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Add loadGame & add few opcodes

master
arnaucube 4 years ago
parent
commit
42d401f710
1 changed files with 108 additions and 0 deletions
  1. +108
    -0
      main.go

+ 108
- 0
main.go

@ -3,6 +3,7 @@ package main
import ( import (
"flag" "flag"
"fmt" "fmt"
"io/ioutil"
) )
type chip8 struct { type chip8 struct {
@ -67,6 +68,85 @@ func (c *chip8) emulateCycle() {
c.v[pos] = byte(c.opcode) c.v[pos] = byte(c.opcode)
c.pc += 2 c.pc += 2
break break
case 0x7000:
c.v[c.opcode&0x0F00>>8] += byte(c.opcode)
c.pc += 2
break
case 0x8000:
switch c.opcode & 0x000F {
case 0x0004: // 0x8XY4
if c.v[(c.opcode&0x00F0)>>4] > (0xFF - c.v[c.opcode&0x0F00]) {
c.v[0xF] = 1
} else {
c.v[0xF] = 0
}
c.v[(c.opcode&0x0F00)>>8] += c.v[(c.opcode&0x00F0)>>4]
c.pc += 2
break
default:
fmt.Printf("Unknown opcode [0x8000]: 0x%X\n", c.opcode)
}
case 0xA000:
// set index to NNN position
c.index = c.opcode & 0x0FFF
c.pc += 2
break
case 0xD000:
x := uint16(c.v[(c.opcode&0x0F00)>>8])
y := uint16(c.v[(c.opcode&0x00F0)>>4])
height := c.opcode & 0x000F
var pixel byte
c.v[0xF] = 0
for yline := uint16(0); yline < height; yline++ {
pixel = c.memory[c.index+yline]
for xline := uint16(0); xline < 8; xline++ {
if (pixel & (0x80 >> xline)) != 0 {
if c.gfx[(x+xline+((y+yline)*64))] == 1 {
c.v[0xF] = 1
}
c.gfx[x+xline+((y+yline)*64)] ^= 1
}
}
}
c.drawFlag = true
c.pc += 2
break
case 0xE000:
switch c.opcode & 0x00FF {
case 0x009E:
if c.key[c.v[(c.opcode&0x0F00)>>8]] != 0 {
c.pc += 4
} else {
c.pc += 2
}
break
}
break
case 0xF000:
x := (c.opcode & 0x0F00) >> 8
fmt.Printf("F: 0x%X\n", c.opcode)
switch c.opcode & 0x00FF {
case 0x0029:
// TODO
// c.index = uint16(c.v[x]) *
c.pc += 2
break
case 0x0033:
c.memory[c.index] = c.v[x] / 100
c.memory[c.index+1] = (c.v[x] / 10) % 10
c.memory[c.index+2] = (c.v[x] / 100) % 10
c.pc += 2
break
case 0x0065:
for i := uint16(0); i < x+1; i++ {
c.v[i] = c.memory[c.index+i]
}
c.pc += 2
break
}
break
default: default:
fmt.Printf("Unknown opcode: 0x%X\n", c.opcode) fmt.Printf("Unknown opcode: 0x%X\n", c.opcode)
} }
@ -84,9 +164,37 @@ func (c *chip8) emulateCycle() {
} }
func (c *chip8) loadGame(filepath string) error { func (c *chip8) loadGame(filepath string) error {
buffer, err := ioutil.ReadFile(filepath)
if err != nil {
return err
}
for i := 0; i < len(buffer); i++ {
// 0x200 == 512
c.memory[512+i] = buffer[i]
}
return nil return nil
} }
var fontSet = [80]byte{
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80, // F
}
func (c *chip8) drawGraphics() { func (c *chip8) drawGraphics() {
} }

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