mirror of
https://github.com/arnaucube/gogame.git
synced 2026-02-06 19:16:40 +01:00
add UpgradeBuilding functionallity
This commit is contained in:
@@ -35,7 +35,7 @@ func start(c *cli.Context) error {
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return err
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}
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apiService := endpoint.Serve(config.C, db, userservice)
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apiService := endpoint.Serve(config.C, db, userservice, gameservice)
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apiService.Run(config.C.Server.ServiceApi)
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return nil
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@@ -1,5 +1,9 @@
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package constants
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import (
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"github.com/arnaucube/gogame/models"
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)
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// game constants
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const GALAXYSIZE = 50
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@@ -31,3 +35,28 @@ var EnergyMineLevels = []int64{
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5,
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10,
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}
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// BuildingsNeededResources hold
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// map with all the buildings, that each one is a map with the levels of the buildings with the needed ressources
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var BuildingsNeededResources = map[string]map[int64]models.Resources{
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"metalplant": map[int64]models.Resources{
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1: models.Resources{
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Metal: 50,
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Crystal: 50,
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Deuterium: 50,
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Energy: 50,
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},
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2: models.Resources{
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Metal: 70,
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Crystal: 70,
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Deuterium: 70,
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Energy: 70,
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},
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3: models.Resources{
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Metal: 90,
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Crystal: 90,
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Deuterium: 90,
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Energy: 90,
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},
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},
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}
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@@ -1,8 +1,11 @@
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package endpoint
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import (
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"fmt"
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"github.com/fatih/color"
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"github.com/gin-gonic/gin"
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"gopkg.in/mgo.v2/bson"
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)
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func fail(c *gin.Context, err error, msg string) {
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@@ -64,14 +67,14 @@ func handleLogin(c *gin.Context) {
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func handleGetResources(c *gin.Context) {
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userid := c.Param("userid")
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user, err := userservice.GetUserById(userid)
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user, err := userservice.GetUserById(bson.ObjectIdHex(userid))
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if err != nil {
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fail(c, err, "error on getting user")
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return
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}
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resources, err := user.GetResources()
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if err != nil {
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fail(c, err, "error on getting user")
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fail(c, err, "error on getting user resources")
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return
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}
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@@ -80,3 +83,49 @@ func handleGetResources(c *gin.Context) {
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"resources": resources,
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})
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}
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func handleGetUserPlanets(c *gin.Context) {
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userid := c.Param("userid")
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planets, err := userservice.GetUserPlanetsById(bson.ObjectIdHex(userid))
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if err != nil {
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fail(c, err, "error on getting user planets")
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return
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}
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c.JSON(200, gin.H{
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"planets": planets,
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})
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}
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type BuildMsg struct {
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PlanetId string
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Building string
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}
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func handlePostUpgradeBuilding(c *gin.Context) {
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userid := c.Param("userid")
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var buildMsg BuildMsg
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err := c.BindJSON(&buildMsg)
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if err != nil {
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fail(c, err, "error parsing json")
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return
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}
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fmt.Println(buildMsg)
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user, err := userservice.GetUserById(bson.ObjectIdHex(userid))
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if err != nil {
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fail(c, err, "error on getting user")
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return
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}
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planet, err := gameservice.UpgradeBuilding(user, bson.ObjectIdHex(buildMsg.PlanetId), buildMsg.Building)
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if err != nil {
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fail(c, err, "error upgrading building")
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return
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}
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c.JSON(200, gin.H{
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"planet": planet,
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})
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}
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@@ -3,6 +3,7 @@ package endpoint
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import (
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"github.com/arnaucube/gogame/config"
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"github.com/arnaucube/gogame/database"
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"github.com/arnaucube/gogame/services/gamesrv"
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"github.com/arnaucube/gogame/services/usersrv"
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"github.com/gin-contrib/cors"
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"github.com/gin-gonic/gin"
