people started to notice that the online world is not
+disconnected from the physical world, furthermore, it can be seen as an
+extension of it. This was observed by the Invisible Committee:
+
+> *[...] if the hacker is ahead of his time it’s because he “didn’t think of this tool [the Internet] as a separate virtual world but as an extension of physical reality.”*
+> 'To our friends' - by The Invisible Committee, 2014
+>
+
+We've seen examples of this over the past couple of decades; with social
+networks and their impact on professional politics and people's lives, but also
+with cryptocurrencies, which on the early days most people considered them not
+real money (not part of *reality*), while few hackers already saw them as a valid
+form of currency.
+
+Another example was the [usage of "AFK"](https://youtu.be/KCAGb7oSwDs?t=72) by
+the ThePirateBay founders, to refer to the world offline (instead of "IRL"):
+
+> *"We don't use the expression IRL, we say 'Away From Keyboard", AFK; we think
+the internet is for real"* - Peter Sunde, 2009
+
+### 2. HyperReality
+The offline world being extended by the online world brings us a form of
+[*hyperreality*](https://en.wikipedia.org/wiki/Hyperreality).
+The simplified idea is that on top of *the reality* we create the hyperreality,
+where traits from reality are enhanced, exaggerated, to the point where it's not
+the original reality but something more, still to be consumed as reality.
+
+The music analyst Jaime Altozano [links](https://youtu.be/ySa67e0jKNA?t=759)
+this concept (hyperreality) together with the [supernormal
+stimulus](https://en.wikipedia.org/wiki/Supernormal_stimulus) to the widespread
+usage of autotune and similar tools, not for robotic-voice effects that we
+usually identify as 'autotune', but for any singer that thanks to autotune
+sounds 'more natural' with better pitch, without notes out of place (both live
+and on record).
+
+Another example are the instagram filters, which while allowing people to
+'enhance' their pictures, they define a new hyperreality of (among others)
+smooth skin and white teeth, which renders the physical world not good enough
+compared to the online filtered and enhanced hyperreality; this affects back to
+the physical world, with people wanting to emulate the hyperreality that they
+get in the online world into the physical world, resulting, for example, in the
+increase of plastic surgery interventions and into teeth whitening treatments.
+
People want to see their instagram filters in their mirror.
+
+### 3. Moving from content production to content consumption
+Before the era of AI-content-generation tools, we were already seeing the normal
+users (non-socialmedia-influencers) reducing their amount of posts creation on
+the various social networks. The main chunk of the population was already on a
+timid trend of reducing active production of content towards a more consumerism
+role of social networks, where the production of content is left mostly in the
+hands of a reduced minority (influencers, 'content creators').
+
+
+
+2025-06-03
+ +Special thanks to dhole for review and suggestions.
+ +IRL stands for ‘in real life’, used to describe the offline life of a person. +Many years ago, people started to notice that the online world is not +disconnected from the physical world, furthermore, it can be seen as an +extension of it. This was observed by the Invisible Committee:
+ +++ +[…] if the hacker is ahead of his time it’s because he “didn’t think of this tool [the Internet] as a separate virtual world but as an extension of physical reality.” +‘To our friends’ - by The Invisible Committee, 2014 +
+
We’ve seen examples of this over the past couple of decades; with social +networks and their impact on professional politics and people’s lives, but also +with cryptocurrencies, which on the early days most people considered them not +real money (not part of reality), while few hackers already saw them as a valid +form of currency.
+ +Another example was the usage of “AFK” by +the ThePirateBay founders, to refer to the world offline (instead of “IRL”):
+ +++ +“We don’t use the expression IRL, we say ‘Away From Keyboard”, AFK; we think +the internet is for real” - Peter Sunde, 2009
+
The offline world being extended by the online world brings us a form of +hyperreality. +The simplified idea is that on top of the reality we create the hyperreality, +where traits from reality are enhanced, exaggerated, to the point where it’s not +the original reality but something more, still to be consumed as reality.
