mirror of
https://github.com/arnaucube/gogame.git
synced 2026-02-06 19:16:40 +01:00
allow cors origin in config file, move resources from user to planet
This commit is contained in:
@@ -1,6 +1,7 @@
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server:
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serviceapi: 0.0.0.0:5000
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adminapi: 127.0.0.1:5001
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corsoriginsallowed: http://127.0.0.1:8080
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mongodb:
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url: 127.0.0.1:27017
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database: "gogame"
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@@ -11,6 +11,7 @@ type Config struct {
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Server struct {
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ServiceApi string
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AdminApi string
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CorsOriginsAllowed string
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}
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Mongodb struct {
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Url string
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@@ -5,7 +5,7 @@ package constants
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const GALAXYSIZE = 50
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const SOLARSYSTEMSIZE = 15
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const UniverseAcceleration = 1
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const UniverseAcceleration = 5
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const MineVelocity = 1
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// extra
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@@ -73,15 +73,9 @@ func handleGetUser(c *gin.Context) {
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fail(c, err, "error on getting user")
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return
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}
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// resources, err := user.GetResources()
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// if err != nil {
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// fail(c, err, "error on getting user resources")
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// return
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// }
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c.JSON(200, gin.H{
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"user": user,
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// "resources": resources,
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})
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}
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@@ -94,15 +88,9 @@ func handleGetResources(c *gin.Context) {
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fail(c, err, "error on getting user")
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return
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}
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resources, err := user.GetResources()
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if err != nil {
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fail(c, err, "error on getting user resources")
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return
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}
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c.JSON(200, gin.H{
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"user": user,
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"resources": resources,
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})
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}
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@@ -132,7 +120,7 @@ func handleGetPlanet(c *gin.Context) {
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return
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}
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planet, err := gameservice.GetBuildings(user, bson.ObjectIdHex(planetid))
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planet, err := gameservice.GetPlanet(user, bson.ObjectIdHex(planetid))
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if err != nil {
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fail(c, err, "error upgrading building")
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return
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@@ -24,7 +24,7 @@ var gameservice *gamesrv.Service
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func newApiService() *gin.Engine {
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api := gin.Default()
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api.Use(cors.New(cors.Config{
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AllowOrigins: []string{"http://127.0.0.1:8080"},
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AllowOrigins: []string{serverConfig.Server.CorsOriginsAllowed},
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AllowMethods: []string{"GET", "POST"},
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AllowHeaders: []string{"Authorization", "Content-Type"},
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AllowCredentials: true,
