/*
Copyright 2018 0KIMS association.
This file is part of circom (Zero Knowledge Circuit Compiler).
circom is a free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
circom is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU General Public License
along with circom. If not, see .
*/
/*
┏━━━━━━━━━━━┓
┃ ┃
┃ ┃
(inx, iny) ══════════════════════════════════════════▶┃ EC Point ┃
┃ ╠═▶ (outx, outy)
╔══▶┃ Adder ┃
║ ┃ ┃
║ ┃ ┃
║ ┃ ┃
┏━━━━━━━━━━━┓ ┏━━━━━━━━━━━━┓ ║ ┗━━━━━━━━━━━┛
┃ ┃ ┃ ┃ ║
┃ ┃ ┃ ┃ ║
┃ ╠═══(p0x,p0y)═══▶┃ ┃ ║
┃ ╠═══(p1x,p1y)═══▶┃ ┃ ║
┃ ╠═══(p2x,p2y)═══▶┃ ┃ ║
┃ ╠═══(p3x,p3y)═══▶┃ ┃ ║
┃ ╠═══(p4x,p4y)═══▶┃ ┃ ║
┃ ╠═══(p5x,p5y)═══▶┃ ┃ ║
┃ ╠═══(p6x,p6y)═══▶┃ ┃ ║
┃ Constant ╠═══(p7x,p7y)═══▶┃ ┃ ║
┃ Points ┃ ┃ Mux4 ╠══╝
┃ ╠═══(p8x,p8y)═══▶┃ ┃
┃ ╠═══(p9x,p9y)═══▶┃ ┃
┃ ╠══(p10x,p10y)══▶┃ ┃
┃ ╠══(p11x,p11y)══▶┃ ┃
┃ ╠══(p12x,p12y)══▶┃ ┃
┃ ╠══(p13x,p13y)══▶┃ ┃
┃ ╠══(p14x,p14y)══▶┃ ┃
┃ ╠══(p15x,p15y)══▶┃ ┃
┃ ┃ ┃ ┃
┃ ┃ ┃ ┃
┗━━━━━━━━━━━┛ ┗━━━━━━━━━━━━┛
▲ ▲ ▲ ▲
│ │ │ │
s0 ─────────────────────────────────┘ │ │ │
s1 ────────────────────────────────────┘ │ │
s2 ───────────────────────────────────────┘ │
s3 ──────────────────────────────────────────┘
*/
include "mux4.circom";
include "escalarmulw4table.circom";
include "babyjub.circom";
template EscalarMulWindow(base, k) {
signal input in[2];
signal input sel[4];
signal output out[2];
var table[16][2];
component mux;
component adder;
var i;
table = EscalarMulW4Table(base, k);
mux = MultiMux4(2);
adder = BabyAdd();
for (i=0; i<4; i++) {
sel[i] ==> mux.s[i];
}
for (i=0; i<16; i++) {
mux.c[0][i] <== table[i][0];
mux.c[1][i] <== table[i][1];
}
in[0] ==> adder.x1;
in[1] ==> adder.y1;
mux.out[0] ==> adder.x2;
mux.out[1] ==> adder.y2;
adder.xout ==> out[0];
adder.yout ==> out[1];
}
/*
┏━━━━━━━━━┓ ┏━━━━━━━━━┓ ┏━━━━━━━━━━━━━━━━━━━┓
┃ ┃ ┃ ┃ ┃ ┃
inp ════▶┃Window(0)┃═════▶┃Window(1)┃════════ . . . . ═════════▶┃ Window(nBlocks-1) ┃═════▶ out
┃ ┃ ┃ ┃ ┃ ┃
┗━━━━━━━━━┛ ┗━━━━━━━━━┛ ┗━━━━━━━━━━━━━━━━━━━┛
▲ ▲ ▲ ▲ ▲ ▲ ▲ ▲ ▲ ▲ ▲ ▲
in[0]─────────┘ │ │ │ │ │ │ │ │ │ │ │
in[1]───────────┘ │ │ │ │ │ │ │ │ │ │
in[2]─────────────┘ │ │ │ │ │ │ │ 0 0
in[3]───────────────┘ │ │ │ │ │ │
in[4]──────────────────────────┘ │ │ │ │ │
in[5]────────────────────────────┘ │ │ │ │
in[6]──────────────────────────────┘ │ │ │
in[7]────────────────────────────────┘ │ │
. │ │
. │ │
in[n-2]─────────────────────────────────────────────────────────────────────┘ │
in[n-1]───────────────────────────────────────────────────────────────────────┘
*/
template EscalarMul(n, base) {
signal input in[n];
signal input inp[2]; // Point input to be added
signal output out[2];
var nBlocks = ((n-1)>>2)+1;
var i;
var j;
component windows[nBlocks];
// Construct the windows
for (i=0; i= n) {
windows[i].sel[j] <== 0;
} else {
windows[i].sel[j] <== in[i*4+j];
}
}
}
// Start with generator
windows[0].in[0] <== inp[0];
windows[0].in[1] <== inp[1];
for(i=0; i windows[i+1].in[0];
windows[i].out[1] ==> windows[i+1].in[1];
}
windows[nBlocks-1].out[0] ==> out[0];
windows[nBlocks-1].out[1] ==> out[1];
}