+ * but the former is more efficient (in fact `resolve` just calls `study`
+ * internally).
+ *
+ * @param {object} invocables Invocable objects
+ * @return {function} a function to pass in locals, parent and self
+ */
+ this.study = function (invocables) {
+ if (!isObject(invocables)) throw new Error("'invocables' must be an object");
+ var invocableKeys = objectKeys(invocables || {});
+
+ // Perform a topological sort of invocables to build an ordered plan
+ var plan = [], cycle = [], visited = {};
+ function visit(value, key) {
+ if (visited[key] === VISIT_DONE) return;
+
+ cycle.push(key);
+ if (visited[key] === VISIT_IN_PROGRESS) {
+ cycle.splice(0, indexOf(cycle, key));
+ throw new Error("Cyclic dependency: " + cycle.join(" -> "));
+ }
+ visited[key] = VISIT_IN_PROGRESS;
+
+ if (isString(value)) {
+ plan.push(key, [ function() { return $injector.get(value); }], NO_DEPENDENCIES);
+ } else {
+ var params = $injector.annotate(value);
+ forEach(params, function (param) {
+ if (param !== key && invocables.hasOwnProperty(param)) visit(invocables[param], param);
+ });
+ plan.push(key, value, params);
+ }
+
+ cycle.pop();
+ visited[key] = VISIT_DONE;
+ }
+ forEach(invocables, visit);
+ invocables = cycle = visited = null; // plan is all that's required
+
+ function isResolve(value) {
+ return isObject(value) && value.then && value.$$promises;
+ }
+
+ return function (locals, parent, self) {
+ if (isResolve(locals) && self === undefined) {
+ self = parent; parent = locals; locals = null;
+ }
+ if (!locals) locals = NO_LOCALS;
+ else if (!isObject(locals)) {
+ throw new Error("'locals' must be an object");
+ }
+ if (!parent) parent = NO_PARENT;
+ else if (!isResolve(parent)) {
+ throw new Error("'parent' must be a promise returned by $resolve.resolve()");
+ }
+
+ // To complete the overall resolution, we have to wait for the parent
+ // promise and for the promise for each invokable in our plan.
+ var resolution = $q.defer(),
+ result = resolution.promise,
+ promises = result.$$promises = {},
+ values = extend({}, locals),
+ wait = 1 + plan.length/3,
+ merged = false;
+
+ function done() {
+ // Merge parent values we haven't got yet and publish our own $$values
+ if (!--wait) {
+ if (!merged) merge(values, parent.$$values);
+ result.$$values = values;
+ result.$$promises = result.$$promises || true; // keep for isResolve()
+ delete result.$$inheritedValues;
+ resolution.resolve(values);
+ }
+ }
+
+ function fail(reason) {
+ result.$$failure = reason;
+ resolution.reject(reason);
+ }
+
+ // Short-circuit if parent has already failed
+ if (isDefined(parent.$$failure)) {
+ fail(parent.$$failure);
+ return result;
+ }
+
+ if (parent.$$inheritedValues) {
+ merge(values, omit(parent.$$inheritedValues, invocableKeys));
+ }
+
+ // Merge parent values if the parent has already resolved, or merge
+ // parent promises and wait if the parent resolve is still in progress.
+ extend(promises, parent.$$promises);
+ if (parent.$$values) {
+ merged = merge(values, omit(parent.$$values, invocableKeys));
+ result.$$inheritedValues = omit(parent.$$values, invocableKeys);
+ done();
+ } else {
+ if (parent.$$inheritedValues) {
+ result.$$inheritedValues = omit(parent.$$inheritedValues, invocableKeys);
+ }
+ parent.then(done, fail);
+ }
+
+ // Process each invocable in the plan, but ignore any where a local of the same name exists.
+ for (var i=0, ii=plan.length; i} The template html as a string, or a promise
+ * for that string.
+ */
+ this.fromUrl = function (url, params) {
+ if (isFunction(url)) url = url(params);
+ if (url == null) return null;
+ else return $http
+ .get(url, { cache: $templateCache, headers: { Accept: 'text/html' }})
+ .then(function(response) { return response.data; });
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$templateFactory#fromProvider
+ * @methodOf ui.router.util.$templateFactory
+ *
+ * @description
+ * Creates a template by invoking an injectable provider function.
+ *
+ * @param {Function} provider Function to invoke via `$injector.invoke`
+ * @param {Object} params Parameters for the template.
+ * @param {Object} locals Locals to pass to `invoke`. Defaults to
+ * `{ params: params }`.
+ * @return {string|Promise.} The template html as a string, or a promise
+ * for that string.
+ */
+ this.fromProvider = function (provider, params, locals) {
+ return $injector.invoke(provider, null, locals || { params: params });
+ };
+}
+
+angular.module('ui.router.util').service('$templateFactory', $TemplateFactory);
+
+var $$UMFP; // reference to $UrlMatcherFactoryProvider
+
+/**
+ * @ngdoc object
+ * @name ui.router.util.type:UrlMatcher
+ *
+ * @description
+ * Matches URLs against patterns and extracts named parameters from the path or the search
+ * part of the URL. A URL pattern consists of a path pattern, optionally followed by '?' and a list
+ * of search parameters. Multiple search parameter names are separated by '&'. Search parameters
+ * do not influence whether or not a URL is matched, but their values are passed through into
+ * the matched parameters returned by {@link ui.router.util.type:UrlMatcher#methods_exec exec}.
+ *
+ * Path parameter placeholders can be specified using simple colon/catch-all syntax or curly brace
+ * syntax, which optionally allows a regular expression for the parameter to be specified:
+ *
+ * * `':'` name - colon placeholder
+ * * `'*'` name - catch-all placeholder
+ * * `'{' name '}'` - curly placeholder
+ * * `'{' name ':' regexp|type '}'` - curly placeholder with regexp or type name. Should the
+ * regexp itself contain curly braces, they must be in matched pairs or escaped with a backslash.
+ *
+ * Parameter names may contain only word characters (latin letters, digits, and underscore) and
+ * must be unique within the pattern (across both path and search parameters). For colon
+ * placeholders or curly placeholders without an explicit regexp, a path parameter matches any
+ * number of characters other than '/'. For catch-all placeholders the path parameter matches
+ * any number of characters.
+ *
+ * Examples:
+ *
+ * * `'/hello/'` - Matches only if the path is exactly '/hello/'. There is no special treatment for
+ * trailing slashes, and patterns have to match the entire path, not just a prefix.
+ * * `'/user/:id'` - Matches '/user/bob' or '/user/1234!!!' or even '/user/' but not '/user' or
+ * '/user/bob/details'. The second path segment will be captured as the parameter 'id'.
+ * * `'/user/{id}'` - Same as the previous example, but using curly brace syntax.
+ * * `'/user/{id:[^/]*}'` - Same as the previous example.
+ * * `'/user/{id:[0-9a-fA-F]{1,8}}'` - Similar to the previous example, but only matches if the id
+ * parameter consists of 1 to 8 hex digits.
+ * * `'/files/{path:.*}'` - Matches any URL starting with '/files/' and captures the rest of the
+ * path into the parameter 'path'.
+ * * `'/files/*path'` - ditto.
+ * * `'/calendar/{start:date}'` - Matches "/calendar/2014-11-12" (because the pattern defined
+ * in the built-in `date` Type matches `2014-11-12`) and provides a Date object in $stateParams.start
+ *
+ * @param {string} pattern The pattern to compile into a matcher.
+ * @param {Object} config A configuration object hash:
+ * @param {Object=} parentMatcher Used to concatenate the pattern/config onto
+ * an existing UrlMatcher
+ *
+ * * `caseInsensitive` - `true` if URL matching should be case insensitive, otherwise `false`, the default value (for backward compatibility) is `false`.
+ * * `strict` - `false` if matching against a URL with a trailing slash should be treated as equivalent to a URL without a trailing slash, the default value is `true`.
+ *
+ * @property {string} prefix A static prefix of this pattern. The matcher guarantees that any
+ * URL matching this matcher (i.e. any string for which {@link ui.router.util.type:UrlMatcher#methods_exec exec()} returns
+ * non-null) will start with this prefix.
+ *
+ * @property {string} source The pattern that was passed into the constructor
+ *
+ * @property {string} sourcePath The path portion of the source property
+ *
+ * @property {string} sourceSearch The search portion of the source property
+ *
+ * @property {string} regex The constructed regex that will be used to match against the url when
+ * it is time to determine which url will match.
+ *
+ * @returns {Object} New `UrlMatcher` object
+ */
+function UrlMatcher(pattern, config, parentMatcher) {
+ config = extend({ params: {} }, isObject(config) ? config : {});
+
+ // Find all placeholders and create a compiled pattern, using either classic or curly syntax:
+ // '*' name
+ // ':' name
+ // '{' name '}'
+ // '{' name ':' regexp '}'
+ // The regular expression is somewhat complicated due to the need to allow curly braces
+ // inside the regular expression. The placeholder regexp breaks down as follows:
+ // ([:*])([\w\[\]]+) - classic placeholder ($1 / $2) (search version has - for snake-case)
+ // \{([\w\[\]]+)(?:\:( ... ))?\} - curly brace placeholder ($3) with optional regexp/type ... ($4) (search version has - for snake-case
+ // (?: ... | ... | ... )+ - the regexp consists of any number of atoms, an atom being either
+ // [^{}\\]+ - anything other than curly braces or backslash
+ // \\. - a backslash escape
+ // \{(?:[^{}\\]+|\\.)*\} - a matched set of curly braces containing other atoms
+ var placeholder = /([:*])([\w\[\]]+)|\{([\w\[\]]+)(?:\:((?:[^{}\\]+|\\.|\{(?:[^{}\\]+|\\.)*\})+))?\}/g,
+ searchPlaceholder = /([:]?)([\w\[\]-]+)|\{([\w\[\]-]+)(?:\:((?:[^{}\\]+|\\.|\{(?:[^{}\\]+|\\.)*\})+))?\}/g,
+ compiled = '^', last = 0, m,
+ segments = this.segments = [],
+ parentParams = parentMatcher ? parentMatcher.params : {},
+ params = this.params = parentMatcher ? parentMatcher.params.$$new() : new $$UMFP.ParamSet(),
+ paramNames = [];
+
+ function addParameter(id, type, config, location) {
+ paramNames.push(id);
+ if (parentParams[id]) return parentParams[id];
+ if (!/^\w+(-+\w+)*(?:\[\])?$/.test(id)) throw new Error("Invalid parameter name '" + id + "' in pattern '" + pattern + "'");
+ if (params[id]) throw new Error("Duplicate parameter name '" + id + "' in pattern '" + pattern + "'");
+ params[id] = new $$UMFP.Param(id, type, config, location);
+ return params[id];
+ }
+
+ function quoteRegExp(string, pattern, squash) {
+ var surroundPattern = ['',''], result = string.replace(/[\\\[\]\^$*+?.()|{}]/g, "\\$&");
+ if (!pattern) return result;
+ switch(squash) {
+ case false: surroundPattern = ['(', ')']; break;
+ case true: surroundPattern = ['?(', ')?']; break;
+ default: surroundPattern = ['(' + squash + "|", ')?']; break;
+ }
+ return result + surroundPattern[0] + pattern + surroundPattern[1];
+ }
+
+ this.source = pattern;
+
+ // Split into static segments separated by path parameter placeholders.
+ // The number of segments is always 1 more than the number of parameters.
+ function matchDetails(m, isSearch) {
+ var id, regexp, segment, type, cfg, arrayMode;
+ id = m[2] || m[3]; // IE[78] returns '' for unmatched groups instead of null
+ cfg = config.params[id];
+ segment = pattern.substring(last, m.index);
+ regexp = isSearch ? m[4] : m[4] || (m[1] == '*' ? '.*' : null);
+ type = $$UMFP.type(regexp || "string") || inherit($$UMFP.type("string"), { pattern: new RegExp(regexp) });
+ return {
+ id: id, regexp: regexp, segment: segment, type: type, cfg: cfg
+ };
+ }
+
+ var p, param, segment;
+ while ((m = placeholder.exec(pattern))) {
+ p = matchDetails(m, false);
+ if (p.segment.indexOf('?') >= 0) break; // we're into the search part
+
+ param = addParameter(p.id, p.type, p.cfg, "path");
+ compiled += quoteRegExp(p.segment, param.type.pattern.source, param.squash);
+ segments.push(p.segment);
+ last = placeholder.lastIndex;
+ }
+ segment = pattern.substring(last);
+
+ // Find any search parameter names and remove them from the last segment
+ var i = segment.indexOf('?');
+
+ if (i >= 0) {
+ var search = this.sourceSearch = segment.substring(i);
+ segment = segment.substring(0, i);
+ this.sourcePath = pattern.substring(0, last + i);
+
+ if (search.length > 0) {
+ last = 0;
+ while ((m = searchPlaceholder.exec(search))) {
+ p = matchDetails(m, true);
+ param = addParameter(p.id, p.type, p.cfg, "search");
+ last = placeholder.lastIndex;
+ // check if ?&
+ }
+ }
+ } else {
+ this.sourcePath = pattern;
+ this.sourceSearch = '';
+ }
+
+ compiled += quoteRegExp(segment) + (config.strict === false ? '\/?' : '') + '$';
+ segments.push(segment);
+
+ this.regexp = new RegExp(compiled, config.caseInsensitive ? 'i' : undefined);
+ this.prefix = segments[0];
+ this.$$paramNames = paramNames;
+}
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:UrlMatcher#concat
+ * @methodOf ui.router.util.type:UrlMatcher
+ *
+ * @description
+ * Returns a new matcher for a pattern constructed by appending the path part and adding the
+ * search parameters of the specified pattern to this pattern. The current pattern is not
+ * modified. This can be understood as creating a pattern for URLs that are relative to (or
+ * suffixes of) the current pattern.
+ *
+ * @example
+ * The following two matchers are equivalent:
+ *
+ * new UrlMatcher('/user/{id}?q').concat('/details?date');
+ * new UrlMatcher('/user/{id}/details?q&date');
+ *
+ *
+ * @param {string} pattern The pattern to append.
+ * @param {Object} config An object hash of the configuration for the matcher.
+ * @returns {UrlMatcher} A matcher for the concatenated pattern.
+ */
+UrlMatcher.prototype.concat = function (pattern, config) {
+ // Because order of search parameters is irrelevant, we can add our own search
+ // parameters to the end of the new pattern. Parse the new pattern by itself
+ // and then join the bits together, but it's much easier to do this on a string level.
+ var defaultConfig = {
+ caseInsensitive: $$UMFP.caseInsensitive(),
+ strict: $$UMFP.strictMode(),
+ squash: $$UMFP.defaultSquashPolicy()
+ };
+ return new UrlMatcher(this.sourcePath + pattern + this.sourceSearch, extend(defaultConfig, config), this);
+};
+
+UrlMatcher.prototype.toString = function () {
+ return this.source;
+};
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:UrlMatcher#exec
+ * @methodOf ui.router.util.type:UrlMatcher
+ *
+ * @description
+ * Tests the specified path against this matcher, and returns an object containing the captured
+ * parameter values, or null if the path does not match. The returned object contains the values
+ * of any search parameters that are mentioned in the pattern, but their value may be null if
+ * they are not present in `searchParams`. This means that search parameters are always treated
+ * as optional.
+ *
+ * @example
+ *
+ *
+ * @property {RegExp} pattern The regular expression pattern used to match values of this type when
+ * coming from a substring of a URL.
+ *
+ * @returns {Object} Returns a new `Type` object.
+ */
+function Type(config) {
+ extend(this, config);
+}
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:Type#is
+ * @methodOf ui.router.util.type:Type
+ *
+ * @description
+ * Detects whether a value is of a particular type. Accepts a native (decoded) value
+ * and determines whether it matches the current `Type` object.
+ *
+ * @param {*} val The value to check.
+ * @param {string} key Optional. If the type check is happening in the context of a specific
+ * {@link ui.router.util.type:UrlMatcher `UrlMatcher`} object, this is the name of the
+ * parameter in which `val` is stored. Can be used for meta-programming of `Type` objects.
+ * @returns {Boolean} Returns `true` if the value matches the type, otherwise `false`.
+ */
+Type.prototype.is = function(val, key) {
+ return true;
+};
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:Type#encode
+ * @methodOf ui.router.util.type:Type
+ *
+ * @description
+ * Encodes a custom/native type value to a string that can be embedded in a URL. Note that the
+ * return value does *not* need to be URL-safe (i.e. passed through `encodeURIComponent()`), it
+ * only needs to be a representation of `val` that has been coerced to a string.
+ *
+ * @param {*} val The value to encode.
+ * @param {string} key The name of the parameter in which `val` is stored. Can be used for
+ * meta-programming of `Type` objects.
+ * @returns {string} Returns a string representation of `val` that can be encoded in a URL.
+ */
+Type.prototype.encode = function(val, key) {
+ return val;
+};
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:Type#decode
+ * @methodOf ui.router.util.type:Type
+ *
+ * @description
+ * Converts a parameter value (from URL string or transition param) to a custom/native value.
+ *
+ * @param {string} val The URL parameter value to decode.
+ * @param {string} key The name of the parameter in which `val` is stored. Can be used for
+ * meta-programming of `Type` objects.
+ * @returns {*} Returns a custom representation of the URL parameter value.
+ */
+Type.prototype.decode = function(val, key) {
+ return val;
+};
+
+/**
+ * @ngdoc function
+ * @name ui.router.util.type:Type#equals
+ * @methodOf ui.router.util.type:Type
+ *
+ * @description
+ * Determines whether two decoded values are equivalent.
+ *
+ * @param {*} a A value to compare against.
+ * @param {*} b A value to compare against.
+ * @returns {Boolean} Returns `true` if the values are equivalent/equal, otherwise `false`.
+ */
+Type.prototype.equals = function(a, b) {
+ return a == b;
+};
+
+Type.prototype.$subPattern = function() {
+ var sub = this.pattern.toString();
+ return sub.substr(1, sub.length - 2);
+};
+
+Type.prototype.pattern = /.*/;
+
+Type.prototype.toString = function() { return "{Type:" + this.name + "}"; };
+
+/*
+ * Wraps an existing custom Type as an array of Type, depending on 'mode'.
+ * e.g.:
+ * - urlmatcher pattern "/path?{queryParam[]:int}"
+ * - url: "/path?queryParam=1&queryParam=2
+ * - $stateParams.queryParam will be [1, 2]
+ * if `mode` is "auto", then
+ * - url: "/path?queryParam=1 will create $stateParams.queryParam: 1
+ * - url: "/path?queryParam=1&queryParam=2 will create $stateParams.queryParam: [1, 2]
+ */
+Type.prototype.$asArray = function(mode, isSearch) {
+ if (!mode) return this;
+ if (mode === "auto" && !isSearch) throw new Error("'auto' array mode is for query parameters only");
+ return new ArrayType(this, mode);
+
+ function ArrayType(type, mode) {
+ function bindTo(type, callbackName) {
+ return function() {
+ return type[callbackName].apply(type, arguments);
+ };
+ }
+
+ // Wrap non-array value as array
+ function arrayWrap(val) { return isArray(val) ? val : (isDefined(val) ? [ val ] : []); }
+ // Unwrap array value for "auto" mode. Return undefined for empty array.
+ function arrayUnwrap(val) {
+ switch(val.length) {
+ case 0: return undefined;
+ case 1: return mode === "auto" ? val[0] : val;
+ default: return val;
+ }
+ }
+ function falsey(val) { return !val; }
+
+ // Wraps type (.is/.encode/.decode) functions to operate on each value of an array
+ function arrayHandler(callback, allTruthyMode) {
+ return function handleArray(val) {
+ val = arrayWrap(val);
+ var result = map(val, callback);
+ if (allTruthyMode === true)
+ return filter(result, falsey).length === 0;
+ return arrayUnwrap(result);
+ };
+ }
+
+ // Wraps type (.equals) functions to operate on each value of an array
+ function arrayEqualsHandler(callback) {
+ return function handleArray(val1, val2) {
+ var left = arrayWrap(val1), right = arrayWrap(val2);
+ if (left.length !== right.length) return false;
+ for (var i = 0; i < left.length; i++) {
+ if (!callback(left[i], right[i])) return false;
+ }
+ return true;
+ };
+ }
+
+ this.encode = arrayHandler(bindTo(type, 'encode'));
+ this.decode = arrayHandler(bindTo(type, 'decode'));
+ this.is = arrayHandler(bindTo(type, 'is'), true);
+ this.equals = arrayEqualsHandler(bindTo(type, 'equals'));
+ this.pattern = type.pattern;
+ this.$arrayMode = mode;
+ }
+};
+
+
+
+/**
+ * @ngdoc object
+ * @name ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Factory for {@link ui.router.util.type:UrlMatcher `UrlMatcher`} instances. The factory
+ * is also available to providers under the name `$urlMatcherFactoryProvider`.
+ */
+function $UrlMatcherFactory() {
+ $$UMFP = this;
+
+ var isCaseInsensitive = false, isStrictMode = true, defaultSquashPolicy = false;
+
+ function valToString(val) { return val != null ? val.toString().replace(/\//g, "%2F") : val; }
+ function valFromString(val) { return val != null ? val.toString().replace(/%2F/g, "/") : val; }
+// TODO: in 1.0, make string .is() return false if value is undefined by default.
+// function regexpMatches(val) { /*jshint validthis:true */ return isDefined(val) && this.pattern.test(val); }
+ function regexpMatches(val) { /*jshint validthis:true */ return this.pattern.test(val); }
+
+ var $types = {}, enqueue = true, typeQueue = [], injector, defaultTypes = {
+ string: {
+ encode: valToString,
+ decode: valFromString,
+ is: regexpMatches,
+ pattern: /[^/]*/
+ },
+ int: {
+ encode: valToString,
+ decode: function(val) { return parseInt(val, 10); },
+ is: function(val) { return isDefined(val) && this.decode(val.toString()) === val; },
+ pattern: /\d+/
+ },
+ bool: {
+ encode: function(val) { return val ? 1 : 0; },
+ decode: function(val) { return parseInt(val, 10) !== 0; },
+ is: function(val) { return val === true || val === false; },
+ pattern: /0|1/
+ },
+ date: {
+ encode: function (val) {
+ if (!this.is(val))
+ return undefined;
+ return [ val.getFullYear(),
+ ('0' + (val.getMonth() + 1)).slice(-2),
+ ('0' + val.getDate()).slice(-2)
+ ].join("-");
+ },
+ decode: function (val) {
+ if (this.is(val)) return val;
+ var match = this.capture.exec(val);
+ return match ? new Date(match[1], match[2] - 1, match[3]) : undefined;
+ },
+ is: function(val) { return val instanceof Date && !isNaN(val.valueOf()); },
+ equals: function (a, b) { return this.is(a) && this.is(b) && a.toISOString() === b.toISOString(); },
+ pattern: /[0-9]{4}-(?:0[1-9]|1[0-2])-(?:0[1-9]|[1-2][0-9]|3[0-1])/,
+ capture: /([0-9]{4})-(0[1-9]|1[0-2])-(0[1-9]|[1-2][0-9]|3[0-1])/
+ },
+ json: {
+ encode: angular.toJson,
+ decode: angular.fromJson,
+ is: angular.isObject,
+ equals: angular.equals,
+ pattern: /[^/]*/
+ },
+ any: { // does not encode/decode
+ encode: angular.identity,
+ decode: angular.identity,
+ is: angular.identity,
+ equals: angular.equals,
+ pattern: /.*/
+ }
+ };
+
+ function getDefaultConfig() {
+ return {
+ strict: isStrictMode,
+ caseInsensitive: isCaseInsensitive
+ };
+ }
+
+ function isInjectable(value) {
+ return (isFunction(value) || (isArray(value) && isFunction(value[value.length - 1])));
+ }
+
+ /**
+ * [Internal] Get the default value of a parameter, which may be an injectable function.
+ */
+ $UrlMatcherFactory.$$getDefaultValue = function(config) {
+ if (!isInjectable(config.value)) return config.value;
+ if (!injector) throw new Error("Injectable functions cannot be called at configuration time");
+ return injector.invoke(config.value);
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#caseInsensitive
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Defines whether URL matching should be case sensitive (the default behavior), or not.
+ *
+ * @param {boolean} value `false` to match URL in a case sensitive manner; otherwise `true`;
+ * @returns {boolean} the current value of caseInsensitive
+ */
+ this.caseInsensitive = function(value) {
+ if (isDefined(value))
+ isCaseInsensitive = value;
+ return isCaseInsensitive;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#strictMode
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Defines whether URLs should match trailing slashes, or not (the default behavior).
+ *
+ * @param {boolean=} value `false` to match trailing slashes in URLs, otherwise `true`.
+ * @returns {boolean} the current value of strictMode
+ */
+ this.strictMode = function(value) {
+ if (isDefined(value))
+ isStrictMode = value;
+ return isStrictMode;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#defaultSquashPolicy
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Sets the default behavior when generating or matching URLs with default parameter values.
+ *
+ * @param {string} value A string that defines the default parameter URL squashing behavior.
+ * `nosquash`: When generating an href with a default parameter value, do not squash the parameter value from the URL
+ * `slash`: When generating an href with a default parameter value, squash (remove) the parameter value, and, if the
+ * parameter is surrounded by slashes, squash (remove) one slash from the URL
+ * any other string, e.g. "~": When generating an href with a default parameter value, squash (remove)
+ * the parameter value from the URL and replace it with this string.
+ */
+ this.defaultSquashPolicy = function(value) {
+ if (!isDefined(value)) return defaultSquashPolicy;
+ if (value !== true && value !== false && !isString(value))
+ throw new Error("Invalid squash policy: " + value + ". Valid policies: false, true, arbitrary-string");
+ defaultSquashPolicy = value;
+ return value;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#compile
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Creates a {@link ui.router.util.type:UrlMatcher `UrlMatcher`} for the specified pattern.
+ *
+ * @param {string} pattern The URL pattern.
+ * @param {Object} config The config object hash.
+ * @returns {UrlMatcher} The UrlMatcher.
+ */
+ this.compile = function (pattern, config) {
+ return new UrlMatcher(pattern, extend(getDefaultConfig(), config));
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#isMatcher
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Returns true if the specified object is a `UrlMatcher`, or false otherwise.
+ *
+ * @param {Object} object The object to perform the type check against.
+ * @returns {Boolean} Returns `true` if the object matches the `UrlMatcher` interface, by
+ * implementing all the same methods.
+ */
+ this.isMatcher = function (o) {
+ if (!isObject(o)) return false;
+ var result = true;
+
+ forEach(UrlMatcher.prototype, function(val, name) {
+ if (isFunction(val)) {
+ result = result && (isDefined(o[name]) && isFunction(o[name]));
+ }
+ });
+ return result;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.util.$urlMatcherFactory#type
+ * @methodOf ui.router.util.$urlMatcherFactory
+ *
+ * @description
+ * Registers a custom {@link ui.router.util.type:Type `Type`} object that can be used to
+ * generate URLs with typed parameters.
+ *
+ * @param {string} name The type name.
+ * @param {Object|Function} definition The type definition. See
+ * {@link ui.router.util.type:Type `Type`} for information on the values accepted.
+ * @param {Object|Function} definitionFn (optional) A function that is injected before the app
+ * runtime starts. The result of this function is merged into the existing `definition`.
+ * See {@link ui.router.util.type:Type `Type`} for information on the values accepted.