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@@ -11,6 +12,7 @@ import (
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var serverConfig config.Config
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var db *database.Db
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var userservice *usersrv.Service
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var gameservice *gamesrv.Service
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func newApiService() *gin.Engine {
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api := gin.Default()
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@@ -22,12 +24,15 @@ func newApiService() *gin.Engine {
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// TODO add jwt checker
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api.GET("/resources/:userid", handleGetResources)
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api.GET("/planets/:userid", handleGetUserPlanets)
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api.POST("/buildings/:userid", handlePostUpgradeBuilding)
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return api
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}
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func Serve(cnfg config.Config, _db *database.Db, _userservice *usersrv.Service) *gin.Engine {
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func Serve(cnfg config.Config, _db *database.Db, _userservice *usersrv.Service, _gameservice *gamesrv.Service) *gin.Engine {
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serverConfig = cnfg
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db = _db
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userservice = _userservice
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gameservice = _gameservice
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return newApiService()
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}
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@@ -2,7 +2,8 @@ package models
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import "gopkg.in/mgo.v2/bson"
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type BuildingsList struct {
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/*
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BuildingsList
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MetalMine int64
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CrystalMine int64
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DeuteriumMine int64
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@@ -11,11 +12,11 @@ type BuildingsList struct {
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RoboticsFactory int64
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Shipyard int64
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RessearchLab int64
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}
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*/
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type Planet struct {
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Id bson.ObjectId `json:"id" bson:"_id,omitempty"`
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Size int64 // fields/slots
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Name string
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OwnerId bson.ObjectId
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Buildings BuildingsList
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Buildings map[string]int64
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}
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@@ -1,6 +1,7 @@
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package models
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import (
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"errors"
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"fmt"
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"time"
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@@ -42,6 +43,12 @@ func NewUser(db *database.Db, name, password, email string) (*User, error) {
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Password: password,
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Email: email,
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LastUpdated: time.Now(),
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Resources: Resources{
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Metal: 500,
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Crystal: 500,
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Deuterium: 500,
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Energy: 500,
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},
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}
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err := db.Users.Insert(newUser)
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if err != nil {
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@@ -117,10 +124,10 @@ func (u *User) GetResources() (*Resources, error) {
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for _, planet := range planets {
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fmt.Println("planet", planet)
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// TODO find correct formulas
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metalGrowth = metalGrowth + ((1 + planet.Buildings.MetalMine) * int64(delta))
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crystalGrowth = crystalGrowth + ((1 * planet.Buildings.CrystalMine) * int64(delta))
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deuteriumGrowth = deuteriumGrowth + ((1 * planet.Buildings.DeuteriumMine) * int64(delta))
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energyGrowth = energyGrowth + ((1 * planet.Buildings.EnergyMine) * int64(delta))
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metalGrowth = metalGrowth + ((1 + planet.Buildings["metalmine"]) * int64(delta))
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crystalGrowth = crystalGrowth + ((1 + planet.Buildings["crystalmine"]) * int64(delta))
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deuteriumGrowth = deuteriumGrowth + ((1 + planet.Buildings["deuteriummine"]) * int64(delta))
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energyGrowth = energyGrowth + ((1 + planet.Buildings["energymine"]) * int64(delta))
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}
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// calculate newAmount = oldAmount + growth
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u.Resources.Metal = u.Resources.Metal + metalGrowth
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@@ -137,3 +144,34 @@ func (u *User) GetResources() (*Resources, error) {
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// return user
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return &u.Resources, nil
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}
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// SpendResources checks if user has enough resources, then substracts the resources, and updates the amounts in the database
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func (u *User) SpendResources(r Resources) error {
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err := u.GetFromDb()
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if err != nil {
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return err
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}
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if u.Resources.Metal < r.Metal {
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return errors.New("not enough metal resources")
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}
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if u.Resources.Crystal < r.Crystal {
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return errors.New("not enough crystal resources")
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}
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if u.Resources.Deuterium < r.Deuterium {
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return errors.New("not enough deuterium resources")
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}
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if u.Resources.Energy < r.Energy {
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return errors.New("not enough energy resources")
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}
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u.Resources.Metal = u.Resources.Metal - r.Metal
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u.Resources.Crystal = u.Resources.Crystal - r.Crystal
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u.Resources.Deuterium = u.Resources.Deuterium - r.Deuterium
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u.Resources.Energy = u.Resources.Energy - r.Energy
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err = u.StoreInDb()
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if err != nil {
