/*// set up the sphere vars var radius = 50, segments = 16, rings = 16; // create a new mesh with // sphere geometry - we will cover // the sphereMaterial next! var sphere = new THREE.Mesh( new THREE.SphereGeometry( radius, segments, rings), sphereMaterial); // add the sphere to the scene scene.add(sphere);*/ var objURL = "models3d/o1.obj"; var loader = new THREE.OBJLoader(); loader.load( objURL, function ( object ) { scene.add( object ); } );