nodejs with express server, leapmotion for movement control, and threejs for 3d render

This commit is contained in:
idoctnef
2016-05-30 18:14:08 +02:00
parent e2aeac1bae
commit 52b63ee33a
893 changed files with 127726 additions and 0 deletions

87
node_modules/socket.io-client/lib/index.js generated vendored Normal file
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/**
* Module dependencies.
*/
var url = require('./url');
var parser = require('socket.io-parser');
var Manager = require('./manager');
var debug = require('debug')('socket.io-client');
/**
* Module exports.
*/
module.exports = exports = lookup;
/**
* Managers cache.
*/
var cache = exports.managers = {};
/**
* Looks up an existing `Manager` for multiplexing.
* If the user summons:
*
* `io('http://localhost/a');`
* `io('http://localhost/b');`
*
* We reuse the existing instance based on same scheme/port/host,
* and we initialize sockets for each namespace.
*
* @api public
*/
function lookup(uri, opts) {
if (typeof uri == 'object') {
opts = uri;
uri = undefined;
}
opts = opts || {};
var parsed = url(uri);
var source = parsed.source;
var id = parsed.id;
var io;
if (opts.forceNew || opts['force new connection'] || false === opts.multiplex) {
debug('ignoring socket cache for %s', source);
io = Manager(source, opts);
} else {
if (!cache[id]) {
debug('new io instance for %s', source);
cache[id] = Manager(source, opts);
}
io = cache[id];
}
return io.socket(parsed.path);
}
/**
* Protocol version.
*
* @api public
*/
exports.protocol = parser.protocol;
/**
* `connect`.
*
* @param {String} uri
* @api public
*/
exports.connect = lookup;
/**
* Expose constructors for standalone build.
*
* @api public
*/
exports.Manager = require('./manager');
exports.Socket = require('./socket');

473
node_modules/socket.io-client/lib/manager.js generated vendored Normal file
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/**
* Module dependencies.
*/
var url = require('./url');
var eio = require('engine.io-client');
var Socket = require('./socket');
var Emitter = require('component-emitter');
var parser = require('socket.io-parser');
var on = require('./on');
var bind = require('component-bind');
var object = require('object-component');
var debug = require('debug')('socket.io-client:manager');
var indexOf = require('indexof');
/**
* Module exports
*/
module.exports = Manager;
/**
* `Manager` constructor.
*
* @param {String} engine instance or engine uri/opts
* @param {Object} options
* @api public
*/
function Manager(uri, opts){
if (!(this instanceof Manager)) return new Manager(uri, opts);
if (uri && ('object' == typeof uri)) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || '/socket.io';
this.nsps = {};
this.subs = [];
this.opts = opts;
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this.readyState = 'closed';
this.uri = uri;
this.connected = [];
this.attempts = 0;
this.encoding = false;
this.packetBuffer = [];
this.encoder = new parser.Encoder();
this.decoder = new parser.Decoder();
this.autoConnect = opts.autoConnect !== false;
if (this.autoConnect) this.open();
}
/**
* Propagate given event to sockets and emit on `this`
*
* @api private
*/
Manager.prototype.emitAll = function() {
this.emit.apply(this, arguments);
for (var nsp in this.nsps) {
this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);
}
};
/**
* Mix in `Emitter`.
*/
Emitter(Manager.prototype);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} true/false if it should automatically reconnect
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnection = function(v){
if (!arguments.length) return this._reconnection;
this._reconnection = !!v;
return this;
};
/**
* Sets the reconnection attempts config.
*
* @param {Number} max reconnection attempts before giving up
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionAttempts = function(v){
if (!arguments.length) return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
};
/**
* Sets the delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelay = function(v){
if (!arguments.length) return this._reconnectionDelay;
this._reconnectionDelay = v;
return this;
};
/**
* Sets the maximum delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelayMax = function(v){
if (!arguments.length) return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
return this;
};
/**
* Sets the connection timeout. `false` to disable
*
* @return {Manager} self or value
* @api public
*/
Manager.prototype.timeout = function(v){
if (!arguments.length) return this._timeout;
this._timeout = v;
return this;
};
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @api private
*/
Manager.prototype.maybeReconnectOnOpen = function() {
// Only try to reconnect if it's the first time we're connecting
if (!this.openReconnect && !this.reconnecting && this._reconnection && this.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.openReconnect = true;
this.reconnect();
}
};
/**
* Sets the current transport `socket`.
