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# Leaflet Plugin Authoring Guide
One of the greatest things about Leaflet is its powerful plugin ecosystem. The [Leaflet plugins page](http://leafletjs.com/plugins.html) lists dozens of awesome plugins, and more are being added every week.
This guide lists a number of best practices for publishing a Leaflet plugin that meets the quality standards of Leaflet itself.
1. [Presentation](#presentation) - [Repository](#repository) - [Name](#name) - [Demo](#demo) - [Readme](#readme) - [License](#license) 2. [Code](#code) - [File Structure](#file-structure) - [Code Conventions](#code-conventions) - [Plugin API](#plugin-api)
## Presentation
### Repository
The best place to put your Leaflet plugin to is a separate [GitHub](http://github.com) repository. If you create a collection of plugins for different uses, don't put them in one repo — it's usually easier to work with small, self-contained plugins in individual repositories.
### Name
Most existing plugins follow the convention of naming plugins (and repos) like this: `Leaflet.MyPluginName`. You can use other forms (e.g. "leaflet-my-plugin-name"), just make sure to include the word "Leaflet" in the name so that it's obvious that it's a Leaflet plugin.
### Demo
The most essential thing to do when publishing a plugin is to include a demo that showcases what the plugin does — it's usually the first thing people will look for.
The easiest way to put up a demo is using [GitHub Pages](http://pages.github.com/). A good [starting point](https://help.github.com/articles/creating-project-pages-manually) is creating a `gh-pages` branch in your repo and adding an `index.html` page to it — after pushing, it'll be published as `http://<user>.github.io/<repo>`.
### Readme
The next thing you need to have is a descriptive `README.md` in the root of the repo (or a link to a website with a similar content). At a minimum it should contain the following items:
- name of the plugin - a simple, concise description of what it does - requirements - Leaflet version - other external dependencies (if any) - browser / device compatibility - links to demos - instructions for including the plugin - simple usage code example - API reference (methods, options, events)
### License
Every open source repository should include a license. If you don't know what open source license to choose for your code, [MIT License](http://opensource.org/licenses/MIT) and [BSD 2-Clause License](http://opensource.org/licenses/BSD-2-Clause) are both good choices. You can either put it in the repo as a `LICENSE` file or just link to the license from the Readme.
## Code
### File Structure
Keep the file structure clean and simple, don't pile up lots of files in one place — make it easy for a new person to find their way in your repo.
A barebones repo for a simple plugin would look like this:
``` my-plugin.js README.md ```
An example of a more sophisticated plugin file structure:
``` /src - JS source files /dist - minified plugin JS, CSS, images /spec - test files /lib - any external libraries/plugins if necessary /examples - HTML examples of plugin usage README.md LICENSE package.json ```
### Code Conventions
Everyone's tastes are different, but it's important to be consistent with whatever conventions you choose for your plugin.
For a good starting point, check out [Airbnb JavaScript Guide](https://github.com/airbnb/javascript). Leaflet follows pretty much the same conventions except for using smart tabs (hard tabs for indentation, spaces for alignment) and putting a space after the `function` keyword.
### Plugin API
Never expose global variables in your plugin.<br> If you have a new class, put it directly in the `L` namespace (`L.MyPlugin`).<br> If you inherit one of the existing classes, make it a sub-property (`L.TileLayer.Banana`).<br> If you want to add new methods to existing Leaflet classes, you can do it like this: `L.Marker.include({myPlugin: …})`.
Function, method and property names should be in `camelCase`.<br> Class names should be in `CapitalizedCamelCase`.
If you have a lot of arguments in your function, consider accepting an options object instead (putting default values where possible so that users don't need specify all of them):
```js // bad marker.myPlugin('bla', 'foo', null, {}, 5, 0);
// good marker.myPlugin('bla', { optionOne: 'foo', optionThree: 5 }); ```
And most importantly, keep it simple. Leaflet is all about *simplicity*.
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