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3
go.sum
3
go.sum
@@ -96,9 +96,7 @@ github.com/mattn/go-isatty v0.0.8 h1:HLtExJ+uU2HOZ+wI0Tt5DtUDrx8yhUqDcp7fYERX4CE
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github.com/mattn/go-isatty v0.0.8/go.mod h1:Iq45c/XA43vh69/j3iqttzPXn0bhXyGjM0Hdxcsrc5s=
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github.com/mattn/go-sqlite3 v1.10.0/go.mod h1:FPy6KqzDD04eiIsT53CuJW3U88zkxoIYsOqkbpncsNc=
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github.com/matttproud/golang_protobuf_extensions v1.0.1/go.mod h1:D8He9yQNgCq6Z5Ld7szi9bcBfOoFv/3dc6xSMkL2PC0=
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github.com/mgutz/ansi v0.0.0-20170206155736-9520e82c474b h1:j7+1HpAFS1zy5+Q4qx1fWh90gTKwiN4QCGoY9TWyyO4=
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github.com/mgutz/ansi v0.0.0-20170206155736-9520e82c474b/go.mod h1:01TrycV0kFyexm33Z7vhZRXopbI8J3TDReVlkTgMUxE=
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github.com/mgutz/logxi v0.0.0-20161027140823-aebf8a7d67ab h1:n8cgpHzJ5+EDyDri2s/GC7a9+qK3/YEGnBsd0uS/8PY=
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github.com/mgutz/logxi v0.0.0-20161027140823-aebf8a7d67ab/go.mod h1:y1pL58r5z2VvAjeG1VLGc8zOQgSOzbKN7kMHPvFXJ+8=
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github.com/mitchellh/mapstructure v1.1.2 h1:fmNYVwqnSfB9mZU6OS2O6GsXM+wcskZDuKQzvN1EDeE=
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github.com/mitchellh/mapstructure v1.1.2/go.mod h1:FVVH3fgwuzCH5S8UJGiWEs2h04kUh9fWfEaFds41c1Y=
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@@ -183,7 +181,6 @@ golang.org/x/sys v0.0.0-20180905080454-ebe1bf3edb33/go.mod h1:STP8DvDyc/dI5b8T5h
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golang.org/x/sys v0.0.0-20181107165924-66b7b1311ac8/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20181116152217-5ac8a444bdc5/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20190222072716-a9d3bda3a223 h1:DH4skfRX4EBpamg7iV4ZlCpblAHI6s6TDM39bFZumv8=
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golang.org/x/sys v0.0.0-20190222072716-a9d3bda3a223/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
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golang.org/x/sys v0.0.0-20190507160741-ecd444e8653b h1:ag/x1USPSsqHud38I9BAC88qdNLDHHtQ4mlgQIZPPNA=
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golang.org/x/sys v0.0.0-20190507160741-ecd444e8653b/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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225
models/planet.go
225
models/planet.go
@@ -1,8 +1,11 @@
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package models
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import (
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"errors"
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"strconv"
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"time"
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"github.com/arnaucube/gogame/database"
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"gopkg.in/mgo.v2/bson"
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)
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@@ -13,11 +16,21 @@ type Process struct {
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Ends time.Time
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}
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type Resources struct {
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Metal int64
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Crystal int64
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Deuterium int64
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Energy int64
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}
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type Planet struct {
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Db *database.Db
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Id bson.ObjectId `json:"id" bson:"_id,omitempty"`
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LastUpdated time.Time
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Size int64 // fields/slots
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Name string
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OwnerId bson.ObjectId
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Resources Resources
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Buildings map[string]int64
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CurrentBuild Process
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Research Process
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@@ -33,3 +46,215 @@ type Planet struct {
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RessearchLab int64
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*/
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}
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func NewPlanet(db *database.Db, size int64, name string, ownerId bson.ObjectId) (*Planet, error) {
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newPlanet := Planet{
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Db: db,
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Size: size,
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Name: name,
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OwnerId: ownerId,
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Resources: Resources{
