server and app commited in different repositories

This commit is contained in:
nau
2016-08-29 16:29:14 +02:00
parent 7e313047f1
commit 97277f6585
263 changed files with 0 additions and 160365 deletions

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{
"directory": "www/lib"
}

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# http://editorconfig.org
root = true
[*]
charset = utf-8
indent_style = space
indent_size = 2
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
[*.md]
insert_final_newline = false
trim_trailing_whitespace = false

6
app/.gitignore vendored
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# Specifies intentionally untracked files to ignore when using Git
# http://git-scm.com/docs/gitignore
node_modules/
platforms/
plugins/

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{"app_id":"0f46f512"}

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{
"name": "HelloIonic",
"private": "true",
"devDependencies": {
"ionic": "driftyco/ionic-bower#1.3.1"
}
}

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export ANDROID_HOME=~/Android/Sdk/
PATH=$PATH:$ANDROID_HOME/tools
PATH=$PATH:$ANDROID_HOME/platform-tools
cd /home/nau/Android/Sdk/tools
./android
ionic serve
ionic build android

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<widget id="com.ionicframework.app751563" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>app</name>
<description>
An Ionic Framework and Cordova project.
</description>
<author email="you@example.com" href="http://example.com.com/">
Your Name Here
</author>
<content src="index.html"/>
<access origin="*"/>
<preference name="webviewbounce" value="false"/>
<preference name="UIWebViewBounce" value="false"/>
<preference name="DisallowOverscroll" value="true"/>
<preference name="SplashScreenDelay" value="2000"/>
<preference name="FadeSplashScreenDuration" value="2000"/>
<preference name="android-minSdkVersion" value="16"/>
<preference name="BackupWebStorage" value="none"/>
<preference name="SplashScreen" value="screen"/>
<feature name="StatusBar">
<param name="ios-package" value="CDVStatusBar" onload="true"/>
</feature>
<platform name="android">
<icon src="resources/android/icon/drawable-ldpi-icon.png" density="ldpi"/>
<icon src="resources/android/icon/drawable-mdpi-icon.png" density="mdpi"/>
<icon src="resources/android/icon/drawable-hdpi-icon.png" density="hdpi"/>
<icon src="resources/android/icon/drawable-xhdpi-icon.png" density="xhdpi"/>
<icon src="resources/android/icon/drawable-xxhdpi-icon.png" density="xxhdpi"/>
<icon src="resources/android/icon/drawable-xxxhdpi-icon.png" density="xxxhdpi"/>
<splash src="resources/android/splash/drawable-land-ldpi-screen.png" density="land-ldpi"/>
<splash src="resources/android/splash/drawable-land-mdpi-screen.png" density="land-mdpi"/>
<splash src="resources/android/splash/drawable-land-hdpi-screen.png" density="land-hdpi"/>
<splash src="resources/android/splash/drawable-land-xhdpi-screen.png" density="land-xhdpi"/>
<splash src="resources/android/splash/drawable-land-xxhdpi-screen.png" density="land-xxhdpi"/>
<splash src="resources/android/splash/drawable-land-xxxhdpi-screen.png" density="land-xxxhdpi"/>
<splash src="resources/android/splash/drawable-port-ldpi-screen.png" density="port-ldpi"/>
<splash src="resources/android/splash/drawable-port-mdpi-screen.png" density="port-mdpi"/>
<splash src="resources/android/splash/drawable-port-hdpi-screen.png" density="port-hdpi"/>
<splash src="resources/android/splash/drawable-port-xhdpi-screen.png" density="port-xhdpi"/>
<splash src="resources/android/splash/drawable-port-xxhdpi-screen.png" density="port-xxhdpi"/>
<splash src="resources/android/splash/drawable-port-xxxhdpi-screen.png" density="port-xxxhdpi"/>
</platform>
</widget>

