const universespeed = 1;
|
|
|
|
function metalmineCost(lvl) {
|
|
const base = {
|
|
Metal: 60,
|
|
Crystal: 15,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.5^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1));
|
|
return cost;
|
|
}
|
|
function crystalmineCost(lvl) {
|
|
const base = {
|
|
Metal: 48,
|
|
Crystal: 24,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.6^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.6**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.6**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.6**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.6**(lvl-1));
|
|
return cost;
|
|
}
|
|
function deuteriummineCost(lvl) {
|
|
const base = {
|
|
Metal: 225,
|
|
Crystal: 75,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.5^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1));
|
|
return cost;
|
|
}
|
|
function energymineCost(lvl) {
|
|
const base = {
|
|
Metal: 75,
|
|
Crystal: 30,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.5^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1));
|
|
return cost;
|
|
}
|
|
function fusionreactorCost(lvl) {
|
|
const base = {
|
|
Metal: 900,
|
|
Crystal: 360,
|
|
Deuterium: 180,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.8^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.8**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.8**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.8**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.8**(lvl-1));
|
|
return cost;
|
|
}
|
|
function roboticsfactoryCost(lvl) {
|
|
const base = {
|
|
Metal: 400,
|
|
Crystal: 120,
|
|
Deuterium: 200,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function shipyardCost(lvl) {
|
|
const base = {
|
|
Metal: 400,
|
|
Crystal: 200,
|
|
Deuterium: 100,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function metalstorageCost(lvl) {
|
|
const base = {
|
|
Metal: 1000,
|
|
Crystal: 0,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = 0;
|
|
cost.Deuterium = 0;
|
|
cost.Energy = 0;
|
|
return cost;
|
|
}
|
|
function crystalstorageCost(lvl) {
|
|
const base = {
|
|
Metal: 1000,
|
|
Crystal: 500,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function deuteriumstorageCost(lvl) {
|
|
const base = {
|
|
Metal: 1000,
|
|
Crystal: 1000,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function ressearchlabCost(lvl) {
|
|
const base = {
|
|
Metal: 200,
|
|
Crystal: 400,
|
|
Deuterium: 200,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 1.5^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 1.5**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 1.5**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 1.5**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 1.5**(lvl-1));
|
|
return cost;
|
|
}
|
|
|
|
function alliancedepotCost(lvl) {
|
|
const base = {
|
|
Metal: 20000,
|
|
Crystal: 40000,
|
|
Deuterium: 0,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function missilesiloCost(lvl) {
|
|
const base = {
|
|
Metal: 20000,
|
|
Crystal: 20000,
|
|
Deuterium: 1000,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
function spacedockCost(lvl) {
|
|
const base = {
|
|
Metal: 20000,
|
|
Crystal: 20000,
|
|
Deuterium: 1000,
|
|
Energy: 0,
|
|
};
|
|
// cost = base * 2^(lvl-1)
|
|
let cost = {};
|
|
cost.Metal = Math.floor(base.Metal * 2**(lvl-1));
|
|
cost.Crystal = Math.floor(base.Crystal * 2**(lvl-1));
|
|
cost.Deuterium = Math.floor(base.Deuterium * 2**(lvl-1));
|
|
cost.Energy = Math.floor(base.Energy * 2**(lvl-1));
|
|
return cost;
|
|
}
|
|
|
|
function constructionTime(r, roboticsLvl) {
|
|
const naniteLvl = 1;
|
|
// T(h) = (metal + crystal) / (2500 * (1+roboticsLvl) * 2^naniteLvl * universespeed)
|
|
tHours = (r.Metal + r.Crystal) / (2500 * (1 + roboticsLvl) * 2**naniteLvl * universespeed);
|
|
return Math.floor(tHours * 3600);
|
|
}
|