+ *
+ * @returns {Object} Returns `$urlMatcherFactoryProvider`.
+ *
+ * @example
+ * This is a simple example of a custom type that encodes and decodes items from an
+ * array, using the array index as the URL-encoded value:
+ *
+ *
+ * var list = ['John', 'Paul', 'George', 'Ringo'];
+ *
+ * $urlMatcherFactoryProvider.type('listItem', {
+ * encode: function(item) {
+ * // Represent the list item in the URL using its corresponding index
+ * return list.indexOf(item);
+ * },
+ * decode: function(item) {
+ * // Look up the list item by index
+ * return list[parseInt(item, 10)];
+ * },
+ * is: function(item) {
+ * // Ensure the item is valid by checking to see that it appears
+ * // in the list
+ * return list.indexOf(item) > -1;
+ * }
+ * });
+ *
+ * $stateProvider.state('list', {
+ * url: "/list/{item:listItem}",
+ * controller: function($scope, $stateParams) {
+ * console.log($stateParams.item);
+ * }
+ * });
+ *
+ * // ...
+ *
+ * // Changes URL to '/list/3', logs "Ringo" to the console
+ * $state.go('list', { item: "Ringo" });
+ *
+ *
+ * This is a more complex example of a type that relies on dependency injection to
+ * interact with services, and uses the parameter name from the URL to infer how to
+ * handle encoding and decoding parameter values:
+ *
+ *
+ * // Defines a custom type that gets a value from a service,
+ * // where each service gets different types of values from
+ * // a backend API:
+ * $urlMatcherFactoryProvider.type('dbObject', {}, function(Users, Posts) {
+ *
+ * // Matches up services to URL parameter names
+ * var services = {
+ * user: Users,
+ * post: Posts
+ * };
+ *
+ * return {
+ * encode: function(object) {
+ * // Represent the object in the URL using its unique ID
+ * return object.id;
+ * },
+ * decode: function(value, key) {
+ * // Look up the object by ID, using the parameter
+ * // name (key) to call the correct service
+ * return services[key].findById(value);
+ * },
+ * is: function(object, key) {
+ * // Check that object is a valid dbObject
+ * return angular.isObject(object) && object.id && services[key];
+ * }
+ * equals: function(a, b) {
+ * // Check the equality of decoded objects by comparing
+ * // their unique IDs
+ * return a.id === b.id;
+ * }
+ * };
+ * });
+ *
+ * // In a config() block, you can then attach URLs with
+ * // type-annotated parameters:
+ * $stateProvider.state('users', {
+ * url: "/users",
+ * // ...
+ * }).state('users.item', {
+ * url: "/{user:dbObject}",
+ * controller: function($scope, $stateParams) {
+ * // $stateParams.user will now be an object returned from
+ * // the Users service
+ * },
+ * // ...
+ * });
+ *
+ */
+ this.type = function (name, definition, definitionFn) {
+ if (!isDefined(definition)) return $types[name];
+ if ($types.hasOwnProperty(name)) throw new Error("A type named '" + name + "' has already been defined.");
+
+ $types[name] = new Type(extend({ name: name }, definition));
+ if (definitionFn) {
+ typeQueue.push({ name: name, def: definitionFn });
+ if (!enqueue) flushTypeQueue();
+ }
+ return this;
+ };
+
+ // `flushTypeQueue()` waits until `$urlMatcherFactory` is injected before invoking the queued `definitionFn`s
+ function flushTypeQueue() {
+ while(typeQueue.length) {
+ var type = typeQueue.shift();
+ if (type.pattern) throw new Error("You cannot override a type's .pattern at runtime.");
+ angular.extend($types[type.name], injector.invoke(type.def));
+ }
+ }
+
+ // Register default types. Store them in the prototype of $types.
+ forEach(defaultTypes, function(type, name) { $types[name] = new Type(extend({name: name}, type)); });
+ $types = inherit($types, {});
+
+ /* No need to document $get, since it returns this */
+ this.$get = ['$injector', function ($injector) {
+ injector = $injector;
+ enqueue = false;
+ flushTypeQueue();
+
+ forEach(defaultTypes, function(type, name) {
+ if (!$types[name]) $types[name] = new Type(type);
+ });
+ return this;
+ }];
+
+ this.Param = function Param(id, type, config, location) {
+ var self = this;
+ config = unwrapShorthand(config);
+ type = getType(config, type, location);
+ var arrayMode = getArrayMode();
+ type = arrayMode ? type.$asArray(arrayMode, location === "search") : type;
+ if (type.name === "string" && !arrayMode && location === "path" && config.value === undefined)
+ config.value = ""; // for 0.2.x; in 0.3.0+ do not automatically default to ""
+ var isOptional = config.value !== undefined;
+ var squash = getSquashPolicy(config, isOptional);
+ var replace = getReplace(config, arrayMode, isOptional, squash);
+
+ function unwrapShorthand(config) {
+ var keys = isObject(config) ? objectKeys(config) : [];
+ var isShorthand = indexOf(keys, "value") === -1 && indexOf(keys, "type") === -1 &&
+ indexOf(keys, "squash") === -1 && indexOf(keys, "array") === -1;
+ if (isShorthand) config = { value: config };
+ config.$$fn = isInjectable(config.value) ? config.value : function () { return config.value; };
+ return config;
+ }
+
+ function getType(config, urlType, location) {
+ if (config.type && urlType) throw new Error("Param '"+id+"' has two type configurations.");
+ if (urlType) return urlType;
+ if (!config.type) return (location === "config" ? $types.any : $types.string);
+ return config.type instanceof Type ? config.type : new Type(config.type);
+ }
+
+ // array config: param name (param[]) overrides default settings. explicit config overrides param name.
+ function getArrayMode() {
+ var arrayDefaults = { array: (location === "search" ? "auto" : false) };
+ var arrayParamNomenclature = id.match(/\[\]$/) ? { array: true } : {};
+ return extend(arrayDefaults, arrayParamNomenclature, config).array;
+ }
+
+ /**
+ * returns false, true, or the squash value to indicate the "default parameter url squash policy".
+ */
+ function getSquashPolicy(config, isOptional) {
+ var squash = config.squash;
+ if (!isOptional || squash === false) return false;
+ if (!isDefined(squash) || squash == null) return defaultSquashPolicy;
+ if (squash === true || isString(squash)) return squash;
+ throw new Error("Invalid squash policy: '" + squash + "'. Valid policies: false, true, or arbitrary string");
+ }
+
+ function getReplace(config, arrayMode, isOptional, squash) {
+ var replace, configuredKeys, defaultPolicy = [
+ { from: "", to: (isOptional || arrayMode ? undefined : "") },
+ { from: null, to: (isOptional || arrayMode ? undefined : "") }
+ ];
+ replace = isArray(config.replace) ? config.replace : [];
+ if (isString(squash))
+ replace.push({ from: squash, to: undefined });
+ configuredKeys = map(replace, function(item) { return item.from; } );
+ return filter(defaultPolicy, function(item) { return indexOf(configuredKeys, item.from) === -1; }).concat(replace);
+ }
+
+ /**
+ * [Internal] Get the default value of a parameter, which may be an injectable function.
+ */
+ function $$getDefaultValue() {
+ if (!injector) throw new Error("Injectable functions cannot be called at configuration time");
+ return injector.invoke(config.$$fn);
+ }
+
+ /**
+ * [Internal] Gets the decoded representation of a value if the value is defined, otherwise, returns the
+ * default value, which may be the result of an injectable function.
+ */
+ function $value(value) {
+ function hasReplaceVal(val) { return function(obj) { return obj.from === val; }; }
+ function $replace(value) {
+ var replacement = map(filter(self.replace, hasReplaceVal(value)), function(obj) { return obj.to; });
+ return replacement.length ? replacement[0] : value;
+ }
+ value = $replace(value);
+ return isDefined(value) ? self.type.decode(value) : $$getDefaultValue();
+ }
+
+ function toString() { return "{Param:" + id + " " + type + " squash: '" + squash + "' optional: " + isOptional + "}"; }
+
+ extend(this, {
+ id: id,
+ type: type,
+ location: location,
+ array: arrayMode,
+ squash: squash,
+ replace: replace,
+ isOptional: isOptional,
+ value: $value,
+ dynamic: undefined,
+ config: config,
+ toString: toString
+ });
+ };
+
+ function ParamSet(params) {
+ extend(this, params || {});
+ }
+
+ ParamSet.prototype = {
+ $$new: function() {
+ return inherit(this, extend(new ParamSet(), { $$parent: this}));
+ },
+ $$keys: function () {
+ var keys = [], chain = [], parent = this,
+ ignore = objectKeys(ParamSet.prototype);
+ while (parent) { chain.push(parent); parent = parent.$$parent; }
+ chain.reverse();
+ forEach(chain, function(paramset) {
+ forEach(objectKeys(paramset), function(key) {
+ if (indexOf(keys, key) === -1 && indexOf(ignore, key) === -1) keys.push(key);
+ });
+ });
+ return keys;
+ },
+ $$values: function(paramValues) {
+ var values = {}, self = this;
+ forEach(self.$$keys(), function(key) {
+ values[key] = self[key].value(paramValues && paramValues[key]);
+ });
+ return values;
+ },
+ $$equals: function(paramValues1, paramValues2) {
+ var equal = true, self = this;
+ forEach(self.$$keys(), function(key) {
+ var left = paramValues1 && paramValues1[key], right = paramValues2 && paramValues2[key];
+ if (!self[key].type.equals(left, right)) equal = false;
+ });
+ return equal;
+ },
+ $$validates: function $$validate(paramValues) {
+ var result = true, isOptional, val, param, self = this;
+
+ forEach(this.$$keys(), function(key) {
+ param = self[key];
+ val = paramValues[key];
+ isOptional = !val && param.isOptional;
+ result = result && (isOptional || !!param.type.is(val));
+ });
+ return result;
+ },
+ $$parent: undefined
+ };
+
+ this.ParamSet = ParamSet;
+}
+
+// Register as a provider so it's available to other providers
+angular.module('ui.router.util').provider('$urlMatcherFactory', $UrlMatcherFactory);
+angular.module('ui.router.util').run(['$urlMatcherFactory', function($urlMatcherFactory) { }]);
+
+/**
+ * @ngdoc object
+ * @name ui.router.router.$urlRouterProvider
+ *
+ * @requires ui.router.util.$urlMatcherFactoryProvider
+ * @requires $locationProvider
+ *
+ * @description
+ * `$urlRouterProvider` has the responsibility of watching `$location`.
+ * When `$location` changes it runs through a list of rules one by one until a
+ * match is found. `$urlRouterProvider` is used behind the scenes anytime you specify
+ * a url in a state configuration. All urls are compiled into a UrlMatcher object.
+ *
+ * There are several methods on `$urlRouterProvider` that make it useful to use directly
+ * in your module config.
+ */
+$UrlRouterProvider.$inject = ['$locationProvider', '$urlMatcherFactoryProvider'];
+function $UrlRouterProvider( $locationProvider, $urlMatcherFactory) {
+ var rules = [], otherwise = null, interceptDeferred = false, listener;
+
+ // Returns a string that is a prefix of all strings matching the RegExp
+ function regExpPrefix(re) {
+ var prefix = /^\^((?:\\[^a-zA-Z0-9]|[^\\\[\]\^$*+?.()|{}]+)*)/.exec(re.source);
+ return (prefix != null) ? prefix[1].replace(/\\(.)/g, "$1") : '';
+ }
+
+ // Interpolates matched values into a String.replace()-style pattern
+ function interpolate(pattern, match) {
+ return pattern.replace(/\$(\$|\d{1,2})/, function (m, what) {
+ return match[what === '$' ? 0 : Number(what)];
+ });
+ }
+
+ /**
+ * @ngdoc function
+ * @name ui.router.router.$urlRouterProvider#rule
+ * @methodOf ui.router.router.$urlRouterProvider
+ *
+ * @description
+ * Defines rules that are used by `$urlRouterProvider` to find matches for
+ * specific URLs.
+ *
+ * @example
+ *
+ * var app = angular.module('app', ['ui.router.router']);
+ *
+ * app.config(function ($urlRouterProvider) {
+ * // Here's an example of how you might allow case insensitive urls
+ * $urlRouterProvider.rule(function ($injector, $location) {
+ * var path = $location.path(),
+ * normalized = path.toLowerCase();
+ *
+ * if (path !== normalized) {
+ * return normalized;
+ * }
+ * });
+ * });
+ *
+ *
+ * @param {object} rule Handler function that takes `$injector` and `$location`
+ * services as arguments. You can use them to return a valid path as a string.
+ *
+ * @return {object} `$urlRouterProvider` - `$urlRouterProvider` instance
+ */
+ this.rule = function (rule) {
+ if (!isFunction(rule)) throw new Error("'rule' must be a function");
+ rules.push(rule);
+ return this;
+ };
+
+ /**
+ * @ngdoc object
+ * @name ui.router.router.$urlRouterProvider#otherwise
+ * @methodOf ui.router.router.$urlRouterProvider
+ *
+ * @description
+ * Defines a path that is used when an invalid route is requested.
+ *
+ * @example
+ *
+ * var app = angular.module('app', ['ui.router.router']);
+ *
+ * app.config(function ($urlRouterProvider) {
+ * // if the path doesn't match any of the urls you configured
+ * // otherwise will take care of routing the user to the
+ * // specified url
+ * $urlRouterProvider.otherwise('/index');
+ *
+ * // Example of using function rule as param
+ * $urlRouterProvider.otherwise(function ($injector, $location) {
+ * return '/a/valid/url';
+ * });
+ * });
+ *
+ *
+ * @param {string|object} rule The url path you want to redirect to or a function
+ * rule that returns the url path. The function version is passed two params:
+ * `$injector` and `$location` services, and must return a url string.
+ *
+ * @return {object} `$urlRouterProvider` - `$urlRouterProvider` instance
+ */
+ this.otherwise = function (rule) {
+ if (isString(rule)) {
+ var redirect = rule;
+ rule = function () { return redirect; };
+ }
+ else if (!isFunction(rule)) throw new Error("'rule' must be a function");
+ otherwise = rule;
+ return this;
+ };
+
+
+ function handleIfMatch($injector, handler, match) {
+ if (!match) return false;
+ var result = $injector.invoke(handler, handler, { $match: match });
+ return isDefined(result) ? result : true;
+ }
+
+ /**
+ * @ngdoc function
+ * @name ui.router.router.$urlRouterProvider#when
+ * @methodOf ui.router.router.$urlRouterProvider
+ *
+ * @description
+ * Registers a handler for a given url matching. if handle is a string, it is
+ * treated as a redirect, and is interpolated according to the syntax of match
+ * (i.e. like `String.replace()` for `RegExp`, or like a `UrlMatcher` pattern otherwise).
+ *
+ * If the handler is a function, it is injectable. It gets invoked if `$location`
+ * matches. You have the option of inject the match object as `$match`.
+ *
+ * The handler can return
+ *
+ * - **falsy** to indicate that the rule didn't match after all, then `$urlRouter`
+ * will continue trying to find another one that matches.
+ * - **string** which is treated as a redirect and passed to `$location.url()`
+ * - **void** or any **truthy** value tells `$urlRouter` that the url was handled.
+ *
+ * @example
+ *
+ *
+ * @param {string|object} what The incoming path that you want to redirect.
+ * @param {string|object} handler The path you want to redirect your user to.
+ */
+ this.when = function (what, handler) {
+ var redirect, handlerIsString = isString(handler);
+ if (isString(what)) what = $urlMatcherFactory.compile(what);
+
+ if (!handlerIsString && !isFunction(handler) && !isArray(handler))
+ throw new Error("invalid 'handler' in when()");
+
+ var strategies = {
+ matcher: function (what, handler) {
+ if (handlerIsString) {
+ redirect = $urlMatcherFactory.compile(handler);
+ handler = ['$match', function ($match) { return redirect.format($match); }];
+ }
+ return extend(function ($injector, $location) {
+ return handleIfMatch($injector, handler, what.exec($location.path(), $location.search()));
+ }, {
+ prefix: isString(what.prefix) ? what.prefix : ''
+ });
+ },
+ regex: function (what, handler) {
+ if (what.global || what.sticky) throw new Error("when() RegExp must not be global or sticky");
+
+ if (handlerIsString) {
+ redirect = handler;
+ handler = ['$match', function ($match) { return interpolate(redirect, $match); }];
+ }
+ return extend(function ($injector, $location) {
+ return handleIfMatch($injector, handler, what.exec($location.path()));
+ }, {
+ prefix: regExpPrefix(what)
+ });
+ }
+ };
+
+ var check = { matcher: $urlMatcherFactory.isMatcher(what), regex: what instanceof RegExp };
+
+ for (var n in check) {
+ if (check[n]) return this.rule(strategies[n](what, handler));
+ }
+
+ throw new Error("invalid 'what' in when()");
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.router.$urlRouterProvider#deferIntercept
+ * @methodOf ui.router.router.$urlRouterProvider
+ *
+ * @description
+ * Disables (or enables) deferring location change interception.
+ *
+ * If you wish to customize the behavior of syncing the URL (for example, if you wish to
+ * defer a transition but maintain the current URL), call this method at configuration time.
+ * Then, at run time, call `$urlRouter.listen()` after you have configured your own
+ * `$locationChangeSuccess` event handler.
+ *
+ * @example
+ *
+ * var app = angular.module('app', ['ui.router.router']);
+ *
+ * app.config(function ($urlRouterProvider) {
+ *
+ * // Prevent $urlRouter from automatically intercepting URL changes;
+ * // this allows you to configure custom behavior in between
+ * // location changes and route synchronization:
+ * $urlRouterProvider.deferIntercept();
+ *
+ * }).run(function ($rootScope, $urlRouter, UserService) {
+ *
+ * $rootScope.$on('$locationChangeSuccess', function(e) {
+ * // UserService is an example service for managing user state
+ * if (UserService.isLoggedIn()) return;
+ *
+ * // Prevent $urlRouter's default handler from firing
+ * e.preventDefault();
+ *
+ * UserService.handleLogin().then(function() {
+ * // Once the user has logged in, sync the current URL
+ * // to the router:
+ * $urlRouter.sync();
+ * });
+ * });
+ *
+ * // Configures $urlRouter's listener *after* your custom listener
+ * $urlRouter.listen();
+ * });
+ *
+ *
+ * @param {boolean} defer Indicates whether to defer location change interception. Passing
+ no parameter is equivalent to `true`.
+ */
+ this.deferIntercept = function (defer) {
+ if (defer === undefined) defer = true;
+ interceptDeferred = defer;
+ };
+
+ /**
+ * @ngdoc object
+ * @name ui.router.router.$urlRouter
+ *
+ * @requires $location
+ * @requires $rootScope
+ * @requires $injector
+ * @requires $browser
+ *
+ * @description
+ *
+ */
+ this.$get = $get;
+ $get.$inject = ['$location', '$rootScope', '$injector', '$browser'];
+ function $get( $location, $rootScope, $injector, $browser) {
+
+ var baseHref = $browser.baseHref(), location = $location.url(), lastPushedUrl;
+
+ function appendBasePath(url, isHtml5, absolute) {
+ if (baseHref === '/') return url;
+ if (isHtml5) return baseHref.slice(0, -1) + url;
+ if (absolute) return baseHref.slice(1) + url;
+ return url;
+ }
+
+ // TODO: Optimize groups of rules with non-empty prefix into some sort of decision tree
+ function update(evt) {
+ if (evt && evt.defaultPrevented) return;
+ var ignoreUpdate = lastPushedUrl && $location.url() === lastPushedUrl;
+ lastPushedUrl = undefined;
+ if (ignoreUpdate) return true;
+
+ function check(rule) {
+ var handled = rule($injector, $location);
+
+ if (!handled) return false;
+ if (isString(handled)) $location.replace().url(handled);
+ return true;
+ }
+ var n = rules.length, i;
+
+ for (i = 0; i < n; i++) {
+ if (check(rules[i])) return;
+ }
+ // always check otherwise last to allow dynamic updates to the set of rules
+ if (otherwise) check(otherwise);
+ }
+
+ function listen() {
+ listener = listener || $rootScope.$on('$locationChangeSuccess', update);
+ return listener;
+ }
+
+ if (!interceptDeferred) listen();
+
+ return {
+ /**
+ * @ngdoc function
+ * @name ui.router.router.$urlRouter#sync
+ * @methodOf ui.router.router.$urlRouter
+ *
+ * @description
+ * Triggers an update; the same update that happens when the address bar url changes, aka `$locationChangeSuccess`.
+ * This method is useful when you need to use `preventDefault()` on the `$locationChangeSuccess` event,
+ * perform some custom logic (route protection, auth, config, redirection, etc) and then finally proceed
+ * with the transition by calling `$urlRouter.sync()`.
+ *
+ * @example
+ *
+ * angular.module('app', ['ui.router'])
+ * .run(function($rootScope, $urlRouter) {
+ * $rootScope.$on('$locationChangeSuccess', function(evt) {
+ * // Halt state change from even starting
+ * evt.preventDefault();
+ * // Perform custom logic
+ * var meetsRequirement = ...
+ * // Continue with the update and state transition if logic allows
+ * if (meetsRequirement) $urlRouter.sync();
+ * });
+ * });
+ *
+ *
+ * @param {UrlMatcher} urlMatcher The `UrlMatcher` object which is used as the template of the URL to generate.
+ * @param {object=} params An object of parameter values to fill the matcher's required parameters.
+ * @param {object=} options Options object. The options are:
+ *
+ * - **`absolute`** - {boolean=false}, If true will generate an absolute url, e.g. "http://www.example.com/fullurl".
+ *
+ * @returns {string} Returns the fully compiled URL, or `null` if `params` fail validation against `urlMatcher`
+ */
+ href: function(urlMatcher, params, options) {
+ if (!urlMatcher.validates(params)) return null;
+
+ var isHtml5 = $locationProvider.html5Mode();
+ if (angular.isObject(isHtml5)) {
+ isHtml5 = isHtml5.enabled;
+ }
+
+ var url = urlMatcher.format(params);
+ options = options || {};
+
+ if (!isHtml5 && url !== null) {
+ url = "#" + $locationProvider.hashPrefix() + url;
+ }
+ url = appendBasePath(url, isHtml5, options.absolute);
+
+ if (!options.absolute || !url) {
+ return url;
+ }
+
+ var slash = (!isHtml5 && url ? '/' : ''), port = $location.port();
+ port = (port === 80 || port === 443 ? '' : ':' + port);
+
+ return [$location.protocol(), '://', $location.host(), port, slash, url].join('');
+ }
+ };
+ }
+}
+
+angular.module('ui.router.router').provider('$urlRouter', $UrlRouterProvider);
+
+/**
+ * @ngdoc object
+ * @name ui.router.state.$stateProvider
+ *
+ * @requires ui.router.router.$urlRouterProvider
+ * @requires ui.router.util.$urlMatcherFactoryProvider
+ *
+ * @description
+ * The new `$stateProvider` works similar to Angular's v1 router, but it focuses purely
+ * on state.
+ *
+ * A state corresponds to a "place" in the application in terms of the overall UI and
+ * navigation. A state describes (via the controller / template / view properties) what
+ * the UI looks like and does at that place.
+ *
+ * States often have things in common, and the primary way of factoring out these
+ * commonalities in this model is via the state hierarchy, i.e. parent/child states aka
+ * nested states.
+ *
+ * The `$stateProvider` provides interfaces to declare these states for your app.
+ */
+$StateProvider.$inject = ['$urlRouterProvider', '$urlMatcherFactoryProvider'];
+function $StateProvider( $urlRouterProvider, $urlMatcherFactory) {
+
+ var root, states = {}, $state, queue = {}, abstractKey = 'abstract';
+
+ // Builds state properties from definition passed to registerState()
+ var stateBuilder = {
+
+ // Derive parent state from a hierarchical name only if 'parent' is not explicitly defined.
+ // state.children = [];
+ // if (parent) parent.children.push(state);
+ parent: function(state) {
+ if (isDefined(state.parent) && state.parent) return findState(state.parent);
+ // regex matches any valid composite state name
+ // would match "contact.list" but not "contacts"
+ var compositeName = /^(.+)\.[^.]+$/.exec(state.name);
+ return compositeName ? findState(compositeName[1]) : root;
+ },
+
+ // inherit 'data' from parent and override by own values (if any)
+ data: function(state) {
+ if (state.parent && state.parent.data) {
+ state.data = state.self.data = extend({}, state.parent.data, state.data);
+ }
+ return state.data;
+ },
+
+ // Build a URLMatcher if necessary, either via a relative or absolute URL
+ url: function(state) {
+ var url = state.url, config = { params: state.params || {} };
+
+ if (isString(url)) {
+ if (url.charAt(0) == '^') return $urlMatcherFactory.compile(url.substring(1), config);
+ return (state.parent.navigable || root).url.concat(url, config);
+ }
+
+ if (!url || $urlMatcherFactory.isMatcher(url)) return url;
+ throw new Error("Invalid url '" + url + "' in state '" + state + "'");
+ },
+
+ // Keep track of the closest ancestor state that has a URL (i.e. is navigable)
+ navigable: function(state) {
+ return state.url ? state : (state.parent ? state.parent.navigable : null);
+ },
+
+ // Own parameters for this state. state.url.params is already built at this point. Create and add non-url params
+ ownParams: function(state) {
+ var params = state.url && state.url.params || new $$UMFP.ParamSet();
+ forEach(state.params || {}, function(config, id) {
+ if (!params[id]) params[id] = new $$UMFP.Param(id, null, config, "config");
+ });
+ return params;
+ },
+
+ // Derive parameters for this state and ensure they're a super-set of parent's parameters
+ params: function(state) {
+ return state.parent && state.parent.params ? extend(state.parent.params.$$new(), state.ownParams) : new $$UMFP.ParamSet();
+ },
+
+ // If there is no explicit multi-view configuration, make one up so we don't have
+ // to handle both cases in the view directive later. Note that having an explicit
+ // 'views' property will mean the default unnamed view properties are ignored. This
+ // is also a good time to resolve view names to absolute names, so everything is a
+ // straight lookup at link time.
+ views: function(state) {
+ var views = {};
+
+ forEach(isDefined(state.views) ? state.views : { '': state }, function (view, name) {
+ if (name.indexOf('@') < 0) name += '@' + state.parent.name;
+ views[name] = view;
+ });
+ return views;
+ },
+
+ // Keep a full path from the root down to this state as this is needed for state activation.
+ path: function(state) {
+ return state.parent ? state.parent.path.concat(state) : []; // exclude root from path
+ },
+
+ // Speed up $state.contains() as it's used a lot
+ includes: function(state) {
+ var includes = state.parent ? extend({}, state.parent.includes) : {};
+ includes[state.name] = true;
+ return includes;
+ },
+
+ $delegates: {}
+ };
+
+ function isRelative(stateName) {
+ return stateName.indexOf(".") === 0 || stateName.indexOf("^") === 0;
+ }
+
+ function findState(stateOrName, base) {
+ if (!stateOrName) return undefined;
+
+ var isStr = isString(stateOrName),
+ name = isStr ? stateOrName : stateOrName.name,
+ path = isRelative(name);
+
+ if (path) {
+ if (!base) throw new Error("No reference point given for path '" + name + "'");
+ base = findState(base);
+
+ var rel = name.split("."), i = 0, pathLength = rel.length, current = base;
+
+ for (; i < pathLength; i++) {
+ if (rel[i] === "" && i === 0) {
+ current = base;
+ continue;
+ }
+ if (rel[i] === "^") {
+ if (!current.parent) throw new Error("Path '" + name + "' not valid for state '" + base.name + "'");
+ current = current.parent;
+ continue;
+ }
+ break;
+ }
+ rel = rel.slice(i).join(".");
+ name = current.name + (current.name && rel ? "." : "") + rel;
+ }
+ var state = states[name];
+
+ if (state && (isStr || (!isStr && (state === stateOrName || state.self === stateOrName)))) {
+ return state;
+ }
+ return undefined;
+ }
+
+ function queueState(parentName, state) {
+ if (!queue[parentName]) {
+ queue[parentName] = [];
+ }
+ queue[parentName].push(state);
+ }
+
+ function flushQueuedChildren(parentName) {
+ var queued = queue[parentName] || [];
+ while(queued.length) {
+ registerState(queued.shift());
+ }
+ }
+
+ function registerState(state) {
+ // Wrap a new object around the state so we can store our private details easily.
