mirror of
https://github.com/arnaucube/go-chip8.git
synced 2026-02-06 19:16:46 +01:00
Remove breaks,update readme, Chip8 creation method
This commit is contained in:
@@ -2,11 +2,13 @@
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CHIP-8 emulator written in Go.
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CHIP-8 emulator written in Go.
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*(Done with the Rust implementation: https://github.com/arnaucube/chip8-rs)*
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https://en.wikipedia.org/wiki/CHIP-8
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https://en.wikipedia.org/wiki/CHIP-8
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### Usage
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### Usage
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```
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```
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go run main.go -file roms/invaders.c8
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./go-chip8 -file roms/invaders.c8
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```
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```
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@@ -37,7 +37,8 @@ type Chip8 struct {
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}
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}
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// Initialize registers and memory
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// Initialize registers and memory
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func (c *Chip8) Initialize() {
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func NewChip8() Chip8 {
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c := Chip8{}
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c.pc = 0x200
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c.pc = 0x200
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c.opcode = 0
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c.opcode = 0
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c.index = 0
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c.index = 0
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@@ -46,6 +47,7 @@ func (c *Chip8) Initialize() {
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for i := 0; i < len(fontSet); i++ {
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for i := 0; i < len(fontSet); i++ {
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c.memory[i] = fontSet[i]
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c.memory[i] = fontSet[i]
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}
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}
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return c
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}
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}
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// EmulateCycle emulates the chip8 cycle
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// EmulateCycle emulates the chip8 cycle
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@@ -59,7 +61,6 @@ func (c *Chip8) EmulateCycle() {
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// Decode Opcode
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// Decode Opcode
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// https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
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// https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
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// http://www.multigesture.net/wp-content/uploads/mirror/goldroad/chip8_instruction_set.shtml
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switch c.opcode & 0xF000 {
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switch c.opcode & 0xF000 {
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case 0x0000:
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case 0x0000:
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switch c.opcode & 0x000F {
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switch c.opcode & 0x000F {
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@@ -70,26 +71,22 @@ func (c *Chip8) EmulateCycle() {
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}
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}
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c.pc += 2
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c.pc += 2
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c.DrawFlag = true
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c.DrawFlag = true
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break
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case 0x000E:
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case 0x000E:
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// 00EE Returns from a subroutine
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// 00EE Returns from a subroutine
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c.sp--
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c.sp--
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c.pc = c.stack[c.sp]
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c.pc = c.stack[c.sp]
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c.pc += 2
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c.pc += 2
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break
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default:
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default:
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fmt.Printf("Unknown opcode [0x0000]: 0x%X\n", c.opcode)
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fmt.Printf("Unknown opcode [0x0000]: 0x%X\n", c.opcode)
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}
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}
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case 0x1000:
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case 0x1000:
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// 1NNN Jumps to address NNN
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// 1NNN Jumps to address NNN
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c.pc = nnn
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c.pc = nnn
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break
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case 0x2000:
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case 0x2000:
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// 2NNN Calls subroutine at NNN
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// 2NNN Calls subroutine at NNN
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c.stack[c.sp] = c.pc
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c.stack[c.sp] = c.pc
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c.sp++
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c.sp++
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c.pc = nnn
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c.pc = nnn
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break
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case 0x3000:
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case 0x3000:
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// 3XNN Skips the next instruction if VX equals NN. (Usually
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// 3XNN Skips the next instruction if VX equals NN. (Usually
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// the next instruction is a jump to skip a code block)
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// the next instruction is a jump to skip a code block)
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@@ -97,7 +94,6 @@ func (c *Chip8) EmulateCycle() {
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c.pc += 2
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c.pc += 2
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}
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}
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c.pc += 2
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c.pc += 2
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break
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case 0x4000:
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case 0x4000:
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// 4XNN Skips the next instruction if VX doesn't equal NN.
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// 4XNN Skips the next instruction if VX doesn't equal NN.
