BigArray in code

This commit is contained in:
Jordi Baylina
2020-07-30 05:04:15 +02:00
parent 0e1a1bcc23
commit 1e2fb12631
4 changed files with 15 additions and 9 deletions

View File

@@ -116,7 +116,7 @@ function buildCode(ctx) {
const fnComponents = [];
for (let i=0; i<ctx.components.length; i++) {
if (ctx.verbose && (i%1000 ==0)) console.log(`buildCode component: ${i}/${ctx.components.length}`);
if (ctx.verbose && (i%100000 ==0)) console.log(`buildCode component: ${i}/${ctx.components.length}`);
const {h, instanceDef} = hashComponentCall(ctx, i);
const fName = ctx.components[i].template+"_"+h;
if (!fDefined[fName]) {
@@ -166,7 +166,7 @@ function buildCode(ctx) {
function buildComponentsArray(ctx) {
for (let i=0; i< ctx.components.length; i++) {
if (ctx.verbose && (i%10000 ==0)) console.log(`buildComponentsArray component: ${i}/${ctx.components.length}`);
if (ctx.verbose && (i%1000000 ==0)) console.log(`buildComponentsArray component: ${i}/${ctx.components.length}`);
let newThread;
if (ctx.newThreadTemplates) {
if (ctx.newThreadTemplates.test(ctx.components[i].template)) {
@@ -204,7 +204,7 @@ function buildMapIsInput(ctx) {
let map = [];
let acc = 0;
for (i=0; i<ctx.signals.length; i++) {
if (ctx.verbose && (i%100000 ==0)) console.log(`buildMapIsInput signal: ${i}/${ctx.signals.length}`);
if (ctx.verbose && (i%1000000 ==0)) console.log(`buildMapIsInput signal: ${i}/${ctx.signals.length}`);
if (ctx.signals[i].o & ctx.IN) {
acc = acc | (1 << (i%32) );
}
@@ -231,7 +231,7 @@ function buildWit2Sig(ctx) {
ctx.totals[ctx.stINTERNAL];
const arr = Array(NVars);
for (let i=0; i<ctx.signals.length; i++) {
if (ctx.verbose && (i%100000 ==0)) console.log(`buildWit2Sig signal: ${i}/${ctx.signals.length}`);
if (ctx.verbose && (i%1000000 ==0)) console.log(`buildWit2Sig signal: ${i}/${ctx.signals.length}`);
const outIdx = ctx.signals[i].id;
if (ctx.signals[i].e>=0) continue; // If has an alias, continue..
assert(typeof outIdx != "undefined", `Signal ${i} does not have index`);