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return err
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}
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return nil
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}
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@@ -29,13 +29,14 @@ func (srv Service) CreatePlanet(userId bson.ObjectId) (*models.SolarSystem, *mod
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Size: size,
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Name: name,
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OwnerId: userId,
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Buildings: models.BuildingsList{
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MetalMine: 1,
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CrystalMine: 1,
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DeuteriumMine: 1,
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EnergyMine: 1,
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},
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}
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// in case that wants to start with resources plants
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// newPlanet.Buildings = make(map[string]int64)
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// newPlanet.Buildings["metalplant"] = 1
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// newPlanet.Buildings["crystalplant"] = 1
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// newPlanet.Buildings["deuteriumplant"] = 1
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// newPlanet.Buildings["energyplant"] = 1
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err := srv.db.Planets.Insert(newPlanet)
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if err != nil {
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return nil, nil, err
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@@ -90,3 +91,26 @@ func (srv Service) PutPlanetInSolarSystem(position int64, planet *models.Planet)
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return &solarSystem, err
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}
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func (srv Service) UpgradeBuilding(user *models.User, planetid bson.ObjectId, building string) (*models.Planet, error) {
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// get planet
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var planet models.Planet
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err := srv.db.Planets.Find(bson.M{"_id": planetid}).One(&planet)
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if err != nil {
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return nil, err
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}
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// get current building level, and get the needed resources for next level
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resourcesNeeded := constants.BuildingsNeededResources[building][planet.Buildings[building]+1]
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// if user have enough resources to upgrade the building, upgrade the building
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err = user.SpendResources(resourcesNeeded)
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if err != nil {
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return nil, err
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}
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// upgrade level of building in planet
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planet.Buildings[building] += 1
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// store planet in db
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err = srv.db.Planets.Update(bson.M{"_id": planet.Id}, planet)
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return &planet, nil
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}
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@@ -82,15 +82,24 @@ func (srv Service) Login(email, password string) (*string, *models.User, error)
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return &tokenString, user, err
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}
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func (srv Service) GetUserById(userid string) (*models.User, error) {
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func (srv Service) GetUserById(userid bson.ObjectId) (*models.User, error) {
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var userDb models.UserDb
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err := srv.db.Users.Find(bson.M{"_id": bson.ObjectIdHex(userid)}).One(&userDb)
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err := srv.db.Users.Find(bson.M{"_id": userid}).One(&userDb)
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if err != nil {
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return nil, err
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}
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return models.UserDbToUser(srv.db, userDb), nil
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}
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func (srv Service) GetUserPlanetsById(userid bson.ObjectId) ([]*models.Planet, error) {
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var planets []*models.Planet
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err := srv.db.Planets.Find(bson.M{"ownerid": userid}).All(&planets)
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if err != nil {
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return nil, err
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}
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return planets, err
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}
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// func (srv Service) GetUser(id bson.ObjectId) (*models.User, error) {
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// // update user stats
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// user := getUserFromDB
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32
test/test.py
32
test/test.py
@@ -41,11 +41,41 @@ t.rStatus("get /resources", r)
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jsonR = r.json()
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print(jsonR)
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time.sleep(4)
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time.sleep(1)
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r = requests.get(URL + "/resources/"+ userid)
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t.rStatus("get /resources", r)
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jsonR = r.json()
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print(jsonR)
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r = requests.get(URL + "/resources/"+ userid)
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t.rStatus("get /resources", r)
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jsonR = r.json()
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print(jsonR)
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r = requests.get(URL + "/planets/"+userid)
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t.rStatus("post /planets/:userid", r)
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jsonR = r.json()
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print(jsonR)
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print(jsonR["planets"][0])
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planetid = jsonR["planets"][0]["id"]
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d = {
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"planetid": planetid,
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"building": "metalplant",
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}
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r = requests.post(URL + "/buildings/"+userid, json=d)
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t.rStatus("post /building/:userid", r)
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jsonR = r.json()
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print(jsonR)
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d = {
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"planetid": planetid,
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"building": "ressearchlab",
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}
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r = requests.post(URL + "/buildings/"+userid, json=d)
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t.rStatus("post /building/:userid", r)
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jsonR = r.json()
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print(jsonR)
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t.printScores()
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