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// (Usually the next instruction is a jump to skip a code
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// (Usually the next instruction is a jump to skip a code
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@@ -106,25 +102,21 @@ func (c *Chip8) EmulateCycle() {
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c.pc += 2
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c.pc += 2
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}
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}
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c.pc += 2
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c.pc += 2
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break
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case 0x5000:
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case 0x5000:
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// 5XY0 Skips the next instruction if VX equals VY. (Usually
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// 5XY0 Skips the next instruction if VX equals VY. (Usually
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// the next instruction is a jump to skip a code block)
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// the next instruction is a jump to skip a code block)
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if c.v[x] != c.v[y] {
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if c.v[x] == c.v[y] {
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c.pc += 2
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c.pc += 2
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}
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}
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c.pc += 2
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c.pc += 2
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break
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case 0x6000:
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case 0x6000:
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// 6XNN Sets VX to NN
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// 6XNN Sets VX to NN
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c.v[x] = nn
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c.v[x] = nn
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c.pc += 2
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c.pc += 2
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break
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case 0x7000:
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case 0x7000:
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// 7XNN Adds NN to VX. (Carry flag is not changed)
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// 7XNN Adds NN to VX. (Carry flag is not changed)
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c.v[x] += nn
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c.v[x] += nn
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c.pc += 2
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c.pc += 2
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break
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case 0x8000:
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case 0x8000:
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switch c.opcode & 0x000F {
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switch c.opcode & 0x000F {
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case 0x0000:
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case 0x0000:
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@@ -153,14 +145,13 @@ func (c *Chip8) EmulateCycle() {
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}
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}
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c.v[x] += c.v[y]
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c.v[x] += c.v[y]
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c.pc += 2
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c.pc += 2
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break
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case 0x0005:
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case 0x0005:
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// 0x8XY5 VY is subtracted from VX. VF is set to 0 when
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// 0x8XY5 VY is subtracted from VX. VF is set to 0 when
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// there's a borrow, and 1 when there isn't
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// there's a borrow, and 1 when there isn't
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if c.v[x] > c.v[y] {
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if c.v[x] > c.v[y] {
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c.v[0xF] = 0x1
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c.v[0xF] = 1
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} else {
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} else {
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c.v[0xF] = 0x0
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c.v[0xF] = 0
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}
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}
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c.v[x] -= c.v[y]
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c.v[x] -= c.v[y]
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c.pc += 2
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c.pc += 2
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@@ -178,9 +169,9 @@ func (c *Chip8) EmulateCycle() {
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// 0x8XY7 Sets VX to VY minus VX. VF is set to 0 when
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// 0x8XY7 Sets VX to VY minus VX. VF is set to 0 when
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// there's a borrow, and 1 when there isn't
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// there's a borrow, and 1 when there isn't
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if c.v[y] > c.v[x] {
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if c.v[y] > c.v[x] {
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c.v[0xF] = 0x1
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c.v[0xF] = 1
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} else {
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} else {
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c.v[0xF] = 0x0
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c.v[0xF] = 0
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}
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}
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c.v[x] = c.v[y] - c.v[x]
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c.v[x] = c.v[y] - c.v[x]
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c.pc += 2
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c.pc += 2
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@@ -209,7 +200,6 @@ func (c *Chip8) EmulateCycle() {
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// ANNN set index to NNN position
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// ANNN set index to NNN position
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c.index = nnn
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c.index = nnn
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c.pc += 2
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c.pc += 2
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break
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case 0xB000:
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case 0xB000:
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// BNNN Jumps to the address NNN plus V0
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// BNNN Jumps to the address NNN plus V0
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c.pc = nnn + uint16(c.v[0])
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c.pc = nnn + uint16(c.v[0])
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@@ -252,7 +242,6 @@ func (c *Chip8) EmulateCycle() {
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c.DrawFlag = true
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c.DrawFlag = true
