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@ -356,7 +356,6 @@ class BuilderC { |
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this.sizePointers = {}; |
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this.sizePointers = {}; |
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this.hashMapPointers = {}; |
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this.hashMapPointers = {}; |
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this.cetPointers = {}; |
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this.functionIdx = {}; |
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this.functionIdx = {}; |
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this.nCets = 0; |
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this.nCets = 0; |
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} |
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} |
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@ -370,11 +369,11 @@ class BuilderC { |
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this.hashMaps[name] = hm; |
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this.hashMaps[name] = hm; |
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} |
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} |
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addComponentEntriesTable(name, cet) { |
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this.componentEntriesTables.push({ |
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addComponentEntriesTable(name, cet, idComponent) { |
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this.componentEntriesTables[idComponent] = { |
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name: name, |
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name: name, |
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cet: cet |
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cet: cet |
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}); |
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}; |
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} |
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} |
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addSizes(name, accSizes) { |
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addSizes(name, accSizes) { |
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@ -462,10 +461,9 @@ class BuilderC { |
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this.pCets = fdData.pos; |
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this.pCets = fdData.pos; |
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for (let i=0; i< this.componentEntriesTables.length; i++) { |
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for (let i=0; i< this.componentEntriesTables.length; i++) { |
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if ((this.verbose)&&(i%100000 ==0)) console.log(`_buildComponentEntriesTables ${i}/${this.componentEntriesTables.length}`); |
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if ((this.verbose)&&(i%100000 ==0)) console.log(`_buildComponentEntriesTables ${i}/${this.componentEntriesTables.length}`); |
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const cetName = this.componentEntriesTables[i].name; |
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const cet = this.componentEntriesTables[i].cet; |
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const cet = this.componentEntriesTables[i].cet; |
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this.cetPointers[cetName] = fdData.pos; |
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this.components[i].entryTablePointer = fdData.pos; |
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const buff = new Uint8Array(16*cet.length); |
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const buff = new Uint8Array(16*cet.length); |
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const buffV = new DataView(buff.buffer); |
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const buffV = new DataView(buff.buffer); |
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@ -612,7 +610,7 @@ class BuilderC { |
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const c = this.components[i]; |
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const c = this.components[i]; |
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utils.setUint64(buffV, 0, this.hashMapPointers[c.hashMapName], true); |
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utils.setUint64(buffV, 0, this.hashMapPointers[c.hashMapName], true); |
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utils.setUint64(buffV, 8, this.cetPointers[c.entryTableName], true); |
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utils.setUint64(buffV, 8, c.entryTablePointer, true); |
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utils.setUint64(buffV, 16, this.functionIdx[c.functionName], true); |
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utils.setUint64(buffV, 16, this.functionIdx[c.functionName], true); |
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buffV.setUint32(24, c.nInSignals, true); |
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buffV.setUint32(24, c.nInSignals, true); |
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buffV.setUint32(28, c.newThread ? 1 : 0, true); |
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buffV.setUint32(28, c.newThread ? 1 : 0, true); |
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