+ state = inherit(state, {
+ self: state,
+ resolve: state.resolve || {},
+ toString: function() { return this.name; }
+ });
+
+ var name = state.name;
+ if (!isString(name) || name.indexOf('@') >= 0) throw new Error("State must have a valid name");
+ if (states.hasOwnProperty(name)) throw new Error("State '" + name + "'' is already defined");
+
+ // Get parent name
+ var parentName = (name.indexOf('.') !== -1) ? name.substring(0, name.lastIndexOf('.'))
+ : (isString(state.parent)) ? state.parent
+ : (isObject(state.parent) && isString(state.parent.name)) ? state.parent.name
+ : '';
+
+ // If parent is not registered yet, add state to queue and register later
+ if (parentName && !states[parentName]) {
+ return queueState(parentName, state.self);
+ }
+
+ for (var key in stateBuilder) {
+ if (isFunction(stateBuilder[key])) state[key] = stateBuilder[key](state, stateBuilder.$delegates[key]);
+ }
+ states[name] = state;
+
+ // Register the state in the global state list and with $urlRouter if necessary.
+ if (!state[abstractKey] && state.url) {
+ $urlRouterProvider.when(state.url, ['$match', '$stateParams', function ($match, $stateParams) {
+ if ($state.$current.navigable != state || !equalForKeys($match, $stateParams)) {
+ $state.transitionTo(state, $match, { inherit: true, location: false });
+ }
+ }]);
+ }
+
+ // Register any queued children
+ flushQueuedChildren(name);
+
+ return state;
+ }
+
+ // Checks text to see if it looks like a glob.
+ function isGlob (text) {
+ return text.indexOf('*') > -1;
+ }
+
+ // Returns true if glob matches current $state name.
+ function doesStateMatchGlob (glob) {
+ var globSegments = glob.split('.'),
+ segments = $state.$current.name.split('.');
+
+ //match greedy starts
+ if (globSegments[0] === '**') {
+ segments = segments.slice(indexOf(segments, globSegments[1]));
+ segments.unshift('**');
+ }
+ //match greedy ends
+ if (globSegments[globSegments.length - 1] === '**') {
+ segments.splice(indexOf(segments, globSegments[globSegments.length - 2]) + 1, Number.MAX_VALUE);
+ segments.push('**');
+ }
+
+ if (globSegments.length != segments.length) {
+ return false;
+ }
+
+ //match single stars
+ for (var i = 0, l = globSegments.length; i < l; i++) {
+ if (globSegments[i] === '*') {
+ segments[i] = '*';
+ }
+ }
+
+ return segments.join('') === globSegments.join('');
+ }
+
+
+ // Implicit root state that is always active
+ root = registerState({
+ name: '',
+ url: '^',
+ views: null,
+ 'abstract': true
+ });
+ root.navigable = null;
+
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$stateProvider#decorator
+ * @methodOf ui.router.state.$stateProvider
+ *
+ * @description
+ * Allows you to extend (carefully) or override (at your own peril) the
+ * `stateBuilder` object used internally by `$stateProvider`. This can be used
+ * to add custom functionality to ui-router, for example inferring templateUrl
+ * based on the state name.
+ *
+ * When passing only a name, it returns the current (original or decorated) builder
+ * function that matches `name`.
+ *
+ * The builder functions that can be decorated are listed below. Though not all
+ * necessarily have a good use case for decoration, that is up to you to decide.
+ *
+ * In addition, users can attach custom decorators, which will generate new
+ * properties within the state's internal definition. There is currently no clear
+ * use-case for this beyond accessing internal states (i.e. $state.$current),
+ * however, expect this to become increasingly relevant as we introduce additional
+ * meta-programming features.
+ *
+ * **Warning**: Decorators should not be interdependent because the order of
+ * execution of the builder functions in non-deterministic. Builder functions
+ * should only be dependent on the state definition object and super function.
+ *
+ *
+ * Existing builder functions and current return values:
+ *
+ * - **parent** `{object}` - returns the parent state object.
+ * - **data** `{object}` - returns state data, including any inherited data that is not
+ * overridden by own values (if any).
+ * - **url** `{object}` - returns a {@link ui.router.util.type:UrlMatcher UrlMatcher}
+ * or `null`.
+ * - **navigable** `{object}` - returns closest ancestor state that has a URL (aka is
+ * navigable).
+ * - **params** `{object}` - returns an array of state params that are ensured to
+ * be a super-set of parent's params.
+ * - **views** `{object}` - returns a views object where each key is an absolute view
+ * name (i.e. "viewName@stateName") and each value is the config object
+ * (template, controller) for the view. Even when you don't use the views object
+ * explicitly on a state config, one is still created for you internally.
+ * So by decorating this builder function you have access to decorating template
+ * and controller properties.
+ * - **ownParams** `{object}` - returns an array of params that belong to the state,
+ * not including any params defined by ancestor states.
+ * - **path** `{string}` - returns the full path from the root down to this state.
+ * Needed for state activation.
+ * - **includes** `{object}` - returns an object that includes every state that
+ * would pass a `$state.includes()` test.
+ *
+ * @example
+ *
+ * // Override the internal 'views' builder with a function that takes the state
+ * // definition, and a reference to the internal function being overridden:
+ * $stateProvider.decorator('views', function (state, parent) {
+ * var result = {},
+ * views = parent(state);
+ *
+ * angular.forEach(views, function (config, name) {
+ * var autoName = (state.name + '.' + name).replace('.', '/');
+ * config.templateUrl = config.templateUrl || '/partials/' + autoName + '.html';
+ * result[name] = config;
+ * });
+ * return result;
+ * });
+ *
+ * $stateProvider.state('home', {
+ * views: {
+ * 'contact.list': { controller: 'ListController' },
+ * 'contact.item': { controller: 'ItemController' }
+ * }
+ * });
+ *
+ * // ...
+ *
+ * $state.go('home');
+ * // Auto-populates list and item views with /partials/home/contact/list.html,
+ * // and /partials/home/contact/item.html, respectively.
+ *
+ *
+ * @param {string} name The name of the builder function to decorate.
+ * @param {object} func A function that is responsible for decorating the original
+ * builder function. The function receives two parameters:
+ *
+ * - `{object}` - state - The state config object.
+ * - `{object}` - super - The original builder function.
+ *
+ * @return {object} $stateProvider - $stateProvider instance
+ */
+ this.decorator = decorator;
+ function decorator(name, func) {
+ /*jshint validthis: true */
+ if (isString(name) && !isDefined(func)) {
+ return stateBuilder[name];
+ }
+ if (!isFunction(func) || !isString(name)) {
+ return this;
+ }
+ if (stateBuilder[name] && !stateBuilder.$delegates[name]) {
+ stateBuilder.$delegates[name] = stateBuilder[name];
+ }
+ stateBuilder[name] = func;
+ return this;
+ }
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$stateProvider#state
+ * @methodOf ui.router.state.$stateProvider
+ *
+ * @description
+ * Registers a state configuration under a given state name. The stateConfig object
+ * has the following acceptable properties.
+ *
+ * @param {string} name A unique state name, e.g. "home", "about", "contacts".
+ * To create a parent/child state use a dot, e.g. "about.sales", "home.newest".
+ * @param {object} stateConfig State configuration object.
+ * @param {string|function=} stateConfig.template
+ *
+ * html template as a string or a function that returns
+ * an html template as a string which should be used by the uiView directives. This property
+ * takes precedence over templateUrl.
+ *
+ * If `template` is a function, it will be called with the following parameters:
+ *
+ * - {array.<object>} - state parameters extracted from the current $location.path() by
+ * applying the current state
+ *
+ *
template:
+ * "
inline template definition
" +
+ * ""
+ *
template: function(params) {
+ * return "
generated template
"; }
+ *
+ *
+ * @param {string|function=} stateConfig.templateUrl
+ *
+ *
+ * path or function that returns a path to an html
+ * template that should be used by uiView.
+ *
+ * If `templateUrl` is a function, it will be called with the following parameters:
+ *
+ * - {array.<object>} - state parameters extracted from the current $location.path() by
+ * applying the current state
+ *
+ *
+ *
+ * @param {string|function=} stateConfig.controller
+ *
+ *
+ * Controller fn that should be associated with newly
+ * related scope or the name of a registered controller if passed as a string.
+ * Optionally, the ControllerAs may be declared here.
+ *
controller: "MyRegisteredController"
+ *
controller:
+ * "MyRegisteredController as fooCtrl"}
+ *
+ * @param {string=} stateConfig.controllerAs
+ *
+ *
+ * A controller alias name. If present the controller will be
+ * published to scope under the controllerAs name.
+ *
controllerAs: "myCtrl"
+ *
+ * @param {object=} stateConfig.resolve
+ *
+ *
+ * An optional map<string, function> of dependencies which
+ * should be injected into the controller. If any of these dependencies are promises,
+ * the router will wait for them all to be resolved before the controller is instantiated.
+ * If all the promises are resolved successfully, the $stateChangeSuccess event is fired
+ * and the values of the resolved promises are injected into any controllers that reference them.
+ * If any of the promises are rejected the $stateChangeError event is fired.
+ *
+ * The map object is:
+ *
+ * - key - {string}: name of dependency to be injected into controller
+ * - factory - {string|function}: If string then it is alias for service. Otherwise if function,
+ * it is injected and return value it treated as dependency. If result is a promise, it is
+ * resolved before its value is injected into controller.
+ *
+ *
+ *
+ * @param {string=} stateConfig.url
+ *
+ *
+ * A url fragment with optional parameters. When a state is navigated or
+ * transitioned to, the `$stateParams` service will be populated with any
+ * parameters that were passed.
+ *
+ * examples:
+ *
+ *
+ * @param {boolean=} [stateConfig.abstract=false]
+ *
+ * An abstract state will never be directly activated,
+ * but can provide inherited properties to its common children states.
+ *
abstract: true
+ *
+ * @param {function=} stateConfig.onEnter
+ *
+ *
+ * Callback function for when a state is entered. Good way
+ * to trigger an action or dispatch an event, such as opening a dialog.
+ * If minifying your scripts, make sure to explictly annotate this function,
+ * because it won't be automatically annotated by your build tools.
+ *
+ *
+ *
+ * @param {function=} stateConfig.onExit
+ *
+ *
+ * Callback function for when a state is exited. Good way to
+ * trigger an action or dispatch an event, such as opening a dialog.
+ * If minifying your scripts, make sure to explictly annotate this function,
+ * because it won't be automatically annotated by your build tools.
+ *
+ *
+ *
+ * @param {boolean=} [stateConfig.reloadOnSearch=true]
+ *
+ *
+ * If `false`, will not retrigger the same state
+ * just because a search/query parameter has changed (via $location.search() or $location.hash()).
+ * Useful for when you'd like to modify $location.search() without triggering a reload.
+ *
reloadOnSearch: false
+ *
+ * @param {object=} stateConfig.data
+ *
+ *
+ * Arbitrary data object, useful for custom configuration. The parent state's `data` is
+ * prototypally inherited. In other words, adding a data property to a state adds it to
+ * the entire subtree via prototypal inheritance.
+ *
+ *
data: {
+ * requiredRole: 'foo'
+ * }
+ *
+ * @param {object=} stateConfig.params
+ *
+ *
+ * A map which optionally configures parameters declared in the `url`, or
+ * defines additional non-url parameters. For each parameter being
+ * configured, add a configuration object keyed to the name of the parameter.
+ *
+ * Each parameter configuration object may contain the following properties:
+ *
+ * - ** value ** - {object|function=}: specifies the default value for this
+ * parameter. This implicitly sets this parameter as optional.
+ *
+ * When UI-Router routes to a state and no value is
+ * specified for this parameter in the URL or transition, the
+ * default value will be used instead. If `value` is a function,
+ * it will be injected and invoked, and the return value used.
+ *
+ * *Note*: `undefined` is treated as "no default value" while `null`
+ * is treated as "the default value is `null`".
+ *
+ * *Shorthand*: If you only need to configure the default value of the
+ * parameter, you may use a shorthand syntax. In the **`params`**
+ * map, instead mapping the param name to a full parameter configuration
+ * object, simply set map it to the default parameter value, e.g.:
+ *
+ *
+ *
+ * - ** array ** - {boolean=}: *(default: false)* If true, the param value will be
+ * treated as an array of values. If you specified a Type, the value will be
+ * treated as an array of the specified Type. Note: query parameter values
+ * default to a special `"auto"` mode.
+ *
+ * For query parameters in `"auto"` mode, if multiple values for a single parameter
+ * are present in the URL (e.g.: `/foo?bar=1&bar=2&bar=3`) then the values
+ * are mapped to an array (e.g.: `{ foo: [ '1', '2', '3' ] }`). However, if
+ * only one value is present (e.g.: `/foo?bar=1`) then the value is treated as single
+ * value (e.g.: `{ foo: '1' }`).
+ *
+ *
params: {
+ * param1: { array: true }
+ * }
+ *
+ * - ** squash ** - {bool|string=}: `squash` configures how a default parameter value is represented in the URL when
+ * the current parameter value is the same as the default value. If `squash` is not set, it uses the
+ * configured default squash policy.
+ * (See {@link ui.router.util.$urlMatcherFactory#methods_defaultSquashPolicy `defaultSquashPolicy()`})
+ *
+ * There are three squash settings:
+ *
+ * - false: The parameter's default value is not squashed. It is encoded and included in the URL
+ * - true: The parameter's default value is omitted from the URL. If the parameter is preceeded and followed
+ * by slashes in the state's `url` declaration, then one of those slashes are omitted.
+ * This can allow for cleaner looking URLs.
+ * - `""`: The parameter's default value is replaced with an arbitrary placeholder of your choice.
+ *
+ *
+ * // Some state name examples
+ *
+ * // stateName can be a single top-level name (must be unique).
+ * $stateProvider.state("home", {});
+ *
+ * // Or it can be a nested state name. This state is a child of the
+ * // above "home" state.
+ * $stateProvider.state("home.newest", {});
+ *
+ * // Nest states as deeply as needed.
+ * $stateProvider.state("home.newest.abc.xyz.inception", {});
+ *
+ * // state() returns $stateProvider, so you can chain state declarations.
+ * $stateProvider
+ * .state("home", {})
+ * .state("about", {})
+ * .state("contacts", {});
+ *
+ *
+ */
+ this.state = state;
+ function state(name, definition) {
+ /*jshint validthis: true */
+ if (isObject(name)) definition = name;
+ else definition.name = name;
+ registerState(definition);
+ return this;
+ }
+
+ /**
+ * @ngdoc object
+ * @name ui.router.state.$state
+ *
+ * @requires $rootScope
+ * @requires $q
+ * @requires ui.router.state.$view
+ * @requires $injector
+ * @requires ui.router.util.$resolve
+ * @requires ui.router.state.$stateParams
+ * @requires ui.router.router.$urlRouter
+ *
+ * @property {object} params A param object, e.g. {sectionId: section.id)}, that
+ * you'd like to test against the current active state.
+ * @property {object} current A reference to the state's config object. However
+ * you passed it in. Useful for accessing custom data.
+ * @property {object} transition Currently pending transition. A promise that'll
+ * resolve or reject.
+ *
+ * @description
+ * `$state` service is responsible for representing states as well as transitioning
+ * between them. It also provides interfaces to ask for current state or even states
+ * you're coming from.
+ */
+ this.$get = $get;
+ $get.$inject = ['$rootScope', '$q', '$view', '$injector', '$resolve', '$stateParams', '$urlRouter', '$location', '$urlMatcherFactory'];
+ function $get( $rootScope, $q, $view, $injector, $resolve, $stateParams, $urlRouter, $location, $urlMatcherFactory) {
+
+ var TransitionSuperseded = $q.reject(new Error('transition superseded'));
+ var TransitionPrevented = $q.reject(new Error('transition prevented'));
+ var TransitionAborted = $q.reject(new Error('transition aborted'));
+ var TransitionFailed = $q.reject(new Error('transition failed'));
+
+ // Handles the case where a state which is the target of a transition is not found, and the user
+ // can optionally retry or defer the transition
+ function handleRedirect(redirect, state, params, options) {
+ /**
+ * @ngdoc event
+ * @name ui.router.state.$state#$stateNotFound
+ * @eventOf ui.router.state.$state
+ * @eventType broadcast on root scope
+ * @description
+ * Fired when a requested state **cannot be found** using the provided state name during transition.
+ * The event is broadcast allowing any handlers a single chance to deal with the error (usually by
+ * lazy-loading the unfound state). A special `unfoundState` object is passed to the listener handler,
+ * you can see its three properties in the example. You can use `event.preventDefault()` to abort the
+ * transition and the promise returned from `go` will be rejected with a `'transition aborted'` value.
+ *
+ * @param {Object} event Event object.
+ * @param {Object} unfoundState Unfound State information. Contains: `to, toParams, options` properties.
+ * @param {State} fromState Current state object.
+ * @param {Object} fromParams Current state params.
+ *
+ * @example
+ *
+ *
+ *
+ * @returns {promise} A promise representing the state of the new transition. See
+ * {@link ui.router.state.$state#methods_go $state.go}.
+ */
+ $state.reload = function reload() {
+ return $state.transitionTo($state.current, $stateParams, { reload: true, inherit: false, notify: true });
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#go
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * Convenience method for transitioning to a new state. `$state.go` calls
+ * `$state.transitionTo` internally but automatically sets options to
+ * `{ location: true, inherit: true, relative: $state.$current, notify: true }`.
+ * This allows you to easily use an absolute or relative to path and specify
+ * only the parameters you'd like to update (while letting unspecified parameters
+ * inherit from the currently active ancestor states).
+ *
+ * @example
+ *
+ *
+ *
+ * @param {string} to Absolute state name or relative state path. Some examples:
+ *
+ * - `$state.go('contact.detail')` - will go to the `contact.detail` state
+ * - `$state.go('^')` - will go to a parent state
+ * - `$state.go('^.sibling')` - will go to a sibling state
+ * - `$state.go('.child.grandchild')` - will go to grandchild state
+ *
+ * @param {object=} params A map of the parameters that will be sent to the state,
+ * will populate $stateParams. Any parameters that are not specified will be inherited from currently
+ * defined parameters. This allows, for example, going to a sibling state that shares parameters
+ * specified in a parent state. Parameter inheritance only works between common ancestor states, I.e.
+ * transitioning to a sibling will get you the parameters for all parents, transitioning to a child
+ * will get you all current parameters, etc.
+ * @param {object=} options Options object. The options are:
+ *
+ * - **`location`** - {boolean=true|string=} - If `true` will update the url in the location bar, if `false`
+ * will not. If string, must be `"replace"`, which will update url and also replace last history record.
+ * - **`inherit`** - {boolean=true}, If `true` will inherit url parameters from current url.
+ * - **`relative`** - {object=$state.$current}, When transitioning with relative path (e.g '^'),
+ * defines which state to be relative from.
+ * - **`notify`** - {boolean=true}, If `true` will broadcast $stateChangeStart and $stateChangeSuccess events.
+ * - **`reload`** (v0.2.5) - {boolean=false}, If `true` will force transition even if the state or params
+ * have not changed, aka a reload of the same state. It differs from reloadOnSearch because you'd
+ * use this when you want to force a reload when *everything* is the same, including search params.
+ *
+ * @returns {promise} A promise representing the state of the new transition.
+ *
+ * Possible success values:
+ *
+ * - $state.current
+ *
+ * Possible rejection values:
+ *
+ * - 'transition superseded' - when a newer transition has been started after this one
+ * - 'transition prevented' - when `event.preventDefault()` has been called in a `$stateChangeStart` listener
+ * - 'transition aborted' - when `event.preventDefault()` has been called in a `$stateNotFound` listener or
+ * when a `$stateNotFound` `event.retry` promise errors.
+ * - 'transition failed' - when a state has been unsuccessfully found after 2 tries.
+ * - *resolve error* - when an error has occurred with a `resolve`
+ *
+ */
+ $state.go = function go(to, params, options) {
+ return $state.transitionTo(to, params, extend({ inherit: true, relative: $state.$current }, options));
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#transitionTo
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * Low-level method for transitioning to a new state. {@link ui.router.state.$state#methods_go $state.go}
+ * uses `transitionTo` internally. `$state.go` is recommended in most situations.
+ *
+ * @example
+ *
+ *
+ * @param {string} to State name.
+ * @param {object=} toParams A map of the parameters that will be sent to the state,
+ * will populate $stateParams.
+ * @param {object=} options Options object. The options are:
+ *
+ * - **`location`** - {boolean=true|string=} - If `true` will update the url in the location bar, if `false`
+ * will not. If string, must be `"replace"`, which will update url and also replace last history record.
+ * - **`inherit`** - {boolean=false}, If `true` will inherit url parameters from current url.
+ * - **`relative`** - {object=}, When transitioning with relative path (e.g '^'),
+ * defines which state to be relative from.
+ * - **`notify`** - {boolean=true}, If `true` will broadcast $stateChangeStart and $stateChangeSuccess events.
+ * - **`reload`** (v0.2.5) - {boolean=false}, If `true` will force transition even if the state or params
+ * have not changed, aka a reload of the same state. It differs from reloadOnSearch because you'd
+ * use this when you want to force a reload when *everything* is the same, including search params.
+ *
+ * @returns {promise} A promise representing the state of the new transition. See
+ * {@link ui.router.state.$state#methods_go $state.go}.
+ */
+ $state.transitionTo = function transitionTo(to, toParams, options) {
+ toParams = toParams || {};
+ options = extend({
+ location: true, inherit: false, relative: null, notify: true, reload: false, $retry: false
+ }, options || {});
+
+ var from = $state.$current, fromParams = $state.params, fromPath = from.path;
+ var evt, toState = findState(to, options.relative);
+
+ if (!isDefined(toState)) {
+ var redirect = { to: to, toParams: toParams, options: options };
+ var redirectResult = handleRedirect(redirect, from.self, fromParams, options);
+
+ if (redirectResult) {
+ return redirectResult;
+ }
+
+ // Always retry once if the $stateNotFound was not prevented
+ // (handles either redirect changed or state lazy-definition)
+ to = redirect.to;
+ toParams = redirect.toParams;
+ options = redirect.options;
+ toState = findState(to, options.relative);
+
+ if (!isDefined(toState)) {
+ if (!options.relative) throw new Error("No such state '" + to + "'");
+ throw new Error("Could not resolve '" + to + "' from state '" + options.relative + "'");
+ }
+ }
+ if (toState[abstractKey]) throw new Error("Cannot transition to abstract state '" + to + "'");
+ if (options.inherit) toParams = inheritParams($stateParams, toParams || {}, $state.$current, toState);
+ if (!toState.params.$$validates(toParams)) return TransitionFailed;
+
+ toParams = toState.params.$$values(toParams);
+ to = toState;
+
+ var toPath = to.path;
+
+ // Starting from the root of the path, keep all levels that haven't changed
+ var keep = 0, state = toPath[keep], locals = root.locals, toLocals = [];
+
+ if (!options.reload) {
+ while (state && state === fromPath[keep] && state.ownParams.$$equals(toParams, fromParams)) {
+ locals = toLocals[keep] = state.locals;
+ keep++;
+ state = toPath[keep];
+ }
+ }
+
+ // If we're going to the same state and all locals are kept, we've got nothing to do.
+ // But clear 'transition', as we still want to cancel any other pending transitions.
+ // TODO: We may not want to bump 'transition' if we're called from a location change
+ // that we've initiated ourselves, because we might accidentally abort a legitimate
+ // transition initiated from code?
+ if (shouldTriggerReload(to, from, locals, options)) {
+ if (to.self.reloadOnSearch !== false) $urlRouter.update();
+ $state.transition = null;
+ return $q.when($state.current);
+ }
+
+ // Filter parameters before we pass them to event handlers etc.
+ toParams = filterByKeys(to.params.$$keys(), toParams || {});
+
+ // Broadcast start event and cancel the transition if requested
+ if (options.notify) {
+ /**
+ * @ngdoc event
+ * @name ui.router.state.$state#$stateChangeStart
+ * @eventOf ui.router.state.$state
+ * @eventType broadcast on root scope
+ * @description
+ * Fired when the state transition **begins**. You can use `event.preventDefault()`
+ * to prevent the transition from happening and then the transition promise will be
+ * rejected with a `'transition prevented'` value.
+ *
+ * @param {Object} event Event object.
+ * @param {State} toState The state being transitioned to.
+ * @param {Object} toParams The params supplied to the `toState`.
+ * @param {State} fromState The current state, pre-transition.
+ * @param {Object} fromParams The params supplied to the `fromState`.
+ *
+ * @example
+ *
+ *
+ * $rootScope.$on('$stateChangeStart',
+ * function(event, toState, toParams, fromState, fromParams){
+ * event.preventDefault();
+ * // transitionTo() promise will be rejected with
+ * // a 'transition prevented' error
+ * })
+ *
+ */
+ if ($rootScope.$broadcast('$stateChangeStart', to.self, toParams, from.self, fromParams).defaultPrevented) {
+ $urlRouter.update();
+ return TransitionPrevented;
+ }
+ }
+
+ // Resolve locals for the remaining states, but don't update any global state just
+ // yet -- if anything fails to resolve the current state needs to remain untouched.
+ // We also set up an inheritance chain for the locals here. This allows the view directive
+ // to quickly look up the correct definition for each view in the current state. Even
+ // though we create the locals object itself outside resolveState(), it is initially
+ // empty and gets filled asynchronously. We need to keep track of the promise for the
+ // (fully resolved) current locals, and pass this down the chain.
+ var resolved = $q.when(locals);
+
+ for (var l = keep; l < toPath.length; l++, state = toPath[l]) {
+ locals = toLocals[l] = inherit(locals);
+ resolved = resolveState(state, toParams, state === to, resolved, locals, options);
+ }
+
+ // Once everything is resolved, we are ready to perform the actual transition
+ // and return a promise for the new state. We also keep track of what the
+ // current promise is, so that we can detect overlapping transitions and
+ // keep only the outcome of the last transition.
