package models import ( "time" "github.com/arnaucube/gogame/database" "gopkg.in/mgo.v2/bson" ) // UserDb is the data in DB type UserDb struct { Id bson.ObjectId `json:"id" bson:"_id,omitempty"` Name string Password string Email string LastUpdated time.Time Planets []bson.ObjectId } // User is the data in memory, after getting it from DB type User struct { db *database.Db Id bson.ObjectId `json:"id" bson:"_id,omitempty"` Name string LastUpdated time.Time Planets []bson.ObjectId } func NewUser(db *database.Db, name, password, email string) (*User, error) { newUser := UserDb{ Id: bson.NewObjectId(), Name: name, Password: password, Email: email, LastUpdated: time.Now(), } err := db.Users.Insert(newUser) if err != nil { return nil, err } user := UserDbToUser(db, newUser) return user, nil } func UserDbToUser(db *database.Db, u UserDb) *User { return &User{ Id: u.Id, Name: u.Name, LastUpdated: u.LastUpdated, db: db, Planets: u.Planets, } } func (u *User) StoreInDb() error { err := u.db.Users.Update(bson.M{"_id": u.Id}, bson.M{"$set": bson.M{ "lastupdated": time.Now(), "planets": u.Planets, }}) return err } func (u *User) GetFromDb() error { var userDb UserDb err := u.db.Users.Find(bson.M{"_id": u.Id}).One(&userDb) if err != nil { return err } u = UserDbToUser(u.db, userDb) return nil } func (u *User) GetPlanets() ([]Planet, error) { var planets []Planet err := u.db.Planets.Find(bson.M{"ownerid": u.Id}).All(&planets) if err != nil { return planets, err } return planets, nil }