package poseidon
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import (
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"math/big"
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"github.com/iden3/go-iden3-crypto/ffg"
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)
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const spongeChunkSize = 31
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const spongeInputs = 16
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func zero() *ffg.Element {
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return ffg.NewElement()
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}
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// exp7 performs x^7 mod p
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func exp7(a *ffg.Element) {
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a.Exp(*a, big.NewInt(7)) //nolint:gomnd
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}
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// exp7state perform exp7 for whole state
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func exp7state(state []*ffg.Element) {
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for i := 0; i < len(state); i++ {
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exp7(state[i])
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}
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}
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// ark computes Add-Round Key, from the paper https://eprint.iacr.org/2019/458.pdf
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func ark(state []*ffg.Element, it int) {
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for i := 0; i < len(state); i++ {
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state[i].Add(state[i], C[it+i])
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}
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}
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// mix returns [[matrix]] * [vector]
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func mix(state []*ffg.Element) []*ffg.Element {
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mul := zero()
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newState := make([]*ffg.Element, mLen)
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for i := 0; i < mLen; i++ {
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newState[i] = zero()
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}
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for i := 0; i < mLen; i++ {
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newState[i].SetUint64(0)
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for j := 0; j < mLen; j++ {
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mul.Mul(M[i][j], state[j])
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newState[i].Add(newState[i], mul)
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}
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}
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return newState
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}
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// Hash computes the Poseidon hash for the given inputs
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func Hash(inpBI [NROUNDSF]uint64, capBI [CAPLEN]uint64) ([CAPLEN]uint64, error) {
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state := make([]*ffg.Element, mLen)
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for i := 0; i < NROUNDSF; i++ {
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state[i] = ffg.NewElement().SetUint64(inpBI[i])
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}
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for i := 0; i < CAPLEN; i++ {
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state[i+NROUNDSF] = ffg.NewElement().SetUint64(capBI[i])
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}
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for r := 0; r < NROUNDSF+NROUNDSP; r++ {
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ark(state, r*mLen)
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if r < NROUNDSF/2 || r >= NROUNDSF/2+NROUNDSP {
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exp7state(state)
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} else {
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exp7(state[0])
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}
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state = mix(state)
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}
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return [CAPLEN]uint64{state[0].ToUint64Regular(), state[1].ToUint64Regular(), state[2].ToUint64Regular(), state[3].ToUint64Regular()}, nil
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}
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