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@ -3,6 +3,7 @@ package main |
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import ( |
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import ( |
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"flag" |
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"flag" |
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"fmt" |
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"fmt" |
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"io/ioutil" |
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) |
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) |
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type chip8 struct { |
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type chip8 struct { |
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@ -67,6 +68,85 @@ func (c *chip8) emulateCycle() { |
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c.v[pos] = byte(c.opcode) |
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c.v[pos] = byte(c.opcode) |
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c.pc += 2 |
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c.pc += 2 |
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break |
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break |
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case 0x7000: |
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c.v[c.opcode&0x0F00>>8] += byte(c.opcode) |
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c.pc += 2 |
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break |
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case 0x8000: |
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switch c.opcode & 0x000F { |
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case 0x0004: // 0x8XY4
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if c.v[(c.opcode&0x00F0)>>4] > (0xFF - c.v[c.opcode&0x0F00]) { |
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c.v[0xF] = 1 |
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} else { |
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c.v[0xF] = 0 |
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} |
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c.v[(c.opcode&0x0F00)>>8] += c.v[(c.opcode&0x00F0)>>4] |
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c.pc += 2 |
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break |
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default: |
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fmt.Printf("Unknown opcode [0x8000]: 0x%X\n", c.opcode) |
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} |
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case 0xA000: |
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// set index to NNN position
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c.index = c.opcode & 0x0FFF |
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c.pc += 2 |
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break |
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case 0xD000: |
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x := uint16(c.v[(c.opcode&0x0F00)>>8]) |
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y := uint16(c.v[(c.opcode&0x00F0)>>4]) |
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height := c.opcode & 0x000F |
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var pixel byte |
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c.v[0xF] = 0 |
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for yline := uint16(0); yline < height; yline++ { |
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pixel = c.memory[c.index+yline] |
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for xline := uint16(0); xline < 8; xline++ { |
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if (pixel & (0x80 >> xline)) != 0 { |
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if c.gfx[(x+xline+((y+yline)*64))] == 1 { |
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c.v[0xF] = 1 |
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} |
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c.gfx[x+xline+((y+yline)*64)] ^= 1 |
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} |
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} |
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} |
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c.drawFlag = true |
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c.pc += 2 |
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break |
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case 0xE000: |
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switch c.opcode & 0x00FF { |
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case 0x009E: |
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if c.key[c.v[(c.opcode&0x0F00)>>8]] != 0 { |
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c.pc += 4 |
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} else { |
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c.pc += 2 |
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} |
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break |
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} |
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break |
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case 0xF000: |
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x := (c.opcode & 0x0F00) >> 8 |
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fmt.Printf("F: 0x%X\n", c.opcode) |
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switch c.opcode & 0x00FF { |
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case 0x0029: |
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// TODO
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// c.index = uint16(c.v[x]) *
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c.pc += 2 |
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break |
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case 0x0033: |
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c.memory[c.index] = c.v[x] / 100 |
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c.memory[c.index+1] = (c.v[x] / 10) % 10 |
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c.memory[c.index+2] = (c.v[x] / 100) % 10 |
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c.pc += 2 |
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break |
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case 0x0065: |
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for i := uint16(0); i < x+1; i++ { |
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c.v[i] = c.memory[c.index+i] |
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} |
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c.pc += 2 |
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break |
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} |
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break |
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default: |
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default: |
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fmt.Printf("Unknown opcode: 0x%X\n", c.opcode) |
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fmt.Printf("Unknown opcode: 0x%X\n", c.opcode) |
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} |
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} |
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@ -84,9 +164,37 @@ func (c *chip8) emulateCycle() { |
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} |
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} |
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func (c *chip8) loadGame(filepath string) error { |
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func (c *chip8) loadGame(filepath string) error { |
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buffer, err := ioutil.ReadFile(filepath) |
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if err != nil { |
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return err |
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} |
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for i := 0; i < len(buffer); i++ { |
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// 0x200 == 512
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c.memory[512+i] = buffer[i] |
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} |
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return nil |
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return nil |
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} |
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} |
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var fontSet = [80]byte{ |
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0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
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0x20, 0x60, 0x20, 0x20, 0x70, // 1
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0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
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0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
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0x90, 0x90, 0xF0, 0x10, 0x10, // 4
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0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
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0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
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0xF0, 0x10, 0x20, 0x40, 0x40, // 7
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0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
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0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
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0xF0, 0x90, 0xF0, 0x90, 0x90, // A
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0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
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0xF0, 0x80, 0x80, 0x80, 0xF0, // C
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0xE0, 0x90, 0x90, 0x90, 0xE0, // D
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0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
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0xF0, 0x80, 0xF0, 0x80, 0x80, // F
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} |
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func (c *chip8) drawGraphics() { |
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func (c *chip8) drawGraphics() { |
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} |
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} |
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