+ var transition = $state.transition = resolved.then(function () {
+ var l, entering, exiting;
+
+ if ($state.transition !== transition) return TransitionSuperseded;
+
+ // Exit 'from' states not kept
+ for (l = fromPath.length - 1; l >= keep; l--) {
+ exiting = fromPath[l];
+ if (exiting.self.onExit) {
+ $injector.invoke(exiting.self.onExit, exiting.self, exiting.locals.globals);
+ }
+ exiting.locals = null;
+ }
+
+ // Enter 'to' states not kept
+ for (l = keep; l < toPath.length; l++) {
+ entering = toPath[l];
+ entering.locals = toLocals[l];
+ if (entering.self.onEnter) {
+ $injector.invoke(entering.self.onEnter, entering.self, entering.locals.globals);
+ }
+ }
+
+ // Run it again, to catch any transitions in callbacks
+ if ($state.transition !== transition) return TransitionSuperseded;
+
+ // Update globals in $state
+ $state.$current = to;
+ $state.current = to.self;
+ $state.params = toParams;
+ copy($state.params, $stateParams);
+ $state.transition = null;
+
+ if (options.location && to.navigable) {
+ $urlRouter.push(to.navigable.url, to.navigable.locals.globals.$stateParams, {
+ $$avoidResync: true, replace: options.location === 'replace'
+ });
+ }
+
+ if (options.notify) {
+ /**
+ * @ngdoc event
+ * @name ui.router.state.$state#$stateChangeSuccess
+ * @eventOf ui.router.state.$state
+ * @eventType broadcast on root scope
+ * @description
+ * Fired once the state transition is **complete**.
+ *
+ * @param {Object} event Event object.
+ * @param {State} toState The state being transitioned to.
+ * @param {Object} toParams The params supplied to the `toState`.
+ * @param {State} fromState The current state, pre-transition.
+ * @param {Object} fromParams The params supplied to the `fromState`.
+ */
+ $rootScope.$broadcast('$stateChangeSuccess', to.self, toParams, from.self, fromParams);
+ }
+ $urlRouter.update(true);
+
+ return $state.current;
+ }, function (error) {
+ if ($state.transition !== transition) return TransitionSuperseded;
+
+ $state.transition = null;
+ /**
+ * @ngdoc event
+ * @name ui.router.state.$state#$stateChangeError
+ * @eventOf ui.router.state.$state
+ * @eventType broadcast on root scope
+ * @description
+ * Fired when an **error occurs** during transition. It's important to note that if you
+ * have any errors in your resolve functions (javascript errors, non-existent services, etc)
+ * they will not throw traditionally. You must listen for this $stateChangeError event to
+ * catch **ALL** errors.
+ *
+ * @param {Object} event Event object.
+ * @param {State} toState The state being transitioned to.
+ * @param {Object} toParams The params supplied to the `toState`.
+ * @param {State} fromState The current state, pre-transition.
+ * @param {Object} fromParams The params supplied to the `fromState`.
+ * @param {Error} error The resolve error object.
+ */
+ evt = $rootScope.$broadcast('$stateChangeError', to.self, toParams, from.self, fromParams, error);
+
+ if (!evt.defaultPrevented) {
+ $urlRouter.update();
+ }
+
+ return $q.reject(error);
+ });
+
+ return transition;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#is
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * Similar to {@link ui.router.state.$state#methods_includes $state.includes},
+ * but only checks for the full state name. If params is supplied then it will be
+ * tested for strict equality against the current active params object, so all params
+ * must match with none missing and no extras.
+ *
+ * @example
+ *
+ * $state.$current.name = 'contacts.details.item';
+ *
+ * // absolute name
+ * $state.is('contact.details.item'); // returns true
+ * $state.is(contactDetailItemStateObject); // returns true
+ *
+ * // relative name (. and ^), typically from a template
+ * // E.g. from the 'contacts.details' template
+ *
Item
+ *
+ *
+ * @param {string|object} stateOrName The state name (absolute or relative) or state object you'd like to check.
+ * @param {object=} params A param object, e.g. `{sectionId: section.id}`, that you'd like
+ * to test against the current active state.
+ * @param {object=} options An options object. The options are:
+ *
+ * - **`relative`** - {string|object} - If `stateOrName` is a relative state name and `options.relative` is set, .is will
+ * test relative to `options.relative` state (or name).
+ *
+ * @returns {boolean} Returns true if it is the state.
+ */
+ $state.is = function is(stateOrName, params, options) {
+ options = extend({ relative: $state.$current }, options || {});
+ var state = findState(stateOrName, options.relative);
+
+ if (!isDefined(state)) { return undefined; }
+ if ($state.$current !== state) { return false; }
+ return params ? equalForKeys(state.params.$$values(params), $stateParams) : true;
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#includes
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * A method to determine if the current active state is equal to or is the child of the
+ * state stateName. If any params are passed then they will be tested for a match as well.
+ * Not all the parameters need to be passed, just the ones you'd like to test for equality.
+ *
+ * @example
+ * Partial and relative names
+ *
+ * $state.$current.name = 'contacts.details.item';
+ *
+ * // Using partial names
+ * $state.includes("contacts"); // returns true
+ * $state.includes("contacts.details"); // returns true
+ * $state.includes("contacts.details.item"); // returns true
+ * $state.includes("contacts.list"); // returns false
+ * $state.includes("about"); // returns false
+ *
+ * // Using relative names (. and ^), typically from a template
+ * // E.g. from the 'contacts.details' template
+ *
+ *
+ * @param {string} stateOrName A partial name, relative name, or glob pattern
+ * to be searched for within the current state name.
+ * @param {object=} params A param object, e.g. `{sectionId: section.id}`,
+ * that you'd like to test against the current active state.
+ * @param {object=} options An options object. The options are:
+ *
+ * - **`relative`** - {string|object=} - If `stateOrName` is a relative state reference and `options.relative` is set,
+ * .includes will test relative to `options.relative` state (or name).
+ *
+ * @returns {boolean} Returns true if it does include the state
+ */
+ $state.includes = function includes(stateOrName, params, options) {
+ options = extend({ relative: $state.$current }, options || {});
+ if (isString(stateOrName) && isGlob(stateOrName)) {
+ if (!doesStateMatchGlob(stateOrName)) {
+ return false;
+ }
+ stateOrName = $state.$current.name;
+ }
+
+ var state = findState(stateOrName, options.relative);
+ if (!isDefined(state)) { return undefined; }
+ if (!isDefined($state.$current.includes[state.name])) { return false; }
+ return params ? equalForKeys(state.params.$$values(params), $stateParams, objectKeys(params)) : true;
+ };
+
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#href
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * A url generation method that returns the compiled url for the given state populated with the given params.
+ *
+ * @example
+ *
+ *
+ * @param {string|object} stateOrName The state name or state object you'd like to generate a url from.
+ * @param {object=} params An object of parameter values to fill the state's required parameters.
+ * @param {object=} options Options object. The options are:
+ *
+ * - **`lossy`** - {boolean=true} - If true, and if there is no url associated with the state provided in the
+ * first parameter, then the constructed href url will be built from the first navigable ancestor (aka
+ * ancestor with a valid url).
+ * - **`inherit`** - {boolean=true}, If `true` will inherit url parameters from current url.
+ * - **`relative`** - {object=$state.$current}, When transitioning with relative path (e.g '^'),
+ * defines which state to be relative from.
+ * - **`absolute`** - {boolean=false}, If true will generate an absolute url, e.g. "http://www.example.com/fullurl".
+ *
+ * @returns {string} compiled state url
+ */
+ $state.href = function href(stateOrName, params, options) {
+ options = extend({
+ lossy: true,
+ inherit: true,
+ absolute: false,
+ relative: $state.$current
+ }, options || {});
+
+ var state = findState(stateOrName, options.relative);
+
+ if (!isDefined(state)) return null;
+ if (options.inherit) params = inheritParams($stateParams, params || {}, $state.$current, state);
+
+ var nav = (state && options.lossy) ? state.navigable : state;
+
+ if (!nav || nav.url === undefined || nav.url === null) {
+ return null;
+ }
+ return $urlRouter.href(nav.url, filterByKeys(state.params.$$keys(), params || {}), {
+ absolute: options.absolute
+ });
+ };
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$state#get
+ * @methodOf ui.router.state.$state
+ *
+ * @description
+ * Returns the state configuration object for any specific state or all states.
+ *
+ * @param {string|object=} stateOrName (absolute or relative) If provided, will only get the config for
+ * the requested state. If not provided, returns an array of ALL state configs.
+ * @param {string|object=} context When stateOrName is a relative state reference, the state will be retrieved relative to context.
+ * @returns {Object|Array} State configuration object or array of all objects.
+ */
+ $state.get = function (stateOrName, context) {
+ if (arguments.length === 0) return map(objectKeys(states), function(name) { return states[name].self; });
+ var state = findState(stateOrName, context || $state.$current);
+ return (state && state.self) ? state.self : null;
+ };
+
+ function resolveState(state, params, paramsAreFiltered, inherited, dst, options) {
+ // Make a restricted $stateParams with only the parameters that apply to this state if
+ // necessary. In addition to being available to the controller and onEnter/onExit callbacks,
+ // we also need $stateParams to be available for any $injector calls we make during the
+ // dependency resolution process.
+ var $stateParams = (paramsAreFiltered) ? params : filterByKeys(state.params.$$keys(), params);
+ var locals = { $stateParams: $stateParams };
+
+ // Resolve 'global' dependencies for the state, i.e. those not specific to a view.
+ // We're also including $stateParams in this; that way the parameters are restricted
+ // to the set that should be visible to the state, and are independent of when we update
+ // the global $state and $stateParams values.
+ dst.resolve = $resolve.resolve(state.resolve, locals, dst.resolve, state);
+ var promises = [dst.resolve.then(function (globals) {
+ dst.globals = globals;
+ })];
+ if (inherited) promises.push(inherited);
+
+ // Resolve template and dependencies for all views.
+ forEach(state.views, function (view, name) {
+ var injectables = (view.resolve && view.resolve !== state.resolve ? view.resolve : {});
+ injectables.$template = [ function () {
+ return $view.load(name, { view: view, locals: locals, params: $stateParams, notify: options.notify }) || '';
+ }];
+
+ promises.push($resolve.resolve(injectables, locals, dst.resolve, state).then(function (result) {
+ // References to the controller (only instantiated at link time)
+ if (isFunction(view.controllerProvider) || isArray(view.controllerProvider)) {
+ var injectLocals = angular.extend({}, injectables, locals);
+ result.$$controller = $injector.invoke(view.controllerProvider, null, injectLocals);
+ } else {
+ result.$$controller = view.controller;
+ }
+ // Provide access to the state itself for internal use
+ result.$$state = state;
+ result.$$controllerAs = view.controllerAs;
+ dst[name] = result;
+ }));
+ });
+
+ // Wait for all the promises and then return the activation object
+ return $q.all(promises).then(function (values) {
+ return dst;
+ });
+ }
+
+ return $state;
+ }
+
+ function shouldTriggerReload(to, from, locals, options) {
+ if (to === from && ((locals === from.locals && !options.reload) || (to.self.reloadOnSearch === false))) {
+ return true;
+ }
+ }
+}
+
+angular.module('ui.router.state')
+ .value('$stateParams', {})
+ .provider('$state', $StateProvider);
+
+
+$ViewProvider.$inject = [];
+function $ViewProvider() {
+
+ this.$get = $get;
+ /**
+ * @ngdoc object
+ * @name ui.router.state.$view
+ *
+ * @requires ui.router.util.$templateFactory
+ * @requires $rootScope
+ *
+ * @description
+ *
+ */
+ $get.$inject = ['$rootScope', '$templateFactory'];
+ function $get( $rootScope, $templateFactory) {
+ return {
+ // $view.load('full.viewName', { template: ..., controller: ..., resolve: ..., async: false, params: ... })
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$view#load
+ * @methodOf ui.router.state.$view
+ *
+ * @description
+ *
+ * @param {string} name name
+ * @param {object} options option object.
+ */
+ load: function load(name, options) {
+ var result, defaults = {
+ template: null, controller: null, view: null, locals: null, notify: true, async: true, params: {}
+ };
+ options = extend(defaults, options);
+
+ if (options.view) {
+ result = $templateFactory.fromConfig(options.view, options.params, options.locals);
+ }
+ if (result && options.notify) {
+ /**
+ * @ngdoc event
+ * @name ui.router.state.$state#$viewContentLoading
+ * @eventOf ui.router.state.$view
+ * @eventType broadcast on root scope
+ * @description
+ *
+ * Fired once the view **begins loading**, *before* the DOM is rendered.
+ *
+ * @param {Object} event Event object.
+ * @param {Object} viewConfig The view config properties (template, controller, etc).
+ *
+ * @example
+ *
+ *
+ * $scope.$on('$viewContentLoading',
+ * function(event, viewConfig){
+ * // Access to all the view config properties.
+ * // and one special property 'targetView'
+ * // viewConfig.targetView
+ * });
+ *
+ */
+ $rootScope.$broadcast('$viewContentLoading', options);
+ }
+ return result;
+ }
+ };
+ }
+}
+
+angular.module('ui.router.state').provider('$view', $ViewProvider);
+
+/**
+ * @ngdoc object
+ * @name ui.router.state.$uiViewScrollProvider
+ *
+ * @description
+ * Provider that returns the {@link ui.router.state.$uiViewScroll} service function.
+ */
+function $ViewScrollProvider() {
+
+ var useAnchorScroll = false;
+
+ /**
+ * @ngdoc function
+ * @name ui.router.state.$uiViewScrollProvider#useAnchorScroll
+ * @methodOf ui.router.state.$uiViewScrollProvider
+ *
+ * @description
+ * Reverts back to using the core [`$anchorScroll`](http://docs.angularjs.org/api/ng.$anchorScroll) service for
+ * scrolling based on the url anchor.
+ */
+ this.useAnchorScroll = function () {
+ useAnchorScroll = true;
+ };
+
+ /**
+ * @ngdoc object
+ * @name ui.router.state.$uiViewScroll
+ *
+ * @requires $anchorScroll
+ * @requires $timeout
+ *
+ * @description
+ * When called with a jqLite element, it scrolls the element into view (after a
+ * `$timeout` so the DOM has time to refresh).
+ *
+ * If you prefer to rely on `$anchorScroll` to scroll the view to the anchor,
+ * this can be enabled by calling {@link ui.router.state.$uiViewScrollProvider#methods_useAnchorScroll `$uiViewScrollProvider.useAnchorScroll()`}.
+ */
+ this.$get = ['$anchorScroll', '$timeout', function ($anchorScroll, $timeout) {
+ if (useAnchorScroll) {
+ return $anchorScroll;
+ }
+
+ return function ($element) {
+ $timeout(function () {
+ $element[0].scrollIntoView();
+ }, 0, false);
+ };
+ }];
+}
+
+angular.module('ui.router.state').provider('$uiViewScroll', $ViewScrollProvider);
+
+/**
+ * @ngdoc directive
+ * @name ui.router.state.directive:ui-view
+ *
+ * @requires ui.router.state.$state
+ * @requires $compile
+ * @requires $controller
+ * @requires $injector
+ * @requires ui.router.state.$uiViewScroll
+ * @requires $document
+ *
+ * @restrict ECA
+ *
+ * @description
+ * The ui-view directive tells $state where to place your templates.
+ *
+ * @param {string=} name A view name. The name should be unique amongst the other views in the
+ * same state. You can have views of the same name that live in different states.
+ *
+ * @param {string=} autoscroll It allows you to set the scroll behavior of the browser window
+ * when a view is populated. By default, $anchorScroll is overridden by ui-router's custom scroll
+ * service, {@link ui.router.state.$uiViewScroll}. This custom service let's you
+ * scroll ui-view elements into view when they are populated during a state activation.
+ *
+ * *Note: To revert back to old [`$anchorScroll`](http://docs.angularjs.org/api/ng.$anchorScroll)
+ * functionality, call `$uiViewScrollProvider.useAnchorScroll()`.*
+ *
+ * @param {string=} onload Expression to evaluate whenever the view updates.
+ *
+ * @example
+ * A view can be unnamed or named.
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ * You can only have one unnamed view within any template (or root html). If you are only using a
+ * single view and it is unnamed then you can populate it like so:
+ *
+ *
+ * The above is a convenient shortcut equivalent to specifying your view explicitly with the {@link ui.router.state.$stateProvider#views `views`}
+ * config property, by name, in this case an empty name:
+ *
+ *
+ * But typically you'll only use the views property if you name your view or have more than one view
+ * in the same template. There's not really a compelling reason to name a view if its the only one,
+ * but you could if you wanted, like so:
+ *
+ *
+ *
+ *
+ * When the app state is "app.user" (or any children states), and contains the state parameter "user" with value "bilbobaggins",
+ * the resulting HTML will appear as (note the 'active' class):
+ *
+ *
+ *
+ * The class name is interpolated **once** during the directives link time (any further changes to the
+ * interpolated value are ignored).
+ *
+ * Multiple classes may be specified in a space-separated format:
+ *
+ *
+ */
+
+/**
+ * @ngdoc directive
+ * @name ui.router.state.directive:ui-sref-active-eq
+ *
+ * @requires ui.router.state.$state
+ * @requires ui.router.state.$stateParams
+ * @requires $interpolate
+ *
+ * @restrict A
+ *
+ * @description
+ * The same as {@link ui.router.state.directive:ui-sref-active ui-sref-active} but will only activate
+ * when the exact target state used in the `ui-sref` is active; no child states.
+ *
+ */
+$StateRefActiveDirective.$inject = ['$state', '$stateParams', '$interpolate'];
+function $StateRefActiveDirective($state, $stateParams, $interpolate) {
+ return {
+ restrict: "A",
+ controller: ['$scope', '$element', '$attrs', function ($scope, $element, $attrs) {
+ var state, params, activeClass;
+
+ // There probably isn't much point in $observing this
+ // uiSrefActive and uiSrefActiveEq share the same directive object with some
+ // slight difference in logic routing
+ activeClass = $interpolate($attrs.uiSrefActiveEq || $attrs.uiSrefActive || '', false)($scope);
+
+ // Allow uiSref to communicate with uiSrefActive[Equals]
+ this.$$setStateInfo = function (newState, newParams) {
+ state = $state.get(newState, stateContext($element));
+ params = newParams;
+ update();
+ };
+
+ $scope.$on('$stateChangeSuccess', update);
+
+ // Update route state
+ function update() {
+ if (isMatch()) {
+ $element.addClass(activeClass);
+ } else {
+ $element.removeClass(activeClass);
+ }
+ }
+
+ function isMatch() {
+ if (typeof $attrs.uiSrefActiveEq !== 'undefined') {
+ return state && $state.is(state.name, params);
+ } else {
+ return state && $state.includes(state.name, params);
+ }
+ }
+ }]
+ };
+}
+
+angular.module('ui.router.state')
+ .directive('uiSref', $StateRefDirective)
+ .directive('uiSrefActive', $StateRefActiveDirective)
+ .directive('uiSrefActiveEq', $StateRefActiveDirective);
+
+/**
+ * @ngdoc filter
+ * @name ui.router.state.filter:isState
+ *
+ * @requires ui.router.state.$state
+ *
+ * @description
+ * Translates to {@link ui.router.state.$state#methods_is $state.is("stateName")}.
+ */
+$IsStateFilter.$inject = ['$state'];
+function $IsStateFilter($state) {
+ var isFilter = function (state) {
+ return $state.is(state);
+ };
+ isFilter.$stateful = true;
+ return isFilter;
+}
+
+/**
+ * @ngdoc filter
+ * @name ui.router.state.filter:includedByState
+ *
+ * @requires ui.router.state.$state
+ *
+ * @description
+ * Translates to {@link ui.router.state.$state#methods_includes $state.includes('fullOrPartialStateName')}.
+ */
+$IncludedByStateFilter.$inject = ['$state'];
+function $IncludedByStateFilter($state) {
+ var includesFilter = function (state) {
+ return $state.includes(state);
+ };
+ includesFilter.$stateful = true;
+ return includesFilter;
+}
+
+angular.module('ui.router.state')
+ .filter('isState', $IsStateFilter)
+ .filter('includedByState', $IncludedByStateFilter);
+})(window, window.angular);
\ No newline at end of file
diff --git a/app/www/lib/ionic/js/angular-ui/angular-ui-router.min.js b/app/www/lib/ionic/js/angular-ui/angular-ui-router.min.js
new file mode 100644
index 0000000..be06fb5
--- /dev/null
+++ b/app/www/lib/ionic/js/angular-ui/angular-ui-router.min.js
@@ -0,0 +1,7 @@
+/**
+ * State-based routing for AngularJS
+ * @version v0.2.13
+ * @link http://angular-ui.github.com/
+ * @license MIT License, http://www.opensource.org/licenses/MIT
+ */
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u=e.reject(new Error("transition superseded")),z=e.reject(new Error("transition prevented")),B=e.reject(new Error("transition aborted")),C=e.reject(new Error("transition failed"));return w.locals={resolve:null,globals:{$stateParams:{}}},x={params:{},current:w.self,$current:w,transition:null},x.reload=function(){return x.transitionTo(x.current,o,{reload:!0,inherit:!1,notify:!0})},x.go=function(a,b,c){return x.transitionTo(a,b,M({inherit:!0,relative:x.$current},c))},x.transitionTo=function(b,c,f){c=c||{},f=M({location:!0,inherit:!1,relative:null,notify:!0,reload:!1,$retry:!1},f||{});var g,j=x.$current,m=x.params,n=j.path,q=l(b,f.relative);if(!G(q)){var r={to:b,toParams:c,options:f},y=s(r,j.self,m,f);if(y)return y;if(b=r.to,c=r.toParams,f=r.options,q=l(b,f.relative),!G(q)){if(!f.relative)throw new Error("No such state '"+b+"'");throw new Error("Could not resolve '"+b+"' from state '"+f.relative+"'")}}if(q[A])throw new Error("Cannot transition to abstract state 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d=["location","inherit","reload"];return{restrict:"A",require:["?^uiSrefActive","?^uiSrefActiveEq"],link:function(e,f,g,h){var i=A(g.uiSref,a.current.name),j=null,k=B(f)||a.$current,l=null,m="A"===f.prop("tagName"),n="FORM"===f[0].nodeName,o=n?"action":"href",p=!0,q={relative:k,inherit:!0},r=e.$eval(g.uiSrefOpts)||{};b.forEach(d,function(a){a in r&&(q[a]=r[a])});var s=function(c){if(c&&(j=b.copy(c)),p){l=a.href(i.state,j,q);var d=h[1]||h[0];return d&&d.$$setStateInfo(i.state,j),null===l?(p=!1,!1):void g.$set(o,l)}};i.paramExpr&&(e.$watch(i.paramExpr,function(a){a!==j&&s(a)},!0),j=b.copy(e.$eval(i.paramExpr))),s(),n||f.bind("click",function(b){var d=b.which||b.button;if(!(d>1||b.ctrlKey||b.metaKey||b.shiftKey||f.attr("target"))){var e=c(function(){a.go(i.state,j,q)});b.preventDefault();var g=m&&!l?1:0;b.preventDefault=function(){g--<=0&&c.cancel(e)}}})}}}function D(a,b,c){return{restrict:"A",controller:["$scope","$element","$attrs",function(b,d,e){function f(){g()?d.addClass(j):d.removeClass(j)}function g(){return"undefined"!=typeof e.uiSrefActiveEq?h&&a.is(h.name,i):h&&a.includes(h.name,i)}var h,i,j;j=c(e.uiSrefActiveEq||e.uiSrefActive||"",!1)(b),this.$$setStateInfo=function(b,c){h=a.get(b,B(d)),i=c,f()},b.$on("$stateChangeSuccess",f)}]}}function E(a){var b=function(b){return a.is(b)};return b.$stateful=!0,b}function F(a){var b=function(b){return a.includes(b)};return b.$stateful=!0,b}var G=b.isDefined,H=b.isFunction,I=b.isString,J=b.isObject,K=b.isArray,L=b.forEach,M=b.extend,N=b.copy;b.module("ui.router.util",["ng"]),b.module("ui.router.router",["ui.router.util"]),b.module("ui.router.state",["ui.router.router","ui.router.util"]),b.module("ui.router",["ui.router.state"]),b.module("ui.router.compat",["ui.router"]),o.$inject=["$q","$injector"],b.module("ui.router.util").service("$resolve",o),p.$inject=["$http","$templateCache","$injector"],b.module("ui.router.util").service("$templateFactory",p);var O;q.prototype.concat=function(a,b){var c={caseInsensitive:O.caseInsensitive(),strict:O.strictMode(),squash:O.defaultSquashPolicy()};return new q(this.sourcePath+a+this.sourceSearch,M(c,b),this)},q.prototype.toString=function(){return this.source},q.prototype.exec=function(a,b){function c(a){function b(a){return a.split("").reverse().join("")}function c(a){return a.replace(/\\-/,"-")}var d=b(a).split(/-(?!\\)/),e=n(d,b);return n(e,c).reverse()}var d=this.regexp.exec(a);if(!d)return null;b=b||{};var e,f,g,h=this.parameters(),i=h.length,j=this.segments.length-1,k={};if(j!==d.length-1)throw new Error("Unbalanced capture group in route '"+this.source+"'");for(e=0;j>e;e++){g=h[e];var l=this.params[g],m=d[e+1];for(f=0;fe;e++)g=h[e],k[g]=this.params[g].value(b[g]);return k},q.prototype.parameters=function(a){return G(a)?this.params[a]||null:this.$$paramNames},q.prototype.validates=function(a){return this.params.$$validates(a)},q.prototype.format=function(a){function b(a){return 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a.substr(1,a.length-2)},r.prototype.pattern=/.*/,r.prototype.toString=function(){return"{Type:"+this.name+"}"},r.prototype.$asArray=function(a,b){function d(a,b){function d(a,b){return function(){return a[b].apply(a,arguments)}}function e(a){return K(a)?a:G(a)?[a]:[]}function f(a){switch(a.length){case 0:return c;case 1:return"auto"===b?a[0]:a;default:return a}}function g(a){return!a}function h(a,b){return function(c){c=e(c);var d=n(c,a);return b===!0?0===m(d,g).length:f(d)}}function i(a){return function(b,c){var d=e(b),f=e(c);if(d.length!==f.length)return!1;for(var g=0;g 0) {
+ className += (i > 0) ? ' ' : '';
+ className += isPrefix ? fix + klass
+ : klass + fix;
+ }
+ });
+ return className;
+}
+
+function removeFromArray(arr, val) {
+ var index = arr.indexOf(val);
+ if (val >= 0) {
+ arr.splice(index, 1);
+ }
+}
+
+function stripCommentsFromElement(element) {
+ if (element instanceof jqLite) {
+ switch (element.length) {
+ case 0:
+ return [];
+ break;
+
+ case 1:
+ // there is no point of stripping anything if the element
+ // is the only element within the jqLite wrapper.
+ // (it's important that we retain the element instance.)
