@ -1,10 +0,0 @@ |
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package models |
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|
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type Galaxy struct { |
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SolarSystem []string |
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} |
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|
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type SolarSystem struct { |
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Id string |
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Planets []string // array with ids of the planets
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} |
@ -1,8 +1,10 @@ |
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package models |
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import "gopkg.in/mgo.v2/bson" |
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type Planet struct { |
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Id string |
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Size int64 // fields
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Id bson.ObjectId `json:"id", bson:"_id, omitempty"` |
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Size int64 // fields/slots
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Name string |
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OwnerId string |
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OwnerId bson.ObjectId |
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} |
@ -0,0 +1,12 @@ |
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package models |
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import "gopkg.in/mgo.v2/bson" |
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|
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const GALAXYSIZE = 50 |
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const SOLARSYSTEMSIZE = 15 |
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|
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type SolarSystem struct { |
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Id bson.ObjectId `json:"id", bson:"_id, omitempty"` |
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Position int64 // position of the solar system in the galaxy, the maximum position is GALAXYSIZE-1
|
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Planets []bson.ObjectId // array with ids of the planets, if empty is equal to ""
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} |
@ -0,0 +1,86 @@ |
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package gamesrv |
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|
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import ( |
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"fmt" |
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|
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"github.com/arnaucube/gogame/database" |
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"github.com/arnaucube/gogame/models" |
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"github.com/arnaucube/gogame/utils" |
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"gopkg.in/mgo.v2/bson" |
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) |
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|
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type Service struct { |
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db *database.Db |
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} |
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|
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func New(db *database.Db) *Service { |
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return &Service{ |
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db, |
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} |
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} |
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|
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// CreatePlanet is used when a user conquers a planet
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func (srv Service) CreatePlanet(userId bson.ObjectId) (*models.SolarSystem, *models.Planet, error) { |
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size := int64(250) // TODO get rand inside a range
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name := "planetname" // TODO get random name
|
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|
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newPlanet := models.Planet{ |
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Size: size, |
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Name: name, |
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OwnerId: userId, |
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} |
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err := srv.db.Planets.Insert(newPlanet) |
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if err != nil { |
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return nil, nil, err |
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} |
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var planet *models.Planet |
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err = srv.db.Planets.Find(bson.M{"name": name}).One(&planet) |
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if err != nil { |
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return nil, nil, err |
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} |
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|
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// now put the planet in a solar system
|
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// get random solar system
|
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systemPosition := utils.RandInRange(0, models.GALAXYSIZE) |
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solarSystem, err := srv.PutPlanetInSolarSystem(systemPosition, planet) |
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// TODO if error is returned because there is no empty slots for planets in the solar system in systemPosition, get another systemPosition and try again
|
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|
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return solarSystem, planet, err |
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} |
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|
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func (srv Service) PutPlanetInSolarSystem(position int64, planet *models.Planet) (*models.SolarSystem, error) { |
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var solarSystem models.SolarSystem |
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err := srv.db.SolarSystems.Find(bson.M{"position": position}).One(&solarSystem) |
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if err != nil { |
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// solar system non existing yet
|
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// create a solarsystem with empty planets
|
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var emptyPlanets []bson.ObjectId |
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for i := 0; i < models.SOLARSYSTEMSIZE; i++ { |
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emptyPlanets = append(emptyPlanets, "") |
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} |
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newSolarSystem := models.SolarSystem{ |
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Position: position, |
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Planets: emptyPlanets[:15], |
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} |
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err = srv.db.SolarSystems.Insert(newSolarSystem) |
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if err != nil { |
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return nil, err |
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} |
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err := srv.db.SolarSystems.Find(bson.M{"position": position}).One(&solarSystem) |
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|
|||
return &solarSystem, err |
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} |
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// get free slots in solarSystem
|
|||
posInSolarSystem := utils.RandInRange(0, models.SOLARSYSTEMSIZE) |
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if solarSystem.Planets[posInSolarSystem] != "" { |
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// not empty slot, take another one TODO
|
|||
// if there are no empty slots, return error
|
|||
fmt.Println("not empty slot") |
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} |
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// store planet in solar system
|
|||
solarSystem.Planets[posInSolarSystem] = planet.Id |
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err = srv.db.SolarSystems.Update(bson.M{"position": position}, solarSystem) |
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|
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return &solarSystem, err |
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|
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} |
@ -0,0 +1,7 @@ |
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package utils |
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|
|||
import "math/rand" |
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|
|||
func RandInRange(min, max int) int64 { |
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return int64(rand.Intn(max-min) + min) |
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} |