mirror of
https://github.com/arnaucube/comunicationLeap.git
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nodejs with express server, leapmotion for movement control, and threejs for 3d render
This commit is contained in:
476
clientLeap/libraries/MTLLoader.js
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476
clientLeap/libraries/MTLLoader.js
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/**
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* Loads a Wavefront .mtl file specifying materials
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*
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* @author angelxuanchang
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*/
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THREE.MTLLoader = function( manager ) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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};
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Object.assign( THREE.MTLLoader.prototype, THREE.EventDispatcher.prototype, {
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/**
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* Loads and parses a MTL asset from a URL.
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*
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* @param {String} url - URL to the MTL file.
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* @param {Function} [onLoad] - Callback invoked with the loaded object.
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* @param {Function} [onProgress] - Callback for download progress.
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* @param {Function} [onError] - Callback for download errors.
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*
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* @see setPath setTexturePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setPath and/or setTexturePath explicitly prior to load.
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*/
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new THREE.XHRLoader( this.manager );
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loader.setPath( this.path );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( text ) );
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}, onProgress, onError );
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},
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/**
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* Set base path for resolving references.
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* If set this path will be prepended to each loaded and found reference.
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*
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* @see setTexturePath
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* @param {String} path
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*
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* @example
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* mtlLoader.setPath( 'assets/obj/' );
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* mtlLoader.load( 'my.mtl', ... );
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*/
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setPath: function ( path ) {
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this.path = path;
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},
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/**
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* Set base path for resolving texture references.
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* If set this path will be prepended found texture reference.
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* If not set and setPath is, it will be used as texture base path.
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*
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* @see setPath
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* @param {String} path
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*
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* @example
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* mtlLoader.setPath( 'assets/obj/' );
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* mtlLoader.setTexturePath( 'assets/textures/' );
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* mtlLoader.load( 'my.mtl', ... );
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*/
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setTexturePath: function( path ) {
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this.texturePath = path;
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},
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setBaseUrl: function( path ) {
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console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
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this.setTexturePath( path );
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},
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setCrossOrigin: function ( value ) {
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this.crossOrigin = value;
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},
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setMaterialOptions: function ( value ) {
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this.materialOptions = value;
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},
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/**
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* Parses a MTL file.
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*
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* @param {String} text - Content of MTL file
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* @return {THREE.MTLLoader.MaterialCreator}
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*
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* @see setPath setTexturePath
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*
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* @note In order for relative texture references to resolve correctly
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* you must call setPath and/or setTexturePath explicitly prior to parse.
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*/
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parse: function ( text ) {
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var lines = text.split( '\n' );
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var info = {};
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var delimiter_pattern = /\s+/;
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var materialsInfo = {};
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for ( var i = 0; i < lines.length; i ++ ) {
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var line = lines[ i ];
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line = line.trim();
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if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
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// Blank line or comment ignore
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continue;
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}
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var pos = line.indexOf( ' ' );
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var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
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key = key.toLowerCase();
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var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
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value = value.trim();
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if ( key === 'newmtl' ) {
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// New material
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info = { name: value };
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materialsInfo[ value ] = info;
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} else if ( info ) {
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if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
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var ss = value.split( delimiter_pattern, 3 );
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info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
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} else {
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info[ key ] = value;
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}
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}
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}
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var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
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materialCreator.setCrossOrigin( this.crossOrigin );
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materialCreator.setManager( this.manager );
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materialCreator.setMaterials( materialsInfo );
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return materialCreator;
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}
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} );
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/**
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* Create a new THREE-MTLLoader.MaterialCreator
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* @param baseUrl - Url relative to which textures are loaded
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* @param options - Set of options on how to construct the materials
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* side: Which side to apply the material
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* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
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* wrap: What type of wrapping to apply for textures
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* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
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* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
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* Default: false, assumed to be already normalized
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* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
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* Default: false
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* @constructor
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*/
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THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
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this.baseUrl = baseUrl || '';
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this.options = options;
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this.materialsInfo = {};
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
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this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
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};
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THREE.MTLLoader.MaterialCreator.prototype = {
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constructor: THREE.MTLLoader.MaterialCreator,
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setCrossOrigin: function ( value ) {
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this.crossOrigin = value;
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},
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setManager: function ( value ) {
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this.manager = value;
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},
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setMaterials: function( materialsInfo ) {
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this.materialsInfo = this.convert( materialsInfo );