+ if (element[0].nodeType === ELEMENT_NODE) {
+ return element;
+ }
+ break;
+
+ default:
+ return jqLite(extractElementNode(element));
+ break;
+ }
+ }
+
+ if (element.nodeType === ELEMENT_NODE) {
+ return jqLite(element);
+ }
+}
+
+function extractElementNode(element) {
+ if (!element[0]) return element;
+ for (var i = 0; i < element.length; i++) {
+ var elm = element[i];
+ if (elm.nodeType == ELEMENT_NODE) {
+ return elm;
+ }
+ }
+}
+
+function $$addClass($$jqLite, element, className) {
+ forEach(element, function(elm) {
+ $$jqLite.addClass(elm, className);
+ });
+}
+
+function $$removeClass($$jqLite, element, className) {
+ forEach(element, function(elm) {
+ $$jqLite.removeClass(elm, className);
+ });
+}
+
+function applyAnimationClassesFactory($$jqLite) {
+ return function(element, options) {
+ if (options.addClass) {
+ $$addClass($$jqLite, element, options.addClass);
+ options.addClass = null;
+ }
+ if (options.removeClass) {
+ $$removeClass($$jqLite, element, options.removeClass);
+ options.removeClass = null;
+ }
+ }
+}
+
+function prepareAnimationOptions(options) {
+ options = options || {};
+ if (!options.$$prepared) {
+ var domOperation = options.domOperation || noop;
+ options.domOperation = function() {
+ options.$$domOperationFired = true;
+ domOperation();
+ domOperation = noop;
+ };
+ options.$$prepared = true;
+ }
+ return options;
+}
+
+function applyAnimationStyles(element, options) {
+ applyAnimationFromStyles(element, options);
+ applyAnimationToStyles(element, options);
+}
+
+function applyAnimationFromStyles(element, options) {
+ if (options.from) {
+ element.css(options.from);
+ options.from = null;
+ }
+}
+
+function applyAnimationToStyles(element, options) {
+ if (options.to) {
+ element.css(options.to);
+ options.to = null;
+ }
+}
+
+function mergeAnimationDetails(element, oldAnimation, newAnimation) {
+ var target = oldAnimation.options || {};
+ var newOptions = newAnimation.options || {};
+
+ var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
+ var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
+ var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
+
+ if (newOptions.preparationClasses) {
+ target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses);
+ delete newOptions.preparationClasses;
+ }
+
+ // noop is basically when there is no callback; otherwise something has been set
+ var realDomOperation = target.domOperation !== noop ? target.domOperation : null;
+
+ extend(target, newOptions);
+
+ // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this.
+ if (realDomOperation) {
+ target.domOperation = realDomOperation;
+ }
+
+ if (classes.addClass) {
+ target.addClass = classes.addClass;
+ } else {
+ target.addClass = null;
+ }
+
+ if (classes.removeClass) {
+ target.removeClass = classes.removeClass;
+ } else {
+ target.removeClass = null;
+ }
+
+ oldAnimation.addClass = target.addClass;
+ oldAnimation.removeClass = target.removeClass;
+
+ return target;
+}
+
+function resolveElementClasses(existing, toAdd, toRemove) {
+ var ADD_CLASS = 1;
+ var REMOVE_CLASS = -1;
+
+ var flags = {};
+ existing = splitClassesToLookup(existing);
+
+ toAdd = splitClassesToLookup(toAdd);
+ forEach(toAdd, function(value, key) {
+ flags[key] = ADD_CLASS;
+ });
+
+ toRemove = splitClassesToLookup(toRemove);
+ forEach(toRemove, function(value, key) {
+ flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
+ });
+
+ var classes = {
+ addClass: '',
+ removeClass: ''
+ };
+
+ forEach(flags, function(val, klass) {
+ var prop, allow;
+ if (val === ADD_CLASS) {
+ prop = 'addClass';
+ allow = !existing[klass];
+ } else if (val === REMOVE_CLASS) {
+ prop = 'removeClass';
+ allow = existing[klass];
+ }
+ if (allow) {
+ if (classes[prop].length) {
+ classes[prop] += ' ';
+ }
+ classes[prop] += klass;
+ }
+ });
+
+ function splitClassesToLookup(classes) {
+ if (isString(classes)) {
+ classes = classes.split(' ');
+ }
+
+ var obj = {};
+ forEach(classes, function(klass) {
+ // sometimes the split leaves empty string values
+ // incase extra spaces were applied to the options
+ if (klass.length) {
+ obj[klass] = true;
+ }
+ });
+ return obj;
+ }
+
+ return classes;
+}
+
+function getDomNode(element) {
+ return (element instanceof angular.element) ? element[0] : element;
+}
+
+function applyGeneratedPreparationClasses(element, event, options) {
+ var classes = '';
+ if (event) {
+ classes = pendClasses(event, EVENT_CLASS_PREFIX, true);
+ }
+ if (options.addClass) {
+ classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX));
+ }
+ if (options.removeClass) {
+ classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX));
+ }
+ if (classes.length) {
+ options.preparationClasses = classes;
+ element.addClass(classes);
+ }
+}
+
+function clearGeneratedClasses(element, options) {
+ if (options.preparationClasses) {
+ element.removeClass(options.preparationClasses);
+ options.preparationClasses = null;
+ }
+ if (options.activeClasses) {
+ element.removeClass(options.activeClasses);
+ options.activeClasses = null;
+ }
+}
+
+function blockTransitions(node, duration) {
+ // we use a negative delay value since it performs blocking
+ // yet it doesn't kill any existing transitions running on the
+ // same element which makes this safe for class-based animations
+ var value = duration ? '-' + duration + 's' : '';
+ applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
+ return [TRANSITION_DELAY_PROP, value];
+}
+
+function blockKeyframeAnimations(node, applyBlock) {
+ var value = applyBlock ? 'paused' : '';
+ var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
+ applyInlineStyle(node, [key, value]);
+ return [key, value];
+}
+
+function applyInlineStyle(node, styleTuple) {
+ var prop = styleTuple[0];
+ var value = styleTuple[1];
+ node.style[prop] = value;
+}
+
+function concatWithSpace(a,b) {
+ if (!a) return b;
+ if (!b) return a;
+ return a + ' ' + b;
+}
+
+var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
+ var queue, cancelFn;
+
+ function scheduler(tasks) {
+ // we make a copy since RAFScheduler mutates the state
+ // of the passed in array variable and this would be difficult
+ // to track down on the outside code
+ queue = queue.concat(tasks);
+ nextTick();
+ }
+
+ queue = scheduler.queue = [];
+
+ /* waitUntilQuiet does two things:
+ * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through
+ * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
+ *
+ * The motivation here is that animation code can request more time from the scheduler
+ * before the next wave runs. This allows for certain DOM properties such as classes to
+ * be resolved in time for the next animation to run.
+ */
+ scheduler.waitUntilQuiet = function(fn) {
+ if (cancelFn) cancelFn();
+
+ cancelFn = $$rAF(function() {
+ cancelFn = null;
+ fn();
+ nextTick();
+ });
+ };
+
+ return scheduler;
+
+ function nextTick() {
+ if (!queue.length) return;
+
+ var items = queue.shift();
+ for (var i = 0; i < items.length; i++) {
+ items[i]();
+ }
+
+ if (!cancelFn) {
+ $$rAF(function() {
+ if (!cancelFn) nextTick();
+ });
+ }
+ }
+}];
+
+/**
+ * @ngdoc directive
+ * @name ngAnimateChildren
+ * @restrict AE
+ * @element ANY
+ *
+ * @description
+ *
+ * ngAnimateChildren allows you to specify that children of this element should animate even if any
+ * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move`
+ * (structural) animation, child elements that also have an active structural animation are not animated.
+ *
+ * Note that even if `ngAnimteChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation).
+ *
+ *
+ * @param {string} ngAnimateChildren If the value is empty, `true` or `on`,
+ * then child animations are allowed. If the value is `false`, child animations are not allowed.
+ *
+ * @example
+ *
+
+
+
+
+
+
+
+ List of items:
+
Item {{item}}
+
+
+
+
+
+
+ .container.ng-enter,
+ .container.ng-leave {
+ transition: all ease 1.5s;
+ }
+
+ .container.ng-enter,
+ .container.ng-leave-active {
+ opacity: 0;
+ }
+
+ .container.ng-leave,
+ .container.ng-enter-active {
+ opacity: 1;
+ }
+
+ .item {
+ background: firebrick;
+ color: #FFF;
+ margin-bottom: 10px;
+ }
+
+ .item.ng-enter,
+ .item.ng-leave {
+ transition: transform 1.5s ease;
+ }
+
+ .item.ng-enter {
+ transform: translateX(50px);
+ }
+
+ .item.ng-enter-active {
+ transform: translateX(0);
+ }
+
+
+ angular.module('ngAnimateChildren', ['ngAnimate'])
+ .controller('mainController', function() {
+ this.animateChildren = false;
+ this.enterElement = false;
+ });
+
+
+ */
+var $$AnimateChildrenDirective = ['$interpolate', function($interpolate) {
+ return {
+ link: function(scope, element, attrs) {
+ var val = attrs.ngAnimateChildren;
+ if (angular.isString(val) && val.length === 0) { //empty attribute
+ element.data(NG_ANIMATE_CHILDREN_DATA, true);
+ } else {
+ // Interpolate and set the value, so that it is available to
+ // animations that run right after compilation
+ setData($interpolate(val)(scope));
+ attrs.$observe('ngAnimateChildren', setData);
+ }
+
+ function setData(value) {
+ value = value === 'on' || value === 'true';
+ element.data(NG_ANIMATE_CHILDREN_DATA, value);
+ }
+ }
+ };
+}];
+
+var ANIMATE_TIMER_KEY = '$$animateCss';
+
+/**
+ * @ngdoc service
+ * @name $animateCss
+ * @kind object
+ *
+ * @description
+ * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
+ * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
+ * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
+ * directives to create more complex animations that can be purely driven using CSS code.
+ *
+ * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
+ * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
+ *
+ * ## Usage
+ * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
+ * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
+ * any automatic control over cancelling animations and/or preventing animations from being run on
+ * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
+ * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
+ * the CSS animation.
+ *
+ * The example below shows how we can create a folding animation on an element using `ng-if`:
+ *
+ * ```html
+ *
+ *
+ * This element will go BOOM
+ *
+ *
+ * ```
+ *
+ * Now we create the **JavaScript animation** that will trigger the CSS transition:
+ *
+ * ```js
+ * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
+ * return {
+ * enter: function(element, doneFn) {
+ * var height = element[0].offsetHeight;
+ * return $animateCss(element, {
+ * from: { height:'0px' },
+ * to: { height:height + 'px' },
+ * duration: 1 // one second
+ * });
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * ## More Advanced Uses
+ *
+ * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
+ * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
+ *
+ * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
+ * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
+ * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
+ * to provide a working animation that will run in CSS.
+ *
+ * The example below showcases a more advanced version of the `.fold-animation` from the example above:
+ *
+ * ```js
+ * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
+ * return {
+ * enter: function(element, doneFn) {
+ * var height = element[0].offsetHeight;
+ * return $animateCss(element, {
+ * addClass: 'red large-text pulse-twice',
+ * easing: 'ease-out',
+ * from: { height:'0px' },
+ * to: { height:height + 'px' },
+ * duration: 1 // one second
+ * });
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
+ *
+ * ```css
+ * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code,
+ * the CSS classes below will be transitioned despite them being defined as regular CSS classes */
+ * .red { background:red; }
+ * .large-text { font-size:20px; }
+ *
+ * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */
+ * .pulse-twice {
+ * animation: 0.5s pulse linear 2;
+ * -webkit-animation: 0.5s pulse linear 2;
+ * }
+ *
+ * @keyframes pulse {
+ * from { transform: scale(0.5); }
+ * to { transform: scale(1.5); }
+ * }
+ *
+ * @-webkit-keyframes pulse {
+ * from { -webkit-transform: scale(0.5); }
+ * to { -webkit-transform: scale(1.5); }
+ * }
+ * ```
+ *
+ * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
+ *
+ * ## How the Options are handled
+ *
+ * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
+ * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
+ * styles using the `from` and `to` properties.
+ *
+ * ```js
+ * var animator = $animateCss(element, {
+ * from: { background:'red' },
+ * to: { background:'blue' }
+ * });
+ * animator.start();
+ * ```
+ *
+ * ```css
+ * .rotating-animation {
+ * animation:0.5s rotate linear;
+ * -webkit-animation:0.5s rotate linear;
+ * }
+ *
+ * @keyframes rotate {
+ * from { transform: rotate(0deg); }
+ * to { transform: rotate(360deg); }
+ * }
+ *
+ * @-webkit-keyframes rotate {
+ * from { -webkit-transform: rotate(0deg); }
+ * to { -webkit-transform: rotate(360deg); }
+ * }
+ * ```
+ *
+ * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
+ * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
+ * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
+ * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
+ * and spread across the transition and keyframe animation.
+ *
+ * ## What is returned
+ *
+ * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
+ * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
+ * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
+ *
+ * ```js
+ * var animator = $animateCss(element, { ... });
+ * ```
+ *
+ * Now what do the contents of our `animator` variable look like:
+ *
+ * ```js
+ * {
+ * // starts the animation
+ * start: Function,
+ *
+ * // ends (aborts) the animation
+ * end: Function
+ * }
+ * ```
+ *
+ * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
+ * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been
+ * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
+ * and that changing them will not reconfigure the parameters of the animation.
+ *
+ * ### runner.done() vs runner.then()
+ * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
+ * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
+ * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
+ * unless you really need a digest to kick off afterwards.
+ *
+ * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
+ * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
+ * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
+ *
+ * @param {DOMElement} element the element that will be animated
+ * @param {object} options the animation-related options that will be applied during the animation
+ *
+ * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
+ * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
+ * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and
+ * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted.
+ * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
+ * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`).
+ * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
+ * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
+ * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
+ * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
+ * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
+ * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
+ * is provided then the animation will be skipped entirely.
+ * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
+ * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
+ * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
+ * CSS delay value.
+ * * `stagger` - A numeric time value representing the delay between successively animated elements
+ * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
+ * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
+ * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
+ * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.)
+ * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once
+ * the animation is closed. This is useful for when the styles are used purely for the sake of
+ * the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation).
+ * By default this value is set to `false`.
+ *
+ * @return {object} an object with start and end methods and details about the animation.
+ *
+ * * `start` - The method to start the animation. This will return a `Promise` when called.
+ * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
+ */
+var ONE_SECOND = 1000;
+var BASE_TEN = 10;
+
+var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
+var CLOSING_TIME_BUFFER = 1.5;
+
+var DETECT_CSS_PROPERTIES = {
+ transitionDuration: TRANSITION_DURATION_PROP,
+ transitionDelay: TRANSITION_DELAY_PROP,
+ transitionProperty: TRANSITION_PROP + PROPERTY_KEY,
+ animationDuration: ANIMATION_DURATION_PROP,
+ animationDelay: ANIMATION_DELAY_PROP,
+ animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
+};
+
+var DETECT_STAGGER_CSS_PROPERTIES = {
+ transitionDuration: TRANSITION_DURATION_PROP,
+ transitionDelay: TRANSITION_DELAY_PROP,
+ animationDuration: ANIMATION_DURATION_PROP,
+ animationDelay: ANIMATION_DELAY_PROP
+};
+
+function getCssKeyframeDurationStyle(duration) {
+ return [ANIMATION_DURATION_PROP, duration + 's'];
+}
+
+function getCssDelayStyle(delay, isKeyframeAnimation) {
+ var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
+ return [prop, delay + 's'];
+}
+
+function computeCssStyles($window, element, properties) {
+ var styles = Object.create(null);
+ var detectedStyles = $window.getComputedStyle(element) || {};
+ forEach(properties, function(formalStyleName, actualStyleName) {
+ var val = detectedStyles[formalStyleName];
+ if (val) {
+ var c = val.charAt(0);
+
+ // only numerical-based values have a negative sign or digit as the first value
+ if (c === '-' || c === '+' || c >= 0) {
+ val = parseMaxTime(val);
+ }
+
+ // by setting this to null in the event that the delay is not set or is set directly as 0
+ // then we can still allow for negative values to be used later on and not mistake this
+ // value for being greater than any other negative value.
+ if (val === 0) {
+ val = null;
+ }
+ styles[actualStyleName] = val;
+ }
+ });
+
+ return styles;
+}
+
+function parseMaxTime(str) {
+ var maxValue = 0;
+ var values = str.split(/\s*,\s*/);
+ forEach(values, function(value) {
+ // it's always safe to consider only second values and omit `ms` values since
+ // getComputedStyle will always handle the conversion for us
+ if (value.charAt(value.length - 1) == 's') {
+ value = value.substring(0, value.length - 1);
+ }
+ value = parseFloat(value) || 0;
+ maxValue = maxValue ? Math.max(value, maxValue) : value;
+ });
+ return maxValue;
+}
+
+function truthyTimingValue(val) {
+ return val === 0 || val != null;
+}
+
+function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
+ var style = TRANSITION_PROP;
+ var value = duration + 's';
+ if (applyOnlyDuration) {
+ style += DURATION_KEY;
+ } else {
+ value += ' linear all';
+ }
+ return [style, value];
+}
+
+function createLocalCacheLookup() {
+ var cache = Object.create(null);
+ return {
+ flush: function() {
+ cache = Object.create(null);
+ },
+
+ count: function(key) {
+ var entry = cache[key];
+ return entry ? entry.total : 0;
+ },
+
+ get: function(key) {
+ var entry = cache[key];
+ return entry && entry.value;
+ },
+
+ put: function(key, value) {
+ if (!cache[key]) {
+ cache[key] = { total: 1, value: value };
+ } else {
+ cache[key].total++;
+ }
+ }
+ };
+}
+
+// we do not reassign an already present style value since
+// if we detect the style property value again we may be
+// detecting styles that were added via the `from` styles.
+// We make use of `isDefined` here since an empty string
+// or null value (which is what getPropertyValue will return
+// for a non-existing style) will still be marked as a valid
+// value for the style (a falsy value implies that the style
+// is to be removed at the end of the animation). If we had a simple
+// "OR" statement then it would not be enough to catch that.
+function registerRestorableStyles(backup, node, properties) {
+ forEach(properties, function(prop) {
+ backup[prop] = isDefined(backup[prop])
+ ? backup[prop]
+ : node.style.getPropertyValue(prop);
+ });
+}
+
+var $AnimateCssProvider = ['$animateProvider', function($animateProvider) {
+ var gcsLookup = createLocalCacheLookup();
+ var gcsStaggerLookup = createLocalCacheLookup();
+
+ this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
+ '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue',
+ function($window, $$jqLite, $$AnimateRunner, $timeout,
+ $$forceReflow, $sniffer, $$rAFScheduler, $$animateQueue) {
+
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
+
+ var parentCounter = 0;
+ function gcsHashFn(node, extraClasses) {
+ var KEY = "$$ngAnimateParentKey";
+ var parentNode = node.parentNode;
+ var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
+ return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
+ }
+
+ function computeCachedCssStyles(node, className, cacheKey, properties) {
+ var timings = gcsLookup.get(cacheKey);
+
+ if (!timings) {
+ timings = computeCssStyles($window, node, properties);
+ if (timings.animationIterationCount === 'infinite') {
+ timings.animationIterationCount = 1;
+ }
+ }
+
+ // we keep putting this in multiple times even though the value and the cacheKey are the same
+ // because we're keeping an internal tally of how many duplicate animations are detected.
+ gcsLookup.put(cacheKey, timings);
+ return timings;
+ }
+
+ function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
+ var stagger;
+
+ // if we have one or more existing matches of matching elements
+ // containing the same parent + CSS styles (which is how cacheKey works)
+ // then staggering is possible
+ if (gcsLookup.count(cacheKey) > 0) {
+ stagger = gcsStaggerLookup.get(cacheKey);
+
+ if (!stagger) {
+ var staggerClassName = pendClasses(className, '-stagger');
+
+ $$jqLite.addClass(node, staggerClassName);
+
+ stagger = computeCssStyles($window, node, properties);
+
+ // force the conversion of a null value to zero incase not set
+ stagger.animationDuration = Math.max(stagger.animationDuration, 0);
+ stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
+
+ $$jqLite.removeClass(node, staggerClassName);
+
+ gcsStaggerLookup.put(cacheKey, stagger);
+ }
+ }
+
+ return stagger || {};
+ }
+
+ var cancelLastRAFRequest;
+ var rafWaitQueue = [];
+ function waitUntilQuiet(callback) {
+ rafWaitQueue.push(callback);
+ $$rAFScheduler.waitUntilQuiet(function() {
+ gcsLookup.flush();
+ gcsStaggerLookup.flush();
+
+ // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable.
+ // PLEASE EXAMINE THE `$$forceReflow` service to understand why.
+ var pageWidth = $$forceReflow();
+
+ // we use a for loop to ensure that if the queue is changed
+ // during this looping then it will consider new requests
+ for (var i = 0; i < rafWaitQueue.length; i++) {
+ rafWaitQueue[i](pageWidth);
+ }
+ rafWaitQueue.length = 0;
+ });
+ }
+
+ function computeTimings(node, className, cacheKey) {
+ var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
+ var aD = timings.animationDelay;
+ var tD = timings.transitionDelay;
+ timings.maxDelay = aD && tD
+ ? Math.max(aD, tD)
+ : (aD || tD);
+ timings.maxDuration = Math.max(
+ timings.animationDuration * timings.animationIterationCount,
+ timings.transitionDuration);
+
+ return timings;
+ }
+
+ return function init(element, initialOptions) {
+ // all of the animation functions should create
+ // a copy of the options data, however, if a
+ // parent service has already created a copy then
+ // we should stick to using that
+ var options = initialOptions || {};
+ if (!options.$$prepared) {
+ options = prepareAnimationOptions(copy(options));
+ }
+
+ var restoreStyles = {};
+ var node = getDomNode(element);
+ if (!node
+ || !node.parentNode
+ || !$$animateQueue.enabled()) {
+ return closeAndReturnNoopAnimator();
+ }
+
+ var temporaryStyles = [];
+ var classes = element.attr('class');
+ var styles = packageStyles(options);
+ var animationClosed;
+ var animationPaused;
+ var animationCompleted;
+ var runner;
+ var runnerHost;
+ var maxDelay;
+ var maxDelayTime;
+ var maxDuration;
+ var maxDurationTime;
+ var startTime;
+ var events = [];
+
+ if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
+ return closeAndReturnNoopAnimator();
+ }
+
+ var method = options.event && isArray(options.event)
+ ? options.event.join(' ')
+ : options.event;
+
+ var isStructural = method && options.structural;
+ var structuralClassName = '';
+ var addRemoveClassName = '';
+
+ if (isStructural) {
+ structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true);
+ } else if (method) {
+ structuralClassName = method;
+ }
+
+ if (options.addClass) {
+ addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX);
+ }
+
+ if (options.removeClass) {
+ if (addRemoveClassName.length) {
+ addRemoveClassName += ' ';
+ }
+ addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX);
+ }
+
+ // there may be a situation where a structural animation is combined together
+ // with CSS classes that need to resolve before the animation is computed.
+ // However this means that there is no explicit CSS code to block the animation
+ // from happening (by setting 0s none in the class name). If this is the case
+ // we need to apply the classes before the first rAF so we know to continue if
+ // there actually is a detected transition or keyframe animation
+ if (options.applyClassesEarly && addRemoveClassName.length) {
+ applyAnimationClasses(element, options);
+ }
+
+ var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
+ var fullClassName = classes + ' ' + preparationClasses;
+ var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX);
+ var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
+ var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
+
+ // there is no way we can trigger an animation if no styles and
+ // no classes are being applied which would then trigger a transition,
+ // unless there a is raw keyframe value that is applied to the element.
+ if (!containsKeyframeAnimation
+ && !hasToStyles
+ && !preparationClasses) {
+ return closeAndReturnNoopAnimator();
+ }
+
+ var cacheKey, stagger;
+ if (options.stagger > 0) {
+ var staggerVal = parseFloat(options.stagger);
+ stagger = {
+ transitionDelay: staggerVal,
+ animationDelay: staggerVal,
+ transitionDuration: 0,
+ animationDuration: 0
+ };
+ } else {
+ cacheKey = gcsHashFn(node, fullClassName);
+ stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
+ }
+
+ if (!options.$$skipPreparationClasses) {
+ $$jqLite.addClass(element, preparationClasses);
+ }
+
+ var applyOnlyDuration;
+
+ if (options.transitionStyle) {
+ var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
+ applyInlineStyle(node, transitionStyle);
+ temporaryStyles.push(transitionStyle);
+ }
+
+ if (options.duration >= 0) {
+ applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
+ var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
+
+ // we set the duration so that it will be picked up by getComputedStyle later
+ applyInlineStyle(node, durationStyle);
+ temporaryStyles.push(durationStyle);
+ }
+
+ if (options.keyframeStyle) {
+ var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
+ applyInlineStyle(node, keyframeStyle);
+ temporaryStyles.push(keyframeStyle);
+ }
+
+ var itemIndex = stagger
+ ? options.staggerIndex >= 0
+ ? options.staggerIndex
+ : gcsLookup.count(cacheKey)
+ : 0;
+
+ var isFirst = itemIndex === 0;
+
+ // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
+ // without causing any combination of transitions to kick in. By adding a negative delay value
+ // it forces the setup class' transition to end immediately. We later then remove the negative
+ // transition delay to allow for the transition to naturally do it's thing. The beauty here is
+ // that if there is no transition defined then nothing will happen and this will also allow
+ // other transitions to be stacked on top of each other without any chopping them out.
+ if (isFirst && !options.skipBlocking) {
+ blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
+ }
+
+ var timings = computeTimings(node, fullClassName, cacheKey);
+ var relativeDelay = timings.maxDelay;
+ maxDelay = Math.max(relativeDelay, 0);
+ maxDuration = timings.maxDuration;
+
+ var flags = {};
+ flags.hasTransitions = timings.transitionDuration > 0;
+ flags.hasAnimations = timings.animationDuration > 0;
+ flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all';
+ flags.applyTransitionDuration = hasToStyles && (
+ (flags.hasTransitions && !flags.hasTransitionAll)
+ || (flags.hasAnimations && !flags.hasTransitions));
+ flags.applyAnimationDuration = options.duration && flags.hasAnimations;
+ flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
+ flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations;
+ flags.recalculateTimingStyles = addRemoveClassName.length > 0;
+
+ if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
+ maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
+
+ if (flags.applyTransitionDuration) {
+ flags.hasTransitions = true;
+ timings.transitionDuration = maxDuration;
+ applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
+ temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
+ }
+
+ if (flags.applyAnimationDuration) {
+ flags.hasAnimations = true;
+ timings.animationDuration = maxDuration;
+ temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
+ }
+ }
+
+ if (maxDuration === 0 && !flags.recalculateTimingStyles) {
+ return closeAndReturnNoopAnimator();
+ }
+
+ if (options.delay != null) {
+ var delayStyle;
+ if (typeof options.delay !== "boolean") {
+ delayStyle = parseFloat(options.delay);
+ // number in options.delay means we have to recalculate the delay for the closing timeout
+ maxDelay = Math.max(delayStyle, 0);
+ }
+
+ if (flags.applyTransitionDelay) {
+ temporaryStyles.push(getCssDelayStyle(delayStyle));
+ }
+
+ if (flags.applyAnimationDelay) {
+ temporaryStyles.push(getCssDelayStyle(delayStyle, true));
+ }
+ }
+
+ // we need to recalculate the delay value since we used a pre-emptive negative
+ // delay value and the delay value is required for the final event checking. This
+ // property will ensure that this will happen after the RAF phase has passed.
