mirror of
https://github.com/arnaucube/chip8-rs.git
synced 2026-02-06 18:56:47 +01:00
Add Sdl rendering, Add keyboard input
This commit is contained in:
@@ -1,6 +1,6 @@
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# chip8-rs
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CHIP-8 emulator written in Rust.
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(Done from the Go implementation: https://github.com/arnaucube/go-chip8)
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(Done with the Go implementation: https://github.com/arnaucube/go-chip8)
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https://en.wikipedia.org/wiki/CHIP-8
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@@ -16,7 +16,7 @@ pub struct Chip8 {
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sound_timer: u8,
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stack: [u16; 16],
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sp: isize,
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key: [u8; 16],
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pub key: [u8; 16],
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pub draw_flag: bool,
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}
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@@ -71,12 +71,13 @@ impl Chip8 {
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}
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}
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pub fn emulate_cycle(&mut self) {
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self.opcode = (self.memory[self.pc as usize] as u16) << 8
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| self.memory[(self.pc + 1) as usize] as u16;
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self.opcode = ((self.memory[self.pc as usize] as u16) << 8)
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| (self.memory[(self.pc + 1) as usize] as u16);
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let x: usize = ((self.opcode & 0x0F00) >> 8) as usize;
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let y: usize = ((self.opcode & 0x00F0) >> 4) as usize;
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let nn: u8 = (self.opcode & 0x00FF) as u8;
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let nnn: u16 = (self.opcode & 0x0FFF) as u16;
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// println!("{:?} {:?}", self.opcode, self.pc);
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// Decode Opcode
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// https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
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@@ -275,7 +276,7 @@ impl Chip8 {
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if self.gfx[pos] == 1 {
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self.v[0xF] = 1;
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} else {
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self.v[0xF] ^= 1;
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self.gfx[pos] ^= 1;
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}
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}
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}
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@@ -367,7 +368,7 @@ impl Chip8 {
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}
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self.pc += 2;
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}
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0x0064 => {
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0x0065 => {
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// 0xFX65 Fills V0 to VX (including VX) with values
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// from memory starting at address I. The offset from I
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// is increased by 1 for each value written, but I
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@@ -382,6 +383,15 @@ impl Chip8 {
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}
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_ => println!("opc {:x}", self.opcode),
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}
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if self.delay_timer > 0 {
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self.delay_timer -= 1;
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}
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if self.sound_timer > 0 {
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if self.sound_timer == 1 {
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println!("Beep");
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}
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self.sound_timer -= 1;
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}
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}
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}
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BIN
roms/TETRIS
Normal file
BIN
roms/TETRIS
Normal file
Binary file not shown.
BIN
roms/chip8-picture.ch8
Normal file
BIN
roms/chip8-picture.ch8
Normal file
Binary file not shown.
BIN
roms/invaders.c8
Executable file
BIN
roms/invaders.c8
Executable file
Binary file not shown.
BIN
roms/pong.c8
Executable file
BIN
roms/pong.c8
Executable file
Binary file not shown.
BIN
roms/slipperyslope.ch8
Normal file
BIN
roms/slipperyslope.ch8
Normal file
Binary file not shown.
90
src/main.rs
90
src/main.rs
@@ -1,6 +1,11 @@
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use std::collections::HashMap;
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use std::{thread, time};
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extern crate sdl2;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::render::Canvas;
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use clap::{App, Arg};
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@@ -11,7 +16,9 @@ struct SdlEmulator {
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w: usize,
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h: usize,
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zoom: usize,
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sdl_context: sdl2::Sdl,
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canvas: Canvas<sdl2::video::Window>,
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vkeys: HashMap<Keycode, u8>,
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chip8: Chip8,
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}
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@@ -23,26 +30,97 @@ impl SdlEmulator {
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem
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.window("rust-sdl2 demo", 800, 600)
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.window("rust-sdl2 demo", (w * zoom) as u32, (h * zoom) as u32)
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.position_centered()
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.build()
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.unwrap();
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let mut canvas = window.into_canvas().build().unwrap();
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let mut vkeys: HashMap<Keycode, u8> = HashMap::new();
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vkeys.insert(Keycode::Num1, 0x01);
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vkeys.insert(Keycode::Num2, 0x02);
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vkeys.insert(Keycode::Num3, 0x03);
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vkeys.insert(Keycode::Num4, 0x0c);
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vkeys.insert(Keycode::Q, 0x04);
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vkeys.insert(Keycode::W, 0x05);
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vkeys.insert(Keycode::E, 0x06);
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vkeys.insert(Keycode::R, 0x07);
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vkeys.insert(Keycode::A, 0x08);
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vkeys.insert(Keycode::S, 0x09);
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vkeys.insert(Keycode::D, 0x0E);
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vkeys.insert(Keycode::F, 0x0A);
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vkeys.insert(Keycode::Z, 0x00);
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vkeys.insert(Keycode::X, 0x0B);
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vkeys.insert(Keycode::V, 0x0F);
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SdlEmulator {
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w,
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h,
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zoom,
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sdl_context,
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canvas,
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vkeys,
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chip8: c,
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}
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}
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fn draw_graphics(&mut self) {
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// TODO
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self.canvas.set_draw_color(Color::RGB(0, 0, 0));
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self.canvas.clear();
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self.canvas.set_draw_color(Color::RGB(255, 255, 255));
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for y in 0..self.h {
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for x in 0..self.w {
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let pixel = self.chip8.gfx[y * self.w + x];
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if pixel != 0 {
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self.canvas.fill_rect(Rect::new(
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(x * self.zoom) as i32,
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(y * self.zoom) as i32,
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(self.zoom) as u32,
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(self.zoom) as u32,
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));
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}
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fn set_keys(&mut self) {
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// TODO
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}
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}
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self.canvas.present();
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self.chip8.draw_flag = false;
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}
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fn set_keys(&mut self) -> Result<(), String> {
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let mut events = self.sdl_context.event_pump()?;
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for event in events.poll_iter() {
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match event {
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Event::Quit { .. } => {
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println!("Quit");
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std::process::exit(0);
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}
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Event::KeyDown {
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keycode: Some(keycode),
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..
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} => {
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println!("k {:?}", keycode);
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if self.vkeys.contains_key(&keycode) {
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let k_hex = self.vkeys.get(&keycode).unwrap();
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self.chip8.key[*k_hex as usize] = 1;
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}
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}
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Event::KeyUp {
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keycode: Some(keycode),
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..
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} => {
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println!("k {:?}", keycode);
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if self.vkeys.contains_key(&keycode) {
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let k_hex = self.vkeys.get(&keycode).unwrap();
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self.chip8.key[*k_hex as usize] = 0;
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}
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if keycode == Keycode::Escape {
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println!("EXIT");
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std::process::exit(0);
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}
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}
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_ => {}
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}
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}
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Ok(())
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}
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}
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@@ -66,12 +144,14 @@ fn main() {
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println!("{:?}", file);
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let mut e = SdlEmulator::new(64, 32, 8);
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e.chip8.load_game(file);
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loop {
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e.chip8.emulate_cycle();
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if e.chip8.draw_flag {
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e.draw_graphics();
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}
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e.set_keys();
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// delay
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std::thread::sleep(time::Duration::from_millis(1000 / 60));
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}
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}
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