package circuitcompiler
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import (
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"errors"
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"fmt"
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"math/big"
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"regexp"
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"strconv"
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"strings"
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)
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var variableIndicationSign = "@"
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// Circuit is the data structure of the compiled circuit
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type Circuit struct {
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Inputs []string
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Name string
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root *gate
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//after reducing
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//constraintMap map[string]*Constraint
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gateMap map[string]*gate
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}
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type gate struct {
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index int
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left *gate
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right *gate
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funcInputs []*gate
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value *Constraint //is a pointer a good thing here??
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leftIns []factor //leftIns and RightIns after addition gates have been reduced. only multiplication gates remain
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rightIns []factor
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}
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func (g gate) String() string {
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return fmt.Sprintf("Gate %v : %v with left %v right %v", g.index, g.value, g.leftIns, g.rightIns)
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}
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//type variable struct {
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// val string
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//}
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// Constraint is the data structure of a flat code operation
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type Constraint struct {
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// v1 op v2 = out
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Op Token
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V1 string
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V2 string
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Out string
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//fV1 *variable
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//fV2 *variable
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//fOut *variable
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//Literal string
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//TODO once i've implemented a new parser/lexer we do this differently
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Inputs []string // in func declaration case
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//fInputs []*variable
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negate bool
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invert bool
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}
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func (c Constraint) String() string {
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if c.negate || c.invert {
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return fmt.Sprintf("|%v = %v %v %v| negated: %v, inverted %v", c.Out, c.V1, c.Op, c.V2, c.negate, c.invert)
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}
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return fmt.Sprintf("|%v = %v %v %v|", c.Out, c.V1, c.Op, c.V2)
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}
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func newCircuit(name string) *Circuit {
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return &Circuit{Name: name, gateMap: make(map[string]*gate)}
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}
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func (p *Program) addFunction(constraint *Constraint) (c *Circuit) {
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name := constraint.Out
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b, name2, _ := isFunction(name)
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if !b {
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panic(fmt.Sprintf("not a function: %v", constraint))
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}
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name = name2
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if _, ex := p.functions[name]; ex {
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panic("function already declared")
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}
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c = newCircuit(name)
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p.functions[name] = c
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renamedInputs := make([]string, len(constraint.Inputs))
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//I need the inputs to be defined as input constraints for each function for later renaming conventions
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//if constraint.Literal == "main" {
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for i, in := range constraint.Inputs {
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newConstr := &Constraint{
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Op: IN,
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Out: in,
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}
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//if name == "main" {
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// p.addGlobalInput(*newConstr)
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//}
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c.addConstraint(newConstr)
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renamedInputs[i] = newConstr.Out
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}
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//}
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c.Inputs = renamedInputs
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return
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}
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func (circ *Circuit) addConstraint(constraint *Constraint) {
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if _, ex := circ.gateMap[constraint.Out]; ex {
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panic("already used FlatConstraint")
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}
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gateToAdd := &gate{value: constraint}
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if constraint.Op == DIVIDE {
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constraint.Op = MULTIPLY
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constraint.invert = true
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}
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if constraint.Op == MINUS {
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constraint.Op = PLUS
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constraint.negate = true
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}
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//todo this is dangerous.. if someone would use out as variable name, things would be fucked
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if constraint.Out == "out" {
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constraint.Out = circ.Name //composeNewFunction(circ.Name, circ.Inputs)
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circ.root = gateToAdd
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} else {
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constraint.Out = circ.renamer(constraint.Out)
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}
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constraint.V1 = circ.renamer(constraint.V1)
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constraint.V2 = circ.renamer(constraint.V2)
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circ.gateMap[constraint.Out] = gateToAdd
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}
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func (circ *Circuit) currentOutputName() string {
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return composeNewFunction(circ.Name, circ.currentOutputs())
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}
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func (circ *Circuit) currentOutputs() []string {
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renamedInputs := make([]string, len(circ.Inputs))
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for i, in := range circ.Inputs {
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if _, ex := circ.gateMap[in]; !ex {
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panic("not existing input")
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}
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renamedInputs[i] = circ.gateMap[in].value.Out
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}
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return renamedInputs
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}
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func (circ *Circuit) renamer(constraint string) string {
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if constraint == "" {
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return ""
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}
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if b, _ := isValue(constraint); b {
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circ.gateMap[constraint] = &gate{value: &Constraint{Op: CONST, Out: constraint}}
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return constraint
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}
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if b, name, inputs := isFunction(constraint); b {
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renamedInputs := make([]string, len(inputs))
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for i, in := range inputs {
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renamedInputs[i] = circ.renamer(in)
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}
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nn := composeNewFunction(name, renamedInputs)
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circ.gateMap[nn] = &gate{value: &Constraint{Op: FUNC, Out: nn, Inputs: renamedInputs}}
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return nn
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}
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return circ.Name + variableIndicationSign + constraint
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}
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//func (circ *Circuit) renameInputs(inputs []string) {
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// if len(inputs) != len(circ.Inputs) {
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// panic("given inputs != circuit.Inputs")
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// }
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// mapping := make(map[string]string)
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// for i := 0; i < len(inputs); i++ {
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// if _, ex := circ.gateMap[inputs[i]]; ex {
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//
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// //this is a tricky part. So we replace former inputs with the new ones, thereby
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// //it might be, that the new input name has already been used for some output inside the function
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// //currently I dont know an elegant way how to handle this renaming issue
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// if circ.gateMap[inputs[i]].value.Op != IN {
