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// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
function initPlayground(transport) { 'use strict';
function text(node) { var s = ''; for (var i = 0; i < node.childNodes.length; i++) { var n = node.childNodes[i]; if (n.nodeType === 1) { if (n.tagName === 'BUTTON') continue if (n.tagName === 'SPAN' && n.className === 'number') continue; if (n.tagName === 'DIV' || n.tagName == 'BR') { s += "\n"; } s += text(n); continue; } if (n.nodeType === 3) { s += n.nodeValue; } } return s.replace('\xA0', ' '); // replace non-breaking spaces
}
// When presenter notes are enabled, the index passed
// here will identify the playground to be synced
function init(code, index) { var output = document.createElement('div'); var outpre = document.createElement('pre'); var running;
if ($ && $(output).resizable) { $(output).resizable({ handles: 'n,w,nw', minHeight: 27, minWidth: 135, maxHeight: 608, maxWidth: 990 }); }
function onKill() { if (running) running.Kill(); if (window.notesEnabled) updatePlayStorage('onKill', index); }
function onRun(e) { var sk = e.shiftKey || localStorage.getItem('play-shiftKey') === 'true'; if (running) running.Kill(); output.style.display = 'block'; outpre.innerHTML = ''; run1.style.display = 'none'; var options = {Race: sk}; running = transport.Run(text(code), PlaygroundOutput(outpre), options); if (window.notesEnabled) updatePlayStorage('onRun', index, e); }
function onClose() { if (running) running.Kill(); output.style.display = 'none'; run1.style.display = 'inline-block'; if (window.notesEnabled) updatePlayStorage('onClose', index); }
if (window.notesEnabled) { playgroundHandlers.onRun.push(onRun); playgroundHandlers.onClose.push(onClose); playgroundHandlers.onKill.push(onKill); }
var run1 = document.createElement('button'); run1.innerHTML = 'Run'; run1.className = 'run'; run1.addEventListener("click", onRun, false); var run2 = document.createElement('button'); run2.className = 'run'; run2.innerHTML = 'Run'; run2.addEventListener("click", onRun, false); var kill = document.createElement('button'); kill.className = 'kill'; kill.innerHTML = 'Kill'; kill.addEventListener("click", onKill, false); var close = document.createElement('button'); close.className = 'close'; close.innerHTML = 'Close'; close.addEventListener("click", onClose, false);
var button = document.createElement('div'); button.classList.add('buttons'); button.appendChild(run1); // Hack to simulate insertAfter
code.parentNode.insertBefore(button, code.nextSibling);
var buttons = document.createElement('div'); buttons.classList.add('buttons'); buttons.appendChild(run2); buttons.appendChild(kill); buttons.appendChild(close);
output.classList.add('output'); output.appendChild(buttons); output.appendChild(outpre); output.style.display = 'none'; code.parentNode.insertBefore(output, button.nextSibling); }
var play = document.querySelectorAll('div.playground'); for (var i = 0; i < play.length; i++) { init(play[i], i); } }
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