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c.pc += 2
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c.pc += 2
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break
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case 0xE000:
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case 0xE000:
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switch c.opcode & 0x00FF {
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switch c.opcode & 0x00FF {
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case 0x009E:
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case 0x009E:
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@@ -263,7 +252,6 @@ func (c *Chip8) EmulateCycle() {
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c.pc += 2
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c.pc += 2
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}
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}
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c.pc += 2
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c.pc += 2
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break
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case 0x00A1:
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case 0x00A1:
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// EXA1 Skips the next instruction if the key stored in
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// EXA1 Skips the next instruction if the key stored in
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// VX isn't pressed. (Usually the next instruction is a
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// VX isn't pressed. (Usually the next instruction is a
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@@ -275,7 +263,6 @@ func (c *Chip8) EmulateCycle() {
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default:
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default:
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fmt.Printf("Unknown opcode [0xE000]: 0x%X\n", c.opcode)
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fmt.Printf("Unknown opcode [0xE000]: 0x%X\n", c.opcode)
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}
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}
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break
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case 0xF000:
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case 0xF000:
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switch c.opcode & 0x00FF {
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switch c.opcode & 0x00FF {
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case 0x0007:
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case 0x0007:
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@@ -315,13 +302,11 @@ func (c *Chip8) EmulateCycle() {
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// represented by a 4x5 font
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// represented by a 4x5 font
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c.index = uint16(c.v[x]) * 5
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c.index = uint16(c.v[x]) * 5
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c.pc += 2
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c.pc += 2
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break
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case 0x0033:
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case 0x0033:
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c.memory[c.index] = c.v[x] / 100
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c.memory[c.index] = c.v[x] / 100
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c.memory[c.index+1] = (c.v[x] / 10) % 10
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c.memory[c.index+1] = (c.v[x] / 10) % 10
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c.memory[c.index+2] = (c.v[x] / 100) % 10
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c.memory[c.index+2] = (c.v[x] / 100) % 10
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c.pc += 2
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c.pc += 2
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break
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case 0x0055:
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case 0x0055:
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// FX55 Stores V0 to VX (including VX) in memory
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// FX55 Stores V0 to VX (including VX) in memory
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// starting at address I. The offset from I is
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// starting at address I. The offset from I is
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@@ -336,15 +321,13 @@ func (c *Chip8) EmulateCycle() {
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// from memory starting at address I. The offset from I
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// from memory starting at address I. The offset from I
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// is increased by 1 for each value written, but I
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// is increased by 1 for each value written, but I
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// itself is left unmodified
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// itself is left unmodified
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for i := uint16(0); i < uint16(x)+1; i++ {
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for i := uint16(0); i <= uint16(x); i++ {
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c.v[i] = c.memory[c.index+i]
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c.v[i] = c.memory[c.index+i]
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}
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}
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c.pc += 2
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c.pc += 2
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break
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default:
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default:
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fmt.Printf("Unknown opcode [0xF000]: 0x%X\n", c.opcode)
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fmt.Printf("Unknown opcode [0xF000]: 0x%X\n", c.opcode)
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}
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}
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break
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default:
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default:
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fmt.Printf("Unknown opcode: 0x%X\n", c.opcode)
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fmt.Printf("Unknown opcode: 0x%X\n", c.opcode)
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}
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}
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3
main.go
3
main.go
@@ -20,8 +20,7 @@ type SdlEmulator struct {
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// NewSdlEmulator creates a new SdlEmulator
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// NewSdlEmulator creates a new SdlEmulator
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func NewSdlEmulator(w, h int, zoom int32) SdlEmulator {
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func NewSdlEmulator(w, h int, zoom int32) SdlEmulator {
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var c chip8.Chip8
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c := chip8.NewChip8()
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c.Initialize()
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window, err := sdl.CreateWindow("go-chip8", sdl.WINDOWPOS_UNDEFINED,
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window, err := sdl.CreateWindow("go-chip8", sdl.WINDOWPOS_UNDEFINED,
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sdl.WINDOWPOS_UNDEFINED, int32(w)*zoom, int32(h)*zoom, sdl.WINDOW_SHOWN)
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sdl.WINDOWPOS_UNDEFINED, int32(w)*zoom, int32(h)*zoom, sdl.WINDOW_SHOWN)
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