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Add add-2008-bbjlp for point addition
Add `add-2008-bbjlp` for point addition Benchmarks (On a Intel(R) Core(TM) i7-8705G CPU @ 3.10GHz, with 32 GB of RAM): ``` - Old: BenchmarkBabyjub/AddConst-8 1000000 1072 ns/op BenchmarkBabyjub/AddRnd-8 93417 12943 ns/op BenchmarkBabyjub/MulRnd-8 252 4797810 ns/op BenchmarkBabyjub/Compress-8 7291580 166 ns/op BenchmarkBabyjub/InCurve-8 611137 1999 ns/op BenchmarkBabyjub/InSubGroup-8 615792 2021 ns/op BenchmarkBabyjubEddsa/SignMimc7-8 126 9358542 ns/op BenchmarkBabyjubEddsa/VerifyMimc7-8 124 9484005 ns/op BenchmarkBabyjubEddsa/SignPoseidon-8 126 9486484 ns/op BenchmarkBabyjubEddsa/VerifyPoseidon-8 126 9622807 ns/op - With new point addition algorithm: BenchmarkBabyjub/AddConst-8 1356836 881 ns/op BenchmarkBabyjub/AddRnd-8 274112 4220 ns/op BenchmarkBabyjub/MulRnd-8 492 2474412 ns/op BenchmarkBabyjub/Compress-8 6964855 197 ns/op BenchmarkBabyjub/InCurve-8 608169 2008 ns/op BenchmarkBabyjub/InSubGroup-8 618772 1954 ns/op BenchmarkBabyjubEddsa/SignMimc7-8 238 4962397 ns/op BenchmarkBabyjubEddsa/VerifyMimc7-8 235 5234883 ns/op BenchmarkBabyjubEddsa/SignPoseidon-8 240 5028720 ns/op BenchmarkBabyjubEddsa/VerifyPoseidon-8 243 5226654 ns/op ``` Point Addition: ~3x Point scalar Mul: ~1.9x Signature (poseidon): ~1.88x Verification (poseidon): ~1.84x
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@@ -1,6 +1,7 @@
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package babyjub
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import (
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"bytes"
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"fmt"
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"math/big"
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@@ -41,6 +42,76 @@ func init() {
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"16950150798460657717958625567821834550301663161624707787222815936182638968203")
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}
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// PointProjective is the Point representation in projective coordinates
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type PointProjective struct {
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X *big.Int
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Y *big.Int
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Z *big.Int
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}
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// NewPointProjective creates a new Point in projective coordinates.
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func NewPointProjective() *PointProjective {
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return &PointProjective{X: big.NewInt(0), Y: big.NewInt(1), Z: big.NewInt(1)}
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}
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// Affine returns the Point from the projective representation
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func (p *PointProjective) Affine() *Point {
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if bytes.Equal(p.Z.Bytes(), big.NewInt(0).Bytes()) {
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return &Point{
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X: big.NewInt(0),
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Y: big.NewInt(0),
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}
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}
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zinv := new(big.Int).ModInverse(p.Z, constants.Q)
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x := new(big.Int).Mul(p.X, zinv)
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x.Mod(x, constants.Q)
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y := new(big.Int).Mul(p.Y, zinv)
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y.Mod(y, constants.Q)
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return &Point{
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X: x,
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Y: y,
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}
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}
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// Add computes the addition of two points in projective coordinates representation
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func (res *PointProjective) Add(p *PointProjective, q *PointProjective) *PointProjective {
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// add-2008-bbjlp https://hyperelliptic.org/EFD/g1p/auto-twisted-projective.html#doubling-dbl-2008-bbjlp
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a := new(big.Int).Mul(p.Z, q.Z)
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b := new(big.Int).Set(a)
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b.Exp(b, big.NewInt(2), constants.Q)
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c := new(big.Int).Mul(p.X, q.X)
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c.Mod(c, constants.Q) // apply Mod to reduce number file and speed computation
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d := new(big.Int).Mul(p.Y, q.Y)
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d.Mod(d, constants.Q)
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e := new(big.Int).Mul(D, c)
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e.Mul(e, d)
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e.Mod(e, constants.Q)
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f := new(big.Int).Sub(b, e)
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f.Mod(f, constants.Q)
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g := new(big.Int).Add(b, e)
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g.Mod(g, constants.Q)
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x1y1 := new(big.Int).Add(p.X, p.Y)
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x2y2 := new(big.Int).Add(q.X, q.Y)
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x3 := new(big.Int).Mul(x1y1, x2y2)
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x3.Sub(x3, c)
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x3.Sub(x3, d)
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x3.Mul(x3, a)
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x3.Mul(x3, f)
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x3.Mod(x3, constants.Q)
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ac := new(big.Int).Mul(A, c)
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y3 := new(big.Int).Sub(d, ac)
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y3.Mul(y3, a)
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y3.Mul(y3, g)
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y3.Mod(y3, constants.Q)
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z3 := new(big.Int).Mul(f, g)
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z3.Mod(z3, constants.Q)
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res.X = x3
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res.Y = y3
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res.Z = z3
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return res
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}
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// Point represents a point of the babyjub curve.
