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120 lines
1.8 KiB

package main
import (
"flag"
"fmt"
)
type chip8 struct {
opcode uint16
memory [4096]byte
// register
v [16]byte
index uint16
pc uint16
gfx [64 * 32]byte
delayTimer byte
soundTimer byte
stack [16]uint16
sp int
key [16]byte
drawFlag bool
}
// Initialize registers and memory once
func (c *chip8) initialize() {
c.pc = 0x200
c.opcode = 0
c.index = 0
c.sp = 0
}
func (c *chip8) emulateCycle() {
// Fetch Opcode
c.opcode = uint16(c.memory[c.pc])<<8 | uint16(c.memory[c.pc+1])
// Decode Opcode
// https://en.wikipedia.org/wiki/CHIP-8#Opcode_table
// http://www.multigesture.net/wp-content/uploads/mirror/goldroad/chip8_instruction_set.shtml
switch c.opcode & 0xF000 {
case 0x0000:
switch c.opcode & 0x000F {
case 0x0000: // 0x00E0
// clear screen
// TODO
c.pc += 2
break
case 0x000E: // 0x00EE
// TODO
break
default:
fmt.Printf("Unknown opcode [0x0000]: 0x%X\n", c.opcode)
}
case 0x2000:
c.stack[c.sp] = c.pc
c.sp++
c.pc = c.opcode & 0x0FFF
break
case 0x6000:
pos := (c.opcode & 0x0F00) >> 8
c.v[pos] = byte(c.opcode)
c.pc += 2
break
default:
fmt.Printf("Unknown opcode: 0x%X\n", c.opcode)
}
// Update timers
if c.delayTimer > 0 {
c.delayTimer--
}
if c.soundTimer > 0 {
if c.soundTimer == 1 {
fmt.Printf("Beep!\n")
}
c.soundTimer--
}
}
func (c *chip8) loadGame(filepath string) error {
return nil
}
func (c *chip8) drawGraphics() {
}
func (c *chip8) setKeys() {
}
func main() {
filepath := flag.String("file", "file-path", "file path of the input file")
flag.Parse()
// setupGraphics()
// setupInput()
var c chip8
c.initialize()
err := c.loadGame(*filepath)
if err != nil {
panic(err)
}
for {
c.emulateCycle()
if c.drawFlag {
c.drawGraphics()
c.setKeys()
}
}
}