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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package http2
import "fmt"
// WriteScheduler is the interface implemented by HTTP/2 write schedulers.
// Methods are never called concurrently.
type WriteScheduler interface { // OpenStream opens a new stream in the write scheduler.
// It is illegal to call this with streamID=0 or with a streamID that is
// already open -- the call may panic.
OpenStream(streamID uint32, options OpenStreamOptions)
// CloseStream closes a stream in the write scheduler. Any frames queued on
// this stream should be discarded. It is illegal to call this on a stream
// that is not open -- the call may panic.
CloseStream(streamID uint32)
// AdjustStream adjusts the priority of the given stream. This may be called
// on a stream that has not yet been opened or has been closed. Note that
// RFC 7540 allows PRIORITY frames to be sent on streams in any state. See:
// https://tools.ietf.org/html/rfc7540#section-5.1
AdjustStream(streamID uint32, priority PriorityParam)
// Push queues a frame in the scheduler. In most cases, this will not be
// called with wr.StreamID()!=0 unless that stream is currently open. The one
// exception is RST_STREAM frames, which may be sent on idle or closed streams.
Push(wr FrameWriteRequest)
// Pop dequeues the next frame to write. Returns false if no frames can
// be written. Frames with a given wr.StreamID() are Pop'd in the same
// order they are Push'd.
Pop() (wr FrameWriteRequest, ok bool) }
// OpenStreamOptions specifies extra options for WriteScheduler.OpenStream.
type OpenStreamOptions struct { // PusherID is zero if the stream was initiated by the client. Otherwise,
// PusherID names the stream that pushed the newly opened stream.
PusherID uint32 }
// FrameWriteRequest is a request to write a frame.
type FrameWriteRequest struct { // write is the interface value that does the writing, once the
// WriteScheduler has selected this frame to write. The write
// functions are all defined in write.go.
write writeFramer
// stream is the stream on which this frame will be written.
// nil for non-stream frames like PING and SETTINGS.
stream *stream
// done, if non-nil, must be a buffered channel with space for
// 1 message and is sent the return value from write (or an
// earlier error) when the frame has been written.
done chan error }
// StreamID returns the id of the stream this frame will be written to.
// 0 is used for non-stream frames such as PING and SETTINGS.
func (wr FrameWriteRequest) StreamID() uint32 { if wr.stream == nil { if se, ok := wr.write.(StreamError); ok { // (*serverConn).resetStream doesn't set
// stream because it doesn't necessarily have
// one. So special case this type of write
// message.
return se.StreamID } return 0 } return wr.stream.id }
// DataSize returns the number of flow control bytes that must be consumed
// to write this entire frame. This is 0 for non-DATA frames.
func (wr FrameWriteRequest) DataSize() int { if wd, ok := wr.write.(*writeData); ok { return len(wd.p) } return 0 }
// Consume consumes min(n, available) bytes from this frame, where available
// is the number of flow control bytes available on the stream. Consume returns
// 0, 1, or 2 frames, where the integer return value gives the number of frames
// returned.
//
// If flow control prevents consuming any bytes, this returns (_, _, 0). If
// the entire frame was consumed, this returns (wr, _, 1). Otherwise, this
// returns (consumed, rest, 2), where 'consumed' contains the consumed bytes and
// 'rest' contains the remaining bytes. The consumed bytes are deducted from the
// underlying stream's flow control budget.
func (wr FrameWriteRequest) Consume(n int32) (FrameWriteRequest, FrameWriteRequest, int) { var empty FrameWriteRequest
// Non-DATA frames are always consumed whole.
wd, ok := wr.write.(*writeData) if !ok || len(wd.p) == 0 { return wr, empty, 1 }
// Might need to split after applying limits.
allowed := wr.stream.flow.available() if n < allowed { allowed = n } if wr.stream.sc.maxFrameSize < allowed { allowed = wr.stream.sc.maxFrameSize } if allowed <= 0 { return empty, empty, 0 } if len(wd.p) > int(allowed) { wr.stream.flow.take(allowed) consumed := FrameWriteRequest{ stream: wr.stream, write: &writeData{ streamID: wd.streamID, p: wd.p[:allowed], // Even if the original had endStream set, there
// are bytes remaining because len(wd.p) > allowed,
// so we know endStream is false.
endStream: false, }, // Our caller is blocking on the final DATA frame, not
// this intermediate frame, so no need to wait.
done: nil, } rest := FrameWriteRequest{ stream: wr.stream, write: &writeData{ streamID: wd.streamID, p: wd.p[allowed:], endStream: wd.endStream, }, done: wr.done, } return consumed, rest, 2 }
// The frame is consumed whole.
// NB: This cast cannot overflow because allowed is <= math.MaxInt32.
wr.stream.flow.take(int32(len(wd.p))) return wr, empty, 1 }
// String is for debugging only.
func (wr FrameWriteRequest) String() string { var des string if s, ok := wr.write.(fmt.Stringer); ok { des = s.String() } else { des = fmt.Sprintf("%T", wr.write) } return fmt.Sprintf("[FrameWriteRequest stream=%d, ch=%v, writer=%v]", wr.StreamID(), wr.done != nil, des) }
// replyToWriter sends err to wr.done and panics if the send must block
// This does nothing if wr.done is nil.
func (wr *FrameWriteRequest) replyToWriter(err error) { if wr.done == nil { return } select { case wr.done <- err: default: panic(fmt.Sprintf("unbuffered done channel passed in for type %T", wr.write)) } wr.write = nil // prevent use (assume it's tainted after wr.done send)
}
// writeQueue is used by implementations of WriteScheduler.
type writeQueue struct { s []FrameWriteRequest }
func (q *writeQueue) empty() bool { return len(q.s) == 0 }
func (q *writeQueue) push(wr FrameWriteRequest) { q.s = append(q.s, wr) }
func (q *writeQueue) shift() FrameWriteRequest { if len(q.s) == 0 { panic("invalid use of queue") } wr := q.s[0] // TODO: less copy-happy queue.
copy(q.s, q.s[1:]) q.s[len(q.s)-1] = FrameWriteRequest{} q.s = q.s[:len(q.s)-1] return wr }
// consume consumes up to n bytes from q.s[0]. If the frame is
// entirely consumed, it is removed from the queue. If the frame
// is partially consumed, the frame is kept with the consumed
// bytes removed. Returns true iff any bytes were consumed.
func (q *writeQueue) consume(n int32) (FrameWriteRequest, bool) { if len(q.s) == 0 { return FrameWriteRequest{}, false } consumed, rest, numresult := q.s[0].Consume(n) switch numresult { case 0: return FrameWriteRequest{}, false case 1: q.shift() case 2: q.s[0] = rest } return consumed, true }
type writeQueuePool []*writeQueue
// put inserts an unused writeQueue into the pool.
func (p *writeQueuePool) put(q *writeQueue) { for i := range q.s { q.s[i] = FrameWriteRequest{} } q.s = q.s[:0] *p = append(*p, q) }
// get returns an empty writeQueue.
func (p *writeQueuePool) get() *writeQueue { ln := len(*p) if ln == 0 { return new(writeQueue) } x := ln - 1 q := (*p)[x] (*p)[x] = nil *p = (*p)[:x] return q }
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