var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 0.1, 1000); var renderer = new THREE.WebGLRenderer(); var o1, o2, o3, o4, o5, o6; var zoom = 1.0; var fov = camera.fov; var targetList = []; renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(0xffffff, 1); document.body.appendChild(renderer.domElement); /*var geometry = new THREE.BoxGeometry(1, 1, 1); var material = new THREE.MeshBasicMaterial({ color: 0x00ff00, transparent:true, opacity:0.8, shading: THREE.FlatShading, vertexColors: THREE.VertexColors }); var cubeMaterials = [ new THREE.MeshBasicMaterial({color:0xff0000, transparent:true, opacity:0.8, side: THREE.DoubleSide}), new THREE.MeshBasicMaterial({color:0x00ff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}), new THREE.MeshBasicMaterial({color:0x0000ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}), new THREE.MeshBasicMaterial({color:0xffff00, transparent:true, opacity:0.8, side: THREE.DoubleSide}), new THREE.MeshBasicMaterial({color:0xff00ff, transparent:true, opacity:0.8, side: THREE.DoubleSide}), new THREE.MeshBasicMaterial({color:0x00ffff, transparent:true, opacity:0.8, side: THREE.DoubleSide}), ]; var cubeMaterial = new THREE.MeshFaceMaterial(cubeMaterials); var cube = new THREE.Mesh(geometry, cubeMaterial); scene.add(cube);*/ //robot var geometry = new THREE.BoxGeometry( 0.1, 0.1, 0.1 ); var material = new THREE.MeshBasicMaterial( { color: 0xffffff } ); var base = new THREE.Mesh( geometry, material ); scene.add( base ); base.name="base"; /* object 3d exemple */ var mtlLoader = new THREE.MTLLoader(); mtlLoader.setPath( './models3d/bus/' ); mtlLoader.load( 'Ideale 770.mtl', function( materials ) { materials.preload(); var objLoader = new THREE.OBJLoader(); objLoader.setMaterials( materials ); objLoader.setPath( './models3d/bus/' ); objLoader.load( 'Ideale 770.obj', function ( object ) { o2=object; o2.name="o2"; base.add( o2 ); }, onProgress, onError); }); /* quan tinc 6 peces var objURL = "./models3d/o1.obj"; var loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o1=object; o1.name="o1"; base.add( o1 ); objURL = "./models3d/o2.obj"; loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o2=object; o2.name="o2"; o1.add( o2 ); objURL = "./models3d/o3.obj"; loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o3=object; o3.name="o3"; o2.add( o3 ); objURL = "./models3d/o4.obj"; loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o4=object; o4.name="o4"; o3.add( o4 ); objURL = "./models3d/o5.obj"; loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o5=object; o5.name="o5"; o4.add( o5 ); objURL = "./models3d/o6.obj"; loader = new THREE.OBJLoader(); loader.load(objURL, function ( object ) { o6=object; o6.name="o6"; o5.add( o6 ); targetList.push(o1); targetList.push(o2); targetList.push(o3); targetList.push(o4); targetList.push(o5); targetList.push(o6); targetList.push(base); }); }); }); }); }); }); */ //light var spotLight = new THREE.SpotLight( 0xffffff ); spotLight.position.set( 500, 1000, 500 ); spotLight.castShadow = true; spotLight.shadow.mapSize.width = 1024; spotLight.shadow.mapSize.height = 1024; spotLight.shadow.camera.near = 500; spotLight.shadow.camera.far = 4000; spotLight.shadow.camera.fov = 30; scene.add( spotLight ); //camera /*camera.position.z=5; camera.position.y=4; camera.position.x=0; camera.rotation.x= -0.62;*/ base.rotation.y = 2; camera.position.z=5; camera.position.y=2; camera.position.x=0; camera.rotation.x= -0.42; //render var render= function (){ requestAnimationFrame(render); /*cube.rotation.x +=0.1; cube.rotation.y +=0.1;*/ renderer.render(scene, camera); }; render();