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Metal: 500,
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Crystal: 500,
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Deuterium: 500,
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Energy: 500,
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},
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}
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// in case that wants to start with resources plants
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newPlanet.Buildings = make(map[string]int64)
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newPlanet.Buildings["metalmine"] = 1
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newPlanet.Buildings["crystalmine"] = 1
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newPlanet.Buildings["deuteriummine"] = 1
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newPlanet.Buildings["energymine"] = 1
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err := db.Planets.Insert(newPlanet)
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if err != nil {
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return nil, err
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}
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var planet *Planet
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err = db.Planets.Find(bson.M{"ownerid": newPlanet.OwnerId}).One(&planet)
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if err != nil {
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return nil, err
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}
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return planet, nil
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}
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func (p *Planet) GetFromDb() error {
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var planet Planet
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err := p.Db.Planets.Find(bson.M{"_id": p.Id}).One(&planet)
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if err != nil {
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return err
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}
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planet.Db = p.Db
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p = &planet
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return nil
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}
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func (p *Planet) StoreInDb() error {
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p.LastUpdated = time.Now()
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err := p.Db.Planets.Update(bson.M{"_id": p.Id}, p)
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return err
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}
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// GetResources updates the values of resources and returns the value, also updates the user.Resources
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// Resource types: metal, crystal, deuterium, energy
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func (p *Planet) GetResources() (*Resources, error) {
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// get current values
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err := p.GetFromDb()
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if err != nil {
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return nil, err
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}
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// calculate Delta time = currentTime - p.LastUpdated
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delta := time.Since(p.LastUpdated).Seconds()
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// get Resource-Plant level in each planet
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// and calculate growth = ResourcePlant.Level for each planet
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var metalGrowth, crystalGrowth, deuteriumGrowth, energyGrowth int64
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metalGrowth = metalGrowth + MetalGrowth(p.Buildings["metalmine"], int64(delta))
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crystalGrowth = crystalGrowth + MetalGrowth(p.Buildings["crystalmine"], int64(delta))
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deuteriumGrowth = deuteriumGrowth + MetalGrowth(p.Buildings["deuteriummine"], int64(delta))
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energyGrowth = energyGrowth + MetalGrowth(p.Buildings["energymine"], int64(delta))
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// calculate newAmount = oldAmount + growth
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p.Resources.Metal = p.Resources.Metal + metalGrowth
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p.Resources.Crystal = p.Resources.Crystal + crystalGrowth
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p.Resources.Deuterium = p.Resources.Deuterium + deuteriumGrowth
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p.Resources.Energy = p.Resources.Energy + energyGrowth
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// store new amount to user db
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err = p.StoreInDb()
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if err != nil {
