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// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package windows
import ( "sync" "sync/atomic" "syscall" "unsafe" )
// DLLError describes reasons for DLL load failures.
type DLLError struct { Err error ObjName string Msg string }
func (e *DLLError) Error() string { return e.Msg }
// Implemented in runtime/syscall_windows.goc; we provide jumps to them in our assembly file.
func loadlibrary(filename *uint16) (handle uintptr, err syscall.Errno) func getprocaddress(handle uintptr, procname *uint8) (proc uintptr, err syscall.Errno)
// A DLL implements access to a single DLL.
type DLL struct { Name string Handle Handle }
// LoadDLL loads DLL file into memory.
//
// Warning: using LoadDLL without an absolute path name is subject to
// DLL preloading attacks. To safely load a system DLL, use LazyDLL
// with System set to true, or use LoadLibraryEx directly.
func LoadDLL(name string) (dll *DLL, err error) { namep, err := UTF16PtrFromString(name) if err != nil { return nil, err } h, e := loadlibrary(namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to load " + name + ": " + e.Error(), } } d := &DLL{ Name: name, Handle: Handle(h), } return d, nil }
// MustLoadDLL is like LoadDLL but panics if load operation failes.
func MustLoadDLL(name string) *DLL { d, e := LoadDLL(name) if e != nil { panic(e) } return d }
// FindProc searches DLL d for procedure named name and returns *Proc
// if found. It returns an error if search fails.
func (d *DLL) FindProc(name string) (proc *Proc, err error) { namep, err := BytePtrFromString(name) if err != nil { return nil, err } a, e := getprocaddress(uintptr(d.Handle), namep) if e != 0 { return nil, &DLLError{ Err: e, ObjName: name, Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), } } p := &Proc{ Dll: d, Name: name, addr: a, } return p, nil }
// MustFindProc is like FindProc but panics if search fails.
func (d *DLL) MustFindProc(name string) *Proc { p, e := d.FindProc(name) if e != nil { panic(e) } return p }
// Release unloads DLL d from memory.
func (d *DLL) Release() (err error) { return FreeLibrary(d.Handle) }
// A Proc implements access to a procedure inside a DLL.
type Proc struct { Dll *DLL Name string addr uintptr }
// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
func (p *Proc) Addr() uintptr { return p.addr }
//go:uintptrescapes
// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
// are supplied.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { switch len(a) { case 0: return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) case 1: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) case 2: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) case 3: return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) case 4: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) case 5: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) case 6: return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) case 7: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) case 8: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) case 9: return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) case 10: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) case 11: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) case 12: return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) case 13: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) case 14: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) case 15: return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) default: panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".") } }
// A LazyDLL implements access to a single DLL.
// It will delay the load of the DLL until the first
// call to its Handle method or to one of its
// LazyProc's Addr method.
type LazyDLL struct { Name string
// System determines whether the DLL must be loaded from the
// Windows System directory, bypassing the normal DLL search
// path.
System bool
mu sync.Mutex dll *DLL // non nil once DLL is loaded
}
// Load loads DLL file d.Name into memory. It returns an error if fails.
// Load will not try to load DLL, if it is already loaded into memory.
func (d *LazyDLL) Load() error { // Non-racy version of:
// if d.dll != nil {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil { return nil } d.mu.Lock() defer d.mu.Unlock() if d.dll != nil { return nil }
// kernel32.dll is special, since it's where LoadLibraryEx comes from.