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this.materials = {};
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this.materialsArray = [];
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this.nameLookup = {};
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},
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convert: function( materialsInfo ) {
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if ( ! this.options ) return materialsInfo;
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var converted = {};
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for ( var mn in materialsInfo ) {
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// Convert materials info into normalized form based on options
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var mat = materialsInfo[ mn ];
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var covmat = {};
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converted[ mn ] = covmat;
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for ( var prop in mat ) {
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var save = true;
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var value = mat[ prop ];
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var lprop = prop.toLowerCase();
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switch ( lprop ) {
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case 'kd':
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case 'ka':
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case 'ks':
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// Diffuse color (color under white light) using RGB values
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if ( this.options && this.options.normalizeRGB ) {
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value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
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}
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if ( this.options && this.options.ignoreZeroRGBs ) {
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if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
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// ignore
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save = false;
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}
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}
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break;
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default:
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break;
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}
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if ( save ) {
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covmat[ lprop ] = value;
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}
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}
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}
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return converted;
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},
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preload: function () {
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for ( var mn in this.materialsInfo ) {
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this.create( mn );
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}
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},
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getIndex: function( materialName ) {
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return this.nameLookup[ materialName ];
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},
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getAsArray: function() {
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var index = 0;
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for ( var mn in this.materialsInfo ) {
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this.materialsArray[ index ] = this.create( mn );
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this.nameLookup[ mn ] = index;
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index ++;
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}
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return this.materialsArray;
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},
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create: function ( materialName ) {
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if ( this.materials[ materialName ] === undefined ) {
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this.createMaterial_( materialName );
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}
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return this.materials[ materialName ];
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},
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createMaterial_: function ( materialName ) {
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// Create material
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var mat = this.materialsInfo[ materialName ];
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var params = {
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name: materialName,
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side: this.side
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};
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var resolveURL = function ( baseUrl, url ) {
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if ( typeof url !== 'string' || url === '' )
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return '';
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// Absolute URL
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if ( /^https?:\/\//i.test( url ) ) {
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return url;
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}
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return baseUrl + url;
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};
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for ( var prop in mat ) {
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var value = mat[ prop ];
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if ( value === '' ) continue;
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switch ( prop.toLowerCase() ) {
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// Ns is material specular exponent
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case 'kd':
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// Diffuse color (color under white light) using RGB values
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params.color = new THREE.Color().fromArray( value );
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break;
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case 'ks':
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// Specular color (color when light is reflected from shiny surface) using RGB values
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params.specular = new THREE.Color().fromArray( value );
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break;
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case 'map_kd':
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// Diffuse texture map
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if ( params.map ) break; // Keep the first encountered texture
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params.map = this.loadTexture( resolveURL( this.baseUrl, value ) );
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params.map.wrapS = this.wrap;
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params.map.wrapT = this.wrap;
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break;
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case 'ns':
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// The specular exponent (defines the focus of the specular highlight)
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// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
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params.shininess = parseFloat( value );
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break;
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case 'd':
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if ( value < 1 ) {
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params.opacity = value;
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params.transparent = true;
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}
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break;
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case 'Tr':
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if ( value > 0 ) {
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params.opacity = 1 - value;
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params.transparent = true;
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}
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break;
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case 'map_bump':
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case 'bump':
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// Bump texture map
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if ( params.bumpMap ) break; // Keep the first encountered texture
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params.bumpMap = this.loadTexture( resolveURL( this.baseUrl, value ) );
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params.bumpMap.wrapS = this.wrap;
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params.bumpMap.wrapT = this.wrap;
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break;
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default:
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break;
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}
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}
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this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
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return this.materials[ materialName ];
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},
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loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
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var texture;
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var loader = THREE.Loader.Handlers.get( url );
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var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
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if ( loader === null ) {
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loader = new THREE.TextureLoader( manager );
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}
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if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
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texture = loader.load( url, onLoad, onProgress, onError );
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if ( mapping !== undefined ) texture.mapping = mapping;
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return texture;
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}
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};
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991
clientLeap/libraries/three.min.js
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991
clientLeap/libraries/three.min.js
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1
clientLeap/libraries/toastr.min.css
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clientLeap/libraries/toastr.min.css
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clientLeap/libraries/toastr.min.js
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clientLeap/libraries/toastr.min.js
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|
||||
//# sourceMappingURL=toastr.js.map
|
||||
Reference in New Issue
Block a user