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return nil, err
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}
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// return user
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return &p.Resources, nil
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}
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// SpendResources checks if user has enough resources, then substracts the resources, and updates the amounts in the database
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func (p *Planet) SpendResources(r Resources) error {
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err := p.GetFromDb()
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if err != nil {
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return err
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}
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if p.Resources.Metal < r.Metal {
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return errors.New("not enough metal resources")
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}
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if p.Resources.Crystal < r.Crystal {
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return errors.New("not enough crystal resources")
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}
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if p.Resources.Deuterium < r.Deuterium {
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return errors.New("not enough deuterium resources")
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}
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if p.Resources.Energy < r.Energy {
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return errors.New("not enough energy resources")
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}
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p.Resources.Metal = p.Resources.Metal - r.Metal
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p.Resources.Crystal = p.Resources.Crystal - r.Crystal
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p.Resources.Deuterium = p.Resources.Deuterium - r.Deuterium
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p.Resources.Energy = p.Resources.Energy - r.Energy
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err = p.StoreInDb()
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if err != nil {
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return err
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}
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return nil
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}
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func (p *Planet) GetBuildingCost(building string) (Resources, error) {
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switch building {
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case "metalmine":
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return MetalMineCost(p.Buildings["metalmine"] + 1), nil
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case "crystalmine":
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return CrystalMineCost(p.Buildings["crystalmine"] + 1), nil
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case "deuteriummine":
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return DeuteriumMineCost(p.Buildings["deuteriummine"] + 1), nil
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case "energymine":
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return EnergyMineCost(p.Buildings["energymine"] + 1), nil
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case "fusionreactor":
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return FussionReactorCost(p.Buildings["fusionreactor"] + 1), nil
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case "roboticsfactory":
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return RoboticsFactoryCost(p.Buildings["roboticsfactory"] + 1), nil
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case "shipyard":
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return ShipyardCost(p.Buildings["shipyard"] + 1), nil
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case "metalstorage":
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return MetalStorageCost(p.Buildings["metalstorage"] + 1), nil
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case "crystalstorage":
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return CrystalStorageCost(p.Buildings["crystalstorage"] + 1), nil
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case "deuteriumstorage":
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return DeuteriumStorageCost(p.Buildings["deuteriumstorage"] + 1), nil
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case "ressearchlab":
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return RessearchLabCost(p.Buildings["ressearchlab"] + 1), nil
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case "alliancedepot":
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return AllianceDepotCost(p.Buildings["alliancedepot"] + 1), nil
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case "missilesilo":
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return MissileSiloCost(p.Buildings["missilesilo"] + 1), nil
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case "spacedock":
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return SpaceDockCost(p.Buildings["spacedock"] + 1), nil