// The kernel already special-cases its name, so it's always
// loaded from system32.
var dll *DLL var err error if d.Name == "kernel32.dll" { dll, err = LoadDLL(d.Name) } else { dll, err = loadLibraryEx(d.Name, d.System) } if err != nil { return err }
// Non-racy version of:
// d.dll = dll
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) return nil }
// mustLoad is like Load but panics if search fails.
func (d *LazyDLL) mustLoad() { e := d.Load() if e != nil { panic(e) } }
// Handle returns d's module handle.
func (d *LazyDLL) Handle() uintptr { d.mustLoad() return uintptr(d.dll.Handle) }
// NewProc returns a LazyProc for accessing the named procedure in the DLL d.
func (d *LazyDLL) NewProc(name string) *LazyProc { return &LazyProc{l: d, Name: name} }
// NewLazyDLL creates new LazyDLL associated with DLL file.
func NewLazyDLL(name string) *LazyDLL { return &LazyDLL{Name: name} }
// NewLazySystemDLL is like NewLazyDLL, but will only
// search Windows System directory for the DLL if name is
// a base name (like "advapi32.dll").
func NewLazySystemDLL(name string) *LazyDLL { return &LazyDLL{Name: name, System: true} }
// A LazyProc implements access to a procedure inside a LazyDLL.
// It delays the lookup until the Addr method is called.
type LazyProc struct { Name string
mu sync.Mutex l *LazyDLL proc *Proc }
// Find searches DLL for procedure named p.Name. It returns
// an error if search fails. Find will not search procedure,
// if it is already found and loaded into memory.
func (p *LazyProc) Find() error { // Non-racy version of:
// if p.proc == nil {
if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { p.mu.Lock() defer p.mu.Unlock() if p.proc == nil { e := p.l.Load() if e != nil { return e } proc, e := p.l.dll.FindProc(p.Name) if e != nil { return e } // Non-racy version of:
// p.proc = proc
atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) } } return nil }
// mustFind is like Find but panics if search fails.
func (p *LazyProc) mustFind() { e := p.Find() if e != nil { panic(e) } }
// Addr returns the address of the procedure represented by p.
// The return value can be passed to Syscall to run the procedure.
// It will panic if the procedure cannot be found.
func (p *LazyProc) Addr() uintptr { p.mustFind() return p.proc.Addr() }
//go:uintptrescapes
// Call executes procedure p with arguments a. It will panic, if more than 15 arguments
// are supplied. It will also panic if the procedure cannot be found.
//
// The returned error is always non-nil, constructed from the result of GetLastError.
// Callers must inspect the primary return value to decide whether an error occurred
// (according to the semantics of the specific function being called) before consulting
// the error. The error will be guaranteed to contain windows.Errno.
func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { p.mustFind() return p.proc.Call(a...) }
var canDoSearchSystem32Once struct { sync.Once v bool }
func initCanDoSearchSystem32() { // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says:
// "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows
// Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on
// systems that have KB2533623 installed. To determine whether the
// flags are available, use GetProcAddress to get the address of the
// AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories
// function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_*
// flags can be used with LoadLibraryEx."
canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil) }
func canDoSearchSystem32() bool { canDoSearchSystem32Once.Do(initCanDoSearchSystem32) return canDoSearchSystem32Once.v }
func isBaseName(name string) bool { for _, c := range name { if c == ':' || c == '/' || c == '\\' { return false } } return true }
// loadLibraryEx wraps the Windows LoadLibraryEx function.
//
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx
//
// If name is not an absolute path, LoadLibraryEx searches for the DLL
// in a variety of automatic locations unless constrained by flags.
// See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx
func loadLibraryEx(name string, system bool) (*DLL, error) { loadDLL := name var flags uintptr if system { if canDoSearchSystem32() { const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800 flags = LOAD_LIBRARY_SEARCH_SYSTEM32 } else if isBaseName(name) { // WindowsXP or unpatched Windows machine
// trying to load "foo.dll" out of the system
// folder, but LoadLibraryEx doesn't support
// that yet on their system, so emulate it.
windir, _ := Getenv("WINDIR") // old var; apparently works on XP
if windir == "" { return nil, errString("%WINDIR% not defined") } loadDLL = windir + "\\System32\\" + name } } h, err := LoadLibraryEx(loadDLL, 0, flags) if err != nil { return nil, err } return &DLL{Name: name, Handle: h}, nil }
type errString string
func (s errString) Error() string { return string(s) }
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