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/**
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* Module dependencies.
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*/
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var Emitter = require('events').EventEmitter;
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var parser = require('socket.io-parser');
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var url = require('url');
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var debug = require('debug')('socket.io:socket');
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var hasBin = require('has-binary-data');
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/**
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* Module exports.
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*/
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module.exports = exports = Socket;
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/**
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* Blacklisted events.
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*
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* @api public
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*/
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exports.events = [
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'error',
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'connect',
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'disconnect',
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'newListener',
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'removeListener'
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];
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/**
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* Flags.
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*
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* @api private
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*/
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var flags = [
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'json',
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'volatile',
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'broadcast'
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];
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/**
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* `EventEmitter#emit` reference.
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*/
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var emit = Emitter.prototype.emit;
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/**
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* Interface to a `Client` for a given `Namespace`.
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*
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* @param {Namespace} nsp
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* @param {Client} client
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* @api public
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*/
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function Socket(nsp, client){
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this.nsp = nsp;
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this.server = nsp.server;
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this.adapter = this.nsp.adapter;
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this.id = client.id;
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this.request = client.request;
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this.client = client;
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this.conn = client.conn;
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this.rooms = [];
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this.acks = {};
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this.connected = true;
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this.disconnected = false;
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this.handshake = this.buildHandshake();
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}
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/**
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* Inherits from `EventEmitter`.
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*/
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Socket.prototype.__proto__ = Emitter.prototype;
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/**
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* Apply flags from `Socket`.
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*/
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flags.forEach(function(flag){
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Socket.prototype.__defineGetter__(flag, function(){
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this.flags = this.flags || {};
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this.flags[flag] = true;
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return this;
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});
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});
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/**
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* `request` engine.io shorcut.
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*
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* @api public
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*/
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Socket.prototype.__defineGetter__('request', function(){
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return this.conn.request;
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});
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/**
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* Builds the `handshake` BC object
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*
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* @api private
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*/
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Socket.prototype.buildHandshake = function(){
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return {
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headers: this.request.headers,
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time: (new Date) + '',
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address: this.conn.remoteAddress,
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xdomain: !!this.request.headers.origin,
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secure: !!this.request.connection.encrypted,
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issued: +(new Date),
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url: this.request.url,
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query: url.parse(this.request.url, true).query || {}
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};
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};
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/**
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* Emits to this client.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.emit = function(ev){
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if (~exports.events.indexOf(ev)) {
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emit.apply(this, arguments);
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} else {
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var args = Array.prototype.slice.call(arguments);
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var packet = {};
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packet.type = hasBin(args) ? parser.BINARY_EVENT : parser.EVENT;
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packet.data = args;
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// access last argument to see if it's an ACK callback
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if ('function' == typeof args[args.length - 1]) {
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if (this._rooms || (this.flags && this.flags.broadcast)) {
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throw new Error('Callbacks are not supported when broadcasting');
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}
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debug('emitting packet with ack id %d', this.nsp.ids);
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this.acks[this.nsp.ids] = args.pop();
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packet.id = this.nsp.ids++;
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}
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if (this._rooms || (this.flags && this.flags.broadcast)) {
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this.adapter.broadcast(packet, {
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except: [this.id],
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rooms: this._rooms,
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flags: this.flags
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});
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} else {
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// dispatch packet
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this.packet(packet);
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}
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// reset flags
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delete this._rooms;
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delete this.flags;
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}
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return this;
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};
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/**
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* Targets a room when broadcasting.
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*
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* @param {String} name
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.to =
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Socket.prototype.in = function(name){
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this._rooms = this._rooms || [];
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if (!~this._rooms.indexOf(name)) this._rooms.push(name);
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return this;
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};
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/**
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* Sends a `message` event.
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*
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.send =
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Socket.prototype.write = function(){
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var args = Array.prototype.slice.call(arguments);
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args.unshift('message');
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this.emit.apply(this, args);
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return this;
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};
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/**
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* Writes a packet.
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*
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* @param {Object} packet object
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* @api private
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*/
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Socket.prototype.packet = function(packet, preEncoded){
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packet.nsp = this.nsp.name;
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var volatile = this.flags && this.flags.volatile;
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this.client.packet(packet, preEncoded, volatile);
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};
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/**
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* Joins a room.