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default:
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return Resources{}, errors.New("building not found")
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}
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}
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|
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// CheckCurrentBuild checks if the planet has a ongoing building in process, and if has finished
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// in case that has finished, updates it in db
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func (p *Planet) CheckCurrentBuild() (bool, error) {
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if p.CurrentBuild.Title != "" {
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// the planet is building something, check if has ended
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if p.CurrentBuild.Ends.Unix() < time.Now().Unix() {
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// upgrade level of building in planet
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p.Buildings[p.CurrentBuild.Building] += 1
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|
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// build end
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p.CurrentBuild.Title = ""
|
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p.CurrentBuild.Building = ""
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|
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// store in db
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err := p.Db.Planets.Update(bson.M{"_id": p.Id}, p)
|
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if err != nil {
|
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return true, err
|
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}
|
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return false, nil
|
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}
|
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return true, nil
|
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}
|
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return false, nil
|
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|
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}
|
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func (p *Planet) UpgradeBuilding(building string) error {
|
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busy, err := p.CheckCurrentBuild()
|
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if err != nil {
|
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return err
|
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}
|
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if busy {
|
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return errors.New("busy")
|
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}
|
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|
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// get current building level, and get the needed resources for next level
|
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resourcesNeeded, err := p.GetBuildingCost(building)
|
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if err != nil {
|
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return err
|
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}
|
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// get time cost of the build
|
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timei64 := ConstructionTime(resourcesNeeded, p.Buildings[building]+1)
|
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endsTime := time.Now().Add(time.Second * time.Duration(timei64))
|
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|
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// if user have enough resources to upgrade the building, upgrade the building
|
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err = p.SpendResources(resourcesNeeded)
|
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if err != nil {
|
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return err
|
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}
|
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// add current task to planet
|
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p.CurrentBuild.Building = building
|
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p.CurrentBuild.Title = building + " - Level " + strconv.Itoa(int(p.Buildings[building]))
|
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p.CurrentBuild.Ends = endsTime
|
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|
||||
// store planet in db
|
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err = p.Db.Planets.Update(bson.M{"_id": p.Id}, p)
|
||||
return nil
|
||||
}
|
||||
|
||||
129
models/user.go
129
models/user.go
@@ -1,20 +1,12 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"time"
|
||||
|
||||
"github.com/arnaucube/gogame/database"
|
||||
"gopkg.in/mgo.v2/bson"
|
||||
)
|
||||
|
||||
type Resources struct {
|
||||
Metal int64
|
||||
Crystal int64
|
||||
Deuterium int64
|
||||
Energy int64
|
||||
}
|
||||
|
||||
// UserDb is the data in DB
|
||||
type UserDb struct {
|
||||
Id bson.ObjectId `json:"id" bson:"_id,omitempty"`
|
||||
@@ -22,17 +14,15 @@ type UserDb struct {
|
||||
Password string
|
||||
Email string
|
||||