*
* @param {Function} optional, callback
* @return {Manager} self
* @api public
*/
Manager.prototype.open =
Manager.prototype.connect = function(fn){
debug('readyState %s', this.readyState);
if (~this.readyState.indexOf('open')) return this;
debug('opening %s', this.uri);
this.engine = eio(this.uri, this.opts);
var socket = this.engine;
var self = this;
this.readyState = 'opening';
this.skipReconnect = false;
// emit `open`
var openSub = on(socket, 'open', function() {
self.onopen();
fn && fn();
});
// emit `connect_error`
var errorSub = on(socket, 'error', function(data){
debug('connect_error');
self.cleanup();
self.readyState = 'closed';
self.emitAll('connect_error', data);
if (fn) {
var err = new Error('Connection error');
err.data = data;
fn(err);
}
self.maybeReconnectOnOpen();
});
// emit `connect_timeout`
if (false !== this._timeout) {
var timeout = this._timeout;
debug('connect attempt will timeout after %d', timeout);
// set timer
var timer = setTimeout(function(){
debug('connect attempt timed out after %d', timeout);
openSub.destroy();
socket.close();
socket.emit('error', 'timeout');
self.emitAll('connect_timeout', timeout);
}, timeout);
this.subs.push({
destroy: function(){
clearTimeout(timer);
}
});
}
this.subs.push(openSub);
this.subs.push(errorSub);
return this;
};
/**
* Called upon transport open.
*
* @api private
*/
Manager.prototype.onopen = function(){
debug('open');
// clear old subs
this.cleanup();
// mark as open
this.readyState = 'open';
this.emit('open');
// add new subs
var socket = this.engine;
this.subs.push(on(socket, 'data', bind(this, 'ondata')));
this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));
this.subs.push(on(socket, 'error', bind(this, 'onerror')));
this.subs.push(on(socket, 'close', bind(this, 'onclose')));
};
/**
* Called with data.
*
* @api private
*/
Manager.prototype.ondata = function(data){
this.decoder.add(data);
};
/**
* Called when parser fully decodes a packet.
*
* @api private
*/
Manager.prototype.ondecoded = function(packet) {
this.emit('packet', packet);
};
/**
* Called upon socket error.
*
* @api private
*/
Manager.prototype.onerror = function(err){
debug('error', err);
this.emitAll('error', err);
};
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @api public
*/
Manager.prototype.socket = function(nsp){
var socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp);
this.nsps[nsp] = socket;
var self = this;
socket.on('connect', function(){
if (!~indexOf(self.connected, socket)) {
self.connected.push(socket);
}
});
}
return socket;
};
/**
* Called upon a socket close.
*
* @param {Socket} socket
*/
Manager.prototype.destroy = function(socket){
var index = indexOf(this.connected, socket);
if (~index) this.connected.splice(index, 1);
if (this.connected.length) return;
this.close();
};
/**
* Writes a packet.
*
* @param {Object} packet
* @api private
*/
Manager.prototype.packet = function(packet){
debug('writing packet %j', packet);
var self = this;
if (!self.encoding) {
// encode, then write to engine with result
self.encoding = true;
this.encoder.encode(packet, function(encodedPackets) {
for (var i = 0; i < encodedPackets.length; i++) {
self.engine.write(encodedPackets[i]);
}
self.encoding = false;
self.processPacketQueue();
});
} else { // add packet to the queue
self.packetBuffer.push(packet);
}
};
/**
* If packet buffer is non-empty, begins encoding the
* next packet in line.
*
* @api private
*/
Manager.prototype.processPacketQueue = function() {
if (this.packetBuffer.length > 0 && !this.encoding) {
var pack = this.packetBuffer.shift();
this.packet(pack);
}
};
/**
* Clean up transport subscriptions and packet buffer.
*
* @api private
*/
Manager.prototype.cleanup = function(){
var sub;
while (sub = this.subs.shift()) sub.destroy();
this.packetBuffer = [];
this.encoding = false;
this.decoder.destroy();
};
/**
* Close the current socket.
*
* @api private
*/
Manager.prototype.close =
Manager.prototype.disconnect = function(){
this.skipReconnect = true;
this.readyState = 'closed';
this.engine && this.engine.close();
};
/**
* Called upon engine close.
*
* @api private
*/
Manager.prototype.onclose = function(reason){
debug('close');
this.cleanup();
this.readyState = 'closed';
this.emit('close', reason);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
};
/**
* Attempt a reconnection.
*
* @api private
*/
Manager.prototype.reconnect = function(){
if (this.reconnecting || this.skipReconnect) return this;
var self = this;
this.attempts++;
if (this.attempts > this._reconnectionAttempts) {
debug('reconnect failed');
this.emitAll('reconnect_failed');
this.reconnecting = false;
} else {
var delay = this.attempts * this.reconnectionDelay();
delay = Math.min(delay, this.reconnectionDelayMax());
debug('will wait %dms before reconnect attempt', delay);
this.reconnecting = true;
var timer = setTimeout(function(){
if (self.skipReconnect) return;
debug('attempting reconnect');
self.emitAll('reconnect_attempt', self.attempts);
self.emitAll('reconnecting', self.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect) return;
self.open(function(err){
if (err) {
debug('reconnect attempt error');
self.reconnecting = false;
self.reconnect();
self.emitAll('reconnect_error', err.data);
} else {
debug('reconnect success');
self.onreconnect();
}
});
}, delay);
this.subs.push({
destroy: function(){
clearTimeout(timer);
}
});
}
};
/**
* Called upon successful reconnect.