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*
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* @param {String} room
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* @param {Function} optional, callback
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* @return {Socket} self
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* @api private
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*/
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Socket.prototype.join = function(room, fn){
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debug('joining room %s', room);
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var self = this;
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if (~this.rooms.indexOf(room)) return this;
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this.adapter.add(this.id, room, function(err){
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if (err) return fn && fn(err);
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debug('joined room %s', room);
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self.rooms.push(room);
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fn && fn(null);
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});
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return this;
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};
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/**
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* Leaves a room.
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*
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* @param {String} room
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* @param {Function} optional, callback
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* @return {Socket} self
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* @api private
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*/
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Socket.prototype.leave = function(room, fn){
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debug('leave room %s', room);
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var self = this;
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this.adapter.del(this.id, room, function(err){
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if (err) return fn && fn(err);
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debug('left room %s', room);
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self.rooms.splice(self.rooms.indexOf(room), 1);
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fn && fn(null);
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});
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return this;
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};
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/**
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* Leave all rooms.
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*
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* @api private
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*/
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Socket.prototype.leaveAll = function(){
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this.adapter.delAll(this.id);
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this.rooms = [];
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};
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/**
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* Called by `Namespace` upon succesful
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* middleware execution (ie: authorization).
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*
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* @api private
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*/
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Socket.prototype.onconnect = function(){
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debug('socket connected - writing packet');
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this.join(this.id);
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this.packet({ type: parser.CONNECT });
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this.nsp.connected[this.id] = this;
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};
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/**
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* Called with each packet. Called by `Client`.
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*
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* @param {Object} packet
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* @api private
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*/
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Socket.prototype.onpacket = function(packet){
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debug('got packet %j', packet);
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switch (packet.type) {
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case parser.EVENT:
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this.onevent(packet);
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break;
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case parser.BINARY_EVENT:
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this.onevent(packet);
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break;
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case parser.ACK:
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this.onack(packet);
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break;
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case parser.BINARY_ACK:
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this.onack(packet);
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break;
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case parser.DISCONNECT:
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this.ondisconnect();
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break;
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case parser.ERROR:
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this.emit('error', packet.data);
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}
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};
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/**
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* Called upon event packet.
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*
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* @param {Object} packet object
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* @api private
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*/
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Socket.prototype.onevent = function(packet){
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var args = packet.data || [];
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debug('emitting event %j', args);
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if (null != packet.id) {
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debug('attaching ack callback to event');
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args.push(this.ack(packet.id));
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}
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emit.apply(this, args);
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};
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/**
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* Produces an ack callback to emit with an event.
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*
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* @param {Number} packet id
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* @api private
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*/
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Socket.prototype.ack = function(id){
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var self = this;
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var sent = false;
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return function(){
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// prevent double callbacks
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if (sent) return;
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var args = Array.prototype.slice.call(arguments);
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debug('sending ack %j', args);
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var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;
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self.packet({
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id: id,
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type: type,
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data: args
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});
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};
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};
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/**
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* Called upon ack packet.
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*
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* @api private
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*/
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Socket.prototype.onack = function(packet){
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var ack = this.acks[packet.id];
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if ('function' == typeof ack) {
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debug('calling ack %s with %j', packet.id, packet.data);
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ack.apply(this, packet.data);
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delete this.acks[packet.id];
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} else {
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debug('bad ack %s', packet.id);
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}
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};
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/**
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* Called upon client disconnect packet.
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*
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* @api private
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*/
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Socket.prototype.ondisconnect = function(){
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debug('got disconnect packet');
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this.onclose('client namespace disconnect');
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};
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/**
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* Called upon closing. Called by `Client`.
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*
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* @param {String} reason
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* @api private
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*/
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Socket.prototype.onclose = function(reason){
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if (!this.connected) return this;
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debug('closing socket - reason %s', reason);
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this.leaveAll();
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this.nsp.remove(this);
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this.client.remove(this);
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this.connected = false;
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this.disconnected = true;
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delete this.nsp.connected[this.id];
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this.emit('disconnect', reason);
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};
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/**
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* Produces an `error` packet.
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*
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* @param {Object} error object
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* @api private
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*/
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Socket.prototype.error = function(err){
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this.packet({ type: parser.ERROR, data: err });
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};
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/**
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* Disconnects this client.
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*
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* @param {Boolean} if `true`, closes the underlying connection
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* @return {Socket} self
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* @api public
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*/
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Socket.prototype.disconnect = function(close){
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if (!this.connected) return this;
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if (close) {
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this.client.disconnect();
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} else {
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this.packet({ type: parser.DISCONNECT });
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this.onclose('server namespace disconnect');
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}
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return this;
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};
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