/*// set up the sphere vars
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var radius = 50,
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segments = 16,
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rings = 16;
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// create a new mesh with
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// sphere geometry - we will cover
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// the sphereMaterial next!
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var sphere = new THREE.Mesh(
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new THREE.SphereGeometry(
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radius,
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segments,
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rings),
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sphereMaterial);
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// add the sphere to the scene
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scene.add(sphere);*/
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var objURL = "models3d/o1.obj";
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var loader = new THREE.OBJLoader();
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loader.load( objURL, function ( object ) {
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scene.add( object );
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} );
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