*
* @api private
*/
Manager.prototype.onreconnect = function(){
var attempt = this.attempts;
this.attempts = 0;
this.reconnecting = false;
this.emitAll('reconnect', attempt);
};

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node_modules/socket.io-client/lib/on.js generated vendored Normal file
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/**
* Module exports.
*/
module.exports = on;
/**
* Helper for subscriptions.
*
* @param {Object|EventEmitter} obj with `Emitter` mixin or `EventEmitter`
* @param {String} event name
* @param {Function} callback
* @api public
*/
function on(obj, ev, fn) {
obj.on(ev, fn);
return {
destroy: function(){
obj.removeListener(ev, fn);
}
};
}

384
node_modules/socket.io-client/lib/socket.js generated vendored Normal file
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/**
* Module dependencies.
*/
var parser = require('socket.io-parser');
var Emitter = require('component-emitter');
var toArray = require('to-array');
var on = require('./on');
var bind = require('component-bind');
var debug = require('debug')('socket.io-client:socket');
var hasBin = require('has-binary');
/**
* Module exports.
*/
module.exports = exports = Socket;
/**
* Internal events (blacklisted).
* These events can't be emitted by the user.
*
* @api private
*/
var events = {
connect: 1,
connect_error: 1,
connect_timeout: 1,
disconnect: 1,
error: 1,
reconnect: 1,
reconnect_attempt: 1,
reconnect_failed: 1,
reconnect_error: 1,
reconnecting: 1
};
/**
* Shortcut to `Emitter#emit`.
*/
var emit = Emitter.prototype.emit;
/**
* `Socket` constructor.
*
* @api public
*/
function Socket(io, nsp){
this.io = io;
this.nsp = nsp;
this.json = this; // compat
this.ids = 0;
this.acks = {};
if (this.io.autoConnect) this.open();
this.receiveBuffer = [];
this.sendBuffer = [];
this.connected = false;
this.disconnected = true;
}
/**
* Mix in `Emitter`.
*/
Emitter(Socket.prototype);
/**
* Subscribe to open, close and packet events
*
* @api private
*/
Socket.prototype.subEvents = function() {
if (this.subs) return;
var io = this.io;
this.subs = [
on(io, 'open', bind(this, 'onopen')),
on(io, 'packet', bind(this, 'onpacket')),
on(io, 'close', bind(this, 'onclose'))
];
};
/**
* "Opens" the socket.
*
* @api public
*/
Socket.prototype.open =
Socket.prototype.connect = function(){
if (this.connected) return this;
this.subEvents();
this.io.open(); // ensure open
if ('open' == this.io.readyState) this.onopen();
return this;
};
/**
* Sends a `message` event.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.send = function(){
var args = toArray(arguments);
args.unshift('message');
this.emit.apply(this, args);
return this;
};
/**
* Override `emit`.
* If the event is in `events`, it's emitted normally.
*
* @param {String} event name
* @return {Socket} self
* @api public
*/
Socket.prototype.emit = function(ev){
if (events.hasOwnProperty(ev)) {
emit.apply(this, arguments);
return this;
}
var args = toArray(arguments);
var parserType = parser.EVENT; // default
if (hasBin(args)) { parserType = parser.BINARY_EVENT; } // binary
var packet = { type: parserType, data: args };
// event ack callback
if ('function' == typeof args[args.length - 1]) {
debug('emitting packet with ack id %d', this.ids);
this.acks[this.ids] = args.pop();
packet.id = this.ids++;
}
if (this.connected) {
this.packet(packet);
} else {
this.sendBuffer.push(packet);
}
return this;
};
/**
* Sends a packet.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.packet = function(packet){
packet.nsp = this.nsp;
this.io.packet(packet);
};
/**
* Called upon engine `open`.
*
* @api private
*/
Socket.prototype.onopen = function(){
debug('transport is open - connecting');
// write connect packet if necessary
if ('/' != this.nsp) {
this.packet({ type: parser.CONNECT });
}
};
/**
* Called upon engine `close`.
