allow cors origin in config file, move resources from user to planet

This commit is contained in:
arnaucube
2019-06-17 18:59:46 +02:00
parent 8064e1d3b7
commit edfa4e6751
10 changed files with 250 additions and 233 deletions

View File

@@ -1,10 +1,7 @@
package gamesrv
import (
"errors"
"fmt"
"strconv"
"time"
"github.com/arnaucube/gogame/constants"
"github.com/arnaucube/gogame/database"
@@ -28,24 +25,7 @@ func (srv Service) CreatePlanet(userId bson.ObjectId) (*models.SolarSystem, *mod
size := int64(250) // TODO get rand inside a range
name := "planetname" // TODO get random name
newPlanet := models.Planet{
Size: size,
Name: name,
OwnerId: userId,
}
// in case that wants to start with resources plants
newPlanet.Buildings = make(map[string]int64)
newPlanet.Buildings["metalmine"] = 1
newPlanet.Buildings["crystalmine"] = 1
newPlanet.Buildings["deuteriummine"] = 1
newPlanet.Buildings["energymine"] = 1
err := srv.db.Planets.Insert(newPlanet)
if err != nil {
return nil, nil, err
}
var planet *models.Planet
err = srv.db.Planets.Find(bson.M{"ownerid": newPlanet.OwnerId}).One(&planet)
planet, err := models.NewPlanet(srv.db, size, name, userId)
if err != nil {
return nil, nil, err
}
@@ -95,77 +75,27 @@ func (srv Service) PutPlanetInSolarSystem(position int64, planet *models.Planet)
return &solarSystem, err
}
// CheckCurrentBuild checks if the planet has a ongoing building in process, and if has finished
// in case that has finished, updates it in db
func (srv Service) CheckCurrentBuild(planet *models.Planet) (bool, error) {
if planet.CurrentBuild.Title != "" {
// the planet is building something, check if has ended
if planet.CurrentBuild.Ends.Unix() < time.Now().Unix() {
// upgrade level of building in planet
planet.Buildings[planet.CurrentBuild.Building] += 1
// build end
planet.CurrentBuild.Title = ""
planet.CurrentBuild.Building = ""
// store in db
err := srv.db.Planets.Update(bson.M{"_id": planet.Id}, planet)
if err != nil {
return true, err
}
return false, nil
}
return true, nil
}
return false, nil
}
func (srv Service) GetBuildings(user *models.User, planetid bson.ObjectId) (*models.Planet, error) {
func (srv Service) GetPlanet(user *models.User, planetid bson.ObjectId) (*models.Planet, error) {
var planet models.Planet
err := srv.db.Planets.Find(bson.M{"_id": planetid, "ownerid": user.Id}).One(&planet)
if err != nil {
return nil, err
}
_, err = srv.CheckCurrentBuild(&planet)
planet.Db = srv.db
_, err = planet.CheckCurrentBuild()
if err != nil {
return nil, err
}
_, err = planet.GetResources()
return &planet, err
}
func (srv Service) UpgradeBuilding(user *models.User, planetid bson.ObjectId, building string) (*models.Planet, error) {
// get planet
var planet models.Planet
err := srv.db.Planets.Find(bson.M{"_id": planetid}).One(&planet)
planet, err := srv.GetPlanet(user, planetid)
if err != nil {
return nil, err
}
busy, err := srv.CheckCurrentBuild(&planet)
if err != nil {
return nil, err
}
if busy {
return nil, errors.New("busy")
}
// get current building level, and get the needed resources for next level
resourcesNeeded, err := user.GetBuildingCost(planet, building)
if err != nil {
return nil, err
}
// get time cost of the build
timei64 := models.ConstructionTime(resourcesNeeded, planet.Buildings[building]+1)
endsTime := time.Now().Add(time.Second * time.Duration(timei64))
// if user have enough resources to upgrade the building, upgrade the building
err = user.SpendResources(resourcesNeeded)
if err != nil {
return nil, err
}
// add current task to planet
planet.CurrentBuild.Building = building
planet.CurrentBuild.Title = building + " - Level " + strconv.Itoa(int(planet.Buildings[building]))
planet.CurrentBuild.Ends = endsTime
// store planet in db
err = srv.db.Planets.Update(bson.M{"_id": planet.Id}, planet)
return &planet, nil
err = planet.UpgradeBuilding(building)
return planet, err
}

View File

@@ -50,6 +50,9 @@ func (srv Service) Register(name, password, email string) (*models.User, error)
}
_, planet, err := srv.gamesrv.CreatePlanet(user.Id)
if err != nil {
return nil, err
}
user.Planets = append(user.Planets, planet.Id)
user.StoreInDb()
@@ -92,8 +95,7 @@ func (srv Service) GetUserById(userid bson.ObjectId) (*models.User, error) {
return nil, err
}
user := models.UserDbToUser(srv.db, userDb)
_, err = user.GetResources()
return user, err
return user, nil
}
func (srv Service) GetUserPlanetsById(userid bson.ObjectId) ([]*models.Planet, error) {