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var gulp = require('gulp');
var gutil = require('gulp-util');
var bower = require('bower');
var concat = require('gulp-concat');
var sass = require('gulp-sass');
var minifyCss = require('gulp-minify-css');
var rename = require('gulp-rename');
var sh = require('shelljs');
var paths = {
sass: ['./scss/**/*.scss']
};
gulp.task('default', ['sass']);
gulp.task('sass', function(done) {
gulp.src('./scss/ionic.app.scss')
.pipe(sass())
.on('error', sass.logError)
.pipe(gulp.dest('./www/css/'))
.pipe(minifyCss({
keepSpecialComments: 0
}))
.pipe(rename({ extname: '.min.css' }))
.pipe(gulp.dest('./www/css/'))
.on('end', done);
});
gulp.task('watch', function() {
gulp.watch(paths.sass, ['sass']);
});
gulp.task('install', ['git-check'], function() {
return bower.commands.install()
.on('log', function(data) {
gutil.log('bower', gutil.colors.cyan(data.id), data.message);
});
});
gulp.task('git-check', function(done) {
if (!sh.which('git')) {
console.log(
' ' + gutil.colors.red('Git is not installed.'),
'\n Git, the version control system, is required to download Ionic.',
'\n Download git here:', gutil.colors.cyan('http://git-scm.com/downloads') + '.',
'\n Once git is installed, run \'' + gutil.colors.cyan('gulp install') + '\' again.'
);
process.exit(1);
}
done();
});

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<!--
#
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
#
-->
# Cordova Hooks
This directory may contain scripts used to customize cordova commands. This
directory used to exist at `.cordova/hooks`, but has now been moved to the
project root. Any scripts you add to these directories will be executed before
and after the commands corresponding to the directory name. Useful for
integrating your own build systems or integrating with version control systems.
__Remember__: Make your scripts executable.
## Hook Directories
The following subdirectories will be used for hooks:
after_build/
after_compile/
after_docs/
after_emulate/
after_platform_add/
after_platform_rm/
after_platform_ls/
after_plugin_add/
after_plugin_ls/
after_plugin_rm/
after_plugin_search/
after_prepare/
after_run/
after_serve/
before_build/
before_compile/
before_docs/
before_emulate/
before_platform_add/
before_platform_rm/
before_platform_ls/
before_plugin_add/
before_plugin_ls/
before_plugin_rm/
before_plugin_search/
before_prepare/
before_run/
before_serve/
pre_package/ <-- Windows 8 and Windows Phone only.
## Script Interface
All scripts are run from the project's root directory and have the root directory passes as the first argument. All other options are passed to the script using environment variables:
* CORDOVA_VERSION - The version of the Cordova-CLI.
* CORDOVA_PLATFORMS - Comma separated list of platforms that the command applies to (e.g.: android, ios).
* CORDOVA_PLUGINS - Comma separated list of plugin IDs that the command applies to (e.g.: org.apache.cordova.file, org.apache.cordova.file-transfer)
* CORDOVA_HOOK - Path to the hook that is being executed.
* CORDOVA_CMDLINE - The exact command-line arguments passed to cordova (e.g.: cordova run ios --emulate)
If a script returns a non-zero exit code, then the parent cordova command will be aborted.
## Writing hooks
We highly recommend writting your hooks using Node.js so that they are
cross-platform. Some good examples are shown here:
[http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/](http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/)

