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<!DOCTYPE html> <html lang="en"> <head> <title>ship_triangle OBJloader</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000; color: #fff; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer } </style> </head>
<body> <div id="info"> OBJ loader </div>
<script src="http://threejs.org/build/three.min.js"></script> <script src="http://threejs.org/examples/js/loaders/OBJLoader.js"></script>
<script src="http://threejs.org/examples/js/Detector.js"></script> <script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
<script> var clock = new THREE.Clock(); var delta = clock.getDelta(); // seconds. var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2;
init(); animate();
function init() {
container = document.createElement( 'div' ); document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.z = 600;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0x101030 ); scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd ); directionalLight.position.set( 0, 0, 1 ); scene.add( directionalLight );
// texture
var manager = new THREE.LoadingManager(); manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
// model var loader = new THREE.OBJLoader( manager ); loader.load( 'triangle.obj', function ( object ) {
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
//child.material.map = texture;
}
} );
object.position.x = - 60; object.rotation.x = 20* Math.PI / 180; object.rotation.z = 20* Math.PI / 180; object.scale.x = 30; object.scale.y = 30; object.scale.z = 30; obj = object scene.add( obj );
} );
renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight ); }
function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ) / 2; mouseY = ( event.clientY - windowHalfY ) / 2; }
function animate() { requestAnimationFrame( animate ); render(); }
function render() { obj.rotation.x += (0.2*(Math.PI / 180)); obj.rotation.x %=360;
camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05;
camera.lookAt( scene.position );
renderer.render( scene, camera ); } </script> </body> </html>
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