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/**
* Module dependencies.
*/
var url = require('./url');
var eio = require('engine.io-client');
var Socket = require('./socket');
var Emitter = require('component-emitter');
var parser = require('socket.io-parser');
var on = require('./on');
var bind = require('component-bind');
var object = require('object-component');
var debug = require('debug')('socket.io-client:manager');
var indexOf = require('indexof');
/**
* Module exports
*/
module.exports = Manager;
/**
* `Manager` constructor.
*
* @param {String} engine instance or engine uri/opts
* @param {Object} options
* @api public
*/
function Manager(uri, opts){
if (!(this instanceof Manager)) return new Manager(uri, opts);
if (uri && ('object' == typeof uri)) {
opts = uri;
uri = undefined;
}
opts = opts || {};
opts.path = opts.path || '/socket.io';
this.nsps = {};
this.subs = [];
this.opts = opts;
this.reconnection(opts.reconnection !== false);
this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
this.reconnectionDelay(opts.reconnectionDelay || 1000);
this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
this.timeout(null == opts.timeout ? 20000 : opts.timeout);
this.readyState = 'closed';
this.uri = uri;
this.connected = [];
this.attempts = 0;
this.encoding = false;
this.packetBuffer = [];
this.encoder = new parser.Encoder();
this.decoder = new parser.Decoder();
this.autoConnect = opts.autoConnect !== false;
if (this.autoConnect) this.open();
}
/**
* Propagate given event to sockets and emit on `this`
*
* @api private
*/
Manager.prototype.emitAll = function() {
this.emit.apply(this, arguments);
for (var nsp in this.nsps) {
this.nsps[nsp].emit.apply(this.nsps[nsp], arguments);
}
};
/**
* Mix in `Emitter`.
*/
Emitter(Manager.prototype);
/**
* Sets the `reconnection` config.
*
* @param {Boolean} true/false if it should automatically reconnect
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnection = function(v){
if (!arguments.length) return this._reconnection;
this._reconnection = !!v;
return this;
};
/**
* Sets the reconnection attempts config.
*
* @param {Number} max reconnection attempts before giving up
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionAttempts = function(v){
if (!arguments.length) return this._reconnectionAttempts;
this._reconnectionAttempts = v;
return this;
};
/**
* Sets the delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelay = function(v){
if (!arguments.length) return this._reconnectionDelay;
this._reconnectionDelay = v;
return this;
};
/**
* Sets the maximum delay between reconnections.
*
* @param {Number} delay
* @return {Manager} self or value
* @api public
*/
Manager.prototype.reconnectionDelayMax = function(v){
if (!arguments.length) return this._reconnectionDelayMax;
this._reconnectionDelayMax = v;
return this;
};
/**
* Sets the connection timeout. `false` to disable
*
* @return {Manager} self or value
* @api public
*/
Manager.prototype.timeout = function(v){
if (!arguments.length) return this._timeout;
this._timeout = v;
return this;
};
/**
* Starts trying to reconnect if reconnection is enabled and we have not
* started reconnecting yet
*
* @api private
*/
Manager.prototype.maybeReconnectOnOpen = function() {
// Only try to reconnect if it's the first time we're connecting
if (!this.openReconnect && !this.reconnecting && this._reconnection && this.attempts === 0) {
// keeps reconnection from firing twice for the same reconnection loop
this.openReconnect = true;
this.reconnect();
}
};
/**
* Sets the current transport `socket`.
*
* @param {Function} optional, callback
* @return {Manager} self
* @api public
*/
Manager.prototype.open =
Manager.prototype.connect = function(fn){
debug('readyState %s', this.readyState);
if (~this.readyState.indexOf('open')) return this;
debug('opening %s', this.uri);
this.engine = eio(this.uri, this.opts);
var socket = this.engine;
var self = this;
this.readyState = 'opening';
this.skipReconnect = false;
// emit `open`
var openSub = on(socket, 'open', function() {
self.onopen();
fn && fn();
});
// emit `connect_error`
var errorSub = on(socket, 'error', function(data){
debug('connect_error');
self.cleanup();
self.readyState = 'closed';
self.emitAll('connect_error', data);
if (fn) {
var err = new Error('Connection error');
err.data = data;
fn(err);
}
self.maybeReconnectOnOpen();
});
// emit `connect_timeout`
if (false !== this._timeout) {
var timeout = this._timeout;
debug('connect attempt will timeout after %d', timeout);
// set timer
var timer = setTimeout(function(){
debug('connect attempt timed out after %d', timeout);
openSub.destroy();
socket.close();
socket.emit('error', 'timeout');
self.emitAll('connect_timeout', timeout);
}, timeout);
this.subs.push({
destroy: function(){
clearTimeout(timer);
}
});
}
this.subs.push(openSub);
this.subs.push(errorSub);
return this;
};
/**
* Called upon transport open.