+ if (options.duration == null && timings.transitionDuration > 0) {
+ flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
+ }
+
+ maxDelayTime = maxDelay * ONE_SECOND;
+ maxDurationTime = maxDuration * ONE_SECOND;
+ if (!options.skipBlocking) {
+ flags.blockTransition = timings.transitionDuration > 0;
+ flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
+ stagger.animationDelay > 0 &&
+ stagger.animationDuration === 0;
+ }
+
+ if (options.from) {
+ if (options.cleanupStyles) {
+ registerRestorableStyles(restoreStyles, node, Object.keys(options.from));
+ }
+ applyAnimationFromStyles(element, options);
+ }
+
+ if (flags.blockTransition || flags.blockKeyframeAnimation) {
+ applyBlocking(maxDuration);
+ } else if (!options.skipBlocking) {
+ blockTransitions(node, false);
+ }
+
+ // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
+ return {
+ $$willAnimate: true,
+ end: endFn,
+ start: function() {
+ if (animationClosed) return;
+
+ runnerHost = {
+ end: endFn,
+ cancel: cancelFn,
+ resume: null, //this will be set during the start() phase
+ pause: null
+ };
+
+ runner = new $$AnimateRunner(runnerHost);
+
+ waitUntilQuiet(start);
+
+ // we don't have access to pause/resume the animation
+ // since it hasn't run yet. AnimateRunner will therefore
+ // set noop functions for resume and pause and they will
+ // later be overridden once the animation is triggered
+ return runner;
+ }
+ };
+
+ function endFn() {
+ close();
+ }
+
+ function cancelFn() {
+ close(true);
+ }
+
+ function close(rejected) { // jshint ignore:line
+ // if the promise has been called already then we shouldn't close
+ // the animation again
+ if (animationClosed || (animationCompleted && animationPaused)) return;
+ animationClosed = true;
+ animationPaused = false;
+
+ if (!options.$$skipPreparationClasses) {
+ $$jqLite.removeClass(element, preparationClasses);
+ }
+ $$jqLite.removeClass(element, activeClasses);
+
+ blockKeyframeAnimations(node, false);
+ blockTransitions(node, false);
+
+ forEach(temporaryStyles, function(entry) {
+ // There is only one way to remove inline style properties entirely from elements.
+ // By using `removeProperty` this works, but we need to convert camel-cased CSS
+ // styles down to hyphenated values.
+ node.style[entry[0]] = '';
+ });
+
+ applyAnimationClasses(element, options);
+ applyAnimationStyles(element, options);
+
+ if (Object.keys(restoreStyles).length) {
+ forEach(restoreStyles, function(value, prop) {
+ value ? node.style.setProperty(prop, value)
+ : node.style.removeProperty(prop);
+ });
+ }
+
+ // the reason why we have this option is to allow a synchronous closing callback
+ // that is fired as SOON as the animation ends (when the CSS is removed) or if
+ // the animation never takes off at all. A good example is a leave animation since
+ // the element must be removed just after the animation is over or else the element
+ // will appear on screen for one animation frame causing an overbearing flicker.
+ if (options.onDone) {
+ options.onDone();
+ }
+
+ if (events && events.length) {
+ // Remove the transitionend / animationend listener(s)
+ element.off(events.join(' '), onAnimationProgress);
+ }
+
+ //Cancel the fallback closing timeout and remove the timer data
+ var animationTimerData = element.data(ANIMATE_TIMER_KEY);
+ if (animationTimerData) {
+ $timeout.cancel(animationTimerData[0].timer);
+ element.removeData(ANIMATE_TIMER_KEY);
+ }
+
+ // if the preparation function fails then the promise is not setup
+ if (runner) {
+ runner.complete(!rejected);
+ }
+ }
+
+ function applyBlocking(duration) {
+ if (flags.blockTransition) {
+ blockTransitions(node, duration);
+ }
+
+ if (flags.blockKeyframeAnimation) {
+ blockKeyframeAnimations(node, !!duration);
+ }
+ }
+
+ function closeAndReturnNoopAnimator() {
+ runner = new $$AnimateRunner({
+ end: endFn,
+ cancel: cancelFn
+ });
+
+ // should flush the cache animation
+ waitUntilQuiet(noop);
+ close();
+
+ return {
+ $$willAnimate: false,
+ start: function() {
+ return runner;
+ },
+ end: endFn
+ };
+ }
+
+ function onAnimationProgress(event) {
+ event.stopPropagation();
+ var ev = event.originalEvent || event;
+
+ // we now always use `Date.now()` due to the recent changes with
+ // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info)
+ var timeStamp = ev.$manualTimeStamp || Date.now();
+
+ /* Firefox (or possibly just Gecko) likes to not round values up
+ * when a ms measurement is used for the animation */
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
+
+ /* $manualTimeStamp is a mocked timeStamp value which is set
+ * within browserTrigger(). This is only here so that tests can
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
+ * pre-condition since animationPauseds sometimes close off early */
+ if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
+ // we set this flag to ensure that if the transition is paused then, when resumed,
+ // the animation will automatically close itself since transitions cannot be paused.
+ animationCompleted = true;
+ close();
+ }
+ }
+
+ function start() {
+ if (animationClosed) return;
+ if (!node.parentNode) {
+ close();
+ return;
+ }
+
+ // even though we only pause keyframe animations here the pause flag
+ // will still happen when transitions are used. Only the transition will
+ // not be paused since that is not possible. If the animation ends when
+ // paused then it will not complete until unpaused or cancelled.
+ var playPause = function(playAnimation) {
+ if (!animationCompleted) {
+ animationPaused = !playAnimation;
+ if (timings.animationDuration) {
+ var value = blockKeyframeAnimations(node, animationPaused);
+ animationPaused
+ ? temporaryStyles.push(value)
+ : removeFromArray(temporaryStyles, value);
+ }
+ } else if (animationPaused && playAnimation) {
+ animationPaused = false;
+ close();
+ }
+ };
+
+ // checking the stagger duration prevents an accidentally cascade of the CSS delay style
+ // being inherited from the parent. If the transition duration is zero then we can safely
+ // rely that the delay value is an intentional stagger delay style.
+ var maxStagger = itemIndex > 0
+ && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
+ (timings.animationDuration && stagger.animationDuration === 0))
+ && Math.max(stagger.animationDelay, stagger.transitionDelay);
+ if (maxStagger) {
+ $timeout(triggerAnimationStart,
+ Math.floor(maxStagger * itemIndex * ONE_SECOND),
+ false);
+ } else {
+ triggerAnimationStart();
+ }
+
+ // this will decorate the existing promise runner with pause/resume methods
+ runnerHost.resume = function() {
+ playPause(true);
+ };
+
+ runnerHost.pause = function() {
+ playPause(false);
+ };
+
+ function triggerAnimationStart() {
+ // just incase a stagger animation kicks in when the animation
+ // itself was cancelled entirely
+ if (animationClosed) return;
+
+ applyBlocking(false);
+
+ forEach(temporaryStyles, function(entry) {
+ var key = entry[0];
+ var value = entry[1];
+ node.style[key] = value;
+ });
+
+ applyAnimationClasses(element, options);
+ $$jqLite.addClass(element, activeClasses);
+
+ if (flags.recalculateTimingStyles) {
+ fullClassName = node.className + ' ' + preparationClasses;
+ cacheKey = gcsHashFn(node, fullClassName);
+
+ timings = computeTimings(node, fullClassName, cacheKey);
+ relativeDelay = timings.maxDelay;
+ maxDelay = Math.max(relativeDelay, 0);
+ maxDuration = timings.maxDuration;
+
+ if (maxDuration === 0) {
+ close();
+ return;
+ }
+
+ flags.hasTransitions = timings.transitionDuration > 0;
+ flags.hasAnimations = timings.animationDuration > 0;
+ }
+
+ if (flags.applyAnimationDelay) {
+ relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay)
+ ? parseFloat(options.delay)
+ : relativeDelay;
+
+ maxDelay = Math.max(relativeDelay, 0);
+ timings.animationDelay = relativeDelay;
+ delayStyle = getCssDelayStyle(relativeDelay, true);
+ temporaryStyles.push(delayStyle);
+ node.style[delayStyle[0]] = delayStyle[1];
+ }
+
+ maxDelayTime = maxDelay * ONE_SECOND;
+ maxDurationTime = maxDuration * ONE_SECOND;
+
+ if (options.easing) {
+ var easeProp, easeVal = options.easing;
+ if (flags.hasTransitions) {
+ easeProp = TRANSITION_PROP + TIMING_KEY;
+ temporaryStyles.push([easeProp, easeVal]);
+ node.style[easeProp] = easeVal;
+ }
+ if (flags.hasAnimations) {
+ easeProp = ANIMATION_PROP + TIMING_KEY;
+ temporaryStyles.push([easeProp, easeVal]);
+ node.style[easeProp] = easeVal;
+ }
+ }
+
+ if (timings.transitionDuration) {
+ events.push(TRANSITIONEND_EVENT);
+ }
+
+ if (timings.animationDuration) {
+ events.push(ANIMATIONEND_EVENT);
+ }
+
+ startTime = Date.now();
+ var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime;
+ var endTime = startTime + timerTime;
+
+ var animationsData = element.data(ANIMATE_TIMER_KEY) || [];
+ var setupFallbackTimer = true;
+ if (animationsData.length) {
+ var currentTimerData = animationsData[0];
+ setupFallbackTimer = endTime > currentTimerData.expectedEndTime;
+ if (setupFallbackTimer) {
+ $timeout.cancel(currentTimerData.timer);
+ } else {
+ animationsData.push(close);
+ }
+ }
+
+ if (setupFallbackTimer) {
+ var timer = $timeout(onAnimationExpired, timerTime, false);
+ animationsData[0] = {
+ timer: timer,
+ expectedEndTime: endTime
+ };
+ animationsData.push(close);
+ element.data(ANIMATE_TIMER_KEY, animationsData);
+ }
+
+ if (events.length) {
+ element.on(events.join(' '), onAnimationProgress);
+ }
+
+ if (options.to) {
+ if (options.cleanupStyles) {
+ registerRestorableStyles(restoreStyles, node, Object.keys(options.to));
+ }
+ applyAnimationToStyles(element, options);
+ }
+ }
+
+ function onAnimationExpired() {
+ var animationsData = element.data(ANIMATE_TIMER_KEY);
+
+ // this will be false in the event that the element was
+ // removed from the DOM (via a leave animation or something
+ // similar)
+ if (animationsData) {
+ for (var i = 1; i < animationsData.length; i++) {
+ animationsData[i]();
+ }
+ element.removeData(ANIMATE_TIMER_KEY);
+ }
+ }
+ }
+ };
+ }];
+}];
+
+var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) {
+ $$animationProvider.drivers.push('$$animateCssDriver');
+
+ var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
+ var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
+
+ var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
+ var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
+
+ function isDocumentFragment(node) {
+ return node.parentNode && node.parentNode.nodeType === 11;
+ }
+
+ this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document',
+ function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $sniffer, $$jqLite, $document) {
+
+ // only browsers that support these properties can render animations
+ if (!$sniffer.animations && !$sniffer.transitions) return noop;
+
+ var bodyNode = $document[0].body;
+ var rootNode = getDomNode($rootElement);
+
+ var rootBodyElement = jqLite(
+ // this is to avoid using something that exists outside of the body
+ // we also special case the doc fragment case because our unit test code
+ // appends the $rootElement to the body after the app has been bootstrapped
+ isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode
+ );
+
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
+
+ return function initDriverFn(animationDetails) {
+ return animationDetails.from && animationDetails.to
+ ? prepareFromToAnchorAnimation(animationDetails.from,
+ animationDetails.to,
+ animationDetails.classes,
+ animationDetails.anchors)
+ : prepareRegularAnimation(animationDetails);
+ };
+
+ function filterCssClasses(classes) {
+ //remove all the `ng-` stuff
+ return classes.replace(/\bng-\S+\b/g, '');
+ }
+
+ function getUniqueValues(a, b) {
+ if (isString(a)) a = a.split(' ');
+ if (isString(b)) b = b.split(' ');
+ return a.filter(function(val) {
+ return b.indexOf(val) === -1;
+ }).join(' ');
+ }
+
+ function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
+ var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
+ var startingClasses = filterCssClasses(getClassVal(clone));
+
+ outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
+ inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
+
+ clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
+
+ rootBodyElement.append(clone);
+
+ var animatorIn, animatorOut = prepareOutAnimation();
+
+ // the user may not end up using the `out` animation and
+ // only making use of the `in` animation or vice-versa.
+ // In either case we should allow this and not assume the
+ // animation is over unless both animations are not used.
+ if (!animatorOut) {
+ animatorIn = prepareInAnimation();
+ if (!animatorIn) {
+ return end();
+ }
+ }
+
+ var startingAnimator = animatorOut || animatorIn;
+
+ return {
+ start: function() {
+ var runner;
+
+ var currentAnimation = startingAnimator.start();
+ currentAnimation.done(function() {
+ currentAnimation = null;
+ if (!animatorIn) {
+ animatorIn = prepareInAnimation();
+ if (animatorIn) {
+ currentAnimation = animatorIn.start();
+ currentAnimation.done(function() {
+ currentAnimation = null;
+ end();
+ runner.complete();
+ });
+ return currentAnimation;
+ }
+ }
+ // in the event that there is no `in` animation
+ end();
+ runner.complete();
+ });
+
+ runner = new $$AnimateRunner({
+ end: endFn,
+ cancel: endFn
+ });
+
+ return runner;
+
+ function endFn() {
+ if (currentAnimation) {
+ currentAnimation.end();
+ }
+ }
+ }
+ };
+
+ function calculateAnchorStyles(anchor) {
+ var styles = {};
+
+ var coords = getDomNode(anchor).getBoundingClientRect();
+
+ // we iterate directly since safari messes up and doesn't return
+ // all the keys for the coords object when iterated
+ forEach(['width','height','top','left'], function(key) {
+ var value = coords[key];
+ switch (key) {
+ case 'top':
+ value += bodyNode.scrollTop;
+ break;
+ case 'left':
+ value += bodyNode.scrollLeft;
+ break;
+ }
+ styles[key] = Math.floor(value) + 'px';
+ });
+ return styles;
+ }
+
+ function prepareOutAnimation() {
+ var animator = $animateCss(clone, {
+ addClass: NG_OUT_ANCHOR_CLASS_NAME,
+ delay: true,
+ from: calculateAnchorStyles(outAnchor)
+ });
+
+ // read the comment within `prepareRegularAnimation` to understand
+ // why this check is necessary
+ return animator.$$willAnimate ? animator : null;
+ }
+
+ function getClassVal(element) {
+ return element.attr('class') || '';
+ }
+
+ function prepareInAnimation() {
+ var endingClasses = filterCssClasses(getClassVal(inAnchor));
+ var toAdd = getUniqueValues(endingClasses, startingClasses);
+ var toRemove = getUniqueValues(startingClasses, endingClasses);
+
+ var animator = $animateCss(clone, {
+ to: calculateAnchorStyles(inAnchor),
+ addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
+ removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
+ delay: true
+ });
+
+ // read the comment within `prepareRegularAnimation` to understand
+ // why this check is necessary
+ return animator.$$willAnimate ? animator : null;
+ }
+
+ function end() {
+ clone.remove();
+ outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
+ inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
+ }
+ }
+
+ function prepareFromToAnchorAnimation(from, to, classes, anchors) {
+ var fromAnimation = prepareRegularAnimation(from, noop);
+ var toAnimation = prepareRegularAnimation(to, noop);
+
+ var anchorAnimations = [];
+ forEach(anchors, function(anchor) {
+ var outElement = anchor['out'];
+ var inElement = anchor['in'];
+ var animator = prepareAnchoredAnimation(classes, outElement, inElement);
+ if (animator) {
+ anchorAnimations.push(animator);
+ }
+ });
+
+ // no point in doing anything when there are no elements to animate
+ if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
+
+ return {
+ start: function() {
+ var animationRunners = [];
+
+ if (fromAnimation) {
+ animationRunners.push(fromAnimation.start());
+ }
+
+ if (toAnimation) {
+ animationRunners.push(toAnimation.start());
+ }
+
+ forEach(anchorAnimations, function(animation) {
+ animationRunners.push(animation.start());
+ });
+
+ var runner = new $$AnimateRunner({
+ end: endFn,
+ cancel: endFn // CSS-driven animations cannot be cancelled, only ended
+ });
+
+ $$AnimateRunner.all(animationRunners, function(status) {
+ runner.complete(status);
+ });
+
+ return runner;
+
+ function endFn() {
+ forEach(animationRunners, function(runner) {
+ runner.end();
+ });
+ }
+ }
+ };
+ }
+
+ function prepareRegularAnimation(animationDetails) {
+ var element = animationDetails.element;
+ var options = animationDetails.options || {};
+
+ if (animationDetails.structural) {
+ options.event = animationDetails.event;
+ options.structural = true;
+ options.applyClassesEarly = true;
+
+ // we special case the leave animation since we want to ensure that
+ // the element is removed as soon as the animation is over. Otherwise
+ // a flicker might appear or the element may not be removed at all
+ if (animationDetails.event === 'leave') {
+ options.onDone = options.domOperation;
+ }
+ }
+
+ // We assign the preparationClasses as the actual animation event since
+ // the internals of $animateCss will just suffix the event token values
+ // with `-active` to trigger the animation.
+ if (options.preparationClasses) {
+ options.event = concatWithSpace(options.event, options.preparationClasses);
+ }
+
+ var animator = $animateCss(element, options);
+
+ // the driver lookup code inside of $$animation attempts to spawn a
+ // driver one by one until a driver returns a.$$willAnimate animator object.
+ // $animateCss will always return an object, however, it will pass in
+ // a flag as a hint as to whether an animation was detected or not
+ return animator.$$willAnimate ? animator : null;
+ }
+ }];
+}];
+
+// TODO(matsko): use caching here to speed things up for detection
+// TODO(matsko): add documentation
+// by the time...
+
+var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) {
+ this.$get = ['$injector', '$$AnimateRunner', '$$jqLite',
+ function($injector, $$AnimateRunner, $$jqLite) {
+
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
+ // $animateJs(element, 'enter');
+ return function(element, event, classes, options) {
+ var animationClosed = false;
+
+ // the `classes` argument is optional and if it is not used
+ // then the classes will be resolved from the element's className
+ // property as well as options.addClass/options.removeClass.
+ if (arguments.length === 3 && isObject(classes)) {
+ options = classes;
+ classes = null;
+ }
+
+ options = prepareAnimationOptions(options);
+ if (!classes) {
+ classes = element.attr('class') || '';
+ if (options.addClass) {
+ classes += ' ' + options.addClass;
+ }
+ if (options.removeClass) {
+ classes += ' ' + options.removeClass;
+ }
+ }
+
+ var classesToAdd = options.addClass;
+ var classesToRemove = options.removeClass;
+
+ // the lookupAnimations function returns a series of animation objects that are
+ // matched up with one or more of the CSS classes. These animation objects are
+ // defined via the module.animation factory function. If nothing is detected then
+ // we don't return anything which then makes $animation query the next driver.
+ var animations = lookupAnimations(classes);
+ var before, after;
+ if (animations.length) {
+ var afterFn, beforeFn;
+ if (event == 'leave') {
+ beforeFn = 'leave';
+ afterFn = 'afterLeave'; // TODO(matsko): get rid of this
+ } else {
+ beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
+ afterFn = event;
+ }
+
+ if (event !== 'enter' && event !== 'move') {
+ before = packageAnimations(element, event, options, animations, beforeFn);
+ }
+ after = packageAnimations(element, event, options, animations, afterFn);
+ }
+
+ // no matching animations
+ if (!before && !after) return;
+
+ function applyOptions() {
+ options.domOperation();
+ applyAnimationClasses(element, options);
+ }
+
+ function close() {
+ animationClosed = true;
+ applyOptions();
+ applyAnimationStyles(element, options);
+ }
+
+ var runner;
+
+ return {
+ $$willAnimate: true,
+ end: function() {
+ if (runner) {
+ runner.end();
+ } else {
+ close();
+ runner = new $$AnimateRunner();
+ runner.complete(true);
+ }
+ return runner;
+ },
+ start: function() {
+ if (runner) {
+ return runner;
+ }
+
+ runner = new $$AnimateRunner();
+ var closeActiveAnimations;
+ var chain = [];
+
+ if (before) {
+ chain.push(function(fn) {
+ closeActiveAnimations = before(fn);
+ });
+ }
+
+ if (chain.length) {
+ chain.push(function(fn) {
+ applyOptions();
+ fn(true);
+ });
+ } else {
+ applyOptions();
+ }
+
+ if (after) {
+ chain.push(function(fn) {
+ closeActiveAnimations = after(fn);
+ });
+ }
+
+ runner.setHost({
+ end: function() {
+ endAnimations();
+ },
+ cancel: function() {
+ endAnimations(true);
+ }
+ });
+
+ $$AnimateRunner.chain(chain, onComplete);
+ return runner;
+
+ function onComplete(success) {
+ close(success);
+ runner.complete(success);
+ }
+
+ function endAnimations(cancelled) {
+ if (!animationClosed) {
+ (closeActiveAnimations || noop)(cancelled);
+ onComplete(cancelled);
+ }
+ }
+ }
+ };
+
+ function executeAnimationFn(fn, element, event, options, onDone) {
+ var args;
+ switch (event) {
+ case 'animate':
+ args = [element, options.from, options.to, onDone];
+ break;
+
+ case 'setClass':
+ args = [element, classesToAdd, classesToRemove, onDone];
+ break;
+
+ case 'addClass':
+ args = [element, classesToAdd, onDone];
+ break;
+
+ case 'removeClass':
+ args = [element, classesToRemove, onDone];
+ break;
+
+ default:
+ args = [element, onDone];
+ break;
+ }
+
+ args.push(options);
+
+ var value = fn.apply(fn, args);
+ if (value) {
+ if (isFunction(value.start)) {
+ value = value.start();
+ }
+
+ if (value instanceof $$AnimateRunner) {
+ value.done(onDone);
+ } else if (isFunction(value)) {
+ // optional onEnd / onCancel callback
+ return value;
+ }
+ }
+
+ return noop;
+ }
+
+ function groupEventedAnimations(element, event, options, animations, fnName) {
+ var operations = [];
+ forEach(animations, function(ani) {
+ var animation = ani[fnName];
+ if (!animation) return;
+
+ // note that all of these animations will run in parallel
+ operations.push(function() {
+ var runner;
+ var endProgressCb;
+
+ var resolved = false;
+ var onAnimationComplete = function(rejected) {
+ if (!resolved) {
+ resolved = true;
+ (endProgressCb || noop)(rejected);
+ runner.complete(!rejected);
+ }
+ };
+
+ runner = new $$AnimateRunner({
+ end: function() {
+ onAnimationComplete();
+ },
+ cancel: function() {
+ onAnimationComplete(true);
+ }
+ });
+
+ endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
+ var cancelled = result === false;
+ onAnimationComplete(cancelled);
+ });
+
+ return runner;
+ });
+ });
+
+ return operations;
+ }
+
+ function packageAnimations(element, event, options, animations, fnName) {
+ var operations = groupEventedAnimations(element, event, options, animations, fnName);
+ if (operations.length === 0) {
+ var a,b;
+ if (fnName === 'beforeSetClass') {
+ a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
+ b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
+ } else if (fnName === 'setClass') {
+ a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
+ b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
+ }
+
+ if (a) {
+ operations = operations.concat(a);
+ }
+ if (b) {
+ operations = operations.concat(b);
+ }
+ }
+
+ if (operations.length === 0) return;
+
+ // TODO(matsko): add documentation
+ return function startAnimation(callback) {
+ var runners = [];
+ if (operations.length) {
+ forEach(operations, function(animateFn) {
+ runners.push(animateFn());
+ });
+ }
+
+ runners.length ? $$AnimateRunner.all(runners, callback) : callback();
+
+ return function endFn(reject) {
+ forEach(runners, function(runner) {
+ reject ? runner.cancel() : runner.end();
+ });
+ };
+ };
+ }
+ };
+
+ function lookupAnimations(classes) {
+ classes = isArray(classes) ? classes : classes.split(' ');
+ var matches = [], flagMap = {};
+ for (var i=0; i < classes.length; i++) {
+ var klass = classes[i],
+ animationFactory = $animateProvider.$$registeredAnimations[klass];
+ if (animationFactory && !flagMap[klass]) {
+ matches.push($injector.get(animationFactory));
+ flagMap[klass] = true;
+ }
+ }
+ return matches;
+ }
+ }];
+}];
+
+var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) {
+ $$animationProvider.drivers.push('$$animateJsDriver');
+ this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
+ return function initDriverFn(animationDetails) {
+ if (animationDetails.from && animationDetails.to) {
+ var fromAnimation = prepareAnimation(animationDetails.from);
+ var toAnimation = prepareAnimation(animationDetails.to);
+ if (!fromAnimation && !toAnimation) return;
+
+ return {
+ start: function() {
+ var animationRunners = [];
+
+ if (fromAnimation) {
+ animationRunners.push(fromAnimation.start());
+ }
+
+ if (toAnimation) {
+ animationRunners.push(toAnimation.start());
+ }
+
+ $$AnimateRunner.all(animationRunners, done);
+
+ var runner = new $$AnimateRunner({
+ end: endFnFactory(),
+ cancel: endFnFactory()
+ });
+
+ return runner;
+
+ function endFnFactory() {
+ return function() {
+ forEach(animationRunners, function(runner) {
+ // at this point we cannot cancel animations for groups just yet. 1.5+
+ runner.end();
+ });
+ };
+ }
+
+ function done(status) {
+ runner.complete(status);
+ }
+ }
+ };
+ } else {
+ return prepareAnimation(animationDetails);
+ }
+ };
+
+ function prepareAnimation(animationDetails) {
+ // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
+ var element = animationDetails.element;
+ var event = animationDetails.event;
+ var options = animationDetails.options;
+ var classes = animationDetails.classes;
+ return $$animateJs(element, event, classes, options);
+ }
+ }];
+}];
+
+var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
+var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
+var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) {
+ var PRE_DIGEST_STATE = 1;
+ var RUNNING_STATE = 2;
+ var ONE_SPACE = ' ';
+
+ var rules = this.rules = {
+ skip: [],
+ cancel: [],
+ join: []
+ };
+
+ function makeTruthyCssClassMap(classString) {
+ if (!classString) {
+ return null;
+ }
+
+ var keys = classString.split(ONE_SPACE);
+ var map = Object.create(null);
+
+ forEach(keys, function(key) {
+ map[key] = true;
+ });
+ return map;
+ }
+
+ function hasMatchingClasses(newClassString, currentClassString) {
+ if (newClassString && currentClassString) {
+ var currentClassMap = makeTruthyCssClassMap(currentClassString);
+ return newClassString.split(ONE_SPACE).some(function(className) {
+ return currentClassMap[className];
+ });
+ }
+ }
+
+ function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
+ return rules[ruleType].some(function(fn) {
+ return fn(element, currentAnimation, previousAnimation);
+ });
+ }
+
+ function hasAnimationClasses(animation, and) {
+ var a = (animation.addClass || '').length > 0;
+ var b = (animation.removeClass || '').length > 0;
+ return and ? a && b : a || b;
+ }
+
+ rules.join.push(function(element, newAnimation, currentAnimation) {
+ // if the new animation is class-based then we can just tack that on
+ return !newAnimation.structural && hasAnimationClasses(newAnimation);
+ });
+
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
+ // there is no need to animate anything if no classes are being added and
+ // there is no structural animation that will be triggered
+ return !newAnimation.structural && !hasAnimationClasses(newAnimation);
+ });
+
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
+ // why should we trigger a new structural animation if the element will
+ // be removed from the DOM anyway?