*
* @param {String} reason
* @api private
*/
Socket.prototype.onclose = function(reason){
debug('close (%s)', reason);
this.connected = false;
this.disconnected = true;
this.emit('disconnect', reason);
};
/**
* Called with socket packet.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.onpacket = function(packet){
if (packet.nsp != this.nsp) return;
switch (packet.type) {
case parser.CONNECT:
this.onconnect();
break;
case parser.EVENT:
this.onevent(packet);
break;
case parser.BINARY_EVENT:
this.onevent(packet);
break;
case parser.ACK:
this.onack(packet);
break;
case parser.BINARY_ACK:
this.onack(packet);
break;
case parser.DISCONNECT:
this.ondisconnect();
break;
case parser.ERROR:
this.emit('error', packet.data);
break;
}
};
/**
* Called upon a server event.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.onevent = function(packet){
var args = packet.data || [];
debug('emitting event %j', args);
if (null != packet.id) {
debug('attaching ack callback to event');
args.push(this.ack(packet.id));
}
if (this.connected) {
emit.apply(this, args);
} else {
this.receiveBuffer.push(args);
}
};
/**
* Produces an ack callback to emit with an event.
*
* @api private
*/
Socket.prototype.ack = function(id){
var self = this;
var sent = false;
return function(){
// prevent double callbacks
if (sent) return;
sent = true;
var args = toArray(arguments);
debug('sending ack %j', args);
var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;
self.packet({
type: type,
id: id,
data: args
});
};
};
/**
* Called upon a server acknowlegement.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.onack = function(packet){
debug('calling ack %s with %j', packet.id, packet.data);
var fn = this.acks[packet.id];
fn.apply(this, packet.data);
delete this.acks[packet.id];
};
/**
* Called upon server connect.
*
* @api private
*/
Socket.prototype.onconnect = function(){
this.connected = true;
this.disconnected = false;
this.emit('connect');
this.emitBuffered();
};
/**
* Emit buffered events (received and emitted).
*
* @api private
*/
Socket.prototype.emitBuffered = function(){
var i;
for (i = 0; i < this.receiveBuffer.length; i++) {
emit.apply(this, this.receiveBuffer[i]);
}
this.receiveBuffer = [];
for (i = 0; i < this.sendBuffer.length; i++) {
this.packet(this.sendBuffer[i]);
}
this.sendBuffer = [];
};
/**
* Called upon server disconnect.
*
* @api private
*/
Socket.prototype.ondisconnect = function(){
debug('server disconnect (%s)', this.nsp);
this.destroy();
this.onclose('io server disconnect');
};
/**
* Called upon forced client/server side disconnections,
* this method ensures the manager stops tracking us and
* that reconnections don't get triggered for this.
*
* @api private.
*/
Socket.prototype.destroy = function(){
if (this.subs) {
// clean subscriptions to avoid reconnections
for (var i = 0; i < this.subs.length; i++) {
this.subs[i].destroy();
}
this.subs = null;
}
this.io.destroy(this);
};
/**
* Disconnects the socket manually.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.close =
Socket.prototype.disconnect = function(){
if (this.connected) {
debug('performing disconnect (%s)', this.nsp);
this.packet({ type: parser.DISCONNECT });
}
// remove socket from pool
this.destroy();
if (this.connected) {
// fire events
this.onclose('io client disconnect');
}
return this;
};

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node_modules/socket.io-client/lib/url.js generated vendored Normal file
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/**
* Module dependencies.
*/
var parseuri = require('parseuri');
var debug = require('debug')('socket.io-client:url');
/**
* Module exports.
*/
module.exports = url;
/**
* URL parser.
*
* @param {String} url
* @param {Object} An object meant to mimic window.location.
* Defaults to window.location.
* @api public
*/
function url(uri, loc){
var obj = uri;
// default to window.location
var loc = loc || global.location;
if (null == uri) uri = loc.protocol + '//' + loc.hostname;
// relative path support
if ('string' == typeof uri) {
if ('/' == uri.charAt(0)) {
if ('/' == uri.charAt(1)) {
uri = loc.protocol + uri;
} else {
uri = loc.hostname + uri;
}
}
if (!/^(https?|wss?):\/\//.test(uri)) {
debug('protocol-less url %s', uri);
if ('undefined' != typeof loc) {
uri = loc.protocol + '//' + uri;
} else {
uri = 'https://' + uri;
}
}
// parse
debug('parse %s', uri);
obj = parseuri(uri);
}
// make sure we treat `localhost:80` and `localhost` equally
if (!obj.port) {
if (/^(http|ws)$/.test(obj.protocol)) {
obj.port = '80';
}
else if (/^(http|ws)s$/.test(obj.protocol)) {
obj.port = '443';
}
}
obj.path = obj.path || '/';
// define unique id
obj.id = obj.protocol + '://' + obj.host + ':' + obj.port;
// define href
obj.href = obj.protocol + '://' + obj.host + (loc && loc.port == obj.port ? '' : (':' + obj.port));
return obj;
}