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package models
import (
"math"
"github.com/arnaucube/gogame/constants"
)
// formulas
// https://ogame.fandom.com/wiki/Formulas
// https://ogame.fandom.com/wiki/Research
// idelta is time in seconds units
func MetalGrowth(ilvl int64, idelta int64) int64 {
lvl := float64(ilvl)
delta := float64(idelta)
// 30 * L * 1.1^L
perHour := constants.UniverseAcceleration * 30 * lvl * math.Pow(1.1, lvl)
r := (perHour / 60) * delta * constants.MineVelocity
return int64(r)
}
func CrystalGrowth(ilvl int64, idelta int64) int64 {
lvl := float64(ilvl)
delta := float64(idelta)
// 20 * L * 1.1^L
perHour := constants.UniverseAcceleration * 20 * lvl * math.Pow(1.1, lvl)
r := (perHour / 60) * delta * constants.MineVelocity
return int64(r)
}
func DeuteriumGrowth(ilvl int64, idelta int64) int64 {
lvl := float64(ilvl)
delta := float64(idelta)
t := float64(240) // t: max temperature
// 10 * L * 1.1^L * (−0.002 * T + 1.28))
perHour := constants.UniverseAcceleration * 10 * lvl * math.Pow(1.1, lvl) * ((-0.002)*t + 1.28)
r := (perHour / 60) * delta * constants.MineVelocity
return int64(r)
}
func SolarGrowth(ilvl int64, idelta int64) int64 {
lvl := float64(ilvl)
delta := float64(idelta)
// 20 * L * 1.1^L
perHour := constants.UniverseAcceleration * 20 * lvl * math.Pow(1.1, lvl)
r := (perHour / 60) * delta * constants.MineVelocity
return int64(r)
}
func FusionGrowth(ilvl int64, ilvlTech int64, idelta int64) int64 {
lvl := float64(ilvl)
lvlTech := float64(ilvlTech)
delta := float64(idelta)
// 30 * L * (1.05 + lvlTech * 0.01)^lvl
perHour := constants.UniverseAcceleration * 30 * math.Pow((1.05+lvlTech*0.01), lvl)
r := (perHour / 60) * delta * constants.MineVelocity
return int64(r)
}
// https://ogame.fandom.com/wiki/Buildings
// https://ogame.fandom.com/wiki/Metal_Mine
func MetalMineCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 60,
Crystal: 15,
Deuterium: 0,
Energy: 0,
}
// cost = base * 1.5^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
return cost
}
// https://ogame.fandom.com/wiki/Crystal_Mine
func CrystalMineCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 48,
Crystal: 24,
Deuterium: 0,
Energy: 0,
}
// cost = base * 1.6^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(1.6, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.6, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.6, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(1.6, lvl-1))
return cost
}
// https://ogame.fandom.com/wiki/Deuterium_Synthesizer
func DeuteriumMineCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 225,
Crystal: 75,
Deuterium: 0,
Energy: 0,
}
// cost = base * 1.5^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
return cost
}
func EnergyMineCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 75,
Crystal: 30,
Deuterium: 0,
Energy: 0,
}
// cost = base * 1.5^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
return cost
}
func FussionReactorCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 900,
Crystal: 360,
Deuterium: 180,
Energy: 0,
}
// cost = base * 1.8^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(1.8, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.8, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.8, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(1.8, lvl-1))
return cost
}
func RoboticsFactoryCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 400,
Crystal: 120,
Deuterium: 200,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func ShipyardCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 400,
Crystal: 200,
Deuterium: 100,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func MetalStorageCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 1000,
Crystal: 0,
Deuterium: 0,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = 0
cost.Deuterium = 0
cost.Energy = 0
return cost
}
func CrystalStorageCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 1000,
Crystal: 500,
Deuterium: 0,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = 0
cost.Energy = 0
return cost
}
func DeuteriumStorageCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 1000,
Crystal: 1000,
Deuterium: 0,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func RessearchLabCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 200,
Crystal: 400,
Deuterium: 200,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func AllianceDepotCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 20000,
Crystal: 40000,
Deuterium: 0,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func MissileSiloCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 20000,
Crystal: 20000,
Deuterium: 1000,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
func SpaceDockCost(ilvl int64) Resources {
lvl := float64(ilvl)
base := Resources{
Metal: 20000,
Crystal: 20000,
Deuterium: 1000,
Energy: 0,
}
// cost = base * 2^(lvl-1)
cost := Resources{}
cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
return cost
}
// TODO ConstructionTime and ResearchTime are following the formulas from https://ogame.fandom.com/wiki/Formulas
// but are not giving exact same numbers than in online calculators
func ConstructionTime(r Resources, roboticsLvl int64) int64 {
naniteLvl := float64(1)
// T(h) = (metal + crystal) / (2500 * (1+roboticsLvl) * 2^naniteLvl * universespeed)
tHours := float64(r.Metal+r.Crystal) / (float64(2500) * float64(1+roboticsLvl) * math.Pow(2, naniteLvl) * constants.UniverseAcceleration)
return int64(tHours * 3600)
}
func RessearchTime(r Resources, researchLvl int64) int64 {
// T(h) = (metal + crystal) / (1000 * (1+researchLvl * universespeed)
tHours := float64(r.Metal+r.Crystal) / (float64(1000) * float64(1+researchLvl*constants.UniverseAcceleration))
return int64(tHours * 3600)
}