+ +The music analyst Jaime Altozano links +this concept (hyperreality) together with the supernormal +stimulus to the widespread +usage of autotune and similar tools, not for robotic-voice effects that we +usually identify as ‘autotune’, but for any singer that thanks to autotune +sounds ‘more natural’ with better pitch, without notes out of place (both live +and on record).
+ +Another example are the instagram filters, which while allowing people to
+‘enhance’ their pictures, they define a new hyperreality of (among others)
+smooth skin and white teeth, which renders the physical world not good enough
+compared to the online filtered and enhanced hyperreality; this affects back to
+the physical world, with people wanting to emulate the hyperreality that they
+get in the online world into the physical world, resulting, for example, in the
+increase of plastic surgery interventions and into teeth whitening treatments.
+
People want to see their instagram filters in their mirror.
Before the era of AI-content-generation tools, we were already seeing the normal +users (non-socialmedia-influencers) reducing their amount of posts creation on +the various social networks. The main chunk of the population was already on a +timid trend of reducing active production of content towards a more consumerism +role of social networks, where the production of content is left mostly in the +hands of a reduced minority (influencers, ‘content creators’).
+ +
+ In the early days of social networks, people were sharing their daily life +experiences. As attention-gathering professionals (aka. influencers & marketing +professionals) started to proliferate, people reduced their rate of post +publishing, moving from a content-creation usage of social networks towards a +content-consumption kind of usage.
+ +Part of it might be due to just tiredness of the dynamics, in part as +consequence of the algorithms of the social networks being silently reshaped +towards exploiting human psychology for the respective app profit, or even due +cyber-maturing of the users; but it seems plausible that part of the reasons are +related to the attention-gathering professionals dominating those networks.
+ +
+On top of all those trends, this past year we’ve experienced an acceleration of
+the enshittification of the major online social networks, the catalyst of it
+being the usage of AI to generate content.
Social networks like reddit, since are mostly text based, were the first to be +hit by the first wave of AI-generated content. They suffered a substantial +increase +of the AI bloat +over this +past year, with ‘real’ users not being happy about it, usually flagging the +AI-generated posts, which become more common each day. In the long term, users +get fed up and migrate to other similar platforms with less AI bloat for the +moment.
+ +A potential conclusion is that, generally speaking, people don’t feel eager to +spend (or waste) time to read AI-generated content that tries to appear as +human-generated. They want to read content from other real humans. As mentioned, +the result is that people get burned out from the platform.
+ +
+With the refinement of AI-generated video,
+similar effects can happen on other social networks; it’s now easier to generate
+attention-gathering content for instagram, facebook, tiktok, etc.
Leaving aside the implications around political manipulation and social +disinformation, this can lead to two main outcomes with regards users relations +with the online social networks (which both can overlap at different ratios):
+ +The obvious one is a bit of a dystopian future where people get more addicted to +social networks to get the daily dopamine shots +(soma style), and they +prefer that to the physical world experiences.
+ +I would like to be a bit more optimistic and imagine a trend of people getting +burned out by the AI-bloat and moving away from online social networks; valuing +more real-human connections (which can happen also online, but filtering out AI +content). +This might result in a deepening of physical world connections, together with a +revaluation of the physical world experiences (the famous “touching grass” +meme), as a counterweight to the fake AI-generated hyperreality of the online +social networks.
+ +
+Online social networks could stop being “the place where you get news from your +friends lifes” as it was some years ago, to become another cog of the +machinery that provides passive entertainment (together with streaming services +such as youtube, netflix, etc.), while the real-social connections happen +offline, where AI can not easily inject content.
+ +
+It could be the case too, that the platforms react to the AI-bloat and adapt the
+algorithms to avoid exhausting their users, therefore avoiding the mass exodus,
+since it would affect their bussiness. In any case, I encourage you to
+strengthen your bonds with your friends, family and communities :)
A short note on aiccelerationism, hyperreality, and the recovery of human connections.
+ +2025-06-03
+ +(link to youtube video of the talk)
+ +2024-11-21
+ +The idea of these notes is to provide some extra intuition and explainations on ProtoGalaxy’s paper.