LastUpdated time.Time
|
||||
Resources Resources
|
||||
Planets []bson.ObjectId
|
||||
}
|
||||
|
||||
// User is the data in memory, after getting it from DB
|
||||
type User struct {
|
||||
db *database.Db
|
||||
Id bson.ObjectId `json:"id" bson:"_id,omitempty"`
|
||||
Name string
|
||||
LastUpdated time.Time
|
||||
db *database.Db
|
||||
Resources Resources
|
||||
Planets []bson.ObjectId
|
||||
}
|
||||
|
||||
@@ -43,12 +33,6 @@ func NewUser(db *database.Db, name, password, email string) (*User, error) {
|
||||
Password: password,
|
||||
Email: email,
|
||||
LastUpdated: time.Now(),
|
||||
Resources: Resources{
|
||||
Metal: 500,
|
||||
Crystal: 500,
|
||||
Deuterium: 500,
|
||||
Energy: 500,
|
||||
},
|
||||
}
|
||||
err := db.Users.Insert(newUser)
|
||||
if err != nil {
|
||||
@@ -64,7 +48,6 @@ func UserDbToUser(db *database.Db, u UserDb) *User {
|
||||
Name: u.Name,
|
||||
LastUpdated: u.LastUpdated,
|
||||
db: db,
|
||||
Resources: u.Resources,
|
||||
Planets: u.Planets,
|
||||
}
|
||||
}
|
||||
@@ -72,7 +55,6 @@ func UserDbToUser(db *database.Db, u UserDb) *User {
|
||||
func (u *User) StoreInDb() error {
|
||||
err := u.db.Users.Update(bson.M{"_id": u.Id}, bson.M{"$set": bson.M{
|
||||
"lastupdated": time.Now(),
|
||||
"resources": u.Resources,
|
||||
"planets": u.Planets,
|
||||
}})
|
||||
return err
|
||||
@@ -97,112 +79,3 @@ func (u *User) GetPlanets() ([]Planet, error) {
|
||||
}
|
||||
return planets, nil
|
||||
}
|
||||
|
||||
// GetResources updates the values of resources and returns the value, also updates the user.Resources
|
||||
// Resource types: metal, crystal, deuterium, energy
|
||||
func (u *User) GetResources() (*Resources, error) {
|
||||
// get current values
|
||||
err := u.GetFromDb()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// calculate Delta time = currentTime - u.LastUpdated
|
||||
delta := time.Since(u.LastUpdated).Seconds()
|
||||
|
||||
// get planets
|
||||
planets, err := u.GetPlanets()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// get Resource-Plant level in each planet
|
||||
// and calculate growth = ResourcePlant.Level for each planet
|
||||
var metalGrowth, crystalGrowth, deuteriumGrowth, energyGrowth int64
|
||||
for _, planet := range planets {
|
||||
metalGrowth = metalGrowth + MetalGrowth(planet.Buildings["metalmine"], int64(delta))
|
||||
crystalGrowth = crystalGrowth + MetalGrowth(planet.Buildings["crystalmine"], int64(delta))
|
||||
deuteriumGrowth = deuteriumGrowth + MetalGrowth(planet.Buildings["deuteriummine"], int64(delta))
|
||||
energyGrowth = energyGrowth + MetalGrowth(planet.Buildings["energymine"], int64(delta))
|
||||
}
|
||||
// calculate newAmount = oldAmount + growth
|
||||
u.Resources.Metal = u.Resources.Metal + metalGrowth
|
||||
u.Resources.Crystal = u.Resources.Crystal + crystalGrowth
|
||||
u.Resources.Deuterium = u.Resources.Deuterium + deuteriumGrowth
|
||||
u.Resources.Energy = u.Resources.Energy + energyGrowth
|
||||
|
||||
// store new amount to user db
|
||||
err = u.StoreInDb()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// return user
|
||||
return &u.Resources, nil
|
||||
}
|
||||
|
||||
// SpendResources checks if user has enough resources, then substracts the resources, and updates the amounts in the database
|
||||
func (u *User) SpendResources(r Resources) error {
|
||||
err := u.GetFromDb()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if u.Resources.Metal < r.Metal {
|
||||
return errors.New("not enough metal resources")
|
||||
}
|
||||
if u.Resources.Crystal < r.Crystal {
|
||||
return errors.New("not enough crystal resources")
|
||||
}
|
||||
if u.Resources.Deuterium < r.Deuterium {
|
||||
return errors.New("not enough deuterium resources")
|
||||
}
|
||||
if u.Resources.Energy < r.Energy {
|
||||
return errors.New("not enough energy resources")
|
||||
}
|
||||
|
||||
u.Resources.Metal = u.Resources.Metal - r.Metal
|
||||
u.Resources.Crystal = u.Resources.Crystal - r.Crystal
|
||||
u.Resources.Deuterium = u.Resources.Deuterium - r.Deuterium
|
||||
u.Resources.Energy = u.Resources.Energy - r.Energy
|
||||
|
||||
err = u.StoreInDb()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *User) GetBuildingCost(planet Planet, building string) (Resources, error) {
|
||||
switch building {
|
||||
case "metalmine":
|
||||
return MetalMineCost(planet.Buildings["metalmine"] + 1), nil
|
||||
case "crystalmine":
|
||||
return CrystalMineCost(planet.Buildings["crystalmine"] + 1), nil
|
||||
case "deuteriummine":
|
||||
return DeuteriumMineCost(planet.Buildings["deuteriummine"] + 1), nil
|
||||
case "energymine":
|
||||
return EnergyMineCost(planet.Buildings["energymine"] + 1), nil
|
||||
case "fusionreactor":
|
||||
return FussionReactorCost(planet.Buildings["fusionreactor"] + 1), nil
|
||||
case "roboticsfactory":
|
||||
return RoboticsFactoryCost(planet.Buildings["roboticsfactory"] + 1), nil
|
||||
case "shipyard":
|
||||
return ShipyardCost(planet.Buildings["shipyard"] + 1), nil
|
||||
case "metalstorage":
|
||||
return MetalStorageCost(planet.Buildings["metalstorage"] + 1), nil
|
||||
case "crystalstorage":
|
||||
return CrystalStorageCost(planet.Buildings["crystalstorage"] + 1), nil
|
||||
case "deuteriumstorage":
|
||||
return DeuteriumStorageCost(planet.Buildings["deuteriumstorage"] + 1), nil
|
||||
case "ressearchlab":
|
||||
return RessearchLabCost(planet.Buildings["ressearchlab"] + 1), nil
|
||||
case "alliancedepot":
|
||||