+ return currentAnimation.event == 'leave' && newAnimation.structural;
+ });
+
+ rules.skip.push(function(element, newAnimation, currentAnimation) {
+ // if there is an ongoing current animation then don't even bother running the class-based animation
+ return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
+ });
+
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
+ // there can never be two structural animations running at the same time
+ return currentAnimation.structural && newAnimation.structural;
+ });
+
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
+ // if the previous animation is already running, but the new animation will
+ // be triggered, but the new animation is structural
+ return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
+ });
+
+ rules.cancel.push(function(element, newAnimation, currentAnimation) {
+ // cancel the animation if classes added / removed in both animation cancel each other out,
+ // but only if the current animation isn't structural
+
+ if (currentAnimation.structural) return false;
+
+ var nA = newAnimation.addClass;
+ var nR = newAnimation.removeClass;
+ var cA = currentAnimation.addClass;
+ var cR = currentAnimation.removeClass;
+
+ // early detection to save the global CPU shortage :)
+ if ((isUndefined(nA) && isUndefined(nR)) || (isUndefined(cA) && isUndefined(cR))) {
+ return false;
+ }
+
+ return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA);
+ });
+
+ this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
+ '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
+ function($$rAF, $rootScope, $rootElement, $document, $$HashMap,
+ $$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow) {
+
+ var activeAnimationsLookup = new $$HashMap();
+ var disabledElementsLookup = new $$HashMap();
+ var animationsEnabled = null;
+
+ function postDigestTaskFactory() {
+ var postDigestCalled = false;
+ return function(fn) {
+ // we only issue a call to postDigest before
+ // it has first passed. This prevents any callbacks
+ // from not firing once the animation has completed
+ // since it will be out of the digest cycle.
+ if (postDigestCalled) {
+ fn();
+ } else {
+ $rootScope.$$postDigest(function() {
+ postDigestCalled = true;
+ fn();
+ });
+ }
+ };
+ }
+
+ // Wait until all directive and route-related templates are downloaded and
+ // compiled. The $templateRequest.totalPendingRequests variable keeps track of
+ // all of the remote templates being currently downloaded. If there are no
+ // templates currently downloading then the watcher will still fire anyway.
+ var deregisterWatch = $rootScope.$watch(
+ function() { return $templateRequest.totalPendingRequests === 0; },
+ function(isEmpty) {
+ if (!isEmpty) return;
+ deregisterWatch();
+
+ // Now that all templates have been downloaded, $animate will wait until
+ // the post digest queue is empty before enabling animations. By having two
+ // calls to $postDigest calls we can ensure that the flag is enabled at the
+ // very end of the post digest queue. Since all of the animations in $animate
+ // use $postDigest, it's important that the code below executes at the end.
+ // This basically means that the page is fully downloaded and compiled before
+ // any animations are triggered.
+ $rootScope.$$postDigest(function() {
+ $rootScope.$$postDigest(function() {
+ // we check for null directly in the event that the application already called
+ // .enabled() with whatever arguments that it provided it with
+ if (animationsEnabled === null) {
+ animationsEnabled = true;
+ }
+ });
+ });
+ }
+ );
+
+ var callbackRegistry = {};
+
+ // remember that the classNameFilter is set during the provider/config
+ // stage therefore we can optimize here and setup a helper function
+ var classNameFilter = $animateProvider.classNameFilter();
+ var isAnimatableClassName = !classNameFilter
+ ? function() { return true; }
+ : function(className) {
+ return classNameFilter.test(className);
+ };
+
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
+
+ function normalizeAnimationDetails(element, animation) {
+ return mergeAnimationDetails(element, animation, {});
+ }
+
+ // IE9-11 has no method "contains" in SVG element and in Node.prototype. Bug #10259.
+ var contains = Node.prototype.contains || function(arg) {
+ // jshint bitwise: false
+ return this === arg || !!(this.compareDocumentPosition(arg) & 16);
+ // jshint bitwise: true
+ };
+
+ function findCallbacks(parent, element, event) {
+ var targetNode = getDomNode(element);
+ var targetParentNode = getDomNode(parent);
+
+ var matches = [];
+ var entries = callbackRegistry[event];
+ if (entries) {
+ forEach(entries, function(entry) {
+ if (contains.call(entry.node, targetNode)) {
+ matches.push(entry.callback);
+ } else if (event === 'leave' && contains.call(entry.node, targetParentNode)) {
+ matches.push(entry.callback);
+ }
+ });
+ }
+
+ return matches;
+ }
+
+ var $animate = {
+ on: function(event, container, callback) {
+ var node = extractElementNode(container);
+ callbackRegistry[event] = callbackRegistry[event] || [];
+ callbackRegistry[event].push({
+ node: node,
+ callback: callback
+ });
+
+ // Remove the callback when the element is removed from the DOM
+ jqLite(container).on('$destroy', function() {
+ $animate.off(event, container, callback);
+ });
+ },
+
+ off: function(event, container, callback) {
+ var entries = callbackRegistry[event];
+ if (!entries) return;
+
+ callbackRegistry[event] = arguments.length === 1
+ ? null
+ : filterFromRegistry(entries, container, callback);
+
+ function filterFromRegistry(list, matchContainer, matchCallback) {
+ var containerNode = extractElementNode(matchContainer);
+ return list.filter(function(entry) {
+ var isMatch = entry.node === containerNode &&
+ (!matchCallback || entry.callback === matchCallback);
+ return !isMatch;
+ });
+ }
+ },
+
+ pin: function(element, parentElement) {
+ assertArg(isElement(element), 'element', 'not an element');
+ assertArg(isElement(parentElement), 'parentElement', 'not an element');
+ element.data(NG_ANIMATE_PIN_DATA, parentElement);
+ },
+
+ push: function(element, event, options, domOperation) {
+ options = options || {};
+ options.domOperation = domOperation;
+ return queueAnimation(element, event, options);
+ },
+
+ // this method has four signatures:
+ // () - global getter
+ // (bool) - global setter
+ // (element) - element getter
+ // (element, bool) - element setter
+ enabled: function(element, bool) {
+ var argCount = arguments.length;
+
+ if (argCount === 0) {
+ // () - Global getter
+ bool = !!animationsEnabled;
+ } else {
+ var hasElement = isElement(element);
+
+ if (!hasElement) {
+ // (bool) - Global setter
+ bool = animationsEnabled = !!element;
+ } else {
+ var node = getDomNode(element);
+ var recordExists = disabledElementsLookup.get(node);
+
+ if (argCount === 1) {
+ // (element) - Element getter
+ bool = !recordExists;
+ } else {
+ // (element, bool) - Element setter
+ disabledElementsLookup.put(node, !bool);
+ }
+ }
+ }
+
+ return bool;
+ }
+ };
+
+ return $animate;
+
+ function queueAnimation(element, event, initialOptions) {
+ // we always make a copy of the options since
+ // there should never be any side effects on
+ // the input data when running `$animateCss`.
+ var options = copy(initialOptions);
+
+ var node, parent;
+ element = stripCommentsFromElement(element);
+ if (element) {
+ node = getDomNode(element);
+ parent = element.parent();
+ }
+
+ options = prepareAnimationOptions(options);
+
+ // we create a fake runner with a working promise.
+ // These methods will become available after the digest has passed
+ var runner = new $$AnimateRunner();
+
+ // this is used to trigger callbacks in postDigest mode
+ var runInNextPostDigestOrNow = postDigestTaskFactory();
+
+ if (isArray(options.addClass)) {
+ options.addClass = options.addClass.join(' ');
+ }
+
+ if (options.addClass && !isString(options.addClass)) {
+ options.addClass = null;
+ }
+
+ if (isArray(options.removeClass)) {
+ options.removeClass = options.removeClass.join(' ');
+ }
+
+ if (options.removeClass && !isString(options.removeClass)) {
+ options.removeClass = null;
+ }
+
+ if (options.from && !isObject(options.from)) {
+ options.from = null;
+ }
+
+ if (options.to && !isObject(options.to)) {
+ options.to = null;
+ }
+
+ // there are situations where a directive issues an animation for
+ // a jqLite wrapper that contains only comment nodes... If this
+ // happens then there is no way we can perform an animation
+ if (!node) {
+ close();
+ return runner;
+ }
+
+ var className = [node.className, options.addClass, options.removeClass].join(' ');
+ if (!isAnimatableClassName(className)) {
+ close();
+ return runner;
+ }
+
+ var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
+
+ // this is a hard disable of all animations for the application or on
+ // the element itself, therefore there is no need to continue further
+ // past this point if not enabled
+ // Animations are also disabled if the document is currently hidden (page is not visible
+ // to the user), because browsers slow down or do not flush calls to requestAnimationFrame
+ var skipAnimations = !animationsEnabled || $document[0].hidden || disabledElementsLookup.get(node);
+ var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
+ var hasExistingAnimation = !!existingAnimation.state;
+
+ // there is no point in traversing the same collection of parent ancestors if a followup
+ // animation will be run on the same element that already did all that checking work
+ if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) {
+ skipAnimations = !areAnimationsAllowed(element, parent, event);
+ }
+
+ if (skipAnimations) {
+ close();
+ return runner;
+ }
+
+ if (isStructural) {
+ closeChildAnimations(element);
+ }
+
+ var newAnimation = {
+ structural: isStructural,
+ element: element,
+ event: event,
+ addClass: options.addClass,
+ removeClass: options.removeClass,
+ close: close,
+ options: options,
+ runner: runner
+ };
+
+ if (hasExistingAnimation) {
+ var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
+ if (skipAnimationFlag) {
+ if (existingAnimation.state === RUNNING_STATE) {
+ close();
+ return runner;
+ } else {
+ mergeAnimationDetails(element, existingAnimation, newAnimation);
+ return existingAnimation.runner;
+ }
+ }
+ var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
+ if (cancelAnimationFlag) {
+ if (existingAnimation.state === RUNNING_STATE) {
+ // this will end the animation right away and it is safe
+ // to do so since the animation is already running and the
+ // runner callback code will run in async
+ existingAnimation.runner.end();
+ } else if (existingAnimation.structural) {
+ // this means that the animation is queued into a digest, but
+ // hasn't started yet. Therefore it is safe to run the close
+ // method which will call the runner methods in async.
+ existingAnimation.close();
+ } else {
+ // this will merge the new animation options into existing animation options
+ mergeAnimationDetails(element, existingAnimation, newAnimation);
+
+ return existingAnimation.runner;
+ }
+ } else {
+ // a joined animation means that this animation will take over the existing one
+ // so an example would involve a leave animation taking over an enter. Then when
+ // the postDigest kicks in the enter will be ignored.
+ var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
+ if (joinAnimationFlag) {
+ if (existingAnimation.state === RUNNING_STATE) {
+ normalizeAnimationDetails(element, newAnimation);
+ } else {
+ applyGeneratedPreparationClasses(element, isStructural ? event : null, options);
+
+ event = newAnimation.event = existingAnimation.event;
+ options = mergeAnimationDetails(element, existingAnimation, newAnimation);
+
+ //we return the same runner since only the option values of this animation will
+ //be fed into the `existingAnimation`.
+ return existingAnimation.runner;
+ }
+ }
+ }
+ } else {
+ // normalization in this case means that it removes redundant CSS classes that
+ // already exist (addClass) or do not exist (removeClass) on the element
+ normalizeAnimationDetails(element, newAnimation);
+ }
+
+ // when the options are merged and cleaned up we may end up not having to do
+ // an animation at all, therefore we should check this before issuing a post
+ // digest callback. Structural animations will always run no matter what.
+ var isValidAnimation = newAnimation.structural;
+ if (!isValidAnimation) {
+ // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
+ isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
+ || hasAnimationClasses(newAnimation);
+ }
+
+ if (!isValidAnimation) {
+ close();
+ clearElementAnimationState(element);
+ return runner;
+ }
+
+ // the counter keeps track of cancelled animations
+ var counter = (existingAnimation.counter || 0) + 1;
+ newAnimation.counter = counter;
+
+ markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
+
+ $rootScope.$$postDigest(function() {
+ var animationDetails = activeAnimationsLookup.get(node);
+ var animationCancelled = !animationDetails;
+ animationDetails = animationDetails || {};
+
+ // if addClass/removeClass is called before something like enter then the
+ // registered parent element may not be present. The code below will ensure
+ // that a final value for parent element is obtained
+ var parentElement = element.parent() || [];
+
+ // animate/structural/class-based animations all have requirements. Otherwise there
+ // is no point in performing an animation. The parent node must also be set.
+ var isValidAnimation = parentElement.length > 0
+ && (animationDetails.event === 'animate'
+ || animationDetails.structural
+ || hasAnimationClasses(animationDetails));
+
+ // this means that the previous animation was cancelled
+ // even if the follow-up animation is the same event
+ if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
+ // if another animation did not take over then we need
+ // to make sure that the domOperation and options are
+ // handled accordingly
+ if (animationCancelled) {
+ applyAnimationClasses(element, options);
+ applyAnimationStyles(element, options);
+ }
+
+ // if the event changed from something like enter to leave then we do
+ // it, otherwise if it's the same then the end result will be the same too
+ if (animationCancelled || (isStructural && animationDetails.event !== event)) {
+ options.domOperation();
+ runner.end();
+ }
+
+ // in the event that the element animation was not cancelled or a follow-up animation
+ // isn't allowed to animate from here then we need to clear the state of the element
+ // so that any future animations won't read the expired animation data.
+ if (!isValidAnimation) {
+ clearElementAnimationState(element);
+ }
+
+ return;
+ }
+
+ // this combined multiple class to addClass / removeClass into a setClass event
+ // so long as a structural event did not take over the animation
+ event = !animationDetails.structural && hasAnimationClasses(animationDetails, true)
+ ? 'setClass'
+ : animationDetails.event;
+
+ markElementAnimationState(element, RUNNING_STATE);
+ var realRunner = $$animation(element, event, animationDetails.options);
+
+ realRunner.done(function(status) {
+ close(!status);
+ var animationDetails = activeAnimationsLookup.get(node);
+ if (animationDetails && animationDetails.counter === counter) {
+ clearElementAnimationState(getDomNode(element));
+ }
+ notifyProgress(runner, event, 'close', {});
+ });
+
+ // this will update the runner's flow-control events based on
+ // the `realRunner` object.
+ runner.setHost(realRunner);
+ notifyProgress(runner, event, 'start', {});
+ });
+
+ return runner;
+
+ function notifyProgress(runner, event, phase, data) {
+ runInNextPostDigestOrNow(function() {
+ var callbacks = findCallbacks(parent, element, event);
+ if (callbacks.length) {
+ // do not optimize this call here to RAF because
+ // we don't know how heavy the callback code here will
+ // be and if this code is buffered then this can
+ // lead to a performance regression.
+ $$rAF(function() {
+ forEach(callbacks, function(callback) {
+ callback(element, phase, data);
+ });
+ });
+ }
+ });
+ runner.progress(event, phase, data);
+ }
+
+ function close(reject) { // jshint ignore:line
+ clearGeneratedClasses(element, options);
+ applyAnimationClasses(element, options);
+ applyAnimationStyles(element, options);
+ options.domOperation();
+ runner.complete(!reject);
+ }
+ }
+
+ function closeChildAnimations(element) {
+ var node = getDomNode(element);
+ var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
+ forEach(children, function(child) {
+ var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME));
+ var animationDetails = activeAnimationsLookup.get(child);
+ if (animationDetails) {
+ switch (state) {
+ case RUNNING_STATE:
+ animationDetails.runner.end();
+ /* falls through */
+ case PRE_DIGEST_STATE:
+ activeAnimationsLookup.remove(child);
+ break;
+ }
+ }
+ });
+ }
+
+ function clearElementAnimationState(element) {
+ var node = getDomNode(element);
+ node.removeAttribute(NG_ANIMATE_ATTR_NAME);
+ activeAnimationsLookup.remove(node);
+ }
+
+ function isMatchingElement(nodeOrElmA, nodeOrElmB) {
+ return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
+ }
+
+ /**
+ * This fn returns false if any of the following is true:
+ * a) animations on any parent element are disabled, and animations on the element aren't explicitly allowed
+ * b) a parent element has an ongoing structural animation, and animateChildren is false
+ * c) the element is not a child of the body
+ * d) the element is not a child of the $rootElement
+ */
+ function areAnimationsAllowed(element, parentElement, event) {
+ var bodyElement = jqLite($document[0].body);
+ var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML';
+ var rootElementDetected = isMatchingElement(element, $rootElement);
+ var parentAnimationDetected = false;
+ var animateChildren;
+ var elementDisabled = disabledElementsLookup.get(getDomNode(element));
+
+ var parentHost = jqLite.data(element[0], NG_ANIMATE_PIN_DATA);
+ if (parentHost) {
+ parentElement = parentHost;
+ }
+
+ parentElement = getDomNode(parentElement);
+
+ while (parentElement) {
+ if (!rootElementDetected) {
+ // angular doesn't want to attempt to animate elements outside of the application
+ // therefore we need to ensure that the rootElement is an ancestor of the current element
+ rootElementDetected = isMatchingElement(parentElement, $rootElement);
+ }
+
+ if (parentElement.nodeType !== ELEMENT_NODE) {
+ // no point in inspecting the #document element
+ break;
+ }
+
+ var details = activeAnimationsLookup.get(parentElement) || {};
+ // either an enter, leave or move animation will commence
+ // therefore we can't allow any animations to take place
+ // but if a parent animation is class-based then that's ok
+ if (!parentAnimationDetected) {
+ var parentElementDisabled = disabledElementsLookup.get(parentElement);
+
+ if (parentElementDisabled === true && elementDisabled !== false) {
+ // disable animations if the user hasn't explicitly enabled animations on the
+ // current element
+ elementDisabled = true;
+ // element is disabled via parent element, no need to check anything else
+ break;
+ } else if (parentElementDisabled === false) {
+ elementDisabled = false;
+ }
+ parentAnimationDetected = details.structural;
+ }
+
+ if (isUndefined(animateChildren) || animateChildren === true) {
+ var value = jqLite.data(parentElement, NG_ANIMATE_CHILDREN_DATA);
+ if (isDefined(value)) {
+ animateChildren = value;
+ }
+ }
+
+ // there is no need to continue traversing at this point
+ if (parentAnimationDetected && animateChildren === false) break;
+
+ if (!bodyElementDetected) {
+ // we also need to ensure that the element is or will be a part of the body element
+ // otherwise it is pointless to even issue an animation to be rendered
+ bodyElementDetected = isMatchingElement(parentElement, bodyElement);
+ }
+
+ if (bodyElementDetected && rootElementDetected) {
+ // If both body and root have been found, any other checks are pointless,
+ // as no animation data should live outside the application
+ break;
+ }
+
+ if (!rootElementDetected) {
+ // If no rootElement is detected, check if the parentElement is pinned to another element
+ parentHost = jqLite.data(parentElement, NG_ANIMATE_PIN_DATA);
+ if (parentHost) {
+ // The pin target element becomes the next parent element
+ parentElement = getDomNode(parentHost);
+ continue;
+ }
+ }
+
+ parentElement = parentElement.parentNode;
+ }
+
+ var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true;
+ return allowAnimation && rootElementDetected && bodyElementDetected;
+ }
+
+ function markElementAnimationState(element, state, details) {
+ details = details || {};
+ details.state = state;
+
+ var node = getDomNode(element);
+ node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
+
+ var oldValue = activeAnimationsLookup.get(node);
+ var newValue = oldValue
+ ? extend(oldValue, details)
+ : details;
+ activeAnimationsLookup.put(node, newValue);
+ }
+ }];
+}];
+
+var $$AnimationProvider = ['$animateProvider', function($animateProvider) {
+ var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
+
+ var drivers = this.drivers = [];
+
+ var RUNNER_STORAGE_KEY = '$$animationRunner';
+
+ function setRunner(element, runner) {
+ element.data(RUNNER_STORAGE_KEY, runner);
+ }
+
+ function removeRunner(element) {
+ element.removeData(RUNNER_STORAGE_KEY);
+ }
+
+ function getRunner(element) {
+ return element.data(RUNNER_STORAGE_KEY);
+ }
+
+ this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler',
+ function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$HashMap, $$rAFScheduler) {
+
+ var animationQueue = [];
+ var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
+
+ function sortAnimations(animations) {
+ var tree = { children: [] };
+ var i, lookup = new $$HashMap();
+
+ // this is done first beforehand so that the hashmap
+ // is filled with a list of the elements that will be animated
+ for (i = 0; i < animations.length; i++) {
+ var animation = animations[i];
+ lookup.put(animation.domNode, animations[i] = {
+ domNode: animation.domNode,
+ fn: animation.fn,
+ children: []
+ });
+ }
+
+ for (i = 0; i < animations.length; i++) {
+ processNode(animations[i]);
+ }
+
+ return flatten(tree);
+
+ function processNode(entry) {
+ if (entry.processed) return entry;
+ entry.processed = true;
+
+ var elementNode = entry.domNode;
+ var parentNode = elementNode.parentNode;
+ lookup.put(elementNode, entry);
+
+ var parentEntry;
+ while (parentNode) {
+ parentEntry = lookup.get(parentNode);
+ if (parentEntry) {
+ if (!parentEntry.processed) {
+ parentEntry = processNode(parentEntry);
+ }
+ break;
+ }
+ parentNode = parentNode.parentNode;
+ }
+
+ (parentEntry || tree).children.push(entry);
+ return entry;
+ }
+
+ function flatten(tree) {
+ var result = [];
+ var queue = [];
+ var i;
+
+ for (i = 0; i < tree.children.length; i++) {
+ queue.push(tree.children[i]);
+ }
+
+ var remainingLevelEntries = queue.length;
+ var nextLevelEntries = 0;
+ var row = [];
+
+ for (i = 0; i < queue.length; i++) {
+ var entry = queue[i];
+ if (remainingLevelEntries <= 0) {
+ remainingLevelEntries = nextLevelEntries;
+ nextLevelEntries = 0;
+ result.push(row);
+ row = [];
+ }
+ row.push(entry.fn);
+ entry.children.forEach(function(childEntry) {
+ nextLevelEntries++;
+ queue.push(childEntry);
+ });
+ remainingLevelEntries--;
+ }
+
+ if (row.length) {
+ result.push(row);
+ }
+
+ return result;
+ }
+ }
+
+ // TODO(matsko): document the signature in a better way
+ return function(element, event, options) {
+ options = prepareAnimationOptions(options);
+ var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
+
+ // there is no animation at the current moment, however
+ // these runner methods will get later updated with the
+ // methods leading into the driver's end/cancel methods
+ // for now they just stop the animation from starting
+ var runner = new $$AnimateRunner({
+ end: function() { close(); },
+ cancel: function() { close(true); }
+ });
+
+ if (!drivers.length) {
+ close();
+ return runner;
+ }
+
+ setRunner(element, runner);
+
+ var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
+ var tempClasses = options.tempClasses;
+ if (tempClasses) {
+ classes += ' ' + tempClasses;
+ options.tempClasses = null;
+ }
+
+ var prepareClassName;
+ if (isStructural) {
+ prepareClassName = 'ng-' + event + PREPARE_CLASS_SUFFIX;
+ $$jqLite.addClass(element, prepareClassName);
+ }
+
+ animationQueue.push({
+ // this data is used by the postDigest code and passed into
+ // the driver step function
+ element: element,
+ classes: classes,
+ event: event,
+ structural: isStructural,
+ options: options,
+ beforeStart: beforeStart,
+ close: close
+ });
+
+ element.on('$destroy', handleDestroyedElement);
+
+ // we only want there to be one function called within the post digest
+ // block. This way we can group animations for all the animations that
+ // were apart of the same postDigest flush call.
+ if (animationQueue.length > 1) return runner;
+
+ $rootScope.$$postDigest(function() {
+ var animations = [];
+ forEach(animationQueue, function(entry) {
+ // the element was destroyed early on which removed the runner
+ // form its storage. This means we can't animate this element
+ // at all and it already has been closed due to destruction.
+ if (getRunner(entry.element)) {
+ animations.push(entry);
+ } else {
+ entry.close();
+ }
+ });
+
+ // now any future animations will be in another postDigest
+ animationQueue.length = 0;
+
+ var groupedAnimations = groupAnimations(animations);
+ var toBeSortedAnimations = [];
+
+ forEach(groupedAnimations, function(animationEntry) {
+ toBeSortedAnimations.push({
+ domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element),
+ fn: function triggerAnimationStart() {
+ // it's important that we apply the `ng-animate` CSS class and the
+ // temporary classes before we do any driver invoking since these
+ // CSS classes may be required for proper CSS detection.
+ animationEntry.beforeStart();
+
+ var startAnimationFn, closeFn = animationEntry.close;
+
+ // in the event that the element was removed before the digest runs or
+ // during the RAF sequencing then we should not trigger the animation.
+ var targetElement = animationEntry.anchors
+ ? (animationEntry.from.element || animationEntry.to.element)
+ : animationEntry.element;
+
+ if (getRunner(targetElement)) {
+ var operation = invokeFirstDriver(animationEntry);
+ if (operation) {
+ startAnimationFn = operation.start;
+ }
+ }
+
+ if (!startAnimationFn) {
+ closeFn();
+ } else {
+ var animationRunner = startAnimationFn();
+ animationRunner.done(function(status) {
+ closeFn(!status);
+ });
+ updateAnimationRunners(animationEntry, animationRunner);
+ }
+ }
+ });
+ });
+
+ // we need to sort each of the animations in order of parent to child
+ // relationships. This ensures that the child classes are applied at the
+ // right time.
+ $$rAFScheduler(sortAnimations(toBeSortedAnimations));
+ });
+
+ return runner;
+
+ // TODO(matsko): change to reference nodes
+ function getAnchorNodes(node) {
+ var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
+ var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
+ ? [node]
+ : node.querySelectorAll(SELECTOR);
+ var anchors = [];
+ forEach(items, function(node) {
+ var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
+ if (attr && attr.length) {
+ anchors.push(node);
+ }
+ });
+ return anchors;
+ }
+
+ function groupAnimations(animations) {
+ var preparedAnimations = [];
+ var refLookup = {};
+ forEach(animations, function(animation, index) {
+ var element = animation.element;
+ var node = getDomNode(element);
+ var event = animation.event;
+ var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
+ var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
+
+ if (anchorNodes.length) {
+ var direction = enterOrMove ? 'to' : 'from';
+
+ forEach(anchorNodes, function(anchor) {
+ var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
+ refLookup[key] = refLookup[key] || {};
+ refLookup[key][direction] = {
+ animationID: index,
+ element: jqLite(anchor)
+ };
+ });
+ } else {
+ preparedAnimations.push(animation);
+ }
+ });
+
+ var usedIndicesLookup = {};
+ var anchorGroups = {};
+ forEach(refLookup, function(operations, key) {
+ var from = operations.from;
+ var to = operations.to;
+
+ if (!from || !to) {
+ // only one of these is set therefore we can't have an
+ // anchor animation since all three pieces are required
+ var index = from ? from.animationID : to.animationID;
+ var indexKey = index.toString();
+ if (!usedIndicesLookup[indexKey]) {
+ usedIndicesLookup[indexKey] = true;
+ preparedAnimations.push(animations[index]);
+ }
+ return;
+ }
+
+ var fromAnimation = animations[from.animationID];
+ var toAnimation = animations[to.animationID];
+ var lookupKey = from.animationID.toString();
+ if (!anchorGroups[lookupKey]) {
+ var group = anchorGroups[lookupKey] = {
+ structural: true,
+ beforeStart: function() {
+ fromAnimation.beforeStart();
+ toAnimation.beforeStart();
+ },
+ close: function() {
+ fromAnimation.close();
+ toAnimation.close();
+ },
+ classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
+ from: fromAnimation,
+ to: toAnimation,
+ anchors: [] // TODO(matsko): change to reference nodes
+ };
+
+ // the anchor animations require that the from and to elements both have at least
+ // one shared CSS class which effectively marries the two elements together to use
+ // the same animation driver and to properly sequence the anchor animation.