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type Point struct {
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X *big.Int
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@@ -59,62 +130,32 @@ func (p *Point) Set(c *Point) *Point {
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return p
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}
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// Add adds Point a and b into res
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func (res *Point) Add(a *Point, b *Point) *Point {
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// x = (a.x * b.y + b.x * a.y) * (1 + D * a.x * b.x * a.y * b.y)^-1 mod q
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x1a := new(big.Int).Mul(a.X, b.Y)
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x1b := new(big.Int).Mul(b.X, a.Y)
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x1a.Add(x1a, x1b) // x1a = a.x * b.y + b.x * a.y
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x2 := new(big.Int).Set(D)
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x2.Mul(x2, a.X)
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x2.Mul(x2, b.X)
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x2.Mul(x2, a.Y)
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x2.Mul(x2, b.Y)
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x2.Add(constants.One, x2)
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x2.Mod(x2, constants.Q)
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x2.ModInverse(x2, constants.Q) // x2 = (1 + D * a.x * b.x * a.y * b.y)^-1
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// y = (a.y * b.y - A * a.x * b.x) * (1 - D * a.x * b.x * a.y * b.y)^-1 mod q
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y1a := new(big.Int).Mul(a.Y, b.Y)
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y1b := new(big.Int).Set(A)
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y1b.Mul(y1b, a.X)
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y1b.Mul(y1b, b.X)
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y1a.Sub(y1a, y1b) // y1a = a.y * b.y - A * a.x * b.x
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y2 := new(big.Int).Set(D)
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y2.Mul(y2, a.X)
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y2.Mul(y2, b.X)
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y2.Mul(y2, a.Y)
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y2.Mul(y2, b.Y)
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y2.Sub(constants.One, y2)
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y2.Mod(y2, constants.Q)
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y2.ModInverse(y2, constants.Q) // y2 = (1 - D * a.x * b.x * a.y * b.y)^-1
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res.X = x1a.Mul(x1a, x2)
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res.X = res.X.Mod(res.X, constants.Q)
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res.Y = y1a.Mul(y1a, y2)
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res.Y = res.Y.Mod(res.Y, constants.Q)
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return res
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// Projective returns a PointProjective from the Point
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func (p *Point) Projective() *PointProjective {
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return &PointProjective{
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X: p.X,
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Y: p.Y,
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Z: big.NewInt(1),
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}
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}
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// Mul multiplies the Point p by the scalar s and stores the result in res,
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// which is also returned.
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func (res *Point) Mul(s *big.Int, p *Point) *Point {
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res.X = big.NewInt(0)
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res.Y = big.NewInt(1)
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exp := NewPoint().Set(p)
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resProj := &PointProjective{
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X: big.NewInt(0),
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Y: big.NewInt(1),
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Z: big.NewInt(1),
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}
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exp := p.Projective()
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for i := 0; i < s.BitLen(); i++ {
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if s.Bit(i) == 1 {
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res.Add(res, exp)
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resProj.Add(resProj, exp)
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}
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exp.Add(exp, exp)
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exp = exp.Add(exp, exp)
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}
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res = resProj.Affine()
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return res
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}
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