return AllianceDepotCost(planet.Buildings["alliancedepot"] + 1), nil
|
||||
case "missilesilo":
|
||||
return MissileSiloCost(planet.Buildings["missilesilo"] + 1), nil
|
||||
case "spacedock":
|
||||
return SpaceDockCost(planet.Buildings["spacedock"] + 1), nil
|
||||
default:
|
||||
return Resources{}, errors.New("building not found")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
package gamesrv
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
"github.com/arnaucube/gogame/constants"
|
||||
"github.com/arnaucube/gogame/database"
|
||||
@@ -28,24 +25,7 @@ func (srv Service) CreatePlanet(userId bson.ObjectId) (*models.SolarSystem, *mod
|
||||
size := int64(250) // TODO get rand inside a range
|
||||
name := "planetname" // TODO get random name
|
||||
|
||||
newPlanet := models.Planet{
|
||||
Size: size,
|
||||
Name: name,
|
||||
OwnerId: userId,
|
||||
}
|
||||
// in case that wants to start with resources plants
|
||||
newPlanet.Buildings = make(map[string]int64)
|
||||
newPlanet.Buildings["metalmine"] = 1
|
||||
newPlanet.Buildings["crystalmine"] = 1
|
||||
newPlanet.Buildings["deuteriummine"] = 1
|
||||
newPlanet.Buildings["energymine"] = 1
|
||||
|
||||
err := srv.db.Planets.Insert(newPlanet)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
var planet *models.Planet
|
||||
err = srv.db.Planets.Find(bson.M{"ownerid": newPlanet.OwnerId}).One(&planet)
|
||||
planet, err := models.NewPlanet(srv.db, size, name, userId)
|
||||
if err != nil {
|
||||
return nil, nil, err
|
||||
}
|
||||
@@ -95,77 +75,27 @@ func (srv Service) PutPlanetInSolarSystem(position int64, planet *models.Planet)
|
||||
return &solarSystem, err
|
||||
}
|
||||
|
||||
// CheckCurrentBuild checks if the planet has a ongoing building in process, and if has finished
|
||||
// in case that has finished, updates it in db
|
||||
func (srv Service) CheckCurrentBuild(planet *models.Planet) (bool, error) {
|
||||
if planet.CurrentBuild.Title != "" {
|
||||
// the planet is building something, check if has ended
|
||||
if planet.CurrentBuild.Ends.Unix() < time.Now().Unix() {
|
||||
// upgrade level of building in planet
|
||||
planet.Buildings[planet.CurrentBuild.Building] += 1
|
||||
|
||||
// build end
|
||||
planet.CurrentBuild.Title = ""
|
||||
planet.CurrentBuild.Building = ""
|
||||
|
||||
// store in db
|
||||
err := srv.db.Planets.Update(bson.M{"_id": planet.Id}, planet)
|
||||
if err != nil {
|
||||
return true, err
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
return false, nil
|
||||
|
||||
}
|
||||
|
||||
func (srv Service) GetBuildings(user *models.User, planetid bson.ObjectId) (*models.Planet, error) {
|
||||
func (srv Service) GetPlanet(user *models.User, planetid bson.ObjectId) (*models.Planet, error) {
|
||||
var planet models.Planet
|
||||
err := srv.db.Planets.Find(bson.M{"_id": planetid, "ownerid": user.Id}).One(&planet)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
_, err = srv.CheckCurrentBuild(&planet)
|
||||
planet.Db = srv.db
|
||||
_, err = planet.CheckCurrentBuild()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
_, err = planet.GetResources()
|
||||
return &planet, err
|
||||
}
|
||||
|
||||
func (srv Service) UpgradeBuilding(user *models.User, planetid bson.ObjectId, building string) (*models.Planet, error) {
|
||||
// get planet
|
||||
var planet models.Planet
|
||||
err := srv.db.Planets.Find(bson.M{"_id": planetid}).One(&planet)
|
||||
planet, err := srv.GetPlanet(user, planetid)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
busy, err := srv.CheckCurrentBuild(&planet)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if busy {
|
||||
return nil, errors.New("busy")
|
||||
}
|
||||
|
||||
// get current building level, and get the needed resources for next level
|
||||
resourcesNeeded, err := user.GetBuildingCost(planet, building)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// get time cost of the build
|
||||
timei64 := models.ConstructionTime(resourcesNeeded, planet.Buildings[building]+1)
|
||||
endsTime := time.Now().Add(time.Second * time.Duration(timei64))
|
||||
|
||||
// if user have enough resources to upgrade the building, upgrade the building
|
||||
err = user.SpendResources(resourcesNeeded)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
// add current task to planet
|
||||
planet.CurrentBuild.Building = building
|
||||
planet.CurrentBuild.Title = building + " - Level " + strconv.Itoa(int(planet.Buildings[building]))
|
||||
planet.CurrentBuild.Ends = endsTime
|
||||
|
||||
// store planet in db
|
||||
err = srv.db.Planets.Update(bson.M{"_id": planet.Id}, planet)
|
||||
return &planet, nil
|
||||
err = planet.UpgradeBuilding(building)
|
||||
return planet, err
|
||||
}
|
||||
|
||||
@@ -50,6 +50,9 @@ func (srv Service) Register(name, password, email string) (*models.User, error)
|
||||
}
|
||||
|
||||
_, planet, err := srv.gamesrv.CreatePlanet(user.Id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
user.Planets = append(user.Planets, planet.Id)
|
||||
user.StoreInDb()
|
||||
@@ -92,8 +95,7 @@ func (srv Service) GetUserById(userid bson.ObjectId) (*models.User, error) {
|
||||
return nil, err
|
||||
}
|
||||
user := models.UserDbToUser(srv.db, userDb)
|
||||
_, err = user.GetResources()
|
||||
return user, err
|
||||
return user, nil
|
||||
}
|
||||
|
||||
func (srv Service) GetUserPlanetsById(userid bson.ObjectId) ([]*models.Planet, error) {
|
||||
|
||||
Reference in New Issue
Block a user