+ if (group.classes.length) {
+ preparedAnimations.push(group);
+ } else {
+ preparedAnimations.push(fromAnimation);
+ preparedAnimations.push(toAnimation);
+ }
+ }
+
+ anchorGroups[lookupKey].anchors.push({
+ 'out': from.element, 'in': to.element
+ });
+ });
+
+ return preparedAnimations;
+ }
+
+ function cssClassesIntersection(a,b) {
+ a = a.split(' ');
+ b = b.split(' ');
+ var matches = [];
+
+ for (var i = 0; i < a.length; i++) {
+ var aa = a[i];
+ if (aa.substring(0,3) === 'ng-') continue;
+
+ for (var j = 0; j < b.length; j++) {
+ if (aa === b[j]) {
+ matches.push(aa);
+ break;
+ }
+ }
+ }
+
+ return matches.join(' ');
+ }
+
+ function invokeFirstDriver(animationDetails) {
+ // we loop in reverse order since the more general drivers (like CSS and JS)
+ // may attempt more elements, but custom drivers are more particular
+ for (var i = drivers.length - 1; i >= 0; i--) {
+ var driverName = drivers[i];
+ if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check
+
+ var factory = $injector.get(driverName);
+ var driver = factory(animationDetails);
+ if (driver) {
+ return driver;
+ }
+ }
+ }
+
+ function beforeStart() {
+ element.addClass(NG_ANIMATE_CLASSNAME);
+ if (tempClasses) {
+ $$jqLite.addClass(element, tempClasses);
+ }
+ if (prepareClassName) {
+ $$jqLite.removeClass(element, prepareClassName);
+ prepareClassName = null;
+ }
+ }
+
+ function updateAnimationRunners(animation, newRunner) {
+ if (animation.from && animation.to) {
+ update(animation.from.element);
+ update(animation.to.element);
+ } else {
+ update(animation.element);
+ }
+
+ function update(element) {
+ getRunner(element).setHost(newRunner);
+ }
+ }
+
+ function handleDestroyedElement() {
+ var runner = getRunner(element);
+ if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
+ runner.end();
+ }
+ }
+
+ function close(rejected) { // jshint ignore:line
+ element.off('$destroy', handleDestroyedElement);
+ removeRunner(element);
+
+ applyAnimationClasses(element, options);
+ applyAnimationStyles(element, options);
+ options.domOperation();
+
+ if (tempClasses) {
+ $$jqLite.removeClass(element, tempClasses);
+ }
+
+ element.removeClass(NG_ANIMATE_CLASSNAME);
+ runner.complete(!rejected);
+ }
+ };
+ }];
+}];
+
+/**
+ * @ngdoc directive
+ * @name ngAnimateSwap
+ * @restrict A
+ * @scope
+ *
+ * @description
+ *
+ * ngAnimateSwap is a animation-oriented directive that allows for the container to
+ * be removed and entered in whenever the associated expression changes. A
+ * common usecase for this directive is a rotating banner or slider component which
+ * contains one image being present at a time. When the active image changes
+ * then the old image will perform a `leave` animation and the new element
+ * will be inserted via an `enter` animation.
+ *
+ * @animations
+ * | Animation | Occurs |
+ * |----------------------------------|--------------------------------------|
+ * | {@link ng.$animate#enter enter} | when the new element is inserted to the DOM |
+ * | {@link ng.$animate#leave leave} | when the old element is removed from the DOM |
+ *
+ * @example
+ *
+ *
+ *
+ *
+ * {{ number }}
+ *
+ *
+ *
+ *
+ * angular.module('ngAnimateSwapExample', ['ngAnimate'])
+ * .controller('AppCtrl', ['$scope', '$interval', function($scope, $interval) {
+ * $scope.number = 0;
+ * $interval(function() {
+ * $scope.number++;
+ * }, 1000);
+ *
+ * var colors = ['red','blue','green','yellow','orange'];
+ * $scope.colorClass = function(number) {
+ * return colors[number % colors.length];
+ * };
+ * }]);
+ *
+ *
+ * .container {
+ * height:250px;
+ * width:250px;
+ * position:relative;
+ * overflow:hidden;
+ * border:2px solid black;
+ * }
+ * .container .cell {
+ * font-size:150px;
+ * text-align:center;
+ * line-height:250px;
+ * position:absolute;
+ * top:0;
+ * left:0;
+ * right:0;
+ * border-bottom:2px solid black;
+ * }
+ * .swap-animation.ng-enter, .swap-animation.ng-leave {
+ * transition:0.5s linear all;
+ * }
+ * .swap-animation.ng-enter {
+ * top:-250px;
+ * }
+ * .swap-animation.ng-enter-active {
+ * top:0px;
+ * }
+ * .swap-animation.ng-leave {
+ * top:0px;
+ * }
+ * .swap-animation.ng-leave-active {
+ * top:250px;
+ * }
+ * .red { background:red; }
+ * .green { background:green; }
+ * .blue { background:blue; }
+ * .yellow { background:yellow; }
+ * .orange { background:orange; }
+ *
+ *
+ */
+var ngAnimateSwapDirective = ['$animate', '$rootScope', function($animate, $rootScope) {
+ return {
+ restrict: 'A',
+ transclude: 'element',
+ terminal: true,
+ priority: 600, // we use 600 here to ensure that the directive is caught before others
+ link: function(scope, $element, attrs, ctrl, $transclude) {
+ var previousElement, previousScope;
+ scope.$watchCollection(attrs.ngAnimateSwap || attrs['for'], function(value) {
+ if (previousElement) {
+ $animate.leave(previousElement);
+ }
+ if (previousScope) {
+ previousScope.$destroy();
+ previousScope = null;
+ }
+ if (value || value === 0) {
+ previousScope = scope.$new();
+ $transclude(previousScope, function(element) {
+ previousElement = element;
+ $animate.enter(element, null, $element);
+ });
+ }
+ });
+ }
+ };
+}];
+
+/* global angularAnimateModule: true,
+
+ ngAnimateSwapDirective,
+ $$AnimateAsyncRunFactory,
+ $$rAFSchedulerFactory,
+ $$AnimateChildrenDirective,
+ $$AnimateQueueProvider,
+ $$AnimationProvider,
+ $AnimateCssProvider,
+ $$AnimateCssDriverProvider,
+ $$AnimateJsProvider,
+ $$AnimateJsDriverProvider,
+*/
+
+/**
+ * @ngdoc module
+ * @name ngAnimate
+ * @description
+ *
+ * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
+ * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app.
+ *
+ *
+ *
+ * # Usage
+ * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
+ * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
+ * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
+ * the HTML element that the animation will be triggered on.
+ *
+ * ## Directive Support
+ * The following directives are "animation aware":
+ *
+ * | Directive | Supported Animations |
+ * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
+ * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
+ * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
+ * | {@link module:ngMessages#animations ngMessage} | enter and leave |
+ *
+ * (More information can be found by visiting each the documentation associated with each directive.)
+ *
+ * ## CSS-based Animations
+ *
+ * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
+ * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation.
+ *
+ * The example below shows how an `enter` animation can be made possible on an element using `ng-if`:
+ *
+ * ```html
+ *
+ * Fade me in out
+ *
+ *
+ *
+ * ```
+ *
+ * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
+ *
+ * ```css
+ * /* The starting CSS styles for the enter animation */
+ * .fade.ng-enter {
+ * transition:0.5s linear all;
+ * opacity:0;
+ * }
+ *
+ * /* The finishing CSS styles for the enter animation */
+ * .fade.ng-enter.ng-enter-active {
+ * opacity:1;
+ * }
+ * ```
+ *
+ * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
+ * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
+ * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
+ *
+ * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
+ *
+ * ```css
+ * /* now the element will fade out before it is removed from the DOM */
+ * .fade.ng-leave {
+ * transition:0.5s linear all;
+ * opacity:1;
+ * }
+ * .fade.ng-leave.ng-leave-active {
+ * opacity:0;
+ * }
+ * ```
+ *
+ * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
+ *
+ * ```css
+ * /* there is no need to define anything inside of the destination
+ * CSS class since the keyframe will take charge of the animation */
+ * .fade.ng-leave {
+ * animation: my_fade_animation 0.5s linear;
+ * -webkit-animation: my_fade_animation 0.5s linear;
+ * }
+ *
+ * @keyframes my_fade_animation {
+ * from { opacity:1; }
+ * to { opacity:0; }
+ * }
+ *
+ * @-webkit-keyframes my_fade_animation {
+ * from { opacity:1; }
+ * to { opacity:0; }
+ * }
+ * ```
+ *
+ * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
+ *
+ * ### CSS Class-based Animations
+ *
+ * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
+ * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
+ * and removed.
+ *
+ * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
+ *
+ * ```html
+ *
+ * Show and hide me
+ *
+ *
+ *
+ *
+ * ```
+ *
+ * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
+ * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
+ *
+ * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
+ * with CSS styles.
+ *
+ * ```html
+ *
+ * Highlight this box
+ *
+ *
+ *
+ *
+ * ```
+ *
+ * We can also make use of CSS keyframes by placing them within the CSS classes.
+ *
+ *
+ * ### CSS Staggering Animations
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * ```css
+ * .my-animation.ng-enter {
+ * /* standard transition code */
+ * transition: 1s linear all;
+ * opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ * /* this will have a 100ms delay between each successive leave animation */
+ * transition-delay: 0.1s;
+ *
+ * /* As of 1.4.4, this must always be set: it signals ngAnimate
+ * to not accidentally inherit a delay property from another CSS class */
+ * transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /* standard transition styles */
+ * opacity:1;
+ * }
+ * ```
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * ```js
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * window.requestAnimationFrame(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ *
+ * $scope.$digest();
+ * });
+ * ```
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * ### The `ng-animate` CSS class
+ *
+ * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
+ * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
+ *
+ * Therefore, animations can be applied to an element using this temporary class directly via CSS.
+ *
+ * ```css
+ * .zipper.ng-animate {
+ * transition:0.5s linear all;
+ * }
+ * .zipper.ng-enter {
+ * opacity:0;
+ * }
+ * .zipper.ng-enter.ng-enter-active {
+ * opacity:1;
+ * }
+ * .zipper.ng-leave {
+ * opacity:1;
+ * }
+ * .zipper.ng-leave.ng-leave-active {
+ * opacity:0;
+ * }
+ * ```
+ *
+ * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
+ * the CSS class once an animation has completed.)
+ *
+ *
+ * ### The `ng-[event]-prepare` class
+ *
+ * This is a special class that can be used to prevent unwanted flickering / flash of content before
+ * the actual animation starts. The class is added as soon as an animation is initialized, but removed
+ * before the actual animation starts (after waiting for a $digest).
+ * It is also only added for *structural* animations (`enter`, `move`, and `leave`).
+ *
+ * In practice, flickering can appear when nesting elements with structural animations such as `ngIf`
+ * into elements that have class-based animations such as `ngClass`.
+ *
+ * ```html
+ *
+ *
+ *
+ *
+ *
+ * ```
+ *
+ * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating.
+ * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts:
+ *
+ * ```css
+ * .message.ng-enter-prepare {
+ * opacity: 0;
+ * }
+ *
+ * ```
+ *
+ * ## JavaScript-based Animations
+ *
+ * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
+ * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
+ * `module.animation()` module function we can register the animation.
+ *
+ * Let's see an example of a enter/leave animation using `ngRepeat`:
+ *
+ * ```html
+ *
+ * {{ item }}
+ *
+ * ```
+ *
+ * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
+ *
+ * ```js
+ * myModule.animation('.slide', [function() {
+ * return {
+ * // make note that other events (like addClass/removeClass)
+ * // have different function input parameters
+ * enter: function(element, doneFn) {
+ * jQuery(element).fadeIn(1000, doneFn);
+ *
+ * // remember to call doneFn so that angular
+ * // knows that the animation has concluded
+ * },
+ *
+ * move: function(element, doneFn) {
+ * jQuery(element).fadeIn(1000, doneFn);
+ * },
+ *
+ * leave: function(element, doneFn) {
+ * jQuery(element).fadeOut(1000, doneFn);
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
+ * greensock.js and velocity.js.
+ *
+ * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
+ * our animations inside of the same registered animation, however, the function input arguments are a bit different:
+ *
+ * ```html
+ *
+ * this box is moody
+ *
+ *
+ *
+ *
+ * ```
+ *
+ * ```js
+ * myModule.animation('.colorful', [function() {
+ * return {
+ * addClass: function(element, className, doneFn) {
+ * // do some cool animation and call the doneFn
+ * },
+ * removeClass: function(element, className, doneFn) {
+ * // do some cool animation and call the doneFn
+ * },
+ * setClass: function(element, addedClass, removedClass, doneFn) {
+ * // do some cool animation and call the doneFn
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * ## CSS + JS Animations Together
+ *
+ * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
+ * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
+ * charge of the animation**:
+ *
+ * ```html
+ *
+ * Slide in and out
+ *
+ * ```
+ *
+ * ```js
+ * myModule.animation('.slide', [function() {
+ * return {
+ * enter: function(element, doneFn) {
+ * jQuery(element).slideIn(1000, doneFn);
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * ```css
+ * .slide.ng-enter {
+ * transition:0.5s linear all;
+ * transform:translateY(-100px);
+ * }
+ * .slide.ng-enter.ng-enter-active {
+ * transform:translateY(0);
+ * }
+ * ```
+ *
+ * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
+ * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
+ * our own JS-based animation code:
+ *
+ * ```js
+ * myModule.animation('.slide', ['$animateCss', function($animateCss) {
+ * return {
+ * enter: function(element) {
+* // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
+ * return $animateCss(element, {
+ * event: 'enter',
+ * structural: true
+ * });
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
+ *
+ * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
+ * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
+ * data into `$animateCss` directly:
+ *
+ * ```js
+ * myModule.animation('.slide', ['$animateCss', function($animateCss) {
+ * return {
+ * enter: function(element) {
+ * return $animateCss(element, {
+ * event: 'enter',
+ * structural: true,
+ * addClass: 'maroon-setting',
+ * from: { height:0 },
+ * to: { height: 200 }
+ * });
+ * }
+ * }
+ * }]);
+ * ```
+ *
+ * Now we can fill in the rest via our transition CSS code:
+ *
+ * ```css
+ * /* the transition tells ngAnimate to make the animation happen */
+ * .slide.ng-enter { transition:0.5s linear all; }
+ *
+ * /* this extra CSS class will be absorbed into the transition
+ * since the $animateCss code is adding the class */
+ * .maroon-setting { background:red; }
+ * ```
+ *
+ * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
+ *
+ * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
+ *
+ * ## Animation Anchoring (via `ng-animate-ref`)
+ *
+ * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
+ * structural areas of an application (like views) by pairing up elements using an attribute
+ * called `ng-animate-ref`.
+ *
+ * Let's say for example we have two views that are managed by `ng-view` and we want to show
+ * that there is a relationship between two components situated in within these views. By using the
+ * `ng-animate-ref` attribute we can identify that the two components are paired together and we
+ * can then attach an animation, which is triggered when the view changes.
+ *
+ * Say for example we have the following template code:
+ *
+ * ```html
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ *
+ * ```
+ *
+ * Now, when the view changes (once the link is clicked), ngAnimate will examine the
+ * HTML contents to see if there is a match reference between any components in the view
+ * that is leaving and the view that is entering. It will scan both the view which is being
+ * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
+ * contain a matching ref value.
+ *
+ * The two images match since they share the same ref value. ngAnimate will now create a
+ * transport element (which is a clone of the first image element) and it will then attempt
+ * to animate to the position of the second image element in the next view. For the animation to
+ * work a special CSS class called `ng-anchor` will be added to the transported element.
+ *
+ * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
+ * ngAnimate will handle the entire transition for us as well as the addition and removal of
+ * any changes of CSS classes between the elements:
+ *
+ * ```css
+ * .banner.ng-anchor {
+ * /* this animation will last for 1 second since there are
+ * two phases to the animation (an `in` and an `out` phase) */
+ * transition:0.5s linear all;
+ * }
+ * ```
+ *
+ * We also **must** include animations for the views that are being entered and removed
+ * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
+ *
+ * ```css
+ * .view-animation.ng-enter, .view-animation.ng-leave {
+ * transition:0.5s linear all;
+ * position:fixed;
+ * left:0;
+ * top:0;
+ * width:100%;
+ * }
+ * .view-animation.ng-enter {
+ * transform:translateX(100%);
+ * }
+ * .view-animation.ng-leave,
+ * .view-animation.ng-enter.ng-enter-active {
+ * transform:translateX(0%);
+ * }
+ * .view-animation.ng-leave.ng-leave-active {
+ * transform:translateX(-100%);
+ * }
+ * ```
+ *
+ * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
+ * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
+ * from its origin. Once that animation is over then the `in` stage occurs which animates the
+ * element to its destination. The reason why there are two animations is to give enough time
+ * for the enter animation on the new element to be ready.
+ *
+ * The example above sets up a transition for both the in and out phases, but we can also target the out or
+ * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
+ *
+ * ```css
+ * .banner.ng-anchor-out {
+ * transition: 0.5s linear all;
+ *
+ * /* the scale will be applied during the out animation,
+ * but will be animated away when the in animation runs */
+ * transform: scale(1.2);
+ * }
+ *
+ * .banner.ng-anchor-in {
+ * transition: 1s linear all;
+ * }
+ * ```
+ *
+ *
+ *
+ *
+ * ### Anchoring Demo
+ *
+
+
+ Home
+
+
+
+
+ .record {
+ display:block;
+ font-size:20px;
+ }
+ .profile {
+ background:black;
+ color:white;
+ font-size:100px;
+ }
+ .view-container {
+ position:relative;
+ }
+ .view-container > .view.ng-animate {
+ position:absolute;
+ top:0;
+ left:0;
+ width:100%;
+ min-height:500px;
+ }
+ .view.ng-enter, .view.ng-leave,
+ .record.ng-anchor {
+ transition:0.5s linear all;
+ }
+ .view.ng-enter {
+ transform:translateX(100%);
+ }
+ .view.ng-enter.ng-enter-active, .view.ng-leave {
+ transform:translateX(0%);
+ }
+ .view.ng-leave.ng-leave-active {
+ transform:translateX(-100%);
+ }
+ .record.ng-anchor-out {
+ background:red;
+ }
+
+
+ *
+ * ### How is the element transported?
+ *
+ * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
+ * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
+ * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
+ * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
+ * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
+ * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
+ * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
+ * will become visible since the shim class will be removed.
+ *
+ * ### How is the morphing handled?
+ *
+ * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
+ * what CSS classes differ between the starting element and the destination element. These different CSS classes
+ * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
+ * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
+ * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
+ * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
+ * the cloned element is placed inside of root element which is likely close to the body element).
+ *
+ * Note that if the root element is on the `` element then the cloned node will be placed inside of body.
+ *
+ *
+ * ## Using $animate in your directive code
+ *
+ * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
+ * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
+ * imagine we have a greeting box that shows and hides itself when the data changes
+ *
+ * ```html
+ * Hi there
+ * ```
+ *
+ * ```js
+ * ngModule.directive('greetingBox', ['$animate', function($animate) {
+ * return function(scope, element, attrs) {
+ * attrs.$observe('active', function(value) {
+ * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
+ * });
+ * });
+ * }]);
+ * ```
+ *
+ * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
+ * in our HTML code then we can trigger a CSS or JS animation to happen.
+ *
+ * ```css
+ * /* normally we would create a CSS class to reference on the element */
+ * greeting-box.on { transition:0.5s linear all; background:green; color:white; }
+ * ```
+ *
+ * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
+ * possible be sure to visit the {@link ng.$animate $animate service API page}.
+ *
+ *
+ * ## Callbacks and Promises
+ *
+ * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
+ * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
+ * ended by chaining onto the returned promise that animation method returns.
+ *
+ * ```js
+ * // somewhere within the depths of the directive
+ * $animate.enter(element, parent).then(function() {
+ * //the animation has completed
+ * });
+ * ```
+ *
+ * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
+ * anymore.)
+ *
+ * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
+ * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
+ * routing controller to hook into that:
+ *
+ * ```js
+ * ngModule.controller('HomePageController', ['$animate', function($animate) {
+ * $animate.on('enter', ngViewElement, function(element) {
+ * // the animation for this route has completed
+ * }]);
+ * }])
+ * ```
+ *
+ * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
+ */
+
+/**
+ * @ngdoc service
+ * @name $animate
+ * @kind object
+ *
+ * @description
+ * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
+ *
+ * Click here {@link ng.$animate to learn more about animations with `$animate`}.
+ */
+angular.module('ngAnimate', [])
+ .directive('ngAnimateSwap', ngAnimateSwapDirective)
+
+ .directive('ngAnimateChildren', $$AnimateChildrenDirective)
+ .factory('$$rAFScheduler', $$rAFSchedulerFactory)
+
+ .provider('$$animateQueue', $$AnimateQueueProvider)
+ .provider('$$animation', $$AnimationProvider)
+
+ .provider('$animateCss', $AnimateCssProvider)
+ .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
+
+ .provider('$$animateJs', $$AnimateJsProvider)
+ .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
+
+
+})(window, window.angular);
diff --git a/app/www/lib/ionic/js/angular/angular-animate.min.js b/app/www/lib/ionic/js/angular/angular-animate.min.js
new file mode 100644
index 0000000..57108b2
--- /dev/null
+++ b/app/www/lib/ionic/js/angular/angular-animate.min.js
@@ -0,0 +1,56 @@
+/*
+ AngularJS v1.5.3
+ (c) 2010-2016 Google, Inc. http://angularjs.org
+ License: MIT
+*/
+(function(E,w,Va){'use strict';function ya(a,b,c){if(!a)throw Ka("areq",b||"?",c||"required");return a}function za(a,b){if(!a&&!b)return"";if(!a)return b;if(!b)return a;ba(a)&&(a=a.join(" "));ba(b)&&(b=b.join(" "));return a+" "+b}function La(a){var b={};a&&(a.to||a.from)&&(b.to=a.to,b.from=a.from);return b}function V(a,b,c){var d="";a=ba(a)?a:a&&I(a)&&a.length?a.split(/\s+/):[];q(a,function(a,f){a&&0=a&&(a=h,h=0,b.push(e),e=[]);e.push(f.fn);f.children.forEach(function(a){h++;c.push(a)});a--}e.length&&b.push(e);return b}(c)}var l=[],w=Q(a);return function(s,x,v){function h(a){a=a.hasAttribute("ng-animate-ref")?[a]:a.querySelectorAll("[ng-animate-ref]");var b=[];q(a,function(a){var c=a.getAttribute("ng-animate-ref");c&&c.length&&b.push(a)});return b}function P(a){var b=[],c={};q(a,function(a,g){var d=A(a.element),k=0<=["enter","move"].indexOf(a.event),d=a.structural?
+h(d):[];if(d.length){var e=k?"to":"from";q(d,function(a){var b=a.getAttribute("ng-animate-ref");c[b]=c[b]||{};c[b][e]={animationID:g,element:H(a)}})}else b.push(a)});var d={},k={};q(c,function(c,h){var e=c.from,f=c.to;if(e&&f){var m=a[e.animationID],C=a[f.animationID],n=e.animationID.toString();if(!k[n]){var D=k[n]={structural:!0,beforeStart:function(){m.beforeStart();C.beforeStart()},close:function(){m.close();C.close()},classes:y(m.classes,C.classes),from:m,to:C,anchors:[]};D.classes.length?b.push(D):
+(b.push(m),b.push(C))}k[n].anchors.push({out:e.element,"in":f.element})}else e=e?e.animationID:f.animationID,f=e.toString(),d[f]||(d[f]=!0,b.push(a[e]))});return b}function y(a,b){a=a.split(" ");b=b.split(" ");for(var c=[],d=0;d=Q&&b>=L&&(H=!0,n())}function K(){function b(){if(!P){D(!1);q(y,function(a){m.style[a[0]]=a[1]});h(a,g);e.addClass(a,ga);if(p.recalculateTimingStyles){na=m.className+" "+fa;ia=w(m,na);B=v(m,na,ia);$=B.maxDelay;I=Math.max($,0);L=B.maxDuration;if(0===L){n();return}p.hasTransitions=0z.expectedEndTime)?r.cancel(z.timer):f.push(n)}K&&(l=r(c,l,!1),f[0]={timer:l,expectedEndTime:d},f.push(n),a.data("$$animateCss",f));
+if(ea.length)a.on(ea.join(" "),C);g.to&&(g.cleanupStyles&&Ga(G,m,Object.keys(g.to)),Ba(a,g))}}function c(){var b=a.data("$$animateCss");if(b){for(var d=1;d
+ *
+ * See {@link ngResource.$resource `$resource`} for usage.
+ */
+
+/**
+ * @ngdoc service
+ * @name $resource
+ * @requires $http
+ * @requires ng.$log
+ * @requires $q
+ * @requires ng.$timeout
+ *
+ * @description
+ * A factory which creates a resource object that lets you interact with
+ * [RESTful](http://en.wikipedia.org/wiki/Representational_State_Transfer) server-side data sources.
+ *
+ * The returned resource object has action methods which provide high-level behaviors without
+ * the need to interact with the low level {@link ng.$http $http} service.
+ *
+ * Requires the {@link ngResource `ngResource`} module to be installed.
+ *
+ * By default, trailing slashes will be stripped from the calculated URLs,
+ * which can pose problems with server backends that do not expect that
+ * behavior. This can be disabled by configuring the `$resourceProvider` like
+ * this:
+ *
+ * ```js
+ app.config(['$resourceProvider', function($resourceProvider) {
+ // Don't strip trailing slashes from calculated URLs
+ $resourceProvider.defaults.stripTrailingSlashes = false;
+ }]);
+ * ```
+ *
+ * @param {string} url A parameterized URL template with parameters prefixed by `:` as in
+ * `/user/:username`. If you are using a URL with a port number (e.g.
+ * `http://example.com:8080/api`), it will be respected.
+ *
+ * If you are using a url with a suffix, just add the suffix, like this:
+ * `$resource('http://example.com/resource.json')` or `$resource('http://example.com/:id.json')`
+ * or even `$resource('http://example.com/resource/:resource_id.:format')`
+ * If the parameter before the suffix is empty, :resource_id in this case, then the `/.` will be
+ * collapsed down to a single `.`. If you need this sequence to appear and not collapse then you
+ * can escape it with `/\.`.
+ *
+ * @param {Object=} paramDefaults Default values for `url` parameters. These can be overridden in
+ * `actions` methods. If a parameter value is a function, it will be executed every time
+ * when a param value needs to be obtained for a request (unless the param was overridden).
+ *
+ * Each key value in the parameter object is first bound to url template if present and then any
+ * excess keys are appended to the url search query after the `?`.
+ *
+ * Given a template `/path/:verb` and parameter `{verb:'greet', salutation:'Hello'}` results in
+ * URL `/path/greet?salutation=Hello`.
+ *
+ * If the parameter value is prefixed with `@` then the value for that parameter will be extracted
+ * from the corresponding property on the `data` object (provided when calling an action method).
+ * For example, if the `defaultParam` object is `{someParam: '@someProp'}` then the value of
+ * `someParam` will be `data.someProp`.
+ *
+ * @param {Object.