*
* @api private
*/
Manager.prototype.onopen = function(){
debug('open');
// clear old subs
this.cleanup();
// mark as open
this.readyState = 'open';
this.emit('open');
// add new subs
var socket = this.engine;
this.subs.push(on(socket, 'data', bind(this, 'ondata')));
this.subs.push(on(this.decoder, 'decoded', bind(this, 'ondecoded')));
this.subs.push(on(socket, 'error', bind(this, 'onerror')));
this.subs.push(on(socket, 'close', bind(this, 'onclose')));
};
/**
* Called with data.
*
* @api private
*/
Manager.prototype.ondata = function(data){
this.decoder.add(data);
};
/**
* Called when parser fully decodes a packet.
*
* @api private
*/
Manager.prototype.ondecoded = function(packet) {
this.emit('packet', packet);
};
/**
* Called upon socket error.
*
* @api private
*/
Manager.prototype.onerror = function(err){
debug('error', err);
this.emitAll('error', err);
};
/**
* Creates a new socket for the given `nsp`.
*
* @return {Socket}
* @api public
*/
Manager.prototype.socket = function(nsp){
var socket = this.nsps[nsp];
if (!socket) {
socket = new Socket(this, nsp);
this.nsps[nsp] = socket;
var self = this;
socket.on('connect', function(){
if (!~indexOf(self.connected, socket)) {
self.connected.push(socket);
}
});
}
return socket;
};
/**
* Called upon a socket close.
*
* @param {Socket} socket
*/
Manager.prototype.destroy = function(socket){
var index = indexOf(this.connected, socket);
if (~index) this.connected.splice(index, 1);
if (this.connected.length) return;
this.close();
};
/**
* Writes a packet.
*
* @param {Object} packet
* @api private
*/
Manager.prototype.packet = function(packet){
debug('writing packet %j', packet);
var self = this;
if (!self.encoding) {
// encode, then write to engine with result
self.encoding = true;
this.encoder.encode(packet, function(encodedPackets) {
for (var i = 0; i < encodedPackets.length; i++) {
self.engine.write(encodedPackets[i]);
}
self.encoding = false;
self.processPacketQueue();
});
} else { // add packet to the queue
self.packetBuffer.push(packet);
}
};
/**
* If packet buffer is non-empty, begins encoding the
* next packet in line.
*
* @api private
*/
Manager.prototype.processPacketQueue = function() {
if (this.packetBuffer.length > 0 && !this.encoding) {
var pack = this.packetBuffer.shift();
this.packet(pack);
}
};
/**
* Clean up transport subscriptions and packet buffer.
*
* @api private
*/
Manager.prototype.cleanup = function(){
var sub;
while (sub = this.subs.shift()) sub.destroy();
this.packetBuffer = [];
this.encoding = false;
this.decoder.destroy();
};
/**
* Close the current socket.
*
* @api private
*/
Manager.prototype.close =
Manager.prototype.disconnect = function(){
this.skipReconnect = true;
this.readyState = 'closed';
this.engine && this.engine.close();
};
/**
* Called upon engine close.
*
* @api private
*/
Manager.prototype.onclose = function(reason){
debug('close');
this.cleanup();
this.readyState = 'closed';
this.emit('close', reason);
if (this._reconnection && !this.skipReconnect) {
this.reconnect();
}
};
/**
* Attempt a reconnection.
*
* @api private
*/
Manager.prototype.reconnect = function(){
if (this.reconnecting || this.skipReconnect) return this;
var self = this;
this.attempts++;
if (this.attempts > this._reconnectionAttempts) {
debug('reconnect failed');
this.emitAll('reconnect_failed');
this.reconnecting = false;
} else {
var delay = this.attempts * this.reconnectionDelay();
delay = Math.min(delay, this.reconnectionDelayMax());
debug('will wait %dms before reconnect attempt', delay);
this.reconnecting = true;
var timer = setTimeout(function(){
if (self.skipReconnect) return;
debug('attempting reconnect');
self.emitAll('reconnect_attempt', self.attempts);
self.emitAll('reconnecting', self.attempts);
// check again for the case socket closed in above events
if (self.skipReconnect) return;
self.open(function(err){
if (err) {
debug('reconnect attempt error');
self.reconnecting = false;
self.reconnect();
self.emitAll('reconnect_error', err.data);
} else {
debug('reconnect success');
self.onreconnect();
}
});
}, delay);
this.subs.push({
destroy: function(){
clearTimeout(timer);
}
});
}
};
/**
* Called upon successful reconnect.
*
* @api private
*/
Manager.prototype.onreconnect = function(){
var attempt = this.attempts;
this.attempts = 0;
this.reconnecting = false;
this.emitAll('reconnect', attempt);
};