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Add chip8 opcodes

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arnaucube 3 years ago
parent
commit
9dcabe0de4
2 changed files with 205 additions and 5 deletions
  1. +2
    -3
      chip8/Cargo.toml
  2. +203
    -2
      chip8/src/lib.rs

+ 2
- 3
chip8/Cargo.toml

@ -1,9 +1,8 @@
[package]
name = "chip8"
version = "0.1.0"
version = "0.0.1"
authors = ["arnaucube <root@arnaucube.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rand = "0.6.5"

+ 203
- 2
chip8/src/lib.rs

@ -1,3 +1,4 @@
use rand::Rng;
use std::fs;
use std::io::Read;
@ -76,7 +77,208 @@ impl Chip8 {
let y: usize = ((self.opcode & 0x00F0) >> 4) as usize;
let nn: u8 = (self.opcode & 0x00FF) as u8;
let nnn: u16 = (self.opcode & 0x0FFF) as u16;
// TODO
// Decode Opcode
// https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
match self.opcode & 0xF000 {
0x0000 => {
match self.opcode & 0x000F {
0x0000 => {
// 00E0 Clear screen
for i in 0..self.gfx.len() {
self.gfx[i] = 0;
}
self.pc += 2;
self.draw_flag = true;
}
0x000E => {
// 00EE Returns from a subroutine
self.sp -= 1;
self.pc = self.stack[self.sp as usize];
self.pc += 2;
}
_ => println!("unk {:x}", self.opcode),
}
}
0x1000 => {
// 1NNN Jumps to address NNN
self.pc = nnn;
}
0x2000 => {
// 2NNN Calls subroutine at NNN
self.stack[self.sp as usize] = self.pc;
self.sp += 1;
self.pc = nnn;
}
0x3000 => {
// 3XNN Skips the next instruction if VX equals NN. (Usually
// the next instruction is a jump to skip a code block)
if self.v[x] == nn {
self.pc += 2;
}
self.pc += 2;
}
0x4000 => {
// 4XNN Skips the next instruction if VX doesn't equal NN.
// (Usually the next instruction is a jump to skip a code
// block)
if self.v[x] != nn {
self.pc += 2;
}
self.pc += 2;
}
0x5000 => {
// 5XY0 Skips the next instruction if VX equals VY. (Usually
// the next instruction is a jump to skip a code block)
if self.v[x] == self.v[y] {
self.pc += 2;
}
self.pc += 2;
}
0x6000 => {
// 6XNN Sets VX to NN
self.v[x] = nn;
self.pc += 2;
}
0x7000 => {
// 7XNN Adds NN to VX. (Carry flag is not changed)
self.v[x] += nn;
self.pc += 2;
}
0x8000 => {
// TODO
}
0x9000 => {
// 9XY0 Skips the next instruction if VX doesn't equal VY.
// (Usually the next instruction is a jump to skip a code
// block)
if self.v[x] != self.v[y] {
self.pc += 2;
}
self.pc += 2;
}
0xA000 => {
// ANNN set index to NNN position
self.index = nnn;
self.pc += 2;
}
0xB000 => {
// BNNN Jumps to the address NNN plus V0
self.pc = nnn + self.v[0] as u16;
self.pc += 2;
}
0xC000 => {
// CXNN Sets VX to the result of a bitwise and operation on a
// random number (Typically: 0 to 255) and NN
let mut rng = rand::thread_rng();
let r: u8 = rng.gen_range(0, 255);
self.v[x] = r & nn;
self.pc += 2;
}
0xD000 => {
// TODO
self.draw_flag = true;
self.pc += 2;
}
0xE000 => {
match self.opcode & 0x00FF {
0x009E => {
// EX9E Skips the next instruction if the key stored in
// VX is pressed. (Usually the next instruction is a
// jump to skip a code block)
if self.key[self.v[x] as usize] != 0 {
self.pc += 2;
}
self.pc += 2;
}
0x00A1 => {
// EXA1 Skips the next instruction if the key stored in
// VX isn't pressed. (Usually the next instruction is a
// jump to skip a code block)
if self.key[self.v[x] as usize] != 1 {
self.pc += 2;
}
self.pc += 2;
}
_ => println!("unk {:x}", self.opcode),
}
}
0xF000 => {
match self.opcode & 0x00FF {
0x0007 => {
// FX07 Sets VX to the value of the delay timer
self.v[x] = self.delay_timer;
self.pc += 2;
}
0x000A => {
// FX0A A key press is awaited, and then stored in VX.
// (Blocking Operation. All instruction halted until
// next key event)
let mut pressed: bool = false;
for i in 0..16 {
if self.key[i] == 1 {
self.v[x] = i as u8;
pressed = true;
}
}
if pressed {
self.pc += 2;
}
}
0x0015 => {
// FX15 Sets the delay timer to VX
self.delay_timer = self.v[x];
self.pc += 2;
}
0x0018 => {
// FX18 Sets the sound timer to VX
self.sound_timer = self.v[x];
self.pc += 2;
}
0x001E => {
// FX1E Adds VX to I. VF is not affected
self.index += self.v[x] as u16;
self.pc += 2;
}
0x0029 => {
// FX29 Sets I to the location of the sprite for the
// character in VX. Characters 0-F (in hexadecimal) are
// represented by a 4x5 font
self.index = self.v[x] as u16 * 5;
self.pc += 2;
}
0x0033 => {
self.memory[self.index as usize] = self.v[x] / 100;
self.memory[self.index as usize + 1] = (self.v[x] / 10) % 10;
self.memory[self.index as usize + 2] = (self.v[x] / 100) % 10;
self.pc += 2;
}
0x0055 => {
// FX55 Stores V0 to VX (including VX) in memory
// starting at address I. The offset from I is
// increased by 1 for each value written, but I itself
// is left unmodified
for i in 0..(x + 1) {
self.memory[self.index as usize + i] = self.v[i];
}
self.pc += 2;
}
0x0064 => {
// 0xFX65 Fills V0 to VX (including VX) with values
// from memory starting at address I. The offset from I
// is increased by 1 for each value written, but I
// itself is left unmodified
for i in 0..(x + 1) {
self.v[i] = self.memory[self.index as usize + i];
}
self.pc += 2;
}
_ => println!("unk {:x}", self.opcode),
}
}
_ => println!("opc {:x}", self.opcode),
}
}
}
@ -88,6 +290,5 @@ mod tests {
let mut c = Chip8::new();
c.load_game("Cargo.toml");
c.emulate_cycle();
// println!("{:?}", c.memory);
}
}

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