Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago Redo coordinator structure, connect API to node
- API:
- Modify the constructor so that hardcoded rollup constants don't need
to be passed (introduce a `Config` and use `configAPI` internally)
- Common:
- Update rollup constants with proper *big.Int when required
- Add BidCoordinator and Slot structs used by the HistoryDB and
Synchronizer.
- Add helper methods to AuctionConstants
- AuctionVariables: Add column `DefaultSlotSetBidSlotNum` (in the SQL
table: `default_slot_set_bid_slot_num`), which indicates at which
slotNum does the `DefaultSlotSetBid` specified starts applying.
- Config:
- Move coordinator exclusive configuration from the node config to the
coordinator config
- Coordinator:
- Reorganize the code towards having the goroutines started and stopped
from the coordinator itself instead of the node.
- Remove all stop and stopped channels, and use context.Context and
sync.WaitGroup instead.
- Remove BatchInfo setters and assing variables directly
- In ServerProof and ServerProofPool use context instead stop channel.
- Use message passing to notify the coordinator about sync updates and
reorgs
- Introduce the Pipeline, which can be started and stopped by the
Coordinator
- Introduce the TxManager, which manages ethereum transactions (the
TxManager is also in charge of making the forge call to the rollup
smart contract). The TxManager keeps ethereum transactions and:
1. Waits for the transaction to be accepted
2. Waits for the transaction to be confirmed for N blocks
- In forge logic, first prepare a batch and then wait for an available
server proof to have all work ready once the proof server is ready.
- Remove the `isForgeSequence` method which was querying the smart
contract, and instead use notifications sent by the Synchronizer to
figure out if it's forging time.
- Update test (which is a minimal test to manually see if the
coordinator starts)
- HistoryDB:
- Add method to get the number of batches in a slot (used to detect when
a slot has passed the bid winner forging deadline)
- Add method to get the best bid and associated coordinator of a slot
(used to detect the forgerAddress that can forge the slot)
- General:
- Rename some instances of `currentBlock` to `lastBlock` to be more
clear.
- Node:
- Connect the API to the node and call the methods to update cached
state when the sync advances blocks.
- Call methods to update Coordinator state when the sync advances blocks
and finds reorgs.
- Synchronizer:
- Add Auction field in the Stats, which contain the current slot with
info about highest bidder and other related info required to know who
can forge in the current block.
- Better organization of cached state:
- On Sync, update the internal cached state
- On Init or Reorg, load the state from HistoryDB into the
internal cached state.
4 years ago |
|
package common
import ( "math/big"
ethCommon "github.com/ethereum/go-ethereum/common" )
const ( // AuctionErrMsgCannotForge is the message returned in forge with the
// address cannot forge
AuctionErrMsgCannotForge = "HermezAuctionProtocol::forge: CANNOT_FORGE" )
// AuctionConstants are the constants of the Rollup Smart Contract
type AuctionConstants struct { // Blocks per slot
BlocksPerSlot uint8 `json:"blocksPerSlot"` // Minimum bid when no one has bid yet
InitialMinimalBidding *big.Int `json:"initialMinimalBidding"` // First block where the first slot begins
GenesisBlockNum int64 `json:"genesisBlockNum"` // ERC777 token with which the bids will be made
TokenHEZ ethCommon.Address `json:"tokenHEZ"` // HermezRollup smartcontract address
HermezRollup ethCommon.Address `json:"hermezRollup"` // Hermez Governanze Token smartcontract address who controls some parameters and collects HEZ fee
GovernanceAddress ethCommon.Address `json:"governanceAddress"` }
// SlotNum returns the slot number of a block number
func (c *AuctionConstants) SlotNum(blockNum int64) int64 { if blockNum >= c.GenesisBlockNum { return (blockNum - c.GenesisBlockNum) / int64(c.BlocksPerSlot) } // This result will be negative
return (blockNum - c.GenesisBlockNum) / int64(c.BlocksPerSlot) }
// SlotBlocks returns the first and the last block numbers included in that slot
func (c *AuctionConstants) SlotBlocks(slotNum int64) (int64, int64) { startBlock := c.GenesisBlockNum + slotNum*int64(c.BlocksPerSlot) endBlock := startBlock + int64(c.BlocksPerSlot) - 1 return startBlock, endBlock }
// RelativeBlock returns the relative block number within the slot where the
// block number belongs
func (c *AuctionConstants) RelativeBlock(blockNum int64) int64 { slotNum := c.SlotNum(blockNum) return blockNum - (c.GenesisBlockNum + (slotNum * int64(c.BlocksPerSlot))) }
// AuctionVariables are the variables of the Auction Smart Contract
type AuctionVariables struct { EthBlockNum int64 `meddler:"eth_block_num"` // Donation Address
DonationAddress ethCommon.Address `meddler:"donation_address" validate:"required"` // Boot Coordinator Address
BootCoordinator ethCommon.Address `meddler:"boot_coordinator" validate:"required"` // Boot Coordinator URL
BootCoordinatorURL string `meddler:"boot_coordinator_url" validate:"required"` // The minimum bid value in a series of 6 slots
DefaultSlotSetBid [6]*big.Int `meddler:"default_slot_set_bid,json" validate:"required"` // SlotNum at which the new default_slot_set_bid applies
DefaultSlotSetBidSlotNum int64 `meddler:"default_slot_set_bid_slot_num"` // Distance (#slots) to the closest slot to which you can bid ( 2 Slots = 2 * 40 Blocks = 20 min )
ClosedAuctionSlots uint16 `meddler:"closed_auction_slots" validate:"required"` // Distance (#slots) to the farthest slot to which you can bid (30 days = 4320 slots )
OpenAuctionSlots uint16 `meddler:"open_auction_slots" validate:"required"` // How the HEZ tokens deposited by the slot winner are distributed (Burn: 40% - Donation: 40% - HGT: 20%)
AllocationRatio [3]uint16 `meddler:"allocation_ratio,json" validate:"required"` // Minimum outbid (percentage) over the previous one to consider it valid
Outbidding uint16 `meddler:"outbidding" validate:"required"` // Number of blocks at the end of a slot in which any coordinator can forge if the winner has not forged one before
SlotDeadline uint8 `meddler:"slot_deadline" validate:"required"` }
// Copy returns a deep copy of the Variables
func (v *AuctionVariables) Copy() *AuctionVariables { vCpy := *v for i := range v.DefaultSlotSetBid { vCpy.DefaultSlotSetBid[i] = CopyBigInt(v.DefaultSlotSetBid[i]) } return &vCpy }
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