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// Package common float40.go provides methods to work with Hermez custom half
// float precision, 40 bits, codification internally called Float40 has been
// adopted to encode large integers. This is done in order to save bits when L2
// transactions are published.
//nolint:gomnd
package common
import ( "encoding/binary" "errors" "math/big"
"github.com/hermeznetwork/tracerr" )
const ( // maxFloat40Value is the maximum value that the Float40 can have
// (40 bits: maxFloat40Value=2**40-1)
maxFloat40Value = 0xffffffffff // Float40BytesLength defines the length of the Float40 values
// represented as byte arrays
Float40BytesLength = 5 )
var ( // ErrFloat40Overflow is used when a given Float40 overflows the
// maximum capacity of the Float40 (2**40-1)
ErrFloat40Overflow = errors.New("Float40 overflow, max value: 2**40 -1") // ErrFloat40E31 is used when the e > 31 when trying to convert a
// *big.Int to Float40
ErrFloat40E31 = errors.New("Float40 error, e > 31") // ErrFloat40NotEnoughPrecission is used when the given *big.Int can
// not be represented as Float40 due not enough precission
ErrFloat40NotEnoughPrecission = errors.New("Float40 error, not enough precission")
thres = big.NewInt(0x08_00_00_00_00) )
// Float40 represents a float in a 64 bit format
type Float40 uint64
// Bytes return a byte array of length 5 with the Float40 value encoded in
// BigEndian
func (f40 Float40) Bytes() ([]byte, error) { if f40 > maxFloat40Value { return []byte{}, tracerr.Wrap(ErrFloat40Overflow) }
var f40Bytes [8]byte binary.BigEndian.PutUint64(f40Bytes[:], uint64(f40)) var b [5]byte copy(b[:], f40Bytes[3:]) return b[:], nil }
// Float40FromBytes returns a Float40 from a byte array of 5 bytes in Bigendian
// representation.
func Float40FromBytes(b []byte) Float40 { var f40Bytes [8]byte copy(f40Bytes[3:], b[:]) f40 := binary.BigEndian.Uint64(f40Bytes[:]) return Float40(f40) }
// BigInt converts the Float40 to a *big.Int v, where v = m * 10^e, being:
// [ e | m ]
// [ 5 bits | 35 bits ]
func (f40 Float40) BigInt() (*big.Int, error) { // take the 5 used bytes (FF * 5)
var f40Uint64 uint64 = uint64(f40) & 0x00_00_00_FF_FF_FF_FF_FF f40Bytes, err := f40.Bytes() if err != nil { return nil, tracerr.Wrap(err) }
e := f40Bytes[0] & 0xF8 >> 3 // take first 5 bits
m := f40Uint64 & 0x07_FF_FF_FF_FF // take the others 35 bits
exp := new(big.Int).Exp(big.NewInt(10), big.NewInt(int64(e)), nil) r := new(big.Int).Mul(big.NewInt(int64(m)), exp) return r, nil }
// NewFloat40 encodes a *big.Int integer as a Float40, returning error in case
// of loss during the encoding.
func NewFloat40(f *big.Int) (Float40, error) { m := f e := big.NewInt(0) zero := big.NewInt(0) ten := big.NewInt(10) for new(big.Int).Mod(m, ten).Cmp(zero) == 0 && m.Cmp(thres) >= 0 { m = new(big.Int).Div(m, ten) e = new(big.Int).Add(e, big.NewInt(1)) } if e.Int64() > 31 { return 0, tracerr.Wrap(ErrFloat40E31) } if m.Cmp(thres) >= 0 { return 0, tracerr.Wrap(ErrFloat40NotEnoughPrecission) } r := new(big.Int).Add(m, new(big.Int).Mul(e, thres)) return Float40(r.Uint64()), nil }
// NewFloat40Floor encodes a *big.Int integer as a Float40, rounding down in
// case of loss during the encoding. It returns an error in case that the number
// is too big (e>31). Warning: this method should not be used inside the
// hermez-node, it's a helper for external usage to generate valid Float40
// values.
func NewFloat40Floor(f *big.Int) (Float40, error) { m := f e := big.NewInt(0) // zero := big.NewInt(0)
ten := big.NewInt(10) for m.Cmp(thres) >= 0 { m = new(big.Int).Div(m, ten) e = new(big.Int).Add(e, big.NewInt(1)) } if e.Int64() > 31 { return 0, tracerr.Wrap(ErrFloat40E31) }
r := new(big.Int).Add(m, new(big.Int).Mul(e, thres))
return Float40(r.Uint64()), nil }
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