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const universespeed = 5;
function metalmineCost(lvl) { const base = { Metal: 60, Crystal: 15, Deuterium: 0, Energy: 0, }; // cost = base * 1.5^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1)); return cost; } function crystalmineCost(lvl) { const base = { Metal: 48, Crystal: 24, Deuterium: 0, Energy: 0, }; // cost = base * 1.6^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.6**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.6**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.6**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.6**(lvl-1)); return cost; } function deuteriummineCost(lvl) { const base = { Metal: 225, Crystal: 75, Deuterium: 0, Energy: 0, }; // cost = base * 1.5^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1)); return cost; } function energymineCost(lvl) { const base = { Metal: 75, Crystal: 30, Deuterium: 0, Energy: 0, }; // cost = base * 1.5^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1)); return cost; } function fusionreactorCost(lvl) { const base = { Metal: 900, Crystal: 360, Deuterium: 180, Energy: 0, }; // cost = base * 1.8^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.8**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.8**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.8**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.8**(lvl-1)); return cost; } function roboticsfactoryCost(lvl) { const base = { Metal: 400, Crystal: 120, Deuterium: 200, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function shipyardCost(lvl) { const base = { Metal: 400, Crystal: 200, Deuterium: 100, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function metalstorageCost(lvl) { const base = { Metal: 1000, Crystal: 0, Deuterium: 0, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = 0; cost.Deuterium = 0; cost.Energy = 0; return cost; } function crystalstorageCost(lvl) { const base = { Metal: 1000, Crystal: 500, Deuterium: 0, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function deuteriumstorageCost(lvl) { const base = { Metal: 1000, Crystal: 1000, Deuterium: 0, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function ressearchlabCost(lvl) { const base = { Metal: 200, Crystal: 400, Deuterium: 200, Energy: 0, }; // cost = base * 1.5^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1)); cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1)); return cost; }
function alliancedepotCost(lvl) { const base = { Metal: 20000, Crystal: 40000, Deuterium: 0, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function missilesiloCost(lvl) { const base = { Metal: 20000, Crystal: 20000, Deuterium: 1000, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; } function spacedockCost(lvl) { const base = { Metal: 20000, Crystal: 20000, Deuterium: 1000, Energy: 0, }; // cost = base * 2^(lvl-1)
let cost = {}; cost.Metal = Math.floor(base.Metal * 2**(lvl-1)); cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1)); cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1)); cost.Energy = Math.floor(base.Energy * 2**(lvl-1)); return cost; }
function constructionTime(r, roboticsLvl) { const naniteLvl = 1; if(isNaN(roboticsLvl)) { roboticsLvl=0; } // T(h) = (metal + crystal) / (2500 * (1+roboticsLvl) * 2^naniteLvl * universespeed)
tHours = (r.Metal + r.Crystal) / (2500 * (1 + roboticsLvl) * 2**naniteLvl * universespeed); return Math.floor(tHours * 3600); }
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