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package p2p
import "encoding/binary"
// boost varint can encode upto 1 gb size
func Decode_Boost_Varint(buf []byte) (uint64, int) { first_byte := buf[0] num_bytes := first_byte & 3 // lower 2 bits contain bytes count, which follow current byte
// grab full 4 bytes
value := binary.LittleEndian.Uint32(buf)
switch num_bytes { case 0: value &= 0xff case 1: value &= 0xffff case 2: value &= 0xffffff case 3: value &= 0xffffffff } value = value >> 2 // discard lower 2 bits
if num_bytes == 2 { // holy hell, let god have mercy on this boost parser
num_bytes = 3 }
return uint64(value), int(num_bytes + 1) }
// this function encodes Value to bu in boost varint style
func Encode_Boost_Varint(buf []byte, Value uint64) int {
bytes_required := byte(0) switch { case Value > 1073741823: panic("Exceeded boost varint capacity while encoding\n") // (2^30) -1
case Value > 4194303: bytes_required = 4 case Value > 16383: bytes_required = 3 case Value > 63: bytes_required = 2 default: bytes_required = 1 } first_byte := (Value % 64) << 2 Value = Value >> 6 second_byte := Value % 256 Value = Value >> 8 third_byte := Value % 256 Value = Value >> 8 fourth_byte := Value % 256 Value = Value >> 8
// encode bytes length in lower 2 bits of first byte
first_byte |= uint64(byte(bytes_required - 1))
buf[0] = byte(first_byte) buf[1] = byte(second_byte) buf[2] = byte(third_byte) buf[3] = byte(fourth_byte)
if bytes_required == 3 { // thank god we are soon going to migrate from boost hell, once and for all
bytes_required = 4 }
return int(bytes_required)
}
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