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// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package http2
import "math"
// NewRandomWriteScheduler constructs a WriteScheduler that ignores HTTP/2
// priorities. Control frames like SETTINGS and PING are written before DATA
// frames, but if no control frames are queued and multiple streams have queued
// HEADERS or DATA frames, Pop selects a ready stream arbitrarily.
func NewRandomWriteScheduler() WriteScheduler { return &randomWriteScheduler{sq: make(map[uint32]*writeQueue)} }
type randomWriteScheduler struct { // zero are frames not associated with a specific stream.
zero writeQueue
// sq contains the stream-specific queues, keyed by stream ID.
// When a stream is idle or closed, it's deleted from the map.
sq map[uint32]*writeQueue
// pool of empty queues for reuse.
queuePool writeQueuePool }
func (ws *randomWriteScheduler) OpenStream(streamID uint32, options OpenStreamOptions) { // no-op: idle streams are not tracked
}
func (ws *randomWriteScheduler) CloseStream(streamID uint32) { q, ok := ws.sq[streamID] if !ok { return } delete(ws.sq, streamID) ws.queuePool.put(q) }
func (ws *randomWriteScheduler) AdjustStream(streamID uint32, priority PriorityParam) { // no-op: priorities are ignored
}
func (ws *randomWriteScheduler) Push(wr FrameWriteRequest) { id := wr.StreamID() if id == 0 { ws.zero.push(wr) return } q, ok := ws.sq[id] if !ok { q = ws.queuePool.get() ws.sq[id] = q } q.push(wr) }
func (ws *randomWriteScheduler) Pop() (FrameWriteRequest, bool) { // Control frames first.
if !ws.zero.empty() { return ws.zero.shift(), true } // Iterate over all non-idle streams until finding one that can be consumed.
for _, q := range ws.sq { if wr, ok := q.consume(math.MaxInt32); ok { return wr, true } } return FrameWriteRequest{}, false }
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