package models
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import (
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"math"
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"github.com/arnaucube/gogame/constants"
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)
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// formulas
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// https://ogame.fandom.com/wiki/Formulas
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// https://ogame.fandom.com/wiki/Research
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// idelta is time in seconds units
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func MetalGrowth(ilvl int64, idelta int64) int64 {
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lvl := float64(ilvl)
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delta := float64(idelta)
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// 30 * L * 1.1^L
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perHour := constants.UniverseAcceleration * 30 * lvl * math.Pow(1.1, lvl)
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r := (perHour / 60) * delta * constants.MineVelocity
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return int64(r)
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}
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func CrystalGrowth(ilvl int64, idelta int64) int64 {
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lvl := float64(ilvl)
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delta := float64(idelta)
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// 20 * L * 1.1^L
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perHour := constants.UniverseAcceleration * 20 * lvl * math.Pow(1.1, lvl)
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r := (perHour / 60) * delta * constants.MineVelocity
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return int64(r)
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}
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func DeuteriumGrowth(ilvl int64, idelta int64) int64 {
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lvl := float64(ilvl)
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delta := float64(idelta)
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t := float64(240) // t: max temperature
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// 10 * L * 1.1^L * (−0.002 * T + 1.28))
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perHour := constants.UniverseAcceleration * 10 * lvl * math.Pow(1.1, lvl) * ((-0.002)*t + 1.28)
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r := (perHour / 60) * delta * constants.MineVelocity
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return int64(r)
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}
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func SolarGrowth(ilvl int64, idelta int64) int64 {
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lvl := float64(ilvl)
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delta := float64(idelta)
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// 20 * L * 1.1^L
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perHour := constants.UniverseAcceleration * 20 * lvl * math.Pow(1.1, lvl)
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r := (perHour / 60) * delta * constants.MineVelocity
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return int64(r)
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}
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func FusionGrowth(ilvl int64, ilvlTech int64, idelta int64) int64 {
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lvl := float64(ilvl)
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lvlTech := float64(ilvlTech)
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delta := float64(idelta)
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// 30 * L * (1.05 + lvlTech * 0.01)^lvl
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perHour := constants.UniverseAcceleration * 30 * math.Pow((1.05+lvlTech*0.01), lvl)
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r := (perHour / 60) * delta * constants.MineVelocity
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return int64(r)
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}
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// https://ogame.fandom.com/wiki/Buildings
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// https://ogame.fandom.com/wiki/Metal_Mine
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func MetalMineCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 60,
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Crystal: 15,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 1.5^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
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return cost
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}
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// https://ogame.fandom.com/wiki/Crystal_Mine
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func CrystalMineCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 48,
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Crystal: 24,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 1.6^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(1.6, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.6, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.6, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(1.6, lvl-1))
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return cost
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}
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// https://ogame.fandom.com/wiki/Deuterium_Synthesizer
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func DeuteriumMineCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 225,
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Crystal: 75,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 1.5^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
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return cost
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}
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func EnergyMineCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 75,
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Crystal: 30,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 1.5^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(1.5, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.5, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.5, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(1.5, lvl-1))
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return cost
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}
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func FussionReactorCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 900,
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Crystal: 360,
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Deuterium: 180,
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Energy: 0,
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}
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// cost = base * 1.8^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(1.8, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(1.8, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(1.8, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(1.8, lvl-1))
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return cost
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}
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func RoboticsFactoryCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 400,
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Crystal: 120,
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Deuterium: 200,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func ShipyardCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 400,
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Crystal: 200,
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Deuterium: 100,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func MetalStorageCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 1000,
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Crystal: 0,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = 0
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cost.Deuterium = 0
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cost.Energy = 0
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return cost
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}
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func CrystalStorageCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 1000,
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Crystal: 500,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = 0
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cost.Energy = 0
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return cost
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}
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func DeuteriumStorageCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 1000,
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Crystal: 1000,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func RessearchLabCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 200,
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Crystal: 400,
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Deuterium: 200,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func AllianceDepotCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 20000,
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Crystal: 40000,
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Deuterium: 0,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func MissileSiloCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 20000,
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Crystal: 20000,
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Deuterium: 1000,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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func SpaceDockCost(ilvl int64) Resources {
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lvl := float64(ilvl)
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base := Resources{
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Metal: 20000,
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Crystal: 20000,
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Deuterium: 1000,
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Energy: 0,
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}
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// cost = base * 2^(lvl-1)
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cost := Resources{}
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cost.Metal = int64(float64(base.Metal) * math.Pow(2, lvl-1))
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cost.Crystal = int64(float64(base.Crystal) * math.Pow(2, lvl-1))
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cost.Deuterium = int64(float64(base.Deuterium) * math.Pow(2, lvl-1))
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cost.Energy = int64(float64(base.Energy) * math.Pow(2, lvl-1))
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return cost
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}
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