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// Copyright 2017-2018 DERO Project. All rights reserved.
// Use of this source code in any form is governed by RESEARCH license.
// license can be found in the LICENSE file.
// GPG: 0F39 E425 8C65 3947 702A 8234 08B2 0360 A03A 9DE8
//
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
// THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
package p2p
import "net"
import "time"
import "sync/atomic"
import log "github.com/sirupsen/logrus"
import "github.com/deroproject/derosuite/globals"
import "github.com/deroproject/derosuite/blockchain"
var chain *blockchain.Blockchain // external reference to chain
var Exit_Event = make(chan bool) // causes all threads to exit
var Exit_In_Progress bool // marks we are doing exit
var logger *log.Entry // global logger, every logger in this package is a child of this
// Initialize P2P subsystem
func P2P_Init(params map[string]interface{}) error {
logger = globals.Logger.WithFields(log.Fields{"com": "P2P"}) // all components must use this logger
chain = params["chain"].(*blockchain.Blockchain)
go P2P_engine() // start outgoing engine
go P2P_Server_v1() // start accepting connections
logger.Infof("P2P started")
atomic.AddUint32(&globals.Subsystem_Active, 1) // increment subsystem
return nil
}
func P2P_engine() {
// if user provided ips at command line , use them, currently we use only the first one
var end_point_list []string
if _, ok := globals.Arguments["--add-exclusive-node"]; ok { // check if parameter is supported
if globals.Arguments["--add-exclusive-node"] != nil {
tmp_list := globals.Arguments["--add-exclusive-node"].([]string)
for i := range tmp_list {
end_point_list = append(end_point_list, tmp_list[i])
}
}
}
// add hard-coded seeds
end_point_list = append(end_point_list, "212.8.242.60:18090")
for {
if Exit_In_Progress {
return
}
//remote_addr := "localhost:18090"
//remote_addr := "192.168.56.1:18090"
remote_addr := end_point_list[0]
remote_ip, err := net.ResolveTCPAddr("tcp", remote_addr)
if err != nil {
if Exit_In_Progress {
return
}
logger.Debugf("Resolve address failed:", err.Error())
time.Sleep(2 * time.Second)
continue
}
// since we may be connecting through socks, grab the remote ip for our purpose rightnow
conn, err := globals.Dialer.Dial("tcp", remote_ip.String())
if err != nil {
if Exit_In_Progress {
return
}
logger.Debugf("Dial failed err %s", err.Error())
time.Sleep(2 * time.Second)
continue
}
logger.Debugf("Connection established to %s", remote_ip)
Handle_Connection(conn, remote_ip, false) // handle connection
time.Sleep(4 * time.Second)
}
}
func P2P_Server_v1() {
// listen to incoming tcp connections
l, err := net.Listen("tcp", "0.0.0.0:30000")
if err != nil {
logger.Fatalf("Could not listen on port 30000, errr %s", err)
}
defer l.Close()
// p2p is shutting down, close the listening socket
go func() {
<-Exit_Event
l.Close()
}()
// A common pattern is to start a loop to continously accept connections
for {
conn, err := l.Accept() //accept connections using Listener.Accept()
if err != nil {
if Exit_In_Progress { // break the loop, since we are exiting
break
}
logger.Warnf("Err while accepting incoming connection errr %s", err)
continue
}
raddr := conn.RemoteAddr().(*net.TCPAddr)
go Handle_Connection(conn, raddr, true) // handle connection in a different go routine
}
}
// shutdown the p2p component
func P2P_Shutdown() {
Exit_In_Progress = true
close(Exit_Event) // send signal to all connections to exit
// TODO we must wait for connections to kill themselves
time.Sleep(1 * time.Second)
logger.Infof("P2P Shutdown")
atomic.AddUint32(&globals.Subsystem_Active, ^uint32(0)) // this decrement 1 fom subsystem
}
func Connection_ShutDown(connection *Connection) {
connection.Conn.Close()
}