Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago |
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package api
import ( "errors"
"github.com/gin-gonic/gin" "github.com/hermeznetwork/hermez-node/common" "github.com/hermeznetwork/hermez-node/db/historydb" "github.com/hermeznetwork/hermez-node/db/l2db" "github.com/hermeznetwork/hermez-node/db/statedb" )
// TODO: Add correct values to constants
const ( createAccountExtraFeePercentage float64 = 2 createAccountInternalExtraFeePercentage float64 = 2.5 )
// Status define status of the network
type Status struct { Network Network `json:"network"` Metrics historydb.Metrics `json:"metrics"` Rollup common.RollupVariables `json:"rollup"` Auction common.AuctionVariables `json:"auction"` WithdrawalDelayer common.WDelayerVariables `json:"withdrawalDelayer"` RecommendedFee common.RecommendedFee `json:"recommendedFee"` }
// API serves HTTP requests to allow external interaction with the Hermez node
type API struct { h *historydb.HistoryDB cg *configAPI s *statedb.StateDB l2 *l2db.L2DB status Status }
// NewAPI sets the endpoints and the appropriate handlers, but doesn't start the server
func NewAPI( coordinatorEndpoints, explorerEndpoints bool, server *gin.Engine, hdb *historydb.HistoryDB, sdb *statedb.StateDB, l2db *l2db.L2DB, config *Config, ) (*API, error) { // Check input
// TODO: is stateDB only needed for explorer endpoints or for both?
if coordinatorEndpoints && l2db == nil { return nil, errors.New("cannot serve Coordinator endpoints without L2DB") } if explorerEndpoints && hdb == nil { return nil, errors.New("cannot serve Explorer endpoints without HistoryDB") }
a := &API{ h: hdb, cg: &configAPI{ RollupConstants: *newRollupConstants(config.RollupConstants), AuctionConstants: config.AuctionConstants, WDelayerConstants: config.WDelayerConstants, }, s: sdb, l2: l2db, }
// Add coordinator endpoints
if coordinatorEndpoints { // Account
server.POST("/account-creation-authorization", a.postAccountCreationAuth) server.GET("/account-creation-authorization/:hermezEthereumAddress", a.getAccountCreationAuth) // Transaction
server.POST("/transactions-pool", a.postPoolTx) server.GET("/transactions-pool/:id", a.getPoolTx) }
// Add explorer endpoints
if explorerEndpoints { // Account
server.GET("/accounts", a.getAccounts) server.GET("/accounts/:accountIndex", a.getAccount) server.GET("/exits", a.getExits) server.GET("/exits/:batchNum/:accountIndex", a.getExit) // Transaction
server.GET("/transactions-history", a.getHistoryTxs) server.GET("/transactions-history/:id", a.getHistoryTx) // Status
server.GET("/batches", a.getBatches) server.GET("/batches/:batchNum", a.getBatch) server.GET("/full-batches/:batchNum", a.getFullBatch) server.GET("/slots", a.getSlots) server.GET("/slots/:slotNum", a.getSlot) server.GET("/bids", a.getBids) server.GET("/state", a.getState) server.GET("/config", a.getConfig) server.GET("/tokens", a.getTokens) server.GET("/tokens/:id", a.getToken) server.GET("/coordinators", a.getCoordinators) server.GET("/coordinators/:bidderAddr", a.getCoordinator) }
return a, nil }
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