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Emulation works

master
arnaucube 3 years ago
parent
commit
b1c7c6f599
1 changed files with 32 additions and 17 deletions
  1. +32
    -17
      main.go

+ 32
- 17
main.go

@ -46,7 +46,7 @@ func (c *chip8) initialize() {
c.opcode = 0
c.index = 0
c.sp = 0
c.zoom = 10
c.zoom = 8
for i := 0; i < len(fontSet); i++ {
c.memory[i] = fontSet[i]
@ -80,6 +80,7 @@ func (c *chip8) emulateCycle() {
// 00EE Returns from a subroutine
c.sp--
c.pc = c.stack[c.sp]
c.pc += 2
break
default:
fmt.Printf("Unknown opcode [0x0000]: 0x%X\n", c.opcode)
@ -244,10 +245,14 @@ func (c *chip8) emulateCycle() {
pixel = c.memory[c.index+yline]
for xline := uint16(0); xline < 8; xline++ {
if (pixel & (0x80 >> xline)) != 0 {
if c.gfx[(uint16(c.v[x])+xline)+((uint16(c.v[y])+yline)*w)] == 1 {
pos := (uint16(c.v[x]) + xline) + ((uint16(c.v[y]) + yline) * w)
if pos >= 2048 {
break
}
if c.gfx[pos] == 1 {
c.v[0xF] = 1
}
c.gfx[(uint16(c.v[x])+xline)+((uint16(c.v[y])+yline)*w)] ^= 1
c.gfx[pos] ^= 1
}
}
@ -313,7 +318,9 @@ func (c *chip8) emulateCycle() {
c.index += uint16(c.v[x])
c.pc += 2
case 0x0029:
// FX29 Sets I to the location of the sprite for the character in VX. Characters 0-F (in hexadecimal) are represented by a 4x5 font
// FX29 Sets I to the location of the sprite for the
// character in VX. Characters 0-F (in hexadecimal) are
// represented by a 4x5 font
c.index = uint16(c.v[x]) * 5
c.pc += 2
break
@ -490,23 +497,30 @@ func (c *chip8) setKeys() {
}
/*
Key pad: Keyboard keys:
1 2 3 c 1 2 3 4
4 5 6 d q w e r
7 8 9 e a s d f
a 0 b f z x c v
*/
var validKeys = map[sdl.Keycode]byte{
sdl.K_0: 0x00,
sdl.K_1: 0x01,
sdl.K_2: 0x02,
sdl.K_3: 0x03,
sdl.K_4: 0x04,
sdl.K_5: 0x05,
sdl.K_6: 0x06,
sdl.K_7: 0x07,
sdl.K_8: 0x08,
sdl.K_9: 0x09,
sdl.K_a: 0x0a,
sdl.K_b: 0x0b,
sdl.K_c: 0x0c,
sdl.K_d: 0x0d,
sdl.K_e: 0x0e,
sdl.K_f: 0x0f,
sdl.K_4: 0x0c,
sdl.K_q: 0x04,
sdl.K_w: 0x05,
sdl.K_e: 0x06,
sdl.K_r: 0x0d,
sdl.K_a: 0x07,
sdl.K_s: 0x08,
sdl.K_d: 0x09,
sdl.K_f: 0x0e,
sdl.K_z: 0x0a,
sdl.K_x: 0x00,
sdl.K_c: 0x0b,
sdl.K_v: 0x0f,
}
func main() {
@ -530,5 +544,6 @@ func main() {
c.drawGraphics()
}
c.setKeys()
sdl.Delay(100 / 60)
}
}

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