package circuitcompiler import ( "errors" "fmt" "math/big" "regexp" "strconv" "strings" ) var variableIndicationSign = "@" // Circuit is the data structure of the compiled circuit type Circuit struct { Inputs []string Name string root *gate //after reducing //constraintMap map[string]*Constraint gateMap map[string]*gate } type gate struct { index int left *gate right *gate funcInputs []*gate value *Constraint //is a pointer a good thing here?? leftIns []factor //leftIns and RightIns after addition gates have been reduced. only multiplication gates remain rightIns []factor } func (g gate) String() string { return fmt.Sprintf("Gate %v : %v with left %v right %v", g.index, g.value, g.leftIns, g.rightIns) } //type variable struct { // val string //} // Constraint is the data structure of a flat code operation type Constraint struct { // v1 op v2 = out Op Token V1 string V2 string Out string //fV1 *variable //fV2 *variable //fOut *variable //Literal string //TODO once i've implemented a new parser/lexer we do this differently Inputs []string // in func declaration case //fInputs []*variable negate bool invert bool } func (c Constraint) String() string { if c.negate || c.invert { return fmt.Sprintf("|%v = %v %v %v| negated: %v, inverted %v", c.Out, c.V1, c.Op, c.V2, c.negate, c.invert) } return fmt.Sprintf("|%v = %v %v %v|", c.Out, c.V1, c.Op, c.V2) } func newCircuit(name string) *Circuit { return &Circuit{Name: name, gateMap: make(map[string]*gate)} } func (p *Program) addFunction(constraint *Constraint) (c *Circuit) { name := constraint.Out b, name2, _ := isFunction(name) if !b { panic(fmt.Sprintf("not a function: %v", constraint)) } name = name2 if _, ex := p.functions[name]; ex { panic("function already declared") } c = newCircuit(name) p.functions[name] = c renamedInputs := make([]string, len(constraint.Inputs)) //I need the inputs to be defined as input constraints for each function for later renaming conventions //if constraint.Literal == "main" { for i, in := range constraint.Inputs { newConstr := &Constraint{ Op: IN, Out: in, } //if name == "main" { // p.addGlobalInput(*newConstr) //} c.addConstraint(newConstr) renamedInputs[i] = newConstr.Out } //} c.Inputs = renamedInputs return } func (circ *Circuit) addConstraint(constraint *Constraint) { if _, ex := circ.gateMap[constraint.Out]; ex { panic("already used FlatConstraint") } gateToAdd := &gate{value: constraint} if constraint.Op == DIVIDE { constraint.Op = MULTIPLY constraint.invert = true } if constraint.Op == MINUS { constraint.Op = PLUS constraint.negate = true } //todo this is dangerous.. if someone would use out as variable name, things would be fucked if constraint.Out == "out" { constraint.Out = circ.Name //composeNewFunction(circ.Name, circ.Inputs) circ.root = gateToAdd } else { constraint.Out = circ.renamer(constraint.Out) } constraint.V1 = circ.renamer(constraint.V1) constraint.V2 = circ.renamer(constraint.V2) circ.gateMap[constraint.Out] = gateToAdd } func (circ *Circuit) currentOutputName() string { return composeNewFunction(circ.Name, circ.currentOutputs()) } func (circ *Circuit) currentOutputs() []string { renamedInputs := make([]string, len(circ.Inputs)) for i, in := range circ.Inputs { if _, ex := circ.gateMap[in]; !ex { panic("not existing input") } renamedInputs[i] = circ.gateMap[in].value.Out } return renamedInputs } func (circ *Circuit) renamer(constraint string) string { if constraint == "" { return "" } if b, _ := isValue(constraint); b { circ.gateMap[constraint] = &gate{value: &Constraint{Op: CONST, Out: constraint}} return constraint } if b, name, inputs := isFunction(constraint); b { renamedInputs := make([]string, len(inputs)) for i, in := range inputs { renamedInputs[i] = circ.renamer(in) } nn := composeNewFunction(name, renamedInputs) circ.gateMap[nn] = &gate{value: &Constraint{Op: FUNC, Out: nn, Inputs: renamedInputs}} return nn } return circ.Name + variableIndicationSign + constraint } //func (circ *Circuit) renameInputs(inputs []string) { // if len(inputs) != len(circ.Inputs) { // panic("given inputs != circuit.Inputs") // } // mapping := make(map[string]string) // for i := 0; i < len(inputs); i++ { // if _, ex := circ.gateMap[inputs[i]]; ex { // // //this is a tricky part. So we replace former inputs with the new ones, thereby // //it