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swarm/network: WIP consider all nodes for healthy iteration (#19155)
* swarm/network: WIP consider all nodes for healthy iteration * swarm/network/simulation: extend TestWaitTillHealthy to really check kads are healthy * cmd/swarm/swarm-snapshot: fixed bugs in snapshot creation binary * swarm/network/simulation: addressed PR comments * swarm/network/simulation: defer sim.Clsoe() * swarm/network/simulation: fixed wrong sim.Close() * swarm/network/simulation: addressed PR comments * cmd/swarm/swarm-snapshot: reducing default to 8 nodes, more to 4 * cmd/swarm/swarm-snapshot: extended timeout to 3 mins, or 256 nodes snapshot times out * swarm/network/simulation: More PR comments
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@@ -22,16 +22,115 @@ import (
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/swarm/network"
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)
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/*
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TestWaitTillHealthy tests that we indeed get a healthy network after we wait for it.
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For this to be tested, a bit of a snake tail bite needs to happen:
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* First we create a first simulation
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* Run it as nodes connected in a ring
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* Wait until the network is healthy
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* Then we create a snapshot
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* With this snapshot we create a new simulation
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* This simulation is expected to have a healthy configuration, as it uses the snapshot
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* Thus we just iterate all nodes and check that their kademlias are healthy
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* If all kademlias are healthy, the test succeeded, otherwise it failed
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*/
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func TestWaitTillHealthy(t *testing.T) {
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sim := New(map[string]ServiceFunc{
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testNodesNum := 10
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// create the first simulation
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sim := New(createSimServiceMap(true))
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// connect and...
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nodeIDs, err := sim.AddNodesAndConnectRing(testNodesNum)
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if err != nil {
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t.Fatal(err)
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}
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// array of all overlay addresses
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var addrs [][]byte
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// iterate once to be able to build the peer map
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for _, node := range nodeIDs {
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//get the kademlia overlay address from this ID
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a := node.Bytes()
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//append it to the array of all overlay addresses
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addrs = append(addrs, a)
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}
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// build a PeerPot only once
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pp := network.NewPeerPotMap(network.NewKadParams().NeighbourhoodSize, addrs)
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ctx, cancel := context.WithTimeout(context.Background(), 120*time.Second)
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defer cancel()
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// ...wait until healthy
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ill, err := sim.WaitTillHealthy(ctx)
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if err != nil {
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for id, kad := range ill {
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t.Log("Node", id)
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t.Log(kad.String())
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}
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t.Fatal(err)
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}
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// now create a snapshot of this network
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snap, err := sim.Net.Snapshot()
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if err != nil {
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t.Fatal(err)
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}
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// close the initial simulation
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sim.Close()
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// create a control simulation
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controlSim := New(createSimServiceMap(false))
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defer controlSim.Close()
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// load the snapshot into this control simulation
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err = controlSim.Net.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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_, err = controlSim.WaitTillHealthy(ctx)
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if err != nil {
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t.Fatal(err)
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}
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for _, node := range nodeIDs {
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// ...get its kademlia
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item, ok := controlSim.NodeItem(node, BucketKeyKademlia)
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if !ok {
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t.Fatal("No kademlia bucket item")
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}
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kad := item.(*network.Kademlia)
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// get its base address
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kid := common.Bytes2Hex(kad.BaseAddr())
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//get the health info
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info := kad.GetHealthInfo(pp[kid])
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log.Trace("Health info", "info", info)
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// check that it is healthy
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healthy := info.Healthy()
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if !healthy {
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t.Fatalf("Expected node %v of control simulation to be healthy, but it is not, unhealthy kademlias: %v", node, kad.String())
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}
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}
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}
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// createSimServiceMap returns the services map
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// this function will create the sim services with or without discovery enabled
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// based on the flag passed
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func createSimServiceMap(discovery bool) map[string]ServiceFunc {
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return map[string]ServiceFunc{
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"bzz": func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
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addr := network.NewAddr(ctx.Config.Node())
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hp := network.NewHiveParams()
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hp.Discovery = discovery
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config := &network.BzzConfig{
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OverlayAddr: addr.Over(),
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UnderlayAddr: addr.Under(),
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@@ -43,24 +142,5 @@ func TestWaitTillHealthy(t *testing.T) {
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b.Store(BucketKeyKademlia, kad)
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return network.NewBzz(config, kad, nil, nil, nil), nil, nil
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},
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})
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defer sim.Close()
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_, err := sim.AddNodesAndConnectRing(10)
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if err != nil {
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t.Fatal(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), 120*time.Second)
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defer cancel()
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ill, err := sim.WaitTillHealthy(ctx)
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if err != nil {
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for id, kad := range ill {
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t.Log("Node", id)
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t.Log(kad.String())
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}
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if err != nil {
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t.Fatal(err)
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}
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}
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}
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