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https://github.com/arnaucube/comunicationLeap.git
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nodejs with express server, leapmotion for movement control, and threejs for 3d render
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153
clientLeap/prova.html
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153
clientLeap/prova.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>ship_triangle OBJloader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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OBJ loader
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</div>
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<script src="http://threejs.org/build/three.min.js"></script>
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<script src="http://threejs.org/examples/js/loaders/OBJLoader.js"></script>
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<script src="http://threejs.org/examples/js/Detector.js"></script>
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<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
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<script>
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var clock = new THREE.Clock();
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var delta = clock.getDelta(); // seconds.
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var rotateAngle = Math.PI / 2 * delta; // pi/2 radians (90 degrees) per second
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var container, stats;
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var camera, scene, renderer;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 600;
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// scene
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scene = new THREE.Scene();
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var ambient = new THREE.AmbientLight( 0x101030 );
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scene.add( ambient );
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var directionalLight = new THREE.DirectionalLight( 0xffeedd );
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directionalLight.position.set( 0, 0, 1 );
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scene.add( directionalLight );
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// texture
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var manager = new THREE.LoadingManager();
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manager.onProgress = function ( item, loaded, total ) {
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console.log( item, loaded, total );
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};
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// model
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var loader = new THREE.OBJLoader( manager );
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loader.load( 'triangle.obj', function ( object ) {
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object.traverse( function ( child ) {
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if ( child instanceof THREE.Mesh ) {
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//child.material.map = texture;
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}
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} );
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object.position.x = - 60;
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object.rotation.x = 20* Math.PI / 180;
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object.rotation.z = 20* Math.PI / 180;
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object.scale.x = 30;
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object.scale.y = 30;
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object.scale.z = 30;
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obj = object
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scene.add( obj );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX ) / 2;
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mouseY = ( event.clientY - windowHalfY ) / 2;
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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obj.rotation.x += (0.2*(Math.PI / 180));
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obj.rotation.x %=360;
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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