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// panic(fmt.Sprintf("renaming collsion with %s", inputs[i]))
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// }
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//
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// }
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// mapping[circ.Inputs[i]] = inputs[i]
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// }
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// //fmt.Println(mapping)
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// //circ.Inputs = inputs
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// permute := func(in string) string {
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// if out, ex := mapping[in]; ex {
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// return out
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// }
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// return in
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// }
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//
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// permuteListe := func(in []string) []string {
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// for i := 0; i < len(in); i++ {
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// in[i] = permute(in[i])
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// }
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// return in
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// }
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//
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// for _, constraint := range circ.gateMap {
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//
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// if constraint.value.Op == IN {
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// constraint.value.Out = permute(constraint.value.Out)
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// continue
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// }
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//
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// if b, n, in := isFunction(constraint.value.Out); b {
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// constraint.value.Out = composeNewFunction(n, permuteListe(in))
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// constraint.value.Inputs = permuteListe(in)
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// }
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// if b, n, in := isFunction(constraint.value.V1); b {
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// constraint.value.V1 = composeNewFunction(n, permuteListe(in))
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// constraint.value.Inputs = permuteListe(in)
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// }
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// if b, n, in := isFunction(constraint.value.V2); b {
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// constraint.value.V2 = composeNewFunction(n, permuteListe(in))
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// constraint.value.Inputs = permuteListe(in)
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// }
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//
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// constraint.value.V1 = permute(constraint.value.V1)
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// constraint.value.V2 = permute(constraint.value.V2)
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//
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// }
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// return
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//}
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func getContextFromVariable(in string) string {
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//if strings.Contains(in, variableIndicationSign) {
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// return strings.Split(in, variableIndicationSign)[0]
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//}
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//return ""
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return strings.Split(in, variableIndicationSign)[0]
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}
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func composeNewFunction(fname string, inputs []string) string {
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builder := strings.Builder{}
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builder.WriteString(fname)
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builder.WriteRune('(')
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for i := 0; i < len(inputs); i++ {
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builder.WriteString(inputs[i])
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if i < len(inputs)-1 {
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builder.WriteRune(',')
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}
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}
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builder.WriteRune(')')
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return builder.String()
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func TreeDepth(g *gate) int {
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return printDepth(g, 0)
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}
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func printDepth(g *gate, d int) int {
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d = d + 1
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if g.left != nil && g.right != nil {
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return max(printDepth(g.left, d), printDepth(g.right, d))
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} else if g.left != nil {
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return printDepth(g.left, d)
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} else if g.right != nil {
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return printDepth(g.right, d)
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}
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return d
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}
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func CountMultiplicationGates(g *gate) int {
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if g == nil {
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return 0
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}
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if len(g.rightIns) > 0 || len(g.leftIns) > 0 {
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return 1 + CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right)
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} else {
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return CountMultiplicationGates(g.left) + CountMultiplicationGates(g.right)
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}
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return 0
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}
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//TODO avoid printing multiple times in case of loops
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func PrintTree(g *gate) {
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printTree(g, 0)
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}
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func printTree(g *gate, d int) {
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d += 1
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if g.leftIns == nil || g.rightIns == nil {
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fmt.Printf("Depth: %v - %s \t \t \t \t \n", d, g.value)
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} else {
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fmt.Printf("Depth: %v - %s \t \t \t \t with l %v and r %v\n", d, g.value, g.leftIns, g.rightIns)
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}
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if g.funcInputs != nil {
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for _, v := range g.funcInputs {
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printTree(v, d)
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}
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}
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if g.left != nil {
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printTree(g.left, d)
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}
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if g.right != nil {
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printTree(g.right, d)
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}
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}
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func Xor(a, b bool) bool {
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return (a && !b) || (!a && b)
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}
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func (g *gate) ExtractValues(in []int) (er error) {
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if b, v1 := isValue(g.value.V1); b {
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if b2, v2 := isValue(g.value.V2); b2 {
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in = append(in, v1, v2)
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return nil
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}
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}
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return errors.New(fmt.Sprintf("Gate \"%s\" has no int values", g.value))
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}
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func (g *gate) OperationType() Token {
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return g.value.Op
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}
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//returns index of e if its in arr
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//return -1 if e not in arr
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func indexInArray(arr []string, e string) int {
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for i, a := range arr {
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if a == e {
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return i
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}
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}
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panic("lul")
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return -1
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}
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func isValue(a string) (bool, int) {
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v, err := strconv.Atoi(a)
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if err != nil {
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return false, 0
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}
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return true, v
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}
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func isFunction(a string) (tf bool, name string, inputs []string) {
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if !strings.ContainsRune(a, '(') && !strings.ContainsRune(a, ')') {
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return false, "", nil
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}
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name = strings.Split(a, "(")[0]
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// read string inside ( )
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rgx := regexp.MustCompile(`\((.*?)\)`)
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insideParenthesis := rgx.FindStringSubmatch(a)
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varsString := strings.Replace(insideParenthesis[1], " ", "", -1)
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inputs = strings.Split(varsString, ",")
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return true, name, inputs
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}
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type Inputs struct {
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Private []*big.Int
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Publics []*big.Int
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}
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