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#!/usr/bin/env node
// Add Platform Class
// v1.0
// Automatically adds the platform class to the body tag
// after the `prepare` command. By placing the platform CSS classes
// directly in the HTML built for the platform, it speeds up
// rendering the correct layout/style for the specific platform
// instead of waiting for the JS to figure out the correct classes.
var fs = require('fs');
var path = require('path');
var rootdir = process.argv[2];
function addPlatformBodyTag(indexPath, platform) {
// add the platform class to the body tag
try {
var platformClass = 'platform-' + platform;
var cordovaClass = 'platform-cordova platform-webview';
var html = fs.readFileSync(indexPath, 'utf8');
var bodyTag = findBodyTag(html);
if(!bodyTag) return; // no opening body tag, something's wrong
if(bodyTag.indexOf(platformClass) > -1) return; // already added
var newBodyTag = bodyTag;
var classAttr = findClassAttr(bodyTag);
if(classAttr) {
// body tag has existing class attribute, add the classname
var endingQuote = classAttr.substring(classAttr.length-1);
var newClassAttr = classAttr.substring(0, classAttr.length-1);
newClassAttr += ' ' + platformClass + ' ' + cordovaClass + endingQuote;
newBodyTag = bodyTag.replace(classAttr, newClassAttr);
} else {
// add class attribute to the body tag
newBodyTag = bodyTag.replace('>', ' class="' + platformClass + ' ' + cordovaClass + '">');
}
html = html.replace(bodyTag, newBodyTag);
fs.writeFileSync(indexPath, html, 'utf8');
process.stdout.write('add to body class: ' + platformClass + '\n');
} catch(e) {
process.stdout.write(e);
}
}
function findBodyTag(html) {
// get the body tag
try{
return html.match(/<body(?=[\s>])(.*?)>/gi)[0];
}catch(e){}
}
function findClassAttr(bodyTag) {
// get the body tag's class attribute
try{
return bodyTag.match(/ class=["|'](.*?)["|']/gi)[0];
}catch(e){}
}
if (rootdir) {
// go through each of the platform directories that have been prepared
var platforms = (process.env.CORDOVA_PLATFORMS ? process.env.CORDOVA_PLATFORMS.split(',') : []);
for(var x=0; x<platforms.length; x++) {
// open up the index.html file at the www root
try {
var platform = platforms[x].trim().toLowerCase();
var indexPath;
if(platform == 'android') {
indexPath = path.join('platforms', platform, 'assets', 'www', 'index.html');
} else {
indexPath = path.join('platforms', platform, 'www', 'index.html');
}
if(fs.existsSync(indexPath)) {
addPlatformBodyTag(indexPath, platform);
}
} catch(e) {
process.stdout.write(e);
}
}
}

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{
"name": "app",
"app_id": "0f46f512"
}

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{
"name": "app",
"app_id": "0f46f512"
}

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{
"name": "collectivecar",
"version": "1.1.1",
"description": "app: collectivecar",
"dependencies": {
"gulp": "^3.5.6",
"gulp-sass": "^2.0.4",
"gulp-concat": "^2.2.0",
"gulp-minify-css": "^0.3.0",
"gulp-rename": "^1.2.0"
},
"devDependencies": {
"bower": "^1.3.3",
"gulp-util": "^2.2.14",
"shelljs": "^0.3.0"
},
"cordovaPlugins": [
"cordova-plugin-device",
"cordova-plugin-console",
"cordova-plugin-whitelist",
"cordova-plugin-splashscreen",
"cordova-plugin-statusbar",
"ionic-plugin-keyboard"
],
"cordovaPlatforms": []
}

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/*
To customize the look and feel of Ionic, you can override the variables
in ionic's _variables.scss file.
For example, you might change some of the default colors:
$light: #fff !default;
$stable: #f8f8f8 !default;
$positive: #387ef5 !default;
$calm: #11c1f3 !default;
$balanced: #33cd5f !default;
$energized: #ffc900 !default;
$assertive: #ef473a !default;
$royal: #886aea !default;
$dark: #444 !default;
*/
// The path for our ionicons font files, relative to the built CSS in www/css
$ionicons-font-path: "../lib/ionic/fonts" !default;
// Include all of Ionic
@import "www/lib/ionic/scss/ionic";

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/* Empty. Add your own CSS if you like */
.o-imgMenu{
width: 25px!important;
height: 25px!important;
}
.o-imgTitle{
width: 40px!important;
height: 40px!important;
}
.o-bold{
font-weight: bold!important;
}
.o-float-right{
float: right;
}
.o-text-right{
text-align: right;
}
.o-mini-text{
font-size: 12px;
display: inline-block;
}

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