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// Copyright (c) 2014, Suryandaru Triandana <syndtr@gmail.com>
// All rights reserved.
//
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package testutil
import (
"bytes"
"flag"
"math/rand"
"reflect"
"sync"
"github.com/onsi/ginkgo/config"
"github.com/syndtr/goleveldb/leveldb/comparer"
)
var (
runfn = make(map[string][]func())
runmu sync.Mutex
)
func Defer(args ...interface{}) bool {
var (
group string
fn func()
)
for _, arg := range args {
v := reflect.ValueOf(arg)
switch v.Kind() {
case reflect.String:
group = v.String()
case reflect.Func:
r := reflect.ValueOf(&fn).Elem()
r.Set(v)
}
}
if fn != nil {
runmu.Lock()
runfn[group] = append(runfn[group], fn)
runmu.Unlock()
}
return true
}
func RunDefer(groups ...string) bool {
if len(groups) == 0 {
groups = append(groups, "")
}
runmu.Lock()
var runfn_ []func()
for _, group := range groups {
runfn_ = append(runfn_, runfn[group]...)
delete(runfn, group)
}
runmu.Unlock()
for _, fn := range runfn_ {
fn()
}
return runfn_ != nil
}
func RandomSeed() int64 {
if !flag.Parsed() {
panic("random seed not initialized")
}
return config.GinkgoConfig.RandomSeed
}
func NewRand() *rand.Rand {
return rand.New(rand.NewSource(RandomSeed()))
}
var cmp = comparer.DefaultComparer
func BytesSeparator(a, b []byte) []byte {
if bytes.Equal(a, b) {
return b
}
i, n := 0, len(a)
if n > len(b) {
n = len(b)
}
for ; i < n && (a[i] == b[i]); i++ {
}
x := append([]byte{}, a[:i]...)
if i < n {
if c := a[i] + 1; c < b[i] {
return append(x, c)
}
x = append(x, a[i])
i++
}
for ; i < len(a); i++ {
if c := a[i]; c < 0xff {
return append(x, c+1)
} else {
x = append(x, c)
}
}
if len(b) > i && b[i] > 0 {
return append(x, b[i]-1)
}
return append(x, 'x')
}
func BytesAfter(b []byte) []byte {
var x []byte
for _, c := range b {
if c < 0xff {
return append(x, c+1)
} else {
x = append(x, c)
}
}
return append(x, 'x')
}
func RandomIndex(rnd *rand.Rand, n, round int, fn func(i int)) {
if rnd == nil {
rnd = NewRand()
}
for x := 0; x < round; x++ {
fn(rnd.Intn(n))
}
return
}
func ShuffledIndex(rnd *rand.Rand, n, round int, fn func(i int)) {
if rnd == nil {
rnd = NewRand()
}
for x := 0; x < round; x++ {
for _, i := range rnd.Perm(n) {
fn(i)
}
}
return
}
func RandomRange(rnd *rand.Rand, n, round int, fn func(start, limit int)) {
if rnd == nil {
rnd = NewRand()
}
for x := 0; x < round; x++ {
start := rnd.Intn(n)
length := 0
if j := n - start; j > 0 {
length = rnd.Intn(j)
}
fn(start, start+length)
}
return
}
func Max(x, y int) int {
if x > y {
return x
}
return y
}
func Min(x, y int) int {
if x < y {
return x
}
return y
}