var ABB_Web_Users; var ABB_Unity_Users; var ABB_Robotstudio_Users; var ABB_Rooms; var actualDraggingUnityUser; jQuery(function($) { var socket=io.connect(); var $nickForm=$('#setNick'); var $nickError=$('#nickError'); var $nickBox=$('#nickname'); var $users2=$('#users2'); var $usersStations=$('#usersStations'); var $usersUnity=$('#usersUnity'); var $RSrooms=$('#RSrooms'); var $messageForm=$('#send-message'); var $messageBox=$('#message'); var $chat=$('#chat'); $nickForm.submit(function(e) { e.preventDefault(); socket.emit('newuser',$nickBox.val(),function(data){ if(data){ $('#nickWrap').hide(); $('#contentWrap').show(); }else{ $nickError.html('That username is already taken:Try Again!'); } }); $nickBox.val(''); }); $messageForm.submit(function(e) { e.preventDefault(); socket.emit('sendmessage',$messageBox.val()); $messageBox.val(''); }); socket.on('newmessage',function(data){ $chat.append(''+data.nick+':'+data.msg+"
"); }); socket.on('usernames',function(data){ ABB_Web_Users=data.ABB_Web_Users; var jsonStr = JSON.stringify(data); var html=''; /*for (i=0;i"; } $users2.html(html); console.log(html); UpdateAllInfo(); }); socket.on('stationnames',function(data){ ABB_Robotstudio_Users=data.ABB_Robotstudio_Users; var jsonStr = JSON.stringify(data); var html=''; /*for (i=0;i"; } $usersStations.html(html); console.log(html); UpdateAllInfo(); }); socket.on('Unitynames',function(data){ ABB_Unity_Users=data.ABB_Unity_Users; var jsonStr = JSON.stringify(data); var html=''; /*for (i=0;i" + ABB_Unity_Users[i] + ""; } $usersUnity.html(html); console.log(html); UpdateAllInfo(); }); socket.on('rooms',function(data){ ABB_Rooms=data.ABB_Rooms; var jsonStr = JSON.stringify(data); var html=''; /*for (i=0;i"; } //document.getElementById("usersStations").innerHTML = cars; $RSrooms.html(html); console.log(html); UpdateAllInfo(); }); }); function NoWindowsApanyo(){ //ABB_Unity_Users=["uu1"]; ABB_Rooms=["room1", "room2"]; ABB_Robotstudio_Users=["rb1", "rb2"]; UpdateUnityUsersAvailable(); } function GenerateRandomId() { idgenerated=Math.random(); idgenerated=idgenerated*100; idgenerated=Math.round(idgenerated); idgenerated=idgenerated.toString(); return(idgenerated); } function OnLoadHTML(){ var socket=io.connect(); idg=GenerateRandomId(); socket.emit('newuser',idg,function(data){}); UpdateUnityUsersAvailable(); } function UpdateUnityUsersAvailable(){ if(ABB_Unity_Users!=undefined) { html="ABB_Unity_Users: "; for(i=0; i" + ABB_Unity_Users[i] + ""; } document.getElementById('usersUnity').innerHTML=html; } } function UpdateAllInfo(){ //NoWindowsApanyo(); document.getElementById("systeminfo").innerHTML=""; saux=""; if(ABB_Rooms!=undefined) { saux+="System info
"; for(i=0; i" + ABB_Rooms[i]; if(ABB_Robotstudio_Users!=undefined) { for(j=0; j"; } } /* if(ABB_Unity_Users!=undefined) { for(j=0; j"; } }*/ saux+=""; } } document.getElementById('systeminfo').innerHTML=saux; } function RemoveFromUnityUsersArray(unityusergiv){ for(var i=0; i" + actualDraggingUnityUser + ""; document.getElementById(idRoom).innerHTML+=cont; RemoveFromUnityUsersArray(actualDraggingUnityUser); UpdateUnityUsersAvailable(); //AQUÍ LA FUNCIÓ DE QUE UN UNITY ES CONECTA A UN ROOM: UnityToRoom(idRoom, actualDraggingUnityUser); } function UnityToRoom(room, unity){ //funció de quan un unity es conecta a un room //aqí lu del socet emit cap al server avisant de que el unity està a la room //a la variable room i a la variable unity hi tens la info de quin unity es conecta a quin room alert("El user: " + unity + " es conecta a la room: " + room); //aqí pots posar la info de qin unityuser es conecta a qina room a una array o algu }