might be, that the new input name has already been used for some output inside the function // //currently I dont know an elegant way how to handle this renaming issue // if circ.gateMap[inputs[i]].value.Op != IN { // panic(fmt.Sprintf("renaming collsion with %s", inputs[i])) // } // // } // mapping[circ.Inputs[i]] = inputs[i] // } // //fmt.Println(mapping) // //circ.Inputs = inputs // permute := func(in string) string { // if out, ex := mapping[in]; ex { // return out // } // return in // } // // permuteListe := func(in []string) []string { // for i := 0; i < len(in); i++ { // in[i] = permute(in[i]) // } // return in // } // // for _, constraint := range circ.gateMap { // // if constraint.value.Op == IN { // constraint.value.Out = permute(constraint.value.Out) // continue // } // // if b, n, in := isFunction(constraint.value.Out); b { // constraint.value.Out = composeNewFunction(n, permuteListe(in)) // constraint.value.Inputs = permuteListe(in) // } // if b, n, in := isFunction(constraint.value.V1); b { // constraint.value.V1 = composeNewFunction(n, permuteListe(in)) // constraint.value.Inputs = permuteListe(in) // } // if b, n, in := isFunction(constraint.value.V2); b { // constraint.value.V2 = composeNewFunction(n, permuteListe(in)) // constraint.value.Inputs = permuteListe(in) // } // // constraint.value.V1 = permute(constraint.value.V1) // constraint.value.V2 = permute(constraint.value.V2) // // } // return //} func getContextFromVariable(in string) string { //if strings.Contains(in, variableIndicationSign) { // return strings.Split(in, variableIndicationSign)[0] //} //return "" return strings.Split(in, variableIndicationSign)[0] } func composeNewFunction(fname string, inputs []string) string { builder := strings.Builder{} builder.WriteString(fname) builder.WriteRune('(') for i := 0; i < len(inputs); i++ { builder.WriteString(inputs[i]) if i < len(inputs)-1 { builder.WriteRune(',') } } builder.WriteRune(')') return builder.String() } func max(a, b int) int { if a > b { return a } return b } func TreeDepth(g *gate) int { return printDepth(g, 0) } func printDepth(g *gate, d int) int { d = d + 1 if g.left != nil && g.right != nil { return max(printDepth(g.left, d), printDepth(g.right, d)) } else if g.left != nil { return printDepth(g.left, d) } else if g.right != nil { return printDepth(g.right, d) } return d } func CountMultiplicationGates(g *gate) int { if g == nil { return 0 } if len(g.rightIns) > 0 || len(g.leftIns) > 0 { return 1 + CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right) } else { return CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right) } return 0 } //TODO avoid printing multiple times in case of loops func PrintTree(g *gate) { printTree(g, 0) } func printTree(g *gate, d int) { d += 1 if g.leftIns == nil || g.rightIns == nil { fmt.Printf("Depth: %v - %s \t \t \t \t \n", d, g.value) } else { fmt.Printf("Depth: %v - %s \t \t \t \t with l %v and r %v\n", d, g.value, g.leftIns, g.rightIns) } if g.funcInputs != nil { for _, v := range g.funcInputs { printTree(v, d) } } if g.left != nil { printTree(g.left, d) } if g.right != nil { printTree(g.right, d) } } func Xor(a, b bool) bool { return (a && !b) || (!a && b) } func (g *gate) ExtractValues(in []int) (er error) { if b, v1 := isValue(g.value.V1); b { if b2, v2 := isValue(g.value.V2); b2 { in = append(in, v1, v2) return nil } } return errors.New(fmt.Sprintf("Gate \"%s\" has no int values", g.value)) } func (g *gate) OperationType() Token { return g.value.Op } //returns index of e if its in arr //return -1 if e not in arr func indexInArray(arr []string, e string) int { for i, a := range arr { if a == e { return i } } panic("lul") return -1 } func isValue(a string) (bool, int) { v, err := strconv.Atoi(a) if err != nil { return false, 0 } return true, v } func isFunction(a string) (tf bool, name string, inputs []string) { if !strings.ContainsRune(a, '(') && !strings.ContainsRune(a, ')') { return false, "", nil } name = strings.Split(a, "(")[0] // read string inside ( ) rgx := regexp.MustCompile(`\((.*?)\)`) insideParenthesis := rgx.FindStringSubmatch(a) varsString := strings.Replace(insideParenthesis[1], " ", "", -1) inputs = strings.Split(varsString, ",") return true, name, inputs } type Inputs struct